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PCGWMetaData.csproj
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PCGWMetaData.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FE0A1867-93F4-40DB-8D18-47258D7E3B41}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PCGWMetaData</RootNamespace>
<AssemblyName>PCGWMetaData</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Playnite.SDK, Version=5.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\PlayniteSDK.5.5.0\lib\net462\Playnite.SDK.dll</HintPath>
</Reference>
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Web" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Classes\ApiResult.cs" />
<Compile Include="Classes\PCGWCache.cs" />
<Compile Include="PCGWMetaData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\Extensions.cs" />
<Compile Include="Utils\Utils.cs" />
</ItemGroup>
<ItemGroup>
<None Include=".gitignore" />
<None Include="app.config" />
<None Include="Manifest\extension.yaml" />
<None Include="packages.config" />
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<Content Include="Manifest\icon.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "C:\Users\Andi\AppData\Local\Playnite\Extensions\PCGWMetadata\$(TargetFileName)"
start "" "C:\Users\Andi\AppData\Local\Playnite\Playnite.DesktopApp.exe" 1>NUL 2>NUL
taskkill /f /im msbuild.exe 1>NUL 2>NUL
SET ERRORLEVEL=0</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>taskkill /f /im Playnite.DesktopApp.exe 1>NUL 2>NUL
copy "$(ProjectDir)\Manifest\" "$(TargetDir)"
SET ERRORLEVEL=0</PreBuildEvent>
</PropertyGroup>
</Project>