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Most enemies that emit a point light coloration such as Praetorians and Exploders have incorrect coloration. For example a Radioactive Exploder (ENE_Spider_Exploding_Radioactive) has a red light instead of the intended green hue. Ebonite Praetorians produce a green light, Ice Praetorians produce a green light, etc. Seems to be that the biome variants just inherit the base color.
The text was updated successfully, but these errors were encountered:
Most enemies that emit a point light coloration such as Praetorians and Exploders have incorrect coloration. For example a Radioactive Exploder (ENE_Spider_Exploding_Radioactive) has a red light instead of the intended green hue. Ebonite Praetorians produce a green light, Ice Praetorians produce a green light, etc. Seems to be that the biome variants just inherit the base color.
The text was updated successfully, but these errors were encountered: