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New Unity Project 1.userprefs
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New Unity Project 1.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\SampleScenes\Scripts\ParticleSceneControls.cs">
<Files>
<File FileName="Assets\Scripts\BobMove.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Bridge.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Spikes_kill.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\MoveUp.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\MoveUp_2.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\CameraScript.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Trig1.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\blade.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Trig_2.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\move_platform.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\meteor_script.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Trig_3.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Trig_4.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\DragAndDrop.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\killer_door.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Trig_5.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Trig_final.cs" Line="1" Column="1" />
<File FileName="Assets\SampleScenes\Scripts\ParticleSceneControls.cs" Line="6" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>