From 331b8e650735956892aaa0f6308c8f50ab21da05 Mon Sep 17 00:00:00 2001 From: wode490390 Date: Sun, 2 Feb 2020 01:45:29 +0800 Subject: [PATCH] Add missing keys in nukkit.yml --- bra/nukkit.yml | 5 ++++- chs/nukkit.yml | 3 +++ cht/nukkit.yml | 7 +++++-- cze/nukkit.yml | 7 +++++-- deu/nukkit.yml | 7 +++++-- eng/nukkit.yml | 7 +++++-- jpn/nukkit.yml | 7 +++++-- kor/nukkit.yml | 7 +++++-- ltu/nukkit.yml | 5 ++++- pol/nukkit.yml | 7 +++++-- rus/nukkit.yml | 7 +++++-- spa/nukkit.yml | 7 +++++-- ukr/nukkit.yml | 7 +++++-- 13 files changed, 61 insertions(+), 22 deletions(-) diff --git a/bra/nukkit.yml b/bra/nukkit.yml index 71215039..a74f0ef4 100644 --- a/bra/nukkit.yml +++ b/bra/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #Usar AsyncTasks para a compressão. Adiciona metade de um/um tick de delay, menos uso na CPU na thread principal. async-compression: false + zlib-provider: 2 debug: #Se maior de 1, as mensagens para debug irão ser mostradas no console @@ -102,7 +103,7 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #If true, player data will be saved as players/playername.dat #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. @@ -122,3 +123,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/chs/nukkit.yml b/chs/nukkit.yml index 9fb5f038..92aaa234 100644 --- a/chs/nukkit.yml +++ b/chs/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #异步压缩。通过增加半个/一个 tick 的延迟缓解主线程 CPU 负载 async-compression: false + zlib-provider: 2 debug: #当调试级别 > 1 时,将在控制台显示调试信息 @@ -122,3 +123,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/cht/nukkit.yml b/cht/nukkit.yml index c72ff69f..8e05a8b5 100644 --- a/cht/nukkit.yml +++ b/cht/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #非同步壓縮,緩解主線程CPU負載 async-compression: false + zlib-provider: 2 debug: #當調試級別 > 1 時,將在控制台顯示調試資訊 @@ -113,14 +114,14 @@ spawn-limits: #水生動物 water-animals: 5 ambient: 15 - + player: #設置為 ture,玩家資料將被儲存為 player/<玩家代號>.dat  #設置為 false,nukkit 將不會儲存玩家資料為 "dat" 檔案,以便插件可以在其上執行某些操作。 save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #指令別稱 #例: @@ -133,3 +134,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/cze/nukkit.yml b/cze/nukkit.yml index 27b6b9b7..15b8be83 100644 --- a/cze/nukkit.yml +++ b/cze/nukkit.yml @@ -26,6 +26,7 @@ network: compression-level: 7 #Použijte AsyncTask pro kompresi. Přidá polovinu/jeden tick zpoždění, méně CPU zatížení na hlavní vlákno async-compression: false + zlib-provider: 2 debug: #Pokud je nastavena 1, console posílá debug zprávy @@ -103,14 +104,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #Pokud je true, data hráče budou uložena jako players/playername.dat #Pokud je false, nukkit neukládá data hráče jako "datové" soubory, aby mohly pluginy něco udělat. save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #Aliasy pro příkazy #Například: @@ -123,3 +124,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/deu/nukkit.yml b/deu/nukkit.yml index 79a0e422..44b5b236 100644 --- a/deu/nukkit.yml +++ b/deu/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #Nutze AsyncTask zur Komprimierung. Fügt halben Tick Verzögerung zu, weniger CPU Verbrauch im Main Theared async-compression: false + zlib-provider: 2 debug: #Wenn > 1, werden Debug-Nachrichten in der Konsole angezeigt @@ -102,14 +103,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #If true, player data will be saved as players/playername.dat #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #Aliasse für Befehle #Beispiele: @@ -122,3 +123,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/eng/nukkit.yml b/eng/nukkit.yml index 5843990d..212a2c35 100644 --- a/eng/nukkit.yml +++ b/eng/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread async-compression: false + zlib-provider: 2 debug: #If > 1, it will show debug messages in the console @@ -102,14 +103,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #If true, player data will be saved as players/playername.dat #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #Aliases for commands #Examples: @@ -122,3 +123,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/jpn/nukkit.yml b/jpn/nukkit.yml index b553e58c..732dc7d5 100644 --- a/jpn/nukkit.yml +++ b/jpn/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #AsyncTasksを圧縮に使います. 0.5か1tick(1tick=0.05秒)遅れ、メインスレッドCPU負荷を減らします。 async-compression: false + zlib-provider: 2 debug: #1より大きいと、コンソールにデバッグメッセージが表示されます @@ -102,14 +103,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #trueの場合、プレーヤーデータは players/playername.dat として保存されます #falseの場合、nukkitはプレーヤのデータを "dat"ファイルとして保存せず、プラグインが何かを実行できるようにします。 save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #コマンドのショートカット #例: @@ -122,3 +123,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/kor/nukkit.yml b/kor/nukkit.yml index b09d867a..1225a408 100644 --- a/kor/nukkit.yml +++ b/kor/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #압축에 AsyncTasks를 사용합니다. 0.5틱/1틱 지연을 추가하고, 메인 스레드에 더 적은 CPU를 사용합니다 async-compression: false + zlib-provider: 2 debug: #1보다 크면, 콘솔에 디버그 메시지를 표시합니다 @@ -102,14 +103,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #true로 설정하면, 플레이어 데이터가 players/플레이어 이름.dat으로 저장됩니다 #false로 설정하면, Nukkit이 플레이어 데이터를 "dat" 파일로 저장하지 않으므로 플러그인에서 무언가를 수행할 수 있습니다. save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #명령어의 별칭 #예: @@ -122,3 +123,5 @@ worlds: # world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/ltu/nukkit.yml b/ltu/nukkit.yml index 99fd35f4..dbd5250a 100644 --- a/ltu/nukkit.yml +++ b/ltu/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #Naudoti AsyncTasks suspaudimui. Prideda puse/vieno impulso vėlavimą, tačiau sumažina CPU naudojimą pagrindinėje serverio gijoje async-compression: false + zlib-provider: 2 debug: #Jeigu > 1, jis rodys derinimo pranešimus konsolėje @@ -102,7 +103,7 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #Jeigu įvestis "true", tai žaidėjo informacija bus išsaugota faile players/zaidejo-vardas.dat #Jeigu įvestis "false", nukkit neišsaugos žaidėjo informacijos į "dat" failus, kad įskiepiai galėtų kažką padaryti su jais @@ -122,3 +123,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/pol/nukkit.yml b/pol/nukkit.yml index 3e4e072f..780c13a5 100644 --- a/pol/nukkit.yml +++ b/pol/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread async-compression: false + zlib-provider: 2 debug: #Jesli wartosc jest wieksza niz 1, bedzie pokazywac wiadomosci debug'u w konsoli @@ -102,14 +103,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #Jesli ustawione na true, bedzie zapisywac gracza jako players/nickgracza.dat #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #Alias'y dla komend #Przyklad: @@ -123,3 +124,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/rus/nukkit.yml b/rus/nukkit.yml index 259e5642..5d0a2b14 100644 --- a/rus/nukkit.yml +++ b/rus/nukkit.yml @@ -32,6 +32,7 @@ network: #Использование асинхронной задачи для сжатия #Снижает загрузку на CPU, но добавляет один (или половину) тика к задержке для отправки данных async-compression: false + zlib-provider: 2 debug: #При значении > 1 будет отображать дополнительную отладочную информацию в консоли @@ -109,14 +110,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #Если выбрано true,то данные игрока будут храниться в файле players/playername.dat #Если выбрано false, Nukkit не будет хранить данные игрока в "dat" файлах, для того чтобы плагины с ними что-то делали. save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #Псевдонимы (алиасы) для команд #Например: @@ -128,3 +129,5 @@ worlds: #world: #seed: 404 #generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/spa/nukkit.yml b/spa/nukkit.yml index af53a9b4..3c687a5d 100644 --- a/spa/nukkit.yml +++ b/spa/nukkit.yml @@ -25,6 +25,7 @@ network: compression-level: 7 #Usar AsyncTasks para comprimir. Añade un retraso de medio tick, reduce el consumo de CPU async-compression: false + zlib-provider: 2 debug: #Si es mayor que 1, mostrara mensajes de depuración en la consola @@ -102,14 +103,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #If true, player data will be saved as players/playername.dat #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #Alias de comandos #Ejemplos: @@ -122,3 +123,5 @@ worlds: #mundo: # semilla: 404 # generador: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true diff --git a/ukr/nukkit.yml b/ukr/nukkit.yml index b25ff4a8..faa17bb0 100644 --- a/ukr/nukkit.yml +++ b/ukr/nukkit.yml @@ -31,6 +31,7 @@ network: compression-level: 7 #Використання асинхронного завдання для стиснення. Додає затримку, менш навантаженний процесор async-compression: false + zlib-provider: 2 debug: #Якщо > 1, у консолі будуть з'являтися повідомлення відладки @@ -107,14 +108,14 @@ spawn-limits: animals: 15 water-animals: 5 ambient: 15 - + player: #If true, player data will be saved as players/playername.dat #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. save-player-data: true #The time between skin change action in seconds, set to 0 if you dont want the cooldown skin-change-cooldown: 30 - + aliases: #Альтернативи існуючим командам #Наприклад: @@ -127,3 +128,5 @@ worlds: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) + +bug-report: true