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When running natively, love.filesystem.load(path) returns a chunk and an error.
love.filesystem.load(path)
chunk
If the path given does not exist, chunk will be null, and the error will be something along the lines of Could not open file {path}. Does not exist.
Could not open file {path}. Does not exist.
On love.js however, the load function will immediately halt the game. It does not gracefully handle the error in the way the native runner does.
The text was updated successfully, but these errors were encountered:
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When running natively,
love.filesystem.load(path)
returns achunk
and an error.If the path given does not exist, chunk will be null, and the error will be something along the lines of
Could not open file {path}. Does not exist.
On love.js however, the load function will immediately halt the game. It does not gracefully handle the error in the way the native runner does.
The text was updated successfully, but these errors were encountered: