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Enable "grouping" of buildings and disable or "halt" node-connecting algorithm for buildings inside of the group.
Input and Output nodes of the group, which are not internally managed, would be located on the edge of the group - so make it less complex to connect nodes.
Would be better if you can name or write some memo on the group.
Would be better if you can move and relocate the "group" as a whole.
Would be best if you can copy-paste the group.
Enable "multiplier" settings of each node.
x4 water pump would be processed as single node.
Successive nodes of the multiplied one would inherit the multiplier until set otherwise.
Enable "direct add-on" of nodes, like that of ingame feature.
this would make the node-connecting algorithm less demanding and prevent auto-sorting to separate closely related nodes away.
Enable "visibility" so node-connecting algorithm functionality toggle of each connection line.
It would make some connecting lines of "basic maintenance" or "byproducts-that-would-feedback" resources, such as water and steams, much simpler.
Enable "Auto-Sort" toggleable.
It would be less frustrating and performance-friendly if you don't sort all the nodes when you add or remove a single smokestack.
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: