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Some Suggestions for Optimization #15

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FennexFox opened this issue Oct 29, 2023 · 0 comments
Open

Some Suggestions for Optimization #15

FennexFox opened this issue Oct 29, 2023 · 0 comments

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@FennexFox
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FennexFox commented Oct 29, 2023

  1. Enable "grouping" of buildings and disable or "halt" node-connecting algorithm for buildings inside of the group.
  • Input and Output nodes of the group, which are not internally managed, would be located on the edge of the group - so make it less complex to connect nodes.
  • Would be better if you can name or write some memo on the group.
  • Would be better if you can move and relocate the "group" as a whole.
  • Would be best if you can copy-paste the group.
  1. Enable "multiplier" settings of each node.
  • x4 water pump would be processed as single node.
  • Successive nodes of the multiplied one would inherit the multiplier until set otherwise.
  1. Enable "direct add-on" of nodes, like that of ingame feature.
  • this would make the node-connecting algorithm less demanding and prevent auto-sorting to separate closely related nodes away.
  1. Enable "visibility" so node-connecting algorithm functionality toggle of each connection line.
  • It would make some connecting lines of "basic maintenance" or "byproducts-that-would-feedback" resources, such as water and steams, much simpler.
  1. Enable "Auto-Sort" toggleable.
  • It would be less frustrating and performance-friendly if you don't sort all the nodes when you add or remove a single smokestack.
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