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grid.js
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//3 is guard
//2 is robber
//4 is the gem
//5 is horizontal flashlight guard
//6 is vertical flashlight beam
//7 is horizontal flashlight guard
//8 is vertical flashlight guard
//9 is void
//level 1
let demo = [
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9],
[9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9],
[9,0,3,0,0,0,2,0,0,0,0,0,0,4,0,0,0,3,0,9],
[9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9],
[9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
let arr1=[
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,4,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,9,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,9,0,0,0,9,1,1],
[1,1,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,2,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
//level2
let arr2=[
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,1,1,1,1,1],
[1,1,1,1,1,9,0,0,0,0,0,0,0,0,9,1,1,1,1,1],
[1,1,1,1,1,9,0,0,0,0,0,0,0,0,9,1,1,1,1,1],
[1,1,9,9,9,9,0,0,0,0,0,0,0,0,9,9,9,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,2,0,0,0,0,0,3,0,0,0,0,4,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,9,9,9,0,0,0,0,0,0,0,0,9,9,9,9,1,1],
[1,1,1,1,1,9,0,0,0,0,0,0,0,0,9,1,1,1,1,1],
[1,1,1,1,1,9,0,0,0,0,0,0,0,0,9,1,1,1,1,1],
[1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
let arr3 =
[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,0,3,0,0,0,0,0,0,0,3,0,0,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,2,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,0,4,0,0,0,3,0,0,0,0,0,0,0,9,1,1],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,1,1],
[1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
//level4
//not completed
let arr4=
[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[9,9,9,9,9,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9],
[9,2,0,0,9,1,1,1,1,1,1,1,1,1,9,0,0,0,0,9],
[9,9,9,0,9,9,9,1,1,1,1,1,1,1,9,0,4,0,0,9],
[1,1,9,0,0,0,9,1,1,1,1,1,1,1,9,0,0,0,0,9],
[1,1,9,9,9,0,9,9,9,1,1,1,1,1,9,0,0,0,0,9],
[1,1,1,1,9,0,0,0,9,1,1,1,1,1,9,0,0,0,0,9],
[1,1,1,1,9,9,9,0,9,9,9,1,1,1,9,0,3,0,0,9],
[1,1,1,1,1,1,9,0,0,0,9,1,1,1,9,0,0,0,0,9],
[1,1,1,1,1,1,9,9,9,0,9,9,9,1,9,0,0,0,0,9],
[1,1,1,1,1,1,1,1,9,0,0,0,9,1,9,0,0,0,0,9],
[1,1,1,1,1,1,1,1,9,9,9,0,9,9,9,0,0,0,0,9],
[1,1,1,1,1,1,1,1,1,1,9,0,0,0,0,0,0,0,0,9],
[1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
let arr5=
[[9,9,9,9,9,9,9,1,9,9,9,9,9,9,1,1,1,1,1,1],
[9,0,0,0,0,0,9,1,9,0,0,0,0,9,1,1,1,1,1,1],
[9,0,2,0,0,0,9,9,9,0,0,8,0,9,9,9,9,9,9,9],
[9,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,9],
[9,9,9,9,0,0,0,0,0,0,0,6,0,0,0,0,8,0,0,9],
[1,1,1,9,0,0,0,0,0,0,0,6,0,0,0,0,6,0,0,9],
[1,1,1,9,0,0,0,0,0,0,0,6,0,0,0,0,6,0,0,9],
[1,1,1,9,0,0,0,3,0,0,0,6,0,0,0,0,6,0,0,9],
[1,1,1,9,0,0,0,0,0,0,0,9,0,0,0,0,6,0,0,9],
[1,1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,9],
[1,1,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,9],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9],
[1,1,9,0,7,5,5,5,5,5,5,5,9,0,0,0,0,4,0,9],
[1,1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9],
[1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9]];
function getLevel(level){
switch(level){
case 0:
return demo;
case 1:
return arr1;
case 2:
return arr2;
case 3:
return arr3;
case 4:
return arr4;
case 5:
return arr5;
}
}