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Releases: David-Vodhanel/DazToRuntime

v4.2.0.60

07 Apr 04:10
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Another quick 5.0 fix

v4.2.0.59

06 Apr 06:19
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Another quick 5.0 fix

v4.2.0.56: Update DazToUnrealSubdivision.cpp

09 Mar 08:20
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v4.2.0.55: Update DazToUnrealSubdivision.cpp

26 Feb 08:39
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v4.2.0.49: Fix for crash when re-transferring a character

31 Dec 01:04
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Fix for crash when re-transferring a character.  If a subsurface profile already exists, it get's reused instead of trying to delete and re-create it.

v4.2.0.48: Environment Transfer Fix for some pieces not exporting

21 Dec 23:04
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Environment Transfer Fix for some pieces not exporting
The specific case was walls in the european apartment.

v4.2.0.47

05 Dec 05:43
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Fix for a crash when adding JCM mappings to the blueprint.

v4.2.0.43: Adding AutoJCM feature

27 Sep 00:19
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https://davidvodhanel.com/daz-to-unreal-autojcm/

v4.2.0.41: Subdivision Updates.

08 Sep 04:03
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Added the HD and Base paths to the DTU file.
The Unreal plugin can use OpenSubDiv to calculate the missing weights now.
Thanks to this Github user for the idea to use OpenSubDiv instead of calculating them myself. https://github.com/cocktailboy/daz-to-ue4-subd-skin/blob/master/Daz_to_UE4_Subd_Skin_Weight.pdf
Unlocked Subd 3 and 4.

v4.2.0.40: Merge pull request #2 from daz3d/unreal-develop

29 Aug 02:14
2c063e6
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