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MPC-BE x64 when to vs.RGBS freeze #92
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I'm assuming you are testing with madVR? I can reproduce the issue, and the log shows this: Maybe this operation can't use Rec.709 as the transfer matrix? I found a Doom9 thread similar to this, maybe it helps? |
fmtc work but slower, Is there any other way to use VapourSynth Resize to rgb? |
Well, you have to try changing the script yourself.
https://github.com/CrendKing/avisynth_filter/wiki/How-to-enable-logging |
if del pp = core.resize.Spline36(pp, format=vs.RGBS, matrix_in_s=matrix) work fine.
vs-mlrt need vs.RGBS to work.
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