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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
file(STRINGS src/game/version.h VERSION_LINE
LIMIT_COUNT 1
REGEX GAME_RELEASE_VERSION
)
if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+|[0-9]+\\.[0-9]+)\"")
set(VERSION_MAJOR ${CMAKE_MATCH_1})
set(VERSION_MINOR ${CMAKE_MATCH_2})
set(VERSION_PATCH ${CMAKE_MATCH_3})
elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\"")
set(VERSION_MAJOR ${CMAKE_MATCH_1})
set(VERSION_MINOR ${CMAKE_MATCH_2})
set(VERSION_PATCH "0")
else()
message(FATAL_ERROR "Couldn't parse version from src/game/version.h")
endif()
if(POLICY CMP0072)
cmake_policy(SET CMP0072 OLD)
endif()
if(POLICY CMP0091)
cmake_policy(SET CMP0091 NEW)
endif()
if(POLICY CMP0092)
cmake_policy(SET CMP0092 NEW)
endif()
if(POLICY CMP0048)
cmake_policy(SET CMP0048 NEW)
project(teeworlds VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
else()
project(teeworlds)
set(PROJECT_VERSION_MAJOR ${VERSION_MAJOR})
set(PROJECT_VERSION_MINOR ${VERSION_MINOR})
set(PROJECT_VERSION_PATCH ${VERSION_PATCH})
set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
endif()
set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES})
set(ORIGINAL_CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES})
set(OWN_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake)
set(CMAKE_MODULE_PATH ${OWN_CMAKE_MODULE_PATH})
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(TARGET_BITS "32")
else()
set(TARGET_BITS "64")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(TARGET_OS "windows")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(TARGET_OS "linux")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(TARGET_OS "mac")
endif()
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
include(CheckSymbolExists)
check_symbol_exists(__i386 "" TARGET_ARCH_X86_i386)
if(TARGET_ARCH_X86_i386)
set(TARGET_ARCH x86)
else()
set(TARGET_ARCH)
endif()
set(AUTO_DEPENDENCIES_DEFAULT OFF)
if(TARGET_OS STREQUAL "windows")
set(AUTO_DEPENDENCIES_DEFAULT ON)
endif()
option(CLIENT "Compile client" OFF)
option(DOWNLOAD_DEPENDENCIES "Download dependencies (only available on Windows)" ${AUTO_DEPENDENCIES_DEFAULT})
option(DOWNLOAD_GTEST "Download and compile GTest if not found" ${AUTO_DEPENDENCIES_DEFAULT})
option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT})
option(DEV "Don't generate stuff necessary for packaging" OFF)
set(OpenGL_GL_PREFERENCE LEGACY)
# Set the default build type to Debug
if(NOT(CMAKE_BUILD_TYPE))
set(CMAKE_BUILD_TYPE Debug)
endif()
set(DBG $<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
src/game/version.h
)
set(SERVER_EXECUTABLE crackmod_srv CACHE STRING "Name of the built server executable")
set(CLIENT_EXECUTABLE teeworlds CACHE STRING "Name of the build client executable")
########################################################################
# Download dependencies
########################################################################
find_package(PythonInterp)
if(DOWNLOAD_DEPENDENCIES)
if(PYTHON_EXECUTABLE AND TARGET_OS STREQUAL "windows" AND TARGET_BITS)
set(DOWNLOADS)
foreach(d freetype sdl)
if(NOT EXISTS "${PROJECT_SOURCE_DIR}/other/${d}/${TARGET_OS}/lib${TARGET_BITS}")
list(APPEND DOWNLOADS ${d})
endif()
endforeach()
if(DOWNLOADS)
message(STATUS "Downloading Freetype and SDL 2")
execute_process(COMMAND ${PYTHON_EXECUTABLE} scripts/download.py ${DOWNLOADS}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endif()
endif()
endif()
########################################################################
# Compiler flags
########################################################################
function(add_c_compiler_flag_if_supported VARIABLE FLAG)
if(ARGC GREATER 2)
set(CHECKED_FLAG "${ARGV2}")
else()
set(CHECKED_FLAG "${FLAG}")
endif()
string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}")
check_c_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE})
if(${CONFIG_VARIABLE})
if(${VARIABLE})
set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE)
else()
set("${VARIABLE}" "${FLAG}" PARENT_SCOPE)
endif()
endif()
endfunction()
if(NOT MSVC)
# Protect the stack pointer.
# -fstack-protector-all doesn't work on MinGW.
add_c_compiler_flag_if_supported(OUR_FLAGS -fstack-protector-strong)
# Protect the stack from clashing.
add_c_compiler_flag_if_supported(OUR_FLAGS -fstack-clash-protection)
# Control-flow protection. Should protect against ROP.
add_c_compiler_flag_if_supported(OUR_FLAGS -fcf-protection)
# Inaccurate floating point numbers cause problems on mingw-w64-gcc when
# compiling for x86, might cause problems elsewhere. So don't store floats
# in registers but keep them at higher accuracy.
if(TARGET_ARCH STREQUAL "x86")
add_c_compiler_flag_if_supported(OUR_FLAGS -ffloat-store)
endif()
# gcc < 4.10 chokes on _mm_pause on x86 without SSE support.
if(TARGET_ARCH STREQUAL "x86")
check_c_source_compiles("#include <immintrin.h>\nint main() { _mm_pause(); return 0; }" MM_PAUSE_WORKS_WITHOUT_MSSE2)
if(NOT MM_PAUSE_WORKS_WITHOUT_MSSE2)
add_c_compiler_flag_if_supported(OUR_FLAGS -msse2)
endif()
endif()
if(TARGET_OS STREQUAL "mac")
add_c_compiler_flag_if_supported(OUR_FLAGS -stdlib=libc++)
add_c_compiler_flag_if_supported(OUR_FLAGS -mmacosx-version-min=10.7)
endif()
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wall)
if(CMAKE_VERSION VERSION_GREATER 3.3 OR CMAKE_VERSION VERSION_EQUAL 3.3)
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN
$<$<COMPILE_LANGUAGE:C>:-Wdeclaration-after-statement>
-Wdeclaration-after-statement
)
endif()
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wextra)
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-unused-parameter)
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-missing-field-initializers)
add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wformat=2) # Warn about format strings.
add_c_compiler_flag_if_supported(OUR_FLAGS_DEP -Wno-implicit-function-declaration)
endif()
if(NOT MSVC)
check_c_compiler_flag("-O2;-Wp,-Werror;-D_FORTIFY_SOURCE=2" DEFINE_FORTIFY_SOURCE) # Some distributions define _FORTIFY_SOURCE by themselves.
endif()
########################################################################
# COMMON FUNCTIONS
########################################################################
function(set_glob VAR GLOBBING EXTS DIRECTORY) # ...
set(GLOBS)
foreach(ext ${EXTS})
list(APPEND GLOBS "${DIRECTORY}/*.${ext}")
endforeach()
file(${GLOBBING} GLOB_RESULT ${GLOBS})
list(SORT GLOB_RESULT)
set(FILES)
foreach(file ${ARGN})
list(APPEND FILES "${PROJECT_SOURCE_DIR}/${DIRECTORY}/${file}")
endforeach()
if(NOT FILES STREQUAL GLOB_RESULT)
message(AUTHOR_WARNING "${VAR} does not contain every file from directory ${DIRECTORY}")
set(LIST_BUT_NOT_GLOB)
if(POLICY CMP0057)
cmake_policy(SET CMP0057 NEW)
foreach(file ${FILES})
if(NOT file IN_LIST GLOB_RESULT)
list(APPEND LIST_BUT_NOT_GLOB ${file})
endif()
endforeach()
if(LIST_BUT_NOT_GLOB)
message(AUTHOR_WARNING "Entries only present in ${VAR}: ${LIST_BUT_NOT_GLOB}")
endif()
set(GLOB_BUT_NOT_LIST)
foreach(file ${GLOB_RESULT})
if(NOT file IN_LIST FILES)
list(APPEND GLOB_BUT_NOT_LIST ${file})
endif()
endforeach()
if(GLOB_BUT_NOT_LIST)
message(AUTHOR_WARNING "Entries only present in ${DIRECTORY}: ${GLOB_BUT_NOT_LIST}")
endif()
if(NOT LIST_BUT_NOT_GLOB AND NOT GLOB_BUT_NOT_LIST)
message(AUTHOR_WARNING "${VAR} is not alphabetically sorted")
endif()
endif()
endif()
set(${VAR} ${FILES} PARENT_SCOPE)
endfunction()
function(set_src VAR GLOBBING DIRECTORY) # ...
set_glob(${VAR} ${GLOBBING} "c;cpp;h" ${DIRECTORY} ${ARGN})
set(${VAR} ${${VAR}} PARENT_SCOPE)
endfunction()
########################################################################
# INITIALIZE TARGET LISTS
########################################################################
set(TARGETS_OWN)
set(TARGETS_DEP)
set(TARGETS_LINK) # Targets with a linking stage.
########################################################################
# DEPENDENCIES
########################################################################
function(set_extra_dirs_lib VARIABLE NAME)
set("PATHS_${VARIABLE}_LIBDIR" PARENT_SCOPE)
set("HINTS_${VARIABLE}_LIBDIR" PARENT_SCOPE)
if(PREFER_BUNDLED_LIBS)
set(TYPE HINTS)
else()
set(TYPE PATHS)
endif()
if(TARGET_BITS AND TARGET_OS)
set(DIR "other/${NAME}/${TARGET_OS}/lib${TARGET_BITS}")
set("${TYPE}_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE)
set("EXTRA_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE)
endif()
endfunction()
function(set_extra_dirs_include VARIABLE NAME LIBRARY)
set("PATHS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE)
set("HINTS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE)
is_bundled(IS_BUNDLED "${LIBRARY}")
if(IS_BUNDLED)
set("HINTS_${VARIABLE}_INCLUDEDIR" "other/${NAME}/include" "other/${NAME}/include/${TARGET_OS}" PARENT_SCOPE)
endif()
endfunction()
if(CMAKE_CROSSCOMPILING)
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH)
else()
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH)
endif()
function(is_bundled VARIABLE PATH)
if(PATH)
string(FIND "${PATH}" "${PROJECT_SOURCE_DIR}" LOCAL_PATH_POS)
if(LOCAL_PATH_POS EQUAL 0 AND TARGET_BITS AND TARGET_OS)
set("${VARIABLE}" ON PARENT_SCOPE)
else()
set("${VARIABLE}" OFF PARENT_SCOPE)
endif()
else()
set("${VARIABLE}" OFF PARENT_SCOPE)
endif()
endfunction()
if(NOT CMAKE_CROSSCOMPILING)
# Check for PkgConfig once so all the other `find_package` calls can do it
# quietly.
find_package(PkgConfig)
endif()
find_package(ZLIB)
find_package(Crypto)
find_package(OwnFreetype)
find_package(Git)
find_package(GTest)
find_package(Pnglite)
find_package(SDL2)
find_package(Threads)
find_package(Wavpack)
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
find_program(CMAKE_OTOOL otool)
find_program(DMG dmg)
find_program(HFSPLUS hfsplus)
find_program(NEWFS_HFS newfs_hfs)
if(DMG AND HFSPLUS AND NEWFS_HFS)
set(DMGTOOLS_FOUND ON)
else()
set(DMGTOOLS_FOUND OFF)
endif()
find_program(HDIUTIL hdiutil)
if(HDIUTIL)
set(HDIUTIL_FOUND ON)
else()
set(HDIUTIL_FOUND OFF)
endif()
endif()
message(STATUS "******** Teeworlds ********")
message(STATUS "Target OS: ${TARGET_OS} ${TARGET_BITS}bit")
message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
message(STATUS "Dependencies:")
function(show_dependency_status OUTPUT_NAME NAME)
if(${NAME}_FOUND)
if(${NAME}_BUNDLED)
message(STATUS " * ${OUTPUT_NAME} not found (using bundled version)")
else()
message(STATUS " * ${OUTPUT_NAME} found")
endif()
else()
message(STATUS " * ${OUTPUT_NAME} not found")
endif()
endfunction()
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
show_dependency_status("Dmg tools" DMGTOOLS)
endif()
show_dependency_status("Freetype" FREETYPE)
if(TARGET_OS AND TARGET_OS STREQUAL "mac")
show_dependency_status("Hdiutil" HDIUTIL)
endif()
show_dependency_status("OpenSSL Crypto" CRYPTO)
show_dependency_status("Pnglite" PNGLITE)
show_dependency_status("PythonInterp" PYTHONINTERP)
show_dependency_status("SDL2" SDL2)
show_dependency_status("Wavpack" WAVPACK)
show_dependency_status("Zlib" ZLIB)
if(NOT(PYTHONINTERP_FOUND))
message(SEND_ERROR "You must install Python to compile Teeworlds")
endif()
if(CLIENT AND NOT(FREETYPE_FOUND))
message(SEND_ERROR "You must install Freetype to compile the Teeworlds client")
endif()
if(CLIENT AND NOT(SDL2_FOUND))
message(SEND_ERROR "You must install SDL2 to compile the Teeworlds client")
endif()
if(NOT(GTEST_FOUND))
if(DOWNLOAD_GTEST)
if(GIT_FOUND)
message(STATUS "Automatically downloading GTest to be able to run tests")
else()
set(DOWNLOAD_GTEST OFF)
message(WARNING "To automatically download GTest, you have to install Git")
endif()
else()
message(STATUS "To run the tests, you have to install GTest")
endif()
endif()
if(TARGET_OS STREQUAL "windows")
set(PLATFORM_CLIENT)
set(PLATFORM_CLIENT_LIBS opengl32 glu32 winmm)
set(PLATFORM_LIBS ws2_32) # Windows sockets
elseif(TARGET_OS STREQUAL "mac")
find_library(CARBON Carbon)
find_library(COCOA Cocoa)
find_library(OPENGL OpenGL)
set(PLATFORM_CLIENT
src/osxlaunch/client.h
src/osxlaunch/client.m
)
set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL})
set(PLATFORM_LIBS ${CARBON})
else()
set(PLATFORM_CLIENT)
find_package(OpenGL)
find_package(X11)
set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${X11_X11_LIB})
set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR} ${X11_X11_INCLUDE_PATH})
if(TARGET_OS STREQUAL "linux")
set(PLATFORM_LIBS rt) # clock_gettime for glibc < 2.17
else()
set(PLATFORM_LIBS)
endif()
endif()
########################################################################
# DOWNLOAD GTEST
########################################################################
if(NOT(GTEST_FOUND) AND DOWNLOAD_GTEST)
set(TEEWORLDS_GTEST_VERSION release-1.8.1)
configure_file(cmake/Download_GTest_CMakeLists.txt.in googletest-download/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" .
RESULT_VARIABLE result
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download
)
if(result)
message(WARNING "CMake step for googletest failed: ${result}")
set(DOWNLOAD_GTEST OFF)
else()
execute_process(COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download
)
if(result)
message(WARNING "Build step for googletest failed: ${result}")
set(DOWNLOAD_GTEST OFF)
else()
# Prevent overriding the parent project's compiler/linker settings on Windows
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
# Add googletest directly to our build. This defines the gtest target.
add_subdirectory(
${PROJECT_BINARY_DIR}/googletest-src
${PROJECT_BINARY_DIR}/googletest-build
EXCLUDE_FROM_ALL
)
if(MSVC)
foreach(target gtest)
# `/w` disables all warnings. This is needed because `gtest` enables
# `/WX` (equivalent of `-Werror`) for some reason, breaking builds
# when MSVS adds new warnings.
target_compile_options(${target} PRIVATE /w)
if(POLICY CMP0091)
set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY MultiThreaded$<${DBG}:Debug>)
else()
target_compile_options(${target} PRIVATE $<$<NOT:${DBG}>:/MT> $<${DBG}:/MTd>)
endif()
endforeach()
endif()
set(GTEST_LIBRARIES gtest)
set(GTEST_INCLUDE_DIRS)
if(CMAKE_VERSION VERSION_LESS 2.8.11)
set(GTEST_INCLUDE_DIRS "${gtest_SOURCE_DIR}/include")
endif()
endif()
endif()
endif()
########################################################################
# DEPENDENCY COMPILATION
########################################################################
set_src(DEP_JSON_SRC GLOB src/engine/external/json-parser json.c json.h)
add_library(json EXCLUDE_FROM_ALL OBJECT ${DEP_JSON_SRC})
set_src(DEP_MD5_SRC GLOB src/engine/external/md5 md5.c md5.h)
add_library(md5 EXCLUDE_FROM_ALL OBJECT ${DEP_MD5_SRC})
list(APPEND TARGETS_DEP json md5)
set(DEP_JSON $<TARGET_OBJECTS:json>)
set(DEP_MD5)
if(NOT CRYPTO_FOUND)
set(DEP_MD5 $<TARGET_OBJECTS:md5>)
endif()
########################################################################
# DATA
########################################################################
set(EXPECTED_DATA
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audio/foley_body_splat-04.wv
audio/foley_dbljump-01.wv
audio/foley_dbljump-02.wv
audio/foley_dbljump-03.wv
audio/foley_foot_left-01.wv
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audio/foley_foot_left-04.wv
audio/foley_foot_right-01.wv
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audio/foley_foot_right-04.wv
audio/foley_land-01.wv
audio/foley_land-02.wv
audio/foley_land-03.wv
audio/foley_land-04.wv
audio/hook_attach-01.wv
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audio/hook_attach-03.wv
audio/hook_loop-01.wv
audio/hook_loop-02.wv
audio/hook_noattach-01.wv
audio/hook_noattach-02.wv
audio/hook_noattach-03.wv
audio/music_menu.wv
audio/sfx_ctf_cap_pl.wv
audio/sfx_ctf_drop.wv
audio/sfx_ctf_grab_en.wv
audio/sfx_ctf_grab_pl.wv
audio/sfx_ctf_rtn.wv
audio/sfx_hit_strong-01.wv
audio/sfx_hit_strong-02.wv
audio/sfx_hit_weak-01.wv
audio/sfx_hit_weak-02.wv
audio/sfx_hit_weak-03.wv
audio/sfx_msg-client.wv
audio/sfx_msg-highlight.wv
audio/sfx_msg-server.wv
audio/sfx_pickup_arm-01.wv
audio/sfx_pickup_arm-02.wv
audio/sfx_pickup_arm-03.wv
audio/sfx_pickup_arm-04.wv
audio/sfx_pickup_gun.wv
audio/sfx_pickup_hrt-01.wv
audio/sfx_pickup_hrt-02.wv
audio/sfx_pickup_launcher.wv
audio/sfx_pickup_ninja.wv
audio/sfx_pickup_sg.wv
audio/sfx_skid-01.wv
audio/sfx_skid-02.wv
audio/sfx_skid-03.wv
audio/sfx_skid-04.wv
audio/sfx_spawn_wpn-01.wv
audio/sfx_spawn_wpn-02.wv
audio/sfx_spawn_wpn-03.wv
audio/vo_teefault_cry-01.wv
audio/vo_teefault_cry-02.wv
audio/vo_teefault_ninja-01.wv
audio/vo_teefault_ninja-02.wv
audio/vo_teefault_ninja-03.wv
audio/vo_teefault_ninja-04.wv
audio/vo_teefault_pain_long-01.wv
audio/vo_teefault_pain_long-02.wv
audio/vo_teefault_pain_short-01.wv
audio/vo_teefault_pain_short-02.wv
audio/vo_teefault_pain_short-03.wv
audio/vo_teefault_pain_short-04.wv
audio/vo_teefault_pain_short-05.wv
audio/vo_teefault_pain_short-06.wv
audio/vo_teefault_pain_short-07.wv
audio/vo_teefault_pain_short-08.wv
audio/vo_teefault_pain_short-09.wv
audio/vo_teefault_pain_short-10.wv
audio/vo_teefault_pain_short-11.wv
audio/vo_teefault_pain_short-12.wv
audio/vo_teefault_sledge-01.wv
audio/vo_teefault_sledge-02.wv
audio/vo_teefault_sledge-03.wv
audio/vo_teefault_spawn-01.wv
audio/vo_teefault_spawn-02.wv
audio/vo_teefault_spawn-03.wv
audio/vo_teefault_spawn-04.wv
audio/vo_teefault_spawn-05.wv
audio/vo_teefault_spawn-06.wv
audio/vo_teefault_spawn-07.wv
audio/wp_flump_explo-01.wv
audio/wp_flump_explo-02.wv
audio/wp_flump_explo-03.wv
audio/wp_flump_launch-01.wv
audio/wp_flump_launch-02.wv
audio/wp_flump_launch-03.wv
audio/wp_gun_fire-01.wv
audio/wp_gun_fire-02.wv
audio/wp_gun_fire-03.wv
audio/wp_hammer_hit-01.wv
audio/wp_hammer_hit-02.wv
audio/wp_hammer_hit-03.wv
audio/wp_hammer_swing-01.wv
audio/wp_hammer_swing-02.wv
audio/wp_hammer_swing-03.wv
audio/wp_laser_bnce-01.wv
audio/wp_laser_bnce-02.wv
audio/wp_laser_bnce-03.wv
audio/wp_laser_fire-01.wv
audio/wp_laser_fire-02.wv
audio/wp_laser_fire-03.wv
audio/wp_ninja_attack-01.wv
audio/wp_ninja_attack-02.wv
audio/wp_ninja_attack-03.wv
audio/wp_ninja_attack-04.wv
audio/wp_ninja_hit-01.wv
audio/wp_ninja_hit-02.wv
audio/wp_ninja_hit-03.wv
audio/wp_ninja_hit-04.wv
audio/wp_noammo-01.wv
audio/wp_noammo-02.wv
audio/wp_noammo-03.wv
audio/wp_noammo-04.wv
audio/wp_noammo-05.wv
audio/wp_shotty_fire-01.wv
audio/wp_shotty_fire-02.wv
audio/wp_shotty_fire-03.wv
audio/wp_switch-01.wv
audio/wp_switch-02.wv
audio/wp_switch-03.wv
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countryflags/index.json
deadtee.png
editor/automap/desert_main.json
editor/automap/grass_doodads.json
editor/automap/grass_main.json
editor/automap/jungle_main.json
editor/automap/winter_main.json
editor/background.png
editor/checker.png
editor/cursor.png
editor/entities.png
emoticons.png
fonts/DejaVuSans.ttf
game.png
languages/belarusian.json
languages/bosnian.json
languages/brazilian_portuguese.json
languages/breton.json
languages/bulgarian.json
languages/catalan.json
languages/chuvash.json
languages/czech.json
languages/danish.json
languages/dutch.json
languages/esperanto.json
languages/estonian.json
languages/finnish.json
languages/french.json
languages/gaelic_scottish.json
languages/galician.json
languages/german.json
languages/greek.json
languages/hungarian.json
languages/index.json
languages/irish.json
languages/italian.json
languages/japanese.json
languages/korean.json
languages/kyrgyz.json
languages/license.txt
languages/lithuanian.json
languages/norwegian.json
languages/polish.json
languages/portuguese.json
languages/readme.txt
languages/romanian.json
languages/russian.json
languages/serbian.json
languages/simplified_chinese.json
languages/slovak.json
languages/slovenian.json
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languages/swedish.json
languages/traditional_chinese.json
languages/turkish.json
languages/ukrainian.json
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mapres/bg_cloud2.png
mapres/bg_cloud3.png
mapres/desert_doodads.png
mapres/desert_main.png
mapres/desert_mountains.png
mapres/desert_mountains2.png
mapres/desert_sun.png
mapres/easter.png
mapres/generic_deathtiles.png
mapres/generic_lamps.png
mapres/generic_shadows.png
mapres/generic_unhookable.png
mapres/grass_doodads.png
mapres/grass_main.png
mapres/jungle_background.png
mapres/jungle_deathtiles.png
mapres/jungle_doodads.png
mapres/jungle_main.png
mapres/jungle_midground.png
mapres/jungle_unhookables.png
mapres/light.png
mapres/moon.png
mapres/mountains.png
mapres/snow.png
mapres/stars.png
mapres/sun.png
mapres/winter_doodads.png
mapres/winter_main.png
mapres/winter_mountains.png
mapres/winter_mountains2.png
mapres/winter_mountains3.png
maps/ctf1.map
maps/ctf2.map
maps/ctf3.map
maps/ctf4.map
maps/ctf5.map
maps/ctf6.map
maps/ctf7.map
maps/ctf8.map
maps/dm1.map
maps/dm2.map
maps/dm3.map
maps/dm6.map
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maps/dm8.map
maps/dm9.map
maps/license.txt
maps/lms1.map
maps/readme.txt
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race_flag.png
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skins/bluekitty.json
skins/bluestripe.json
skins/body/bat.png
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skins/body/beaver.png
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skins/body/hippo.png
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skins/body/monkey.png
skins/body/mouse.png
skins/body/piglet.png