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AnimNotifyState SpawnAndReleaseActor has NULL references #2

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ghost opened this issue Jan 8, 2024 · 0 comments
Open

AnimNotifyState SpawnAndReleaseActor has NULL references #2

ghost opened this issue Jan 8, 2024 · 0 comments

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@ghost
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ghost commented Jan 8, 2024

[ Class path]
Class'/Script/FSD.AnimNotifyState_SpawnAndReleaseActor'

[ Affected List ]
All montages or animation sequence that uses AnimNotifyState_SpawnAndReleaseActor

[ Classes referenced by this asset]

private:
    UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
    TSubclassOf<AActor> Actor;
    
    UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
    FName SocketName;
    
    UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
    FVector LocationOffset;
    
    UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
    FRotator RotationOffset;
    
    UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
    bool ManualDetach;

[ What it should look like]
image

[ Usage for modding]
Can be used for animation related modding to spawn an actor such as weapon's magazine. When the anim notify is triggered, it spawn the target actor(NotifyBegin) and release the actor(NotifyEnd)

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