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was going to navmesh a map that has a .nav file built in its addon but just realised d3bots spawned in randomly without no navmesh they even managed to find the sigils and broke them then pathed to me i think somethings wrong or i just dont know they are mostly spazzing out at the moves too they are able to crouch to vents rarely the map is https://steamcommunity.com/sharedfiles/filedetails/?id=3143155261
The text was updated successfully, but these errors were encountered:
If a map has a .nav navmesh, D3bot will try to use that if there is no native navmesh: #85
It's not perfect, but it works well enough most of the times. And once you have created a native D3bot navmesh, the .nav will not be used anymore (you need to reload the map after creation).
You can even try to convert the .nav into a D3bot one by using the ULX superadmin command GenerateMesh.
Just keep in mind, that the result is not optimal, so you have to fix a lot of stuff by hand.
was going to navmesh a map that has a .nav file built in its addon but just realised d3bots spawned in randomly without no navmesh they even managed to find the sigils and broke them then pathed to me i think somethings wrong or i just dont know they are mostly spazzing out at the moves too they are able to crouch to vents rarely the map is https://steamcommunity.com/sharedfiles/filedetails/?id=3143155261
The text was updated successfully, but these errors were encountered: