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Hi, I am translating your work 😁 and I have a question:
If I translate this project, do I need to create a new file to store all localized text? like Kerbalism[this]
or I just do like this: GUILayout.Label(Localizer.Format("#RA_GroundStationTechLevel_text", $"{currentGroundStationTechLevel: F0}"));in PlannerGUI.cs line 91 "#RA_GroundStationTechLevel_text = Ground Station TechLevel: <<1>>" will in a new file like en-us.cfg
The text was updated successfully, but these errors were encountered:
Hi, I am translating your work 😁 and I have a question:
If I translate this project, do I need to create a new file to store all localized text? like Kerbalism[this]
or I just do like this:
GUILayout.Label(Localizer.Format("#RA_GroundStationTechLevel_text", $"{currentGroundStationTechLevel: F0}"));
in PlannerGUI.cs line 91"#RA_GroundStationTechLevel_text = Ground Station TechLevel: <<1>>" will in a new file like en-us.cfg
The text was updated successfully, but these errors were encountered: