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loss of sync #300

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DuAdurna opened this issue Nov 22, 2022 · 2 comments
Open

loss of sync #300

DuAdurna opened this issue Nov 22, 2022 · 2 comments
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@DuAdurna
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Describe the bug

For the first couple minutes in a gaming session it synchs everything, but at some point it breaks. Even server restarts only fix it for a couple of seconds. Connecting players can build stuff in their "version" but it doesn't sync to the host. If the host builds something, it is there for everyone. At some point, the bug where it wants to wait for all players to be at the same "time" before you can unpause happens, so the game is locked into pause state.

To Reproduce

Sadly, I can't pinpoint a time or a number of players, it happened with 2 and 4.

Expected behavior

buildigns/streets built by any player synch to every player

Screenshots

https://steamuserimages-a.akamaihd.net/ugc/1933762067813935032/CA765D9FB26F67323C7943B3E36D9EB6427DAAB7/

Some funky stuff can happen when desynched, this is from the view of a client. Hostside only the big street was Visable since it is the one the host built

Active DLCs

no dlc just vanilla

Active mods

vanilla

Versions

Type /version into the in-game chat and paste the version numbers here:

Mod version: 2211.229.0.0
Game version: 1.15.1-f4

@mseibert01
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Having the same issue

@kaenganxt kaenganxt added the bug label Jan 27, 2023
@zainmz
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zainmz commented Mar 14, 2023

Same issue is persistent in latest version

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4 participants