From 7b3b853eeda055a4a8fb40a48f1d578ac31c4c4c Mon Sep 17 00:00:00 2001
From: Kill_Me_I_Noobs <118206719+Vonsant@users.noreply.github.com>
Date: Wed, 24 Apr 2024 17:14:26 +0300
Subject: [PATCH] =?UTF-8?q?=D0=9D=D0=B5=D0=BC=D0=BD=D0=BE=D0=B3=D0=BE=20?=
=?UTF-8?q?=D1=83=D0=B2=D0=B5=D0=BB=D0=B8=D1=87=D0=B5=D0=BD=20=D1=82=D0=B0?=
=?UTF-8?q?=D0=B9=D0=BC=D0=B5=D1=80=20=D0=B0=D0=B2=D1=82=D0=BE=D1=83=D0=B4?=
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5 минут было маловато.
---
Content.Server/Worldgen/Systems/LocalityLoaderSystem.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Content.Server/Worldgen/Systems/LocalityLoaderSystem.cs b/Content.Server/Worldgen/Systems/LocalityLoaderSystem.cs
index 96792fb3eae..363fd004e3b 100644
--- a/Content.Server/Worldgen/Systems/LocalityLoaderSystem.cs
+++ b/Content.Server/Worldgen/Systems/LocalityLoaderSystem.cs
@@ -14,7 +14,7 @@ public sealed class LocalityLoaderSystem : BaseWorldSystem
[Dependency] private readonly TransformSystem _xformSys = default!;
// Duration to reset the despawn timer to when a debris is loaded into a player's view.
- private const float DebrisActiveDuration = 360; // 10 минут Corvax
+ private const float DebrisActiveDuration = 420; // 7 минут Corvax, а то 5 было маловато людям.
///
public override void Update(float frameTime)
@@ -82,4 +82,4 @@ private void ResetTimedDespawn(EntityUid uid)
///
/// An event fired on a loadable entity when a local loader enters its vicinity.
///
-public record struct LocalStructureLoadedEvent;
\ No newline at end of file
+public record struct LocalStructureLoadedEvent;