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geo.lua
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geo.lua
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-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
indi_timer = ''
indi_duration = 180
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted then
if spell.english:startswith('Indi') then
if not classes.CustomIdleGroups:contains('Indi') then
classes.CustomIdleGroups:append('Indi')
end
send_command('@timers d "'..indi_timer..'"')
indi_timer = spell.english
send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
end
elseif not player.indi then
classes.CustomIdleGroups:clear()
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if player.indi and not classes.CustomIdleGroups:contains('Indi')then
classes.CustomIdleGroups:append('Indi')
handle_equipping_gear(player.status)
elseif classes.CustomIdleGroups:contains('Indi') and not player.indi then
classes.CustomIdleGroups:clear()
handle_equipping_gear(player.status)
end
end
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'Normal' then
disable('main','sub','range')
else
enable('main','sub','range')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
if spell.skill == 'Enfeebling Magic' then
if spell.type == 'WhiteMagic' then
return 'MndEnfeebles'
else
return 'IntEnfeebles'
end
elseif spell.skill == 'Geomancy' then
if spell.english:startswith('Indi') then
return 'Indi'
end
end
end
end
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
classes.CustomIdleGroups:clear()
if player.indi then
classes.CustomIdleGroups:append('Indi')
end
end
-- Function to display the current relevant user state when doing an update.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end