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Suspend manager thinks floor bars block wall when opposite is true #3074

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drewcassidy opened this issue Mar 23, 2023 · 7 comments · Fixed by DFHack/scripts#648
Closed

Suspend manager thinks floor bars block wall when opposite is true #3074

drewcassidy opened this issue Mar 23, 2023 · 7 comments · Fixed by DFHack/scripts#648
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@drewcassidy
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drewcassidy commented Mar 23, 2023

Suspend manager is suspending these floor bars, I think because it thinks they would block the adjacent walls, when in fact the walls are impossible to construct WITHOUT the floor bars
image

Save: https://pileof.rocks/barswtf.zip
mods:
mods.zip

As discussed in Discord, sounds like this is an issue with building:isImpassableAtCreation()

@drewcassidy drewcassidy closed this as not planned Won't fix, can't repro, duplicate, stale Mar 23, 2023
@myk002
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myk002 commented Mar 23, 2023

did this turn out to not be an issue?

@drewcassidy
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drewcassidy commented Mar 23, 2023

Different issue as discussed on Discord, will open a new issue now that I know its not as simple as I thought See update

@myk002
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myk002 commented Mar 23, 2023

@myk002 myk002 reopened this Mar 23, 2023
@myk002 myk002 added this to 50.07-r1 Mar 23, 2023
@myk002
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myk002 commented Mar 23, 2023

@plule

@github-project-automation github-project-automation bot moved this to Todo in 50.07-r1 Mar 23, 2023
@plule
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plule commented Mar 23, 2023

List of building to take in account:

  • wall
  • fortification
  • windows
  • floodgates
  • vertical bars
  • wall grates
  • statues
  • gear assemblies? (Double check if passable)

@ab9rf
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ab9rf commented Mar 23, 2023

see also DFHack/df-structures#586

@ab9rf
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ab9rf commented Mar 23, 2023

will also note that in a playthrough earlier this evening i had suspendmanager behave badly with respect to constructing two adjacent bridges; this behavior would be explained by it incorrectly thinking bridges are impassible at construction

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4 participants