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Pickup items such as Boolo Caps, Ebonuts, Apoca Blooms and Fossils are missing their correct animation setting for their instant usable components. As a result they play a generic pickup animation instead of the animation that contains their respective model.
BP_Ebonut has the incorrect usable boolean state, it needs to be set to false - otherwise you can just grab the nut without breaking the shell.
The missing animations seem to apply to the Barley variations as well, which are the general beer crafting resources and not just barley itself.
The text was updated successfully, but these errors were encountered:
Pickup items such as Boolo Caps, Ebonuts, Apoca Blooms and Fossils are missing their correct animation setting for their instant usable components. As a result they play a generic pickup animation instead of the animation that contains their respective model.
BP_Ebonut has the incorrect usable boolean state, it needs to be set to false - otherwise you can just grab the nut without breaking the shell.
The missing animations seem to apply to the Barley variations as well, which are the general beer crafting resources and not just barley itself.
The text was updated successfully, but these errors were encountered: