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1.21.1 Neo - Integrated Dynamics Crash when transported with AE2's Spatial IO #1410
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Thanks for reporting! |
Related to #443. |
Is there a way to somehow "disable"/turn off any running ID networks? If there was, maybe i could still save that room lol Thanks for the response and attention |
There sure is, you can do this using the However, networks should automatically go into a network-specific safe-mode after such a crash, and only work again after breaking/replacing at least one cable. Was this not the case in your game? Because if not, then this would not work as it should. |
Not sure |
If it's caused by ID, then I'm definitely interested in hearing about it :-) |
Hmm, the (if the problem would still occur, please let me know, and then I'll add the |
This could occur when using AE2's Spatial IO. Closes #1410
This could occur when using AE2's Spatial IO. Closes #1410
Issue type:
Short description:
2 distinct Crashes
Playing ATM10
Have a room with Integrated Dynamics stuff, mostly logistics and stuff that interacts with world.
Needed to move the room to another dimension due to new base location
Decided to use AE2's SpatialIO stuff
1st crash:
The moment the room was moved to SpatialIO cell (diff dimension), server crashed with:
"org.cyclops.integrateddynamics.api.PartStateException: No part state for part at position DimPos(level=minecraft:overworld, blockPos=BlockPos{x=152, y=91, z=-235}, worldReference=null) side north was found."
Which is this crash log: https://mclo.gs/upna6aV
After server restarted, everything was fine, and the room was effectively transported to SpatialIO
2nd "crash" instance:
Trying to pull the room out of SpatialIO
The moment i click to do that, the server hangs
Log is as follows: https://mclo.gs/PnR5J1q
Increasing watchdog wont do anything
After server restart, its rolled back to the moment before attempting to pull the room out of spatialIO.
As per Technici4n suggested, the tag:
Steps to reproduce the problem:
Try to move working ID parts into SpatialIO
Expected behaviour:
Not crash or hang, or those specific parts being left untouched.
Versions:
Log file:
https://mclo.gs/upna6aV -> 1st crash
https://mclo.gs/PnR5J1q -> server hang
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