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Abnormal Attack Speed of "create:deployer" and the Bug of Retaining Attack Attributes When Removing Weapons[0.5.1.j] #7188

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duckgun13476 opened this issue Dec 3, 2024 · 0 comments
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type: bug Issue where something isn't working

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Description

These two bugs might have been reported before, but it seems they still haven't been fixed in the latest release.(create-1.20.1-0.5.1.j )

  1. It seems that after the deployer is given a weapon and attacks once, removing that weapon still retains the weapon's attack attributes for the deployer, even though it no longer holds the weapon.
    Desktop Screenshot 2024 12 03 - 10 10 14 53
    The first attack ↑
    Desktop Screenshot 2024 12 03 - 10 10 30 60
    The second attack with no weapon ↑
    This seems to be an old bug, but it still has in create-1.20.1-0.5.1.j
  2. When the deployer is in the dynamic structure below and in attack (fist) mode, it attacks at a quite high speed, which seems unreasonable.
    Desktop Screenshot 2024 12 03 - 10 10 04 79
  1. Two:'create:controller_rail' place like V and both railway tracks are directed towards the center.
  2. Use a lever to activate the two railway tracks and place a dynamic structure with a deployer.

Desktop Screenshot 2024 12 03 - 10 36 25 47
Screenshot of abnormal attack speed.↑

Game Version : create-1.20.1-0.5.1.j
Reproduction Method : It can be reproduced in the game as described.

Game Log

Both of these bugs can be easily reproduced in the game.

Debug Information

No response

@duckgun13476 duckgun13476 added the type: bug Issue where something isn't working label Dec 3, 2024
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