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Turn on tree growing and fill a flat level with saplings at grass+1.
All the saplings would eventually become trees, assuming that you don't get a physics overload.
It appears what is "supposed" to happen is that a sapling does not grow into a tree if there's already a tree in an overlapping position (say a leaf block in +/-2 blocks and 6..8 up). Presumably all saplings within +/-5 get reactivated when a tree is removed.
The text was updated successfully, but these errors were encountered:
This assumes the goal of MCGalaxy physics is to replicate classic, which it doesn't in many areas currently. I personally much prefer the current tree growth behavior.
If this were to be "fixed" I think it should be an option rather than a change that can't be reversed
Turn on tree growing and fill a flat level with saplings at grass+1.
All the saplings would eventually become trees, assuming that you don't get a physics overload.
It appears what is "supposed" to happen is that a sapling does not grow into a tree if there's already a tree in an overlapping position (say a leaf block in +/-2 blocks and 6..8 up). Presumably all saplings within +/-5 get reactivated when a tree is removed.
The text was updated successfully, but these errors were encountered: