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Game stops when using love.filesystem.load with non-existant path instead of returning error #96

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seeseemelk opened this issue Sep 23, 2024 · 0 comments

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@seeseemelk
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When running natively, love.filesystem.load(path) returns a chunk and an error.

If the path given does not exist, chunk will be null, and the error will be something along the lines of Could not open file {path}. Does not exist.

On love.js however, the load function will immediately halt the game. It does not gracefully handle the error in the way the native runner does.

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