Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

d3bots using .nav files #126

Open
brubani opened this issue Mar 4, 2024 · 1 comment
Open

d3bots using .nav files #126

brubani opened this issue Mar 4, 2024 · 1 comment

Comments

@brubani
Copy link

brubani commented Mar 4, 2024

was going to navmesh a map that has a .nav file built in its addon but just realised d3bots spawned in randomly without no navmesh they even managed to find the sigils and broke them then pathed to me i think somethings wrong or i just dont know they are mostly spazzing out at the moves too they are able to crouch to vents rarely the map is https://steamcommunity.com/sharedfiles/filedetails/?id=3143155261

@Dadido3
Copy link
Owner

Dadido3 commented Mar 4, 2024

It's a feature.

If a map has a .nav navmesh, D3bot will try to use that if there is no native navmesh: #85

It's not perfect, but it works well enough most of the times. And once you have created a native D3bot navmesh, the .nav will not be used anymore (you need to reload the map after creation).

You can even try to convert the .nav into a D3bot one by using the ULX superadmin command GenerateMesh.
Just keep in mind, that the result is not optimal, so you have to fix a lot of stuff by hand.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants