Releases: David-Vodhanel/DazToRuntime
Releases · David-Vodhanel/DazToRuntime
v4.2.0.60
Another quick 5.0 fix
v4.2.0.59
Another quick 5.0 fix
v4.2.0.56: Update DazToUnrealSubdivision.cpp
Compile fix for UE5Preview
v4.2.0.55: Update DazToUnrealSubdivision.cpp
Compile fix for UE5Preview
v4.2.0.49: Fix for crash when re-transferring a character
Fix for crash when re-transferring a character. If a subsurface profile already exists, it get's reused instead of trying to delete and re-create it.
v4.2.0.48: Environment Transfer Fix for some pieces not exporting
Environment Transfer Fix for some pieces not exporting The specific case was walls in the european apartment.
v4.2.0.47
Fix for a crash when adding JCM mappings to the blueprint.
v4.2.0.43: Adding AutoJCM feature
https://davidvodhanel.com/daz-to-unreal-autojcm/
v4.2.0.41: Subdivision Updates.
Added the HD and Base paths to the DTU file. The Unreal plugin can use OpenSubDiv to calculate the missing weights now. Thanks to this Github user for the idea to use OpenSubDiv instead of calculating them myself. https://github.com/cocktailboy/daz-to-ue4-subd-skin/blob/master/Daz_to_UE4_Subd_Skin_Weight.pdf Unlocked Subd 3 and 4.
v4.2.0.40: Merge pull request #2 from daz3d/unreal-develop
Changes to AR Kit Example