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misc.h
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misc.h
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/* SPDX-License-Identifier: GPL-2.0 */
#ifndef APFS_MISC_H
#define APFS_MISC_H
#include <linux/sched.h>
#include <linux/wait.h>
#include <asm/div64.h>
#include <linux/rbtree.h>
#define in_range(b, first, len) ((b) >= (first) && (b) < (first) + (len))
static inline void cond_wake_up(struct wait_queue_head *wq)
{
/*
* This implies a full smp_mb barrier, see comments for
* waitqueue_active why.
*/
if (wq_has_sleeper(wq))
wake_up(wq);
}
static inline void cond_wake_up_nomb(struct wait_queue_head *wq)
{
/*
* Special case for conditional wakeup where the barrier required for
* waitqueue_active is implied by some of the preceding code. Eg. one
* of such atomic operations (atomic_dec_and_return, ...), or a
* unlock/lock sequence, etc.
*/
if (waitqueue_active(wq))
wake_up(wq);
}
static inline u64 div_factor(u64 num, int factor)
{
if (factor == 10)
return num;
num *= factor;
return div_u64(num, 10);
}
static inline u64 div_factor_fine(u64 num, int factor)
{
if (factor == 100)
return num;
num *= factor;
return div_u64(num, 100);
}
/* Copy of is_power_of_two that is 64bit safe */
static inline bool is_power_of_two_u64(u64 n)
{
return n != 0 && (n & (n - 1)) == 0;
}
static inline bool has_single_bit_set(u64 n)
{
return is_power_of_two_u64(n);
}
/*
* Simple bytenr based rb_tree relate structures
*
* Any structure wants to use bytenr as single search index should have their
* structure start with these members.
*/
struct rb_simple_node {
struct rb_node rb_node;
u64 bytenr;
};
static inline struct rb_node *rb_simple_search(struct rb_root *root, u64 bytenr)
{
struct rb_node *node = root->rb_node;
struct rb_simple_node *entry;
while (node) {
entry = rb_entry(node, struct rb_simple_node, rb_node);
if (bytenr < entry->bytenr)
node = node->rb_left;
else if (bytenr > entry->bytenr)
node = node->rb_right;
else
return node;
}
return NULL;
}
static inline struct rb_node *rb_simple_insert(struct rb_root *root, u64 bytenr,
struct rb_node *node)
{
struct rb_node **p = &root->rb_node;
struct rb_node *parent = NULL;
struct rb_simple_node *entry;
while (*p) {
parent = *p;
entry = rb_entry(parent, struct rb_simple_node, rb_node);
if (bytenr < entry->bytenr)
p = &(*p)->rb_left;
else if (bytenr > entry->bytenr)
p = &(*p)->rb_right;
else
return parent;
}
rb_link_node(node, parent, p);
rb_insert_color(node, root);
return NULL;
}
#endif