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gear.txt
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func Trisk(hand)
?hand = "l"
equipL trisk
:
equipR trisk
func Dash()
?item.GetCooldown("dash") <= 0
equip dashing
func Bash()
?item.GetCooldown("bash") <= 0
equip bashing
func Quest(hand)
?hand = "l"
equipL quest
:
equipR quest
func BigBurningSword(hand)
?hand = "l"
equipL Big Fire Sword +6 10* dF
:
equipR Big Fire Sword +6 10* dF
func BigFireSword(hand)
?hand = "l"
equipL Big Fire Sword +5 10* D
:
equipR Big Fire Sword +5 10* D
func BurningSword(hand)
?hand = "l"
equipL Fire Sword +7 10* dF
:
equipR Fire Sword +7 10* dF
func FireSword(hand)
?hand = "l"
equipL Fire Sword +6 10* D
:
equipR Fire Sword +6 10* D
func FireArmorHammer(hand)
?hand = "l"
equipL Fire Hammer +6 10* af
:
equipR Fire Hammer +6 10* af
func FireShield()
equipR Fire Shield +7 10* af
func LifeStealBigSword(hand)
?hand = "l"
equipL Big Vigor Sword +8 10* dL
:
equipR Big Vigor Sword +8 10* dL
func LifeStealSword(hand)
?hand = "l"
equipL Vigor Sword +15 10* dL
:
equipR Vigor Sword +15 10* dL
func LifeSword(hand)
?hand = "l"
equipL Vigor Sword +10 10* D
:
equipR Vigor Sword +10 10* D
func LifeBigSword(hand)
?hand = "l"
equipL Big Vigor Sword +7 10* D
:
equipR Big Vigor Sword +7 10* D
func LifeCritbow()
equip Vigor Crossbow +10 10* D
func LifeShield()
equipR Vigor Shield +7 10* ah
func LifeHammer(hand)
?hand = "l"
equipL Vigor Hammer +7 10* ah
:
equipR Vigor Hammer +7 10* ah
func LifeStealWand(hand)
?hand = "l"
equipL Vigor Wand +9 10* dL
:
equipR Vigor Wand +9 10* dL
func LifeWand(hand)
?hand = "l"
equipL Vigor Wand +9 10* D
:
equipR Vigor Wand +9 10* D
func FireCrossbow()
equip Fire Crossbow +7 10* D
func IceSword(hand)
?hand = "l"
equipL Big Ice Sword +7 9* D
:
equipR Big Ice Sword +7 9* D
func IceCrossbow()
equip Ice Crossbow +7 9* D
func IceCritbow()
equip Ice Crossbow +10 10* D
func IceShield()
equipR Ice Shield +7 9* ai
func IceSlowWand(hand)
?hand = "l"
equipL Ice Wand +7 8* dI
:
equipR Ice Wand +7 8* dI
func ChillSword(hand)
?hand = "l"
equipL Ice Sword +9 10* dI
:
equipR Ice Sword +9 10* dI
func PoisonCritbow()
equip Poison Crossbow +7 10* D
func PoisonHammer(hand)
?hand = "l"
equipL Poison Hammer +11 10* D
:
equipR Poison Hammer +11 10* D
func PoisonSword(hand)
?hand = "l"
equipL Big Poison Sword +7 10* dP
:
equipR Big Poison Sword +7 10* dP
func PoisonShortSword(hand)
?hand = "l"
equipL Poison Sword +7 10* D
:
equipR Poison Sword +7 10* D
func PoisonShield()
equip Poison Shield +10 10* ap
func Bardiche()
equip Bardiche +15 10*
func Star(hand)
?hand = "l"
equipL star
:
equipR star
func Mind(hand)
?item.GetCooldown("mind") <= 0
?hand = "l"
equipL mind
:
equipR mind
func Ouro(hand)
?hand = "l"
equipL Ouroboros
:
equipR Ouroboros
func Shovel()
equipR shovel
func Axe(hand)
?hand = "l"
equipL hatchet
:
equipR hatchet
func AetherHammer(hand)
?hand = "l"
equipL Aether Hammer +11 10* D
:
equipR Aether Hammer +11 10* D
func AetherArmorHammer(hand)
?hand = "l"
equipL Aether Hammer +11 10* A
:
equipR Aether Hammer +11 10* A
func AetherCrossbow()
equip Aether Crossbow +15 10* D
func BigAetherSword(hand)
?hand = "l"
equipL Big Aether Sword +7 10* D
:
equipR Big Aether Sword +7 10* D
func AetherSword(hand)
?hand = "l"
equipL Aether Sword +11 10* D
:
equipR Aether Sword +11 10* D
func Crossbow(hand)
?hand = "l"
equipL Crossbow +11 10*
:
equipR Crossbow +11 10*
func RepCrossbow()
equip Repeating Crossbow +7 10*
func CShield()
equip Compound Shield +7 10*
func BigBurningSwordAndShield()
BigBurningSword(l)
FireShield()
func LifeStealSwordAndShield()
?foe.count > 1
LifeStealBigSword(l)
:
LifeStealSword(l)
LifeShield()
func IceSwordAndShield()
IceSword(l)
IceShield()