Releases: DS-Homebrew/TWiLightMenu
v6.1.1
Updating from v6.1.0
- Overwrite the
_nds
folder andboot.nds
file on the SD root, with the new ones from the .7z file.
What's new?
- The AKAIO theme is now bundled as an Acekard subtheme. Select
Adv.EvoI
in settings. - The flashcard switch feature now only works with the R4 Ultra (www.r4ultra.com), as the other flashcards mentioned in v6.1.0 would either simply not work, or cause a white screen crash.
Bug fixes
- Fixed some known bugs, such as crashing when launching a game using the DSi, 3DS, or R4 theme, and the Guru Meditation Error screen appearing when trying to open per-game settings in those themes.
v6.1.0: SD and Flashcards unite! (Beta)
Update instructions
- Overwrite the
_nds
folder andboot.nds
file on the SD root, with the new ones from the .7z file. - For DSi CFW users, put
title
folder fromCFW - SDNAND root
folder, onto the SD card root.
If you're asked to overwrite, clickYes
. - On 3DS, install the two CIAs in the
cia
folder.
This update of DSiMenu++/SRLoader/DSisionX brings lots of new features!
- Acecard/Wood theme, which is a straight port of the original! (huge thanks to @RonnChyran!)
Place your theme insd:/_nds/dsimenuplusplus/akmenu/theme
, and go into DSiMenu++ Settings to use it. - Red, blue, green, yellow, pink, and purple colors have been added to the DSi Menu theme!
- Flashcard can now be accessed if you're running DSiMenu++ from the SD card, and can be used as a secondary device!
You can press Up/Down (DSi/3DS theme) or the R button (R4 theme) to switch between the SD and flashcard at any time.
The only downsides are that they shouldn't spoof a commercial game (with it's icon being used), and it has to make the console autoboot into it, or else the flashcard cannot be accessed/supported.
These flashcards are supported:
-DS-Xtreme (Untested. Unknown if it will work.)
-DSTT (Untested. Should work.)
-Original R4 (Untested. Should work.)
-R4 Ultra (Works.) - DSiWare can also be launched from a flashcard, if DSiMenu++ is started from the SD card. (Requires Unlaunch on DSi.)
It works by copying it to the SD card, so Unlaunch can run it.
After saving in the DSiWare game/app, please start DSiMenu++ again to transfer the save data back to the flashcard. - Further improvements to overall app stability and other minor adjustments have been made to enhance the user experience.
NOTE: This is a beta release, so there may still be some bugs left in.
v6.0.0
How to update from v5.5.1
- Overwrite the
_nds
folder, with the new one from the .7z file.
What's new?
- nds-bootstrap v0.11.2 included!
- VRAM boost, sound fix, and logging options added!
- 3DS theme: Startup sound now plays when fading in.
Bug fix
- DSi/3DS themes: Tearing artifacts when scrolling through games, and some other bugs have been fixed (thanks to @RonnChyran)!
More info here.
Known bug
- Reported by Dragios:
there is an issue of double (same) icon or wrong game icon display after soft reset. It seems to fetch the next game icon within the list.
v5.5.1: Let's fix touch more!
UPDATE 8/21/2018: Settings screen now shows the version as v5.5.1.
If you already updated to v5.5.1, please redownload this, and overwrite the _nds
folder on the SD root, with the new one from the .7z file.
UPDATE 8/21/2018 No. 2: v5.5.0's bootcode.dsi
is now included, as the file from this version was just showing black screens.
Update instructions
- Overwrite the
_nds
folder andboot.nds
file on the SD root, with the new ones from the .7z file. - For DSi CFW users, put
title
folder fromCFW - SDNAND root
folder, onto the SD card root.
If you're asked to overwrite, clickYes
. - On 3DS, install the two CIAs in the
cia
folder.
What's new?
- Touch support has been added to the DSiMenu++ GUI!
Bug fixes
- DSi/3DS theme: In order to avoid font corruption, the font is now reloaded whenever scrolling through games in the menu.
- DSiMenu++ will now tell the launched homebrew to use NTR touch mode, if the homebrew (with DSi header) is recently compiled, and if not using DSiWarehax.
One example is GameYob (built into DSiMenu++), which has been recompiled with touch mode checking (included in latest libnds), so touch now works both in and out of DSiWarehax. .launcharg
files are no longer shown on 3DS/2DS.
Known bug
- In nesDS TWL Edition (also built into DSiMenu++), touch still only works for DSiWarehax users, as recompiling it with latest libnds does indeed fix NTR touch, but emulator decides to crash after a few seconds.
v5.5.0
Update instructions
- Overwrite the
_nds
folder andboot.nds
file on the SD root, with the new ones from the .7z file. - For DSi CFW users, put
title
folder fromCFW - SDNAND root
folder, onto the SD card root.
If you're asked to overwrite, clickYes
. - On 3DS, install the two CIAs in the
cia
folder.
What's new?
- nds-bootstrap v0.11.0 is included, and the first version to support most SDK1-5 games in one build!
- The DSi System Menu font is implemented, so the japanese text characters are shown for games with japanese text! (thanks to @RonnChyran)
- Nightly homebrew nds-bootstrap build is now supported.
Bug fix
- Power button now works again, for Unlaunch users without CFW on boot. (thanks to nocash for the fix code)
v5.4.1
What's new?
bootcode.dsi
is now provided, if you want to boot into DSiMenu++ faster, and/or if you're getting a white screen from HiyaCFW.
However, you'll lose the ability to use reboot method of Slot-1 launching, and to launch DSiWare with.launcharg
extension.
Also, please set Bootstrap to Nightly, and make sure you have latest Unlaunch version (1.3, as of this release).
Bug fix
- TWL clock speed now works with DS carts/flashcards.
v5.4.0 (Rev 01)
How to update from v5.3.1/v5.4.0 (Rev 00)
- Overwrite the
_nds
folder, with the new one from the .7z file.
Bug fix
- The returning "no sound" bug when using 48khz sound, is once again fixed (or at least tried to fix it).
v5.4.0: Rise of alternative names
How to update from v5.3.1
- Overwrite the
_nds
folder, with the new one from the .7z file.
What's new?
- If you're not into the DSiMenu++ name, alternative names for DSiMenu++ have been added!
-SRLoader (D-Pad Down held on startup): Miss the times when DSiMenu++ was first known as SRLoader? Well, starting with this release, this cool-sounding name returns!
-DSisionX (D-Pad Left held on startup): Named after spinal_cord's DSision1/2 app!
(Alt name can be reverted by holding D-Pad Up on startup.) - DSi/3DS theme: A loading screen is shown during directory listing and page switching.
- DSi theme: Icons now drop down with a domino effect during fade-in, like in the original DSi Menu!
- 3DS theme: Cursor now animates, like in the original 3DS HOME Menu.
Bug fix
- Pressing X on an empty icon no longer crashes the console.
NOTE: The DSiMenu++ Launcher for 3DS/2DS will currently not read the set alt name, and the name will still appear as DSiMenu++ as a result.
The Launcher will soon be updated to read and display the alt names.
v5.3.1
How to update from v5.3.0
- Overwrite the
_nds
folder, with the new one from the .7z file.
What's new?
- For some ROM hacks and translations of DSi-Enhanced games, a fixed banner built into DSiMenu++ will be used.
These apply to:
-Fire Emblem: Heroes of Light and Shadow (English Translation)
-Pokemon Blaze Black
-Pokemon Volt White
Improvement
- Every game's banner text in current page, is now cached into RAM.
Bug fix
- If game TID's 1st letter is
V
, then it will always use SDK5 bootstrap.
Fixes support for Spongebob's Boating Bash, which shows?
as SDK version.
v5.3.0 (Rev 01)
Derp fix
- Fixed START menu not appearing, if pressing START.
You can now press SELECT to bring up START menu, if you have START button to launch a game.