diff --git a/Content.Client/Weapons/Misc/GrapplingGunSystem.cs b/Content.Client/Weapons/Misc/GrapplingGunSystem.cs index 020fec5b5db..ee75364db3a 100644 --- a/Content.Client/Weapons/Misc/GrapplingGunSystem.cs +++ b/Content.Client/Weapons/Misc/GrapplingGunSystem.cs @@ -38,10 +38,10 @@ public override void Update(float frameTime) { return; } -/* Corvax Frontier start - if (distance.MaxLength <= distance.MinLength) - return; -*/ Corvax Frontier end +// Corvax Frontier start +// if (distance.MaxLength <= distance.MinLength) +// return; +// Corvax Frontier end var reelKey = _input.CmdStates.GetState(EngineKeyFunctions.UseSecondary) == BoundKeyState.Down; if (!TryComp(local, out var combatMode) ||