-
Notifications
You must be signed in to change notification settings - Fork 83
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Troubles spawning custom boss mob. #538
Comments
Hi, is there some kind of console output when the mob is supposed to be spawned? "ExternalMob" signs are deprecated since they have been merged with mob signs. The signs look OK syntactically, but note that the position of the sign determines the mob's spawn point. Placing them on a wall might not work. |
Thanks for the reply, I moved the sign off the wall and still nothing, I did notice a huge error in the console this time though. Here it is - [20:02:09 ERROR]: Could not pass event WeatherChangeEvent to DungeonsXL v0.17.4 |
Not likely related and not likely to cause problems, but I'll fix it when possible. Is your game initialized, did you set and trigger a ready sign? |
I didn't set those signs yet I was using the /dxl test, I'll try right now and let you know. Thanks for the reply |
I just tested playing it with all the signs and still nothing :( Idk what im doing wrong.. |
Okay so I figured out World Guard was protecting plugins from spawning in mobs, I turned that off and now I get this in my console , is there a way to force whole numbers? [10:39:38 INFO]: BOSS // Location must be a whole number (or ~ for your location)! Got: 88.5 |
Well, I see no good reason for a mob plugin to explicitly forbid decimals. Anyway, I've added new placeholders that are rounded to whole numbers, called %block_x% and so on. Use them instead in the main config.yml and it should work fine ;) You can build DungeonsXL with the latest changes from source or get development builds here. Please note that I'm currently moving the build repository to a new machine. It might take a few days until I've got everything working again and new builds show up. |
The feature you'd like to know more about
externalMobProviders
//: # (e.g. game rules)
Link to the wiki article (in case it exists)
https://github.com/DRE2N/DungeonsXL/wiki/main-configuration
What did you already try?
I've tried different sign commands nothing seems to spawn the custom mob please help me idk what im doing wrong.
Relevant configuration files
The text was updated successfully, but these errors were encountered: