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lang-zh.js
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lang-zh.js
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/*
lang-zh.js
Simplified Chinese translation for SNAP!
written by 五百刀/邓江华
Copyright (C) 2016 by Jens Mönig
This file is part of Snap!.
Snap! is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Note to Translators:
--------------------
At this stage of development, Snap! can be translated to any LTR language
maintaining the current order of inputs (formal parameters in blocks).
Translating Snap! is easy:
1. Download
Download the sources and extract them into a local folder on your
computer:
<http://snap.berkeley.edu/snapsource/snap.zip>
Use the German translation file (named 'lang-de.js') as template for your
own translations. Start with editing the original file, because that way
you will be able to immediately check the results in your browsers while
you're working on your translation (keep the local copy of snap.html open
in your web browser, and refresh it as you progress with your
translation).
2. Edit
Edit the translation file with a regular text editor, or with your
favorite JavaScript editor.
In the first non-commented line (the one right below this
note) replace "de" with the two-letter ISO 639-1 code for your language,
e.g.
fr - French => SnapTranslator.dict.fr = {
it - Italian => SnapTranslator.dict.it = {
pl - Polish => SnapTranslator.dict.pl = {
pt - Portuguese => SnapTranslator.dict.pt = {
es - Spanish => SnapTranslator.dict.es = {
el - Greek => => SnapTranslator.dict.el = {
etc. (see <http://en.wikipedia.org/wiki/ISO_639-1>)
3. Translate
Then work through the dictionary, replacing the German strings against
your translations. The dictionary is a straight-forward JavaScript ad-hoc
object, for review purposes it should be formatted as follows:
{
'English string':
'Translation string',
'last key':
} 'last value'
and you only edit the indented value strings. Note that each key-value
pair needs to be delimited by a comma, but that there shouldn't be a comma
after the last pair (again, just overwrite the template file and you'll be
fine).
If something doesn't work, or if you're unsure about the formalities you
should check your file with
<http://JSLint.com>
This will inform you about any missed commas etc.
4. Accented characters
Depending on which text editor and which file encoding you use you can
directly enter special characters (e.g. Umlaut, accented characters) on
your keyboard. However, I've noticed that some browsers may not display
special characters correctly, even if other browsers do. So it's best to
check your results in several browsers. If you want to be on the safe
side, it's even better to escape these characters using Unicode.
see: <http://0xcc.net/jsescape/>
5. Block specs:
At this time your translation of block specs will only work
correctly, if the order of formal parameters and their types
are unchanged. Placeholders for inputs (formal parameters) are
indicated by a preceding % prefix and followed by a type
abbreviation.
For example:
'say %s for %n secs'
can currently not be changed into
'say %n secs long %s'
and still work as intended.
Similarly
'point towards %dst'
cannot be changed into
'point towards %cst'
without breaking its functionality.
6. Submit
When you're done, rename the edited file by replacing the "de" part of the
filename with the two-letter ISO 639-1 code for your language, e.g.
fr - French => lang-fr.js
it - Italian => lang-it.js
pl - Polish => lang-pl.js
pt - Portuguese => lang-pt.js
es - Spanish => lang-es.js
el - Greek => => lang-el.js
and send it to me for inclusion in the official Snap! distribution.
Once your translation has been included, Your name will the shown in the
"Translators" tab in the "About Snap!" dialog box, and you will be able to
directly launch a translated version of Snap! in your browser by appending
lang:xx
to the URL, xx representing your translations two-letter code.
7. Known issues
In some browsers accents or ornaments located in typographic ascenders
above the cap height are currently (partially) cut-off.
Enjoy!
-Jens
*/
/*global SnapTranslator*/
SnapTranslator.dict.zh = {
/*
Special characters: (see <http://0xcc.net/jsescape/>)
Ä, ä \u00c4, \u00e4
Ö, ö \u00d6, \u00f6
Ü, ü \u00dc, \u00fc
ß \u00df
*/
// translations meta information
'language_name':
'简体中文',
'language_translator':
'五百刀/邓江华',
'translator_e-mail':
'last_changed':
'2016-5-6',
// GUI
// control bar:
'untitled':
'无名项目',
'development mode':
'开发模式',
// categories:
'Motion':
'运动',
'Looks':
'外观',
'Sound':
'声音',
'Pen':
'画笔',
'Control':
'控制',
'Sensing':
'探测',
'Operators':
'运算',
'Variables':
'变量',
'Lists':
'列表',
'Other':
'其他',
// editor:
'draggable':
'允许拖动',
// tabs:
'Scripts':
'脚本',
'Costumes':
'造型',
'Sounds':
'声音',
// names:
'Sprite':
'角色',
'Stage':
'舞台',
// rotation styles:
'don\'t rotate':
'不能旋转',
'can rotate':
'可以旋转',
'only face left/right':
'只能水平翻转',
// new sprite button:
'add a new sprite':
'添加角色',
'add a new Turtle sprite':
'添加一个海龟角色',
// tab help
'costumes tab help':
'把网页或电脑中的图片拖到这里,可以添加一个造型',
'import a sound from your computer\nby dragging it into here':
'把电脑中的声音文件拖到这里,可以添加一个声音',
// primitive blocks:
/*
Attention Translators:
----------------------
At this time your translation of block specs will only work
correctly, if the order of formal parameters and their types
are unchanged. Placeholders for inputs (formal parameters) are
indicated by a preceding % prefix and followed by a type
abbreviation.
For example:
'say %s for %n secs'
can currently not be changed into
'say %n secs long %s'
and still work as intended.
Similarly
'point towards %dst'
cannot be changed into
'point towards %cst'
without breaking its functionality.
*/
// motion:
'Stage selected:\nno motion primitives':
'选中了舞台:\n舞台不能使用运动积木',
'move %n steps':
'移动 %n 歩',
'turn %clockwise %n degrees':
'旋转 %clockwise %n 度',
'turn %counterclockwise %n degrees':
'旋转 %counterclockwise %n 度',
'point in direction %dir':
'面向 %dir 度',
'point towards %dst':
'面向 %dst',
'go to x: %n y: %n':
'移到 x: %n y: %n',
'go to %dst':
'移到 %dst',
'glide %n secs to x: %n y: %n':
'在 %n 秒钟内滑到 x: %n y: %n',
'change x by %n':
'把x坐标增加 %n',
'set x to %n':
'把x坐标设定为 %n',
'change y by %n':
'把y坐标增加 %n',
'set y to %n':
'把y坐标设定为 %n',
'if on edge, bounce':
'碰到边缘就反弹',
'x position':
'x坐标',
'y position':
'y坐标',
'direction':
'方向',
// looks:
'switch to costume %cst':
'换成 %cst 造型',
'next costume':
'下一个造型',
'costume #':
'造型编号',
'costume name':
'造型名称',
'say %s for %n secs':
'说 %s %n 秒',
'say %s':
'说 %s',
'think %s for %n secs':
'思考 %s %n 秒',
'think %s':
'思考 %s',
'Hello!':
'你好!',
'Hmm...':
'嗯……',
'change %eff effect by %n':
'把 %eff 效果增加 %n',
'set %eff effect to %n':
'把 %eff 效果设定为 %n',
'clear graphic effects':
'清除所有图形效果',
'change size by %n':
'把角色的大小增加 %n',
'set size to %n %':
'把角色的大小设定为 %n %',
'size':
'大小',
'show':
'显示',
'hide':
'隐藏',
'go to front':
'移至最上层',
'go back %n layers':
'下移 %n 层',
// development mode
'development mode \ndebugging primitives:':
'开发模式\n调试积木:',
'wardrobe':
'全部造型',
'console log %mult%s':
'控制台日志 %mult%s',
'alert %mult%s':
'警告: %mult%s',
'save %imgsource as costume named %s':
'把 %imgsource 保存为造型,命名为 %s',
'stage image':
'舞台图片',
'jukebox':
'全部声音',
'processes':
'进程数量',
'%txtfun of %s':
'%txtfun %s',
'map %repRing over %l':
'map %repRing over %l',
'for %upvar in %l %cl':
'for %upvar in %l %cl',
'each item':
'每一项',
'show table %l':
'显示表格 %l',
'entering development mode.\n\nerror catching is turned off,\nuse the browser\'s web console\nto see error messages.':
'进入开发模式。\n\n错误捕捉已关闭,请使用\n浏览器控制台查看错误消息。',
'entering user mode':
'进入用户模式',
// development mode: morph context menu
'user features...':
'用户菜单…',
'color...':
'颜色…',
'choose another color \nfor this morph':
'指定morph的颜色',
'transparency...':
'透明度…',
'set this morph\'s\nalpha value':
'设置morph的alpha通道值',
'resize...':
'改变大小…',
'show a handle\nwhich can be dragged\nto change this morph\'s extent':
'显示一个把手,\n拖动可改变morph大小',
'pick up':
'抓起',
'disattach and put \ninto the hand':
'断开连接拿起morph',
'attach...':
'连接到…',
'stick this morph\nto another one':
'连接到另外一个morph',
'move...':
'移动…',
'show a handle\nwhich can be dragged\nto move this morph':
'显示一个把手,\n拖动可移动这个morph',
'inspect...':
'查看…',
'open a window\non all properties':
'打开查看器窗口\n显示所有属性',
'open a new window\nwith a picture of this morph': // pick up
'打开新窗口\n展示这个morph的图片',
'lock':
'锁定',
'make this morph\nunmovable':
'固定morph不可移动',
'unlock':
'解锁',
'make this morph\nmovable':
'可以移动morph',
'World...':
'World…', // don't translate "World"
'show the\nWorld\'s menu':
'显示World菜单',
'font size...':
'字体大小…',
'set this String\'s\nfont point size':
'设置字符串的字体点数',
'align left':
'靠左',
'align right':
'靠右',
'align center':
'居中',
'serif':
'衬线字体',
'sans-serif':
'无衬线字体',
'italic':
'斜体',
'normal style':
'直体',
'bold':
'粗体',
'normal weight':
'正常粗细',
'show blanks':
'显示空格',
'hide blanks':
'隐藏空格',
'hide characters':
'隐藏字符',
'show characters':
'显示字符',
'delete block':
'删除积木',
'spec...':
'描述…',
'spec':
'描述',
'border width...':
'边框粗细…',
'set the border\'s\nline size':
'设置边框线条尺寸',
'border color...':
'边框颜色…',
'set the border\'s\nline color':
'设置边框线条颜色',
'corner size...':
'圆角大小…',
'set the corner\'s\nradius':
'设置圆角半径',
'alpha\nvalue:':
'alpha通道值:',
'color:':
'颜色:',
// development mode: morph inspector
'show...':
'显示…',
'close':
'关闭',
'attributes':
'属性',
'methods':
'方法',
'mark own':
'标记自有属性',
'un-mark own':
'取消自有属性标记',
'save':
'保存',
'add property...':
'增加属性…',
'remove...':
'删除…',
'new property name:':
'新属性名:',
'property name:':
'属性名:',
'in new inspector...':
'新窗口…',
'here...':
'此窗口…',
// development mode: WorldMorph context menu
'demo...':
'演示…',
'sample morphs':
'各种morph示例',
'hide all...':
'全部隐藏…',
'show all...':
'全部显示…',
'move all inside...':
'全部围住…',
'keep all submorphs\nwithin and visible':
'围入所有子morph\n全部可见',
'auto line wrap on...':
'自动折行',
'enable automatic\nline wrapping':
'打开自动折行功能',
'auto line wrap off...':
'不自动折行',
'turn automatic\nline wrapping\noff':
'关闭自动折行功能',
'screenshot...':
'屏幕截图…',
'restore display':
'恢复显示',
'redraw the\nscreen once':
'重画屏幕',
'fill page...':
'填满页面…',
'let the World automatically\nadjust to browser resizings':
'让Wolrd随浏览器改变大小',
'sharp shadows...':
'锐利的阴影…',
'sharp drop shadows\nuse for old browsers':
'对老旧浏览器\n使用锐利的阴影',
'blurred shadows...':
'模糊的阴影…',
'blurry shades,\n use for new browsers':
'对新浏览器\n使用模糊的阴影',
'choose the World\'s\nbackground color':
'选择World的背景颜色',
'touch screen settings':
'适合触摸屏',
'bigger menu fonts\nand sliders':
'使用大号菜单字体和游标',
'standard settings':
'适合普通屏幕',
'smaller menu fonts\nand sliders':
'使用小号菜单字体和游标',
'user mode...':
'用户模式…',
'disable developers\'\ncontext menus':
'禁用开发者快捷菜单',
'about morphic.js...':
'关于morphic.js…',
'development mode...':
'开发者模式…',
// development mode: World's demo context menu
'make a morph':
'创建morph',
'rectangle':
'矩形',
'box':
'圆角框',
'circle box':
'圆头框',
'frame':
'框架',
'scroll frame':
'可滚动框架',
'handle':
'把手',
'string':
'字符串',
'speech bubble':
'对话气泡',
'gray scale palette':
'灰度调色板',
'color palette':
'彩色调色板',
'color picker':
'颜色选择器',
'sensor demo':
'探测器演示',
'animation demo':
'动画演示',
'pen':
'画笔',
// sound:
'play sound %snd':
'播放声音 %snd',
'play sound %snd until done':
'播放声音 %snd 直到播放完毕',
'stop all sounds':
'停止所有声音',
'rest for %n beats':
'停止 %n 拍',
'play note %n for %n beats':
'弹奏 %n %n 拍',
'change tempo by %n':
'把节奏加快 %n',
'set tempo to %n bpm':
'把节奏设定为 %n',
'tempo':
'节奏',
// pen:
'clear':
'清空',
'pen down':
'落笔',
'pen up':
'抬笔',
'set pen color to %clr':
'把画笔的颜色设定为 %clr',
'change pen color by %n':
'把画笔的颜色值增加 %n',
'set pen color to %n':
'把画笔的颜色值设定为 %n',
'change pen shade by %n':
'把画笔的色度增加 %n',
'set pen shade to %n':
'把画笔的色度设定为 %n',
'change pen size by %n':
'把画笔的大小增加 %n',
'set pen size to %n':
'把画笔的大小设定为 %n',
'stamp':
'图章',
'fill':
'填充',
'tip':
'尖端',
'middle':
'中间',
// control:
'when %greenflag clicked':
'当 %greenflag 被点击',
'when %keyHat key pressed':
'当按下 %keyHat 键',
'when I am %interaction':
'当 %interaction 我',
'clicked':
'点击',
'pressed':
'按下',
'dropped':
'放下',
'mouse-entered':
'鼠标碰到',
'mouse-departed':
'鼠标离开',
'when %b':
'当 %b',
'when I receive %msgHat':
'当接收到 %msgHat',
'broadcast %msg':
'广播 %msg',
'broadcast %msg and wait':
'广播 %msg 并等待',
'Message name':
'消息名称',
'message':
'消息',
'any message':
'任何消息',
'wait %n secs':
'等待 %n 秒',
'wait until %b':
'直到 %b 前都等待阗',
'forever %c':
'重复执行 %c',
'repeat %n %c':
'重复执行 %n %c',
'repeat until %b %c':
'重复执行直到 %b %c',
'if %b %c':
'如果 %b %c',
'if %b %c else %c':
'如果 %b %c 否则 %c',
'report %s':
'报告 %s',
'stop %stopChoices':
'停止 %stopChoices',
'all':
'全部',
'this script':
'这个脚本',
'this block':
'这块积木',
'stop %stopOthersChoices':
'停止 %stopOthersChoices',
'all but this script':
'所有其他脚本',
'other scripts in sprite':
'这个角色的其他脚本',
'pause all %pause':
'暂停所有的 %pause',
'run %cmdRing %inputs':
'运行 %cmdRing %inputs',
'launch %cmdRing %inputs':
'启动 %cmdRing %inputs',
'call %repRing %inputs':
'调用 %repRing %inputs',
'run %cmdRing w/continuation':
'持续运行 %cmdRing',
'call %cmdRing w/continuation':
'持续调用 %cmdRing',
'warp %c':
'一步完成 %c',
'when I start as a clone':
'当我被克隆',
'create a clone of %cln':
'克隆一个 %cln',
'myself':
'自己',
'delete this clone':
'删除这个克隆',
// sensing:
'touching %col ?':
'碰到 %col ?',
'touching %clr ?':
'碰到颜色 %clr ?',
'color %clr is touching %clr ?':
'颜色 %clr 碰到颜色 %clr ?',
'ask %s and wait':
'询问 %s 并等待',
'what\'s your name?':
'你的名字?',
'answer':
'回答',
'mouse x':
'鼠标的x坐标',
'mouse y':
'鼠标的y坐标',
'mouse down?':
'按下了鼠标?',
'key %key pressed?':
'按下了 %key 键?',
'distance to %dst':
'到 %dst 的距离',
'reset timer':
'计时器归零',
'timer':
'计时器',
'%att of %spr':
'取 %att 于 %spr',
'my %get':
'我的 %get',
'http:// %s':
'http:// %s',
'turbo mode?':
'启动了加速?',
'set turbo mode to %b':
'设置加速开关为 %b',
'filtered for %clr':
'用 %clr 过滤造型',
'stack size':
'堆栈大小',
'frames':
'栈帧层数',
'current %dates':
'当前的 %dates',
'year':
'年份',
'month':
'月份',
'date':
'日期',
'hour':
'钟点',
'minute':
'分钟',
'second':
'秒钟',
'time in milliseconds':
'时间戳',
'day of week':
'星期几',
// operators:
'%n mod %n':
'%n 除以 %n 的余数',
'round %n':
'把 %n 四舍五入',
'%fun of %n':
'%fun %n',
'pick random %n to %n':
'在 %n 到 %n 间随机选一个数',
'%b and %b':
'%b 且 %b',
'%b or %b':
'%b 或 %b',
'not %b':
'%b 不成立',
'true':
'真',
'false':
'假',
'join %words':
'把 %words 连起来',
'split %s by %delim':
'把 %s 按 %delim 分开',
'hello':
'你好',
'world':
'世界',
'letter %n of %s':
'第 %n 个字符在文字 %s 中',
'length of %s':
'%s 的长度',
'unicode of %s':
'字符 %s 的Unicode码',
'unicode %n as letter':
'Unicode码为 %n 的字符',
'is %s a %typ ?':
'%s 的类型是 %typ ?',
'is %s identical to %s ?':
'%s 与 %s 相同?',
'type of %s':
'%s 的类型',
// variables:
'Make a variable':
'新建一个变量',
'Variable name':
'变量名',
'Script variable name':
'脚本变量名',
'Delete a variable':
'删除变量',
'set %var to %s':
'把 %var 设定为 %s',
'change %var by %n':
'把 %var 增加 %n',
'show variable %var':
'显示变量 %var',
'hide variable %var':
'隐藏变量 %var',
'script variables %scriptVars':
'脚本变量 %scriptVars',
// lists:
'list %exp':
'列表 %exp',
'%s in front of %l':
'%s 放在 %l 前面',
'item %idx of %l':
'第 %idx 项 %l',
'all but first of %l':
'%l 第一项以外',
'length of %l':
'%l 的长度',
'%l contains %s':
'%l 含有 %s',
'thing':
'东西',
'add %s to %l':
'把 %s 放到 %l 后面',
'delete %ida of %l':
'删除第 %ida 项 %l',
'insert %s at %idx of %l':
'把 %s 插入到第 %idx 项 %l',
'replace item %idx of %l with %s':
'把第 %idx 项 %l 替换为 %s',
// other
'Make a block':
'制作积木',
// menus
// snap menu
'About...':
'关于Snap!…',
'Reference manual':
'参考手册',
'Snap! website':
'官方网站',
'Download source':
'下载源代码',
'Switch back to user mode':
'回到用户模式',
'disable deep-Morphic\ncontext menus\nand show user-friendly ones':
'禁用Morphic快捷菜单\n显示正常的用户界面',
'Switch to dev mode':
'切换到开发者模式',
'enable Morphic\ncontext menus\nand inspectors,\nnot user-friendly!':
'启用Morphic快捷菜单和查看器\n用户界面不友好',
// project menu
'Project notes...':
'项目备注…',
'New':
'新建',
'Open...':
'打开…',
'Save':
'保存',
'Save to disk':
'存盘',
'store this project\nin the downloads folder\n(in supporting browsers)':
'保存到下载文件夹\n(部分浏览器支持)',
'Save As...':
'另存为…',
'Import...':
'导入…',
'file menu import hint':
'加载导出的项目、积木库、造型或声音',
'Export project as plain text...':
'用文字格式导出项目…',
'Export project...':
'导出项目…',
'(in a new window)':
'(打开新窗口)',
'save project data as XML\nto your downloads folder':
'把项目数据以XML格式\n保存到下载文件夹',
'show project data as XML\nin a new browser window':
'打开新窗口,展示项目的XML数据',
'Export Project As...':
'把项目导出到…',
'Exported!':
'导出好了!',
'Export blocks...':
'导出积木…',
'show global custom block definitions as XML\nin a new browser window':
'打开新窗口,以XML格式展示全局自制积木',
'Unused blocks...':
'没用到的积木…',
'find unused global custom blocks\nand remove their definitions':
'查找没用到的全局自制积木,\n删除它们的定义',
'Remove unused blocks':
'删除没用到的积木',
'there are currently no unused\nglobal custom blocks in this project':
'这个项目里目前没有\n没用到的全局自制积木',
'unused block(s) removed':
'删掉了没用到的积木',
'Export summary...':
'导出项目总结…',
'open a new browser browser window\n with a summary of this project':
'打开新窗口,展示这个项目的总结',
'Export summary with drop-shadows...':
'导出项目总结(带阴影)…',
'open a new browser browser window\nwith a summary of this project\nwith drop-shadows on all pictures.\nnot supported by all browsers':
'打开新窗口,使用带有阴影的图形\n展示这个项目的总结\n(只有部分浏览器可以)',
'Contents':
'内容',
'Kind of':
'类型:',
'Part of':
'属于:',
'Parts':
'组件',
'Blocks':
'积木',
'For all Sprites':
'对所有角色',
'Import tools':
'导入工具包',
'load the official library of\npowerful blocks':
'载入强大的官方积木库',
'Libraries...':