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Makefile.split
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Makefile.split
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MUSIC_DIR = music
COURSE_NAMES := \
mario_raceway \
choco_mountain \
bowsers_castle \
banshee_boardwalk \
yoshi_valley \
frappe_snowland \
koopa_troopa_beach \
royal_raceway \
luigi_raceway \
moo_moo_farm \
toads_turnpike \
kalimari_desert \
sherbet_land \
rainbow_road \
wario_stadium \
block_fort \
skyscraper \
double_deck \
dks_jungle_parkway \
big_donut
COURSE_DL_NAMES := $(addprefix course_,$(addsuffix _dl,$(COURSE_NAMES)))
COURSE_DL_MIO0_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .mio0,$(COURSE_DL_NAMES)))
COURSE_DL_MIO0_OBJ_FILES := $(COURSE_DL_MIO0_FILES:.mio0=.mio0.o)
# COURSE_VERTEX_NAMES := $(addprefix course_,$(addsuffix _vertex,$(COURSE_NAMES)))
# COURSE_VERTEX_MIO0_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .mio0,$(COURSE_VERTEX_NAMES)))
COURSE_MIO0_OBJ_FILES := $(COURSE_DL_MIO0_OBJ_FILES)
OTHER_DATA_MIO0_NAMES := \
data_821D10 \
data_825800
OTHER_DATA_MIO0_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .mio0,$(OTHER_DATA_MIO0_NAMES)))
TEXTURE_DATA_MIO0_NAMES := \
common_textures \
texture_68EB50 \
texture_68EDA0 \
texture_68EFF0 \
texture_68F248 \
texture_68F4A8 \
texture_68F700 \
texture_68F96C \
texture_68FBCC \
texture_68FE20 \
texture_69004C \
texture_690284 \
texture_6904C4 \
texture_690708 \
texture_690960 \
texture_690BBC \
texture_690DF8 \
texture_6913CC \
texture_691714 \
texture_691AAC \
texture_691D98 \
texture_692088 \
texture_6923D8 \
texture_6925E8 \
texture_692888 \
texture_692CC0 \
texture_69333C \
texture_693790 \
texture_693BC4 \
texture_693F48 \
texture_69429C \
texture_694628 \
texture_694990 \
texture_694CAC \
texture_694F7C \
texture_695268 \
texture_6955AC \
texture_6958C0 \
texture_695BA4 \
texture_695EE4 \
texture_6961E0 \
texture_696488 \
texture_6967FC \
texture_696BAC \
texture_696E3C \
texture_697138 \
texture_69743C \
texture_6977F0 \
texture_697B10 \
texture_697E80 \
texture_69811C \
texture_698378 \
texture_69859C \
texture_6987FC \
texture_698A40 \
texture_698C60 \
texture_698E38 \
texture_698FF4 \
texture_6991F8 \
texture_699500 \
texture_699E24 \
texture_69A154 \
texture_69A4C0 \
texture_69F158 \
texture_69F390 \
texture_69F5E4 \
texture_69F9C0 \
texture_69FD6C \
texture_69FF30 \
texture_6A010C \
texture_6A0350 \
texture_ghosts
TEXTURE_DATA_MIO0_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .mio0,$(TEXTURE_DATA_MIO0_NAMES)))
STANDALONE_TEXTURE_MIO0_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.mio0,$(wildcard $(TEXTURES_DIR)/standalone/*.png)))
RAW_TEXTURE_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%,$(wildcard $(TEXTURES_DIR)/raw/*.png)))
KARTS_DIR := bin/karts
ALL_KARTS_DIRS := $(wildcard $(KARTS_DIR)/*)
KART_TEXTURE_MIO0_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.bin,%.mio0,$(wildcard $(KARTS_DIR)/*/*.bin)))
MIO0_FILES := $(OTHER_DATA_MIO0_FILES) $(TEXTURE_DATA_MIO0_FILES) $(STANDALONE_TEXTURE_MIO0_FILES) $(KART_TEXTURE_MIO0_FILES)
MUSIC_FILES = \
$(MUSIC_DIR)/seq_00.m64 \
$(MUSIC_DIR)/seq_01.m64 \
$(MUSIC_DIR)/seq_02.m64 \
$(MUSIC_DIR)/seq_03.m64 \
$(MUSIC_DIR)/seq_04.m64 \
$(MUSIC_DIR)/seq_05.m64 \
$(MUSIC_DIR)/seq_06.m64 \
$(MUSIC_DIR)/seq_07.m64 \
$(MUSIC_DIR)/seq_08.m64 \
$(MUSIC_DIR)/seq_09.m64 \
$(MUSIC_DIR)/seq_0A.m64 \
$(MUSIC_DIR)/seq_0B.m64 \
$(MUSIC_DIR)/seq_0C.m64 \
$(MUSIC_DIR)/seq_0D.m64 \
$(MUSIC_DIR)/seq_0E.m64 \
$(MUSIC_DIR)/seq_0F.m64 \
$(MUSIC_DIR)/seq_10.m64 \
$(MUSIC_DIR)/seq_11.m64 \
$(MUSIC_DIR)/seq_12.m64 \
$(MUSIC_DIR)/seq_13.m64 \
$(MUSIC_DIR)/seq_14.m64 \
$(MUSIC_DIR)/seq_15.m64 \
$(MUSIC_DIR)/seq_16.m64 \
$(MUSIC_DIR)/seq_17.m64 \
$(MUSIC_DIR)/seq_18.m64 \
$(MUSIC_DIR)/seq_19.m64 \
$(MUSIC_DIR)/seq_1A.m64 \
$(MUSIC_DIR)/seq_1B.m64 \
$(MUSIC_DIR)/seq_1C.m64 \
$(MUSIC_DIR)/seq_1D.m64 \
$(MUSIC_DIR)/seq_1E.m64 \
$(MUSIC_DIR)/seq_1F.m64 \
$(MUSIC_DIR)/seq_20.m64 \
$(MUSIC_DIR)/seq_21.m64
# SEGMENTED ADDRESSES
$(BUILD_DIR)/src/startup_logo.inc.elf: SEGMENT_ADDRESS := 0x06000000
$(BUILD_DIR)/src/trophy_model.inc.elf: SEGMENT_ADDRESS := 0x0B000000