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mine.txt
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mine.txt
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var g = new gear
?loc = mine
var delay = 0
var i = 0
?loc.loop
delay = 0
i = 0
?hp < 11
activate potion
?foe = Walker
Robots()
:?foe ! boss
Other()
:?foe = boss
Giant()
?pickup.distance < 10
g.Trisk(l)
g.Star(r)
func Robots()
?foe.distance > 16
g.Trisk(l)
g.AetherArmorHammer(r)
:?foe.distance <= 16 & foe.distance >= 10
?item.GetCooldown("dash") <= 0
g.AetherArmorHammer(l)
g.Dash()
:
g.AetherArmorHammer(l)
g.Bash()
:
?foe.armor > 0
g.AetherHammer(l)
g.AetherArmorHammer(r)
:
g.Bardiche()
func Other()
?foe.distance > 16
g.Trisk(l)
g.AetherArmorHammer(r)
:?foe.distance <= 16 & foe.distance >= 10
?item.GetCooldown("dash") <= 0
g.AetherArmorHammer(l)
g.Dash()
:
g.AetherArmorHammer(l)
g.Bash()
:
?foe.count > 1
?hp < maxhp
g.LifeStealBigSword(l)
g.AetherArmorHammer(r)
:
g.Bardiche()
:
?hp < maxhp
g.LifeStealSword(l)
g.AetherArmorHammer(r)
:
g.Bardiche()
func Giant()
?foe.state = 2
i = 0
g.AetherCrossbow()
:?foe.state = 32
delay++
?delay = 8
g.Mind(l)
g.CShield()
:?foe.state = 33
delay = 0
?i = 0 & foe.distance < 7
i = 1
?foe.distance > 16 & i = 0
g.Trisk(l)
g.AetherSword(r)
:?foe.distance <= 16 & foe.distance >= 10 & i = 0
?item.GetCooldown("dash") <= 0
g.AetherHammer(l)
g.Dash()
:
g.AetherArmorHammer(l)
g.Bash()
:
?foe.armor > 500 | (foe.hp > 500 & foe.armor = 0)
?item.GetCooldown("bardiche") <= 0 | item.GetCooldown("bardiche") > 870
g.Bardiche()
activate R
:
g.AetherHammer(l)
g.AetherSword(r)
:
g.AetherHammer(l)
g.AetherSword(r)
?i = 1 & foe.distance > 7
equip ther Crossbow