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changelog.txt
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changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 2.0.1
Game Versions: v1.2.0,v1.2.1,v1.2.2,v1.2.3,v1.2.4,v1.2.5,v1.2.6,v1.2.7,v1.2.8,v1.2.9,v1.2.10,v1.2.11
* Bump Bannerlord target version to v1.2.11.
* Fix : campaign.cs_spawn cheat command now correctly spawns all secondary spawns along the main one
* Fix : Factionless npcs dialogues should no longer cause crashes. Improves compatibility with non-Custom Spawns mods.
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Version: 2.0.0
Game Versions: v1.2.0,v1.2.1,v1.2.2,v1.2.3,v1.2.4,v1.2.5,v1.2.6,v1.2.7,v1.2.8
* Breaking Change: Bump Bannerlord target version to v1.2.8. Bannerlord versions below v1.2.0 are no longer supported.
* Breaking API Change: The following API speed values are now longer supported in favour of using the game's speed model:
- BaseSpeedOverride
- ExtraLinearSpeed
- MinimumFinalSpeed
- MaximumFinalSpeed
* Feature: Add a random positive modifier to rewarded items.
* Feature: Enable partial module translation (support for English and Japanese language).
* Improvement: Spawned parties' now use the game's speed model and are therefore affected by all speed modifiers (forest, night, prisoners...)
* Improvement: Spawned parties now count in their respective faction's strength. The clan encyclopedia reflects this change.
* Improvement (Reward API): If the chance value is not set, then the item drop is guaranteed.
* Fix: The rewards now work as intended.
* Fix: The spawned parties now correctly reinforce other parties in battles initiated by the player.
* Fix: The nearest settlement name is now correctly displayed in the party death message.
* Fix: Addressed Bannerlord.Harmony dependency warning on startup. No warnings should be displayed anymore.
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Version: 1.9.6
Game Versions: v1.1.0,v1.1.1,v1.1.2,v1.1.3,v1.1.4,v1.1.5,v1.1.6
* Bump Bannerlord target version to v1.1.6.
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Version: 1.9.5
Game Versions: v1.1.0,v1.1.1,v1.1.2
* Support for PC Xbox Game Pass.
* Fixed a crash at campaign launch (Could not load type 'MonoMod.Utils.Extensions' from assembly 0Harmony) when the installed dotnet is not .NET Framework 4.7.2+.
* API: Fixed the usage of [spawnPlace] and [deathPlace] in the SpawnMessage displaying the wrong location after the first spawn.
* Fixed safe passage price for spawned parties starting differently than "cs_". (same price as lord safe passage price divided by 8)
* Fixed a crash at campaign launch "Access to the path '../../../../Modules/CustomSpawns/Logs' is denied."
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Version: 1.9.4
Game Versions: v1.1.0,v1.1.1,v1.1.2
* Updated to support Bannerlord v1.1.0
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Version: 1.9.3
Game Versions: v1.0.0,v1.0.1
* Fixed the wrong dialogue being displayed when the player is being thanked by a lord which has not been met after defeating a common enemy.
* Fixed a "NullPointerException" crash when Custom Spawns is paired with other mods adding new troops.
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Version: 1.9.2
Game Versions: v1.0.0,v1.0.1
* Fixed a crash when a party is destroyed.
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Version: 1.9.1
Game Versions: v1.0.0,v1.0.1
* Fixed the wrong dialogues being displayed when the player frees a prisoner from a defeated custom party.
* Fixed the wrong dialogues being displayed when the player captures a lord after defeating its party.
* Fixed the wrong dialogues being displayed when the player is being thanked by a lord after defeating a common enemy.
* Fixed a crash when the player tries to bargain a safe free passage with a custom party.
* Fixed a crash when encountering vanilla bandits when a sub-mod does have any custom dialogues.
* Added a cheat named "campaign.spawn" which spawns a party described in the "CustomDailySpawn.xml" file. This will help modders to test their spawns.
* Reimplemented the custom spawns food consumption behaviour so that big parties are at their full intended strength.
* Added a warning message when a user tries to add a Custom Spawns sub-mod into an existing save.
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Version: 1.9.0
Game Versions: v1.0.0
* Adds compatibility against v1.0.0.
* Seperated Calradia At War and Custom Spawns into two different modules. Calradia At War will now use the Custom Spawns API as any other sub-mod.
* Talking to parties spawning along a main spawn caused the game to crash if no custom dialogue was configured. A default dialogue will now prevent this to happen.
* Party trackers were visible for parties spawning along a main spawn. These will no longer show up.
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