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Handle flight, invulnerability and collidability on save / reset #535

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Sataniel98 opened this issue Feb 9, 2019 · 1 comment
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@Sataniel98
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Sataniel98 commented Feb 9, 2019

Save if players are flying, invulnerable and / or collidable in the dungeon player data and reset the state upon leaving a game.

@Sataniel98 Sataniel98 changed the title Handle flight on save / reset Handle flight, invulnerability and collidability on save / reset Feb 17, 2019
@Sataniel98
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Sataniel98 commented Feb 17, 2019

@skyfyx the problem should be resolved now. I can't build jars at the moment for some reason, probably because the repository of a dependency is down, but I'll let you know as soon as a development build is available.

The dev build will be available here: https://erethon.de/repo/de/erethon/dungeonsxl/ (Note that the dev build server is currently empty because it has been moved to a new machine a few days ago)

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