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main.go
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main.go
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package main
import (
"errors"
"github.com/pelletier/go-toml"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/auth"
"golang.org/x/oauth2"
"log"
"os"
"sync"
)
// The following program implements a proxy that forwards players from one local address to a remote address.
func main() {
config := readConfig()
token, err := auth.RequestLiveToken()
if err != nil {
panic(err)
}
src := auth.RefreshTokenSource(token)
p, err := minecraft.NewForeignStatusProvider(config.Connection.RemoteAddress)
if err != nil {
panic(err)
}
listener, err := minecraft.ListenConfig{
StatusProvider: p,
}.Listen("raknet", config.Connection.LocalAddress)
if err != nil {
panic(err)
}
defer listener.Close()
for {
c, err := listener.Accept()
if err != nil {
panic(err)
}
go handleConn(c.(*minecraft.Conn), listener, config, src)
}
}
// handleConn handles a new incoming minecraft.Conn from the minecraft.Listener passed.
func handleConn(conn *minecraft.Conn, listener *minecraft.Listener, config config, src oauth2.TokenSource) {
serverConn, err := minecraft.Dialer{
TokenSource: src,
ClientData: conn.ClientData(),
}.Dial("raknet", config.Connection.RemoteAddress)
if err != nil {
panic(err)
}
var g sync.WaitGroup
g.Add(2)
go func() {
if err := conn.StartGame(serverConn.GameData()); err != nil {
panic(err)
}
g.Done()
}()
go func() {
if err := serverConn.DoSpawn(); err != nil {
panic(err)
}
g.Done()
}()
g.Wait()
go func() {
defer listener.Disconnect(conn, "connection lost")
defer serverConn.Close()
for {
pk, err := conn.ReadPacket()
if err != nil {
return
}
if err := serverConn.WritePacket(pk); err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
_ = listener.Disconnect(conn, disconnect.Error())
}
return
}
}
}()
go func() {
defer serverConn.Close()
defer listener.Disconnect(conn, "connection lost")
for {
pk, err := serverConn.ReadPacket()
if err != nil {
if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok {
_ = listener.Disconnect(conn, disconnect.Error())
}
return
}
if err := conn.WritePacket(pk); err != nil {
return
}
}
}()
}
type config struct {
Connection struct {
LocalAddress string
RemoteAddress string
}
}
func readConfig() config {
c := config{}
if _, err := os.Stat("config.toml"); os.IsNotExist(err) {
f, err := os.Create("config.toml")
if err != nil {
log.Fatalf("error creating config: %v", err)
}
data, err := toml.Marshal(c)
if err != nil {
log.Fatalf("error encoding default config: %v", err)
}
if _, err := f.Write(data); err != nil {
log.Fatalf("error writing encoded default config: %v", err)
}
_ = f.Close()
}
data, err := os.ReadFile("config.toml")
if err != nil {
log.Fatalf("error reading config: %v", err)
}
if err := toml.Unmarshal(data, &c); err != nil {
log.Fatalf("error decoding config: %v", err)
}
if c.Connection.LocalAddress == "" {
c.Connection.LocalAddress = "0.0.0.0:19132"
}
data, _ = toml.Marshal(c)
if err := os.WriteFile("config.toml", data, 0644); err != nil {
log.Fatalf("error writing config file: %v", err)
}
return c
}