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smn.lua
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smn.lua
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-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Also, you'll need the Shortcuts addon to handle the auto-targetting of the custom pact commands.
--[[
Custom commands:
gs c petweather
Automatically casts the storm appropriate for the current avatar, if possible.
gs c siphon
Automatically run the process to: dismiss the current avatar; cast appropriate
weather; summon the appropriate spirit; Elemental Siphon; release the spirit;
and re-summon the avatar.
Will not cast weather you do not have access to.
Will not re-summon the avatar if one was not out in the first place.
Will not release the spirit if it was out before the command was issued.
gs c pact [PactType]
Attempts to use the indicated pact type for the current avatar.
PactType can be one of:
cure
curaga
buffOffense
buffDefense
buffSpecial
debuff1
debuff2
sleep
nuke2
nuke4
bp70
bp75 (merits and lvl 75-80 pacts)
astralflow
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff["Avatar's Favor"] = buffactive["Avatar's Favor"] or false
state.Buff["Astral Conduit"] = buffactive["Astral Conduit"] or false
spirits = S{"LightSpirit", "DarkSpirit", "FireSpirit", "EarthSpirit", "WaterSpirit", "AirSpirit", "IceSpirit", "ThunderSpirit"}
avatars = S{"Carbuncle", "Fenrir", "Diabolos", "Ifrit", "Titan", "Leviathan", "Garuda", "Shiva", "Ramuh", "Odin", "Alexander", "Cait Sith"}
magicalRagePacts = S{
'Inferno','Earthen Fury','Tidal Wave','Aerial Blast','Diamond Dust','Judgment Bolt','Searing Light','Howling Moon','Ruinous Omen',
'Fire II','Stone II','Water II','Aero II','Blizzard II','Thunder II',
'Fire IV','Stone IV','Water IV','Aero IV','Blizzard IV','Thunder IV',
'Thunderspark','Burning Strike','Meteorite','Nether Blast','Flaming Crush',
'Meteor Strike','Heavenly Strike','Wind Blade','Geocrush','Grand Fall','Thunderstorm',
'Holy Mist','Lunar Bay','Night Terror','Level ? Holy'}
pacts = {}
pacts.cure = {['Carbuncle']='Healing Ruby'}
pacts.curaga = {['Carbuncle']='Healing Ruby II', ['Garuda']='Whispering Wind', ['Leviathan']='Spring Water'}
pacts.buffoffense = {['Carbuncle']='Glittering Ruby', ['Ifrit']='Crimson Howl', ['Garuda']='Hastega', ['Ramuh']='Rolling Thunder',
['Fenrir']='Ecliptic Growl'}
pacts.buffdefense = {['Carbuncle']='Shining Ruby', ['Shiva']='Frost Armor', ['Garuda']='Aerial Armor', ['Titan']='Earthen Ward',
['Ramuh']='Lightning Armor', ['Fenrir']='Ecliptic Howl', ['Diabolos']='Noctoshield', ['Cait Sith']='Reraise II'}
pacts.buffspecial = {['Ifrit']='Inferno Howl', ['Garuda']='Fleet Wind', ['Titan']='Earthen Armor', ['Diabolos']='Dream Shroud',
['Carbuncle']='Soothing Ruby', ['Fenrir']='Heavenward Howl', ['Cait Sith']='Raise II'}
pacts.debuff1 = {['Shiva']='Diamond Storm', ['Ramuh']='Shock Squall', ['Leviathan']='Tidal Roar', ['Fenrir']='Lunar Cry',
['Diabolos']='Pavor Nocturnus', ['Cait Sith']='Eerie Eye'}
pacts.debuff2 = {['Shiva']='Sleepga', ['Leviathan']='Slowga', ['Fenrir']='Lunar Roar', ['Diabolos']='Somnolence'}
pacts.sleep = {['Shiva']='Sleepga', ['Diabolos']='Nightmare', ['Cait Sith']='Mewing Lullaby'}
pacts.nuke2 = {['Ifrit']='Fire II', ['Shiva']='Blizzard II', ['Garuda']='Aero II', ['Titan']='Stone II',
['Ramuh']='Thunder II', ['Leviathan']='Water II'}
pacts.nuke4 = {['Ifrit']='Fire IV', ['Shiva']='Blizzard IV', ['Garuda']='Aero IV', ['Titan']='Stone IV',
['Ramuh']='Thunder IV', ['Leviathan']='Water IV'}
pacts.bp70 = {['Ifrit']='Flaming Crush', ['Shiva']='Rush', ['Garuda']='Predator Claws', ['Titan']='Mountain Buster',
['Ramuh']='Chaotic Strike', ['Leviathan']='Spinning Dive', ['Carbuncle']='Meteorite', ['Fenrir']='Eclipse Bite',
['Diabolos']='Nether Blast',['Cait Sith']='Regal Scratch'}
pacts.bp75 = {['Ifrit']='Meteor Strike', ['Shiva']='Heavenly Strike', ['Garuda']='Wind Blade', ['Titan']='Geocrush',
['Ramuh']='Thunderstorm', ['Leviathan']='Grand Fall', ['Carbuncle']='Holy Mist', ['Fenrir']='Lunar Bay',
['Diabolos']='Night Terror', ['Cait Sith']='Level ? Holy'}
pacts.astralflow = {['Ifrit']='Inferno', ['Shiva']='Diamond Dust', ['Garuda']='Aerial Blast', ['Titan']='Earthen Fury',
['Ramuh']='Judgment Bolt', ['Leviathan']='Tidal Wave', ['Carbuncle']='Searing Light', ['Fenrir']='Howling Moon',
['Diabolos']='Ruinous Omen', ['Cait Sith']="Altana's Favor"}
-- Wards table for creating custom timers
wards = {}
-- Base duration for ward pacts.
wards.durations = {
['Crimson Howl'] = 60, ['Earthen Armor'] = 60, ['Inferno Howl'] = 60, ['Heavenward Howl'] = 60,
['Rolling Thunder'] = 120, ['Fleet Wind'] = 120,
['Shining Ruby'] = 180, ['Frost Armor'] = 180, ['Lightning Armor'] = 180, ['Ecliptic Growl'] = 180,
['Glittering Ruby'] = 180, ['Hastega'] = 180, ['Noctoshield'] = 180, ['Ecliptic Howl'] = 180,
['Dream Shroud'] = 180,
['Reraise II'] = 3600
}
-- Icons to use when creating the custom timer.
wards.icons = {
['Earthen Armor'] = 'spells/00299.png', -- 00299 for Titan
['Shining Ruby'] = 'spells/00043.png', -- 00043 for Protect
['Dream Shroud'] = 'spells/00304.png', -- 00304 for Diabolos
['Noctoshield'] = 'spells/00106.png', -- 00106 for Phalanx
['Inferno Howl'] = 'spells/00298.png', -- 00298 for Ifrit
['Hastega'] = 'spells/00358.png', -- 00358 for Hastega
['Rolling Thunder'] = 'spells/00104.png', -- 00358 for Enthunder
['Frost Armor'] = 'spells/00250.png', -- 00250 for Ice Spikes
['Lightning Armor'] = 'spells/00251.png', -- 00251 for Shock Spikes
['Reraise II'] = 'spells/00135.png', -- 00135 for Reraise
['Fleet Wind'] = 'abilities/00074.png', --
}
-- Flags for code to get around the issue of slow skill updates.
wards.flag = false
wards.spell = ''
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
if state.Buff['Astral Conduit'] and pet_midaction() then
eventArgs.handled = true
end
end
function job_midcast(spell, action, spellMap, eventArgs)
if state.Buff['Astral Conduit'] and pet_midaction() then
eventArgs.handled = true
end
end
-- Runs when pet completes an action.
function job_pet_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted and spell.type == 'BloodPactWard' and spellMap ~= 'DebuffBloodPactWard' then
wards.flag = true
wards.spell = spell.english
send_command('wait 4; gs c reset_ward_flag')
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if state.Buff[buff] ~= nil then
handle_equipping_gear(player.status)
elseif storms:contains(buff) then
handle_equipping_gear(player.status)
end
end
-- Called when the player's pet's status changes.
-- This is also called after pet_change after a pet is released. Check for pet validity.
function job_pet_status_change(newStatus, oldStatus, eventArgs)
if pet.isvalid and not midaction() and not pet_midaction() and (newStatus == 'Engaged' or oldStatus == 'Engaged') then
handle_equipping_gear(player.status, newStatus)
end
end
-- Called when a player gains or loses a pet.
-- pet == pet structure
-- gain == true if the pet was gained, false if it was lost.
function job_pet_change(petparam, gain)
classes.CustomIdleGroups:clear()
if gain then
if avatars:contains(pet.name) then
classes.CustomIdleGroups:append('Avatar')
elseif spirits:contains(pet.name) then
classes.CustomIdleGroups:append('Spirit')
end
else
select_default_macro_book('reset')
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Custom spell mapping.
function job_get_spell_map(spell)
if spell.type == 'BloodPactRage' then
if magicalRagePacts:contains(spell.english) then
return 'MagicalBloodPactRage'
else
return 'PhysicalBloodPactRage'
end
elseif spell.type == 'BloodPactWard' and spell.target.type == 'MONSTER' then
return 'DebuffBloodPactWard'
end
end
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if pet.isvalid then
if pet.element == world.day_element then
idleSet = set_combine(idleSet, sets.perp.Day)
end
if pet.element == world.weather_element then
idleSet = set_combine(idleSet, sets.perp.Weather)
end
if sets.perp[pet.name] then
idleSet = set_combine(idleSet, sets.perp[pet.name])
end
gear.perp_staff.name = elements.perpetuance_staff_of[pet.element]
if gear.perp_staff.name and (player.inventory[gear.perp_staff.name] or player.wardrobe[gear.perp_staff.name]) then
idleSet = set_combine(idleSet, sets.perp.staff_and_grip)
end
if state.Buff["Avatar's Favor"] and avatars:contains(pet.name) then
idleSet = set_combine(idleSet, sets.idle.Avatar.Favor)
end
if pet.status == 'Engaged' then
idleSet = set_combine(idleSet, sets.idle.Avatar.Melee)
end
end
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Called by the 'update' self-command, for common needs.
-- Set eventArgs.handled to true if we don't want automatic equipping of gear.
function job_update(cmdParams, eventArgs)
classes.CustomIdleGroups:clear()
if pet.isvalid then
if avatars:contains(pet.name) then
classes.CustomIdleGroups:append('Avatar')
elseif spirits:contains(pet.name) then
classes.CustomIdleGroups:append('Spirit')
end
end
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- User self-commands.
-------------------------------------------------------------------------------------------------------------------
-- Called for custom player commands.
function job_self_command(cmdParams, eventArgs)
if cmdParams[1]:lower() == 'petweather' then
handle_petweather()
eventArgs.handled = true
elseif cmdParams[1]:lower() == 'siphon' then
handle_siphoning()
eventArgs.handled = true
elseif cmdParams[1]:lower() == 'pact' then
handle_pacts(cmdParams)
eventArgs.handled = true
elseif cmdParams[1] == 'reset_ward_flag' then
wards.flag = false
wards.spell = ''
eventArgs.handled = true
end
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Cast the appopriate storm for the currently summoned avatar, if possible.
function handle_petweather()
if player.sub_job ~= 'SCH' then
add_to_chat(122, "You can not cast storm spells")
return
end
if not pet.isvalid then
add_to_chat(122, "You do not have an active avatar.")
return
end
local element = pet.element
if element == 'Thunder' then
element = 'Lightning'
end
if S{'Light','Dark','Lightning'}:contains(element) then
add_to_chat(122, 'You do not have access to '..elements.storm_of[element]..'.')
return
end
local storm = elements.storm_of[element]
if storm then
send_command('@input /ma "'..elements.storm_of[element]..'" <me>')
else
add_to_chat(123, 'Error: Unknown element ('..tostring(element)..')')
end
end
-- Custom uber-handling of Elemental Siphon
function handle_siphoning()
if areas.Cities:contains(world.area) then
add_to_chat(122, 'Cannot use Elemental Siphon in a city area.')
return
end
local siphonElement
local stormElementToUse
local releasedAvatar
local dontRelease
-- If we already have a spirit out, just use that.
if pet.isvalid and spirits:contains(pet.name) then
siphonElement = pet.element
dontRelease = true
-- If current weather doesn't match the spirit, but the spirit matches the day, try to cast the storm.
if player.sub_job == 'SCH' and pet.element == world.day_element and pet.element ~= world.weather_element then
if not S{'Light','Dark','Lightning'}:contains(pet.element) then
stormElementToUse = pet.element
end
end
-- If we're subbing /sch, there are some conditions where we want to make sure specific weather is up.
-- If current (single) weather is opposed by the current day, we want to change the weather to match
-- the current day, if possible.
elseif player.sub_job == 'SCH' and world.weather_element ~= 'None' then
-- We can override single-intensity weather; leave double weather alone, since even if
-- it's partially countered by the day, it's not worth changing.
if get_weather_intensity() == 1 then
-- If current weather is weak to the current day, it cancels the benefits for
-- siphon. Change it to the day's weather if possible (+0 to +20%), or any non-weak
-- weather if not.
-- If the current weather matches the current avatar's element (being used to reduce
-- perpetuation), don't change it; just accept the penalty on Siphon.
if world.weather_element == elements.weak_to[world.day_element] and
(not pet.isvalid or world.weather_element ~= pet.element) then
-- We can't cast lightning/dark/light weather, so use a neutral element
if S{'Light','Dark','Lightning'}:contains(world.day_element) then
stormElementToUse = 'Wind'
else
stormElementToUse = world.day_element
end
end
end
end
-- If we decided to use a storm, set that as the spirit element to cast.
if stormElementToUse then
siphonElement = stormElementToUse
elseif world.weather_element ~= 'None' and (get_weather_intensity() == 2 or world.weather_element ~= elements.weak_to[world.day_element]) then
siphonElement = world.weather_element
else
siphonElement = world.day_element
end
local command = ''
local releaseWait = 0
if pet.isvalid and avatars:contains(pet.name) then
command = command..'input /pet "Release" <me>;wait 1.1;'
releasedAvatar = pet.name
releaseWait = 10
end
if stormElementToUse then
command = command..'input /ma "'..elements.storm_of[stormElementToUse]..'" <me>;wait 4;'
releaseWait = releaseWait - 4
end
if not (pet.isvalid and spirits:contains(pet.name)) then
command = command..'input /ma "'..elements.spirit_of[siphonElement]..'" <me>;wait 5;'
releaseWait = releaseWait - 5
end
command = command..'input /ja "Elemental Siphon" <me>;'
releaseWait = releaseWait - 1
releaseWait = releaseWait + 0.1
if not dontRelease then
if releaseWait > 0 then
command = command..'wait '..tostring(releaseWait)..';'
else
command = command..'wait 1.1;'
end
command = command..'input /pet "Release" <me>;'
end
if releasedAvatar then
command = command..'wait 1.1;input /ma "'..releasedAvatar..'" <me>'
end
send_command(command)
end
-- Handles executing blood pacts in a generic, avatar-agnostic way.
-- cmdParams is the split of the self-command.
-- gs c [pact] [pacttype]
function handle_pacts(cmdParams)
if areas.Cities:contains(world.area) then
add_to_chat(122, 'You cannot use pacts in town.')
return
end
if not pet.isvalid then
add_to_chat(122,'No avatar currently available. Returning to default macro set.')
select_default_macro_book('reset')
return
end
if spirits:contains(pet.name) then
add_to_chat(122,'Cannot use pacts with spirits.')
return
end
if not cmdParams[2] then
add_to_chat(123,'No pact type given.')
return
end
local pact = cmdParams[2]:lower()
if not pacts[pact] then
add_to_chat(123,'Unknown pact type: '..tostring(pact))
return
end
if pacts[pact][pet.name] then
if pact == 'astralflow' and not buffactive['astral flow'] then
add_to_chat(122,'Cannot use Astral Flow pacts at this time.')
return
end
-- Leave out target; let Shortcuts auto-determine it.
send_command('@input /pet "'..pacts[pact][pet.name]..'"')
else
add_to_chat(122,pet.name..' does not have a pact of type ['..pact..'].')
end
end
-- Event handler for updates to player skill, since we can't rely on skill being
-- correct at pet_aftercast for the creation of custom timers.
windower.raw_register_event('incoming chunk',
function (id)
if id == 0x62 then
if wards.flag then
create_pact_timer(wards.spell)
wards.flag = false
wards.spell = ''
end
end
end)
-- Function to create custom timers using the Timers addon. Calculates ward duration
-- based on player skill and base pact duration (defined in job_setup).
function create_pact_timer(spell_name)
-- Create custom timers for ward pacts.
if wards.durations[spell_name] then
local ward_duration = wards.durations[spell_name]
if ward_duration < 181 then
local skill = player.skills.summoning_magic
if skill > 300 then
skill = skill - 300
if skill > 200 then skill = 200 end
ward_duration = ward_duration + skill
end
end
local timer_cmd = 'timers c "'..spell_name..'" '..tostring(ward_duration)..' down'
if wards.icons[spell_name] then
timer_cmd = timer_cmd..' '..wards.icons[spell_name]
end
send_command(timer_cmd)
end
end