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When facing bankruptcy, the game proposes a bailout loan. This is given to all players and the amount received seems to add up.
Proposed fix: Only enable this feature for the host. Alternative: Make the person pressing the button first sync the decision to all other players.
The text was updated successfully, but these errors were encountered:
Cannot reproduce this, unclear why. Looking at code this is supposed to be synced based on a very brief look. Is there a check for when the players press the button within in the time frame of the packet being sent from the server/client?
When facing bankruptcy, the game proposes a bailout loan. This is given to all players and the amount received seems to add up.
Proposed fix: Only enable this feature for the host. Alternative: Make the person pressing the button first sync the decision to all other players.
The text was updated successfully, but these errors were encountered: