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Problems with deleting maps and reloading #554
Comments
Hello and thank you for the report. Game instances not being deleted correctly is a known issue (#506), but the problem with empty flat worlds after reloads is a different topic. Are DXL_Game_* worlds registered in Multiverse and have entries in its worlds.yml file? |
I did not registered the DXL_Game_* worlds in Multiverse and there are not in the worlds.yml file.Should I ? |
No, you should not. |
The error that the worlds aren't removed is fixed. I still can't reproduce the flat world issue, but it looks very similar to one I once had with Towny and DungeonsXL. Could you tell me if the issue still occurs in a clean environment without any plugins but DungeonsXL? |
The issue don't seem to occur anymore with this new version. |
Description
Hi, by using you're plugin , i came across two major problems.First, the files doesn't seem to delete themself even after a player left the dungeon.The only way i found to remove them automoticaly is by using /reload or /dxl reload.But this cause an another problem, when entering a dungeon after a reload, the plugin send you into a empty flatt world instead of the desired dungeon.The only way i found to fix that problem is by entering the edition of the dungeon and then leaving it.Dungeons seem to work correctly only when them been edited before.
Reproduce
This bug seem to appear only on my server on linux.I tried on a local windows server with the sames plugins but i can't manage to have the same bug.
On local server, the local files does not delete themself on reload but only on server restart
Screenshots / GIFs / videos
Sadly, there is no error catch in the console
Here is a video that i made to illustrate the bug.Sometimes, it take me one or two try to encounter a flat map :
https://youtu.be/Fz0h1uevD2E
I'm ading a list of all my installed plugins :
Plugins.txt
I hope you will find a solution.
Continue your work, your plugin is very good.
PS : Sorry for the spelling mistakes, english is not my native language
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