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GLSL topics

These are fun things to implement in GLSL shaders

Shadow mapping for distant lights (deferred)
   L<http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/>

  #        Easily also for directional lights
  #        Need six-cubemap for local undirected lights
  

What is needed to make a tube race track from a (deformed+extruded) circle?

Look at IQs article for VR rendering http://www.iquilezles.org/www/articles/stereo/stereo.htm

Tessellation / Terrain

https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/opengl_samples/terraintessellationsample.htm

http://victorbush.com/2015/01/tessellated-terrain/

https://github.com/tijutv/GPU-Terrain-Generation

https://github.com/NVIDIAGameWorks/GraphicsSamples

Geometry Clipmaps

http://research.microsoft.com/en-us/um/people/hoppe/proj/gpugcm/