-
Notifications
You must be signed in to change notification settings - Fork 0
/
project.godot
82 lines (63 loc) · 2.57 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Epikale"
config/description="As part of one of the longest (and cutest) lineage of kale farmers, it's your time to prove yourself as a legendary giant-kale caretaker, but how big is too big? only you and your tiny tools can show the world the true size of...
...an EPIC... a MEGA... an S-KALE!"
config/version="0.2.2"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
run/max_fps=60
config/icon="res://icon.png"
[autoload]
GameStateMachine="*res://scripts/global/game_state_machine.gd"
GrowthTimer="*res://scripts/global/growth_timer.gd"
PlantStats="*res://scripts/global/plant_stats.gd"
GradingManager="*res://scripts/global/grading_manager.gd"
[display]
window/size/viewport_width=1800
window/size/viewport_height=1000
[file_customization]
folder_colors={
"res://assets/": "green",
"res://resources/": "yellow",
"res://scenes/": "blue",
"res://scripts/": "pink"
}
[filesystem]
import/blender/enabled=false
[global_group]
Kale="A simple way to check for kale"
Particle="subscribe to avoid particles destroying each other"
Manure=""
Near_Manure=""
[input]
primary_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(149, 18),"global_position":Vector2(158, 64),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
secondary_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(110, 13),"global_position":Vector2(119, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player"
3d_physics/layer_1="world object"
3d_physics/layer_2="clickable"
3d_physics/layer_3="kale"
3d_physics/layer_4="floor"
3d_physics/layer_5="closest limits"
3d_physics/layer_6="watering can limits"
3d_physics/layer_8="killzone"
3d_physics/layer_9="particles"
[rendering]
textures/canvas_textures/default_texture_filter=0
anti_aliasing/quality/msaa_3d=2