Courseplay for FS19 v6.03.00053
6.03.00053 Many fixes
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Mode 6 re-enabled for Kuhn Discolander, fixes #7023
The fix for #6912 screwed this up. Instead of enabling all foldables
for mode 6 and disabling sprayers/sowing machines, just enable
tension belts, that should cover auto bale loader trailers. -
Working width setting by 0.1 increments fixes #5997
Working width can be set by 0.1 increments over 10 m when holding
down the left Alt key. -
MapHotspot improvements
- moved setting to global settings
- simplified setting
- improved start/stop CP multiplayer code
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Fixes a click to switch bug.
Where the player farm ID after entering a vehicle was not set correctly in SP. -
Check for exact fill nodes before using them (#7060)
Fixes #7006 -
Reverse for AD courses #7026 (#7061)
Trying to figure out where should the course be driven in reverse,
based on the angle difference between two subsequent waypoints,
similar to what AD does internally.Quite a fragile process, not really happy with it.
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Fix AD compatibility (#7066)
- Added explicit interface functions to stop/start the CP driver
- When stopping/starting just check if CP is driving, don't worry about getIsAIActive()
as that can be anything, especially when other mods setting it.
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Salford Plow:
Removed 'noReverse' as it tourned out it can be pushed backwards in 90 and 180 degree turns very easy. -
Making the cotton harvesters work (#7077)
- Some of them won't lower the cutter, for those, just lower manually before starting the CP driver.
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Mode 2 fix for trucks #7074 (#7078)
- check truck's own fill level, not just trailer
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Action event rework
- created new ActionEventConfig.xml file.
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small pr improvements
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fixes MP bug, when autodrive starts a CP driver.
Co-authored-by: Tensuko [email protected]