diff --git a/config/InventoryHUD/curios.json b/config/InventoryHUD/curios.json new file mode 100644 index 0000000..0b40b66 --- /dev/null +++ b/config/InventoryHUD/curios.json @@ -0,0 +1 @@ +{"aglet":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"face":{"x":0,"y":100,"halign":"LEFT","valign":"TOP","enabled":false},"charm":{"x":0,"y":80,"halign":"LEFT","valign":"TOP","enabled":false},"belt":{"x":0,"y":40,"halign":"LEFT","valign":"TOP","enabled":false},"ring":{"x":0,"y":180,"halign":"LEFT","valign":"TOP","enabled":false},"glove":{"x":0,"y":120,"halign":"LEFT","valign":"TOP","enabled":false},"back":{"x":0,"y":20,"halign":"LEFT","valign":"TOP","enabled":false},"hat":{"x":0,"y":140,"halign":"LEFT","valign":"TOP","enabled":false},"necklace":{"x":0,"y":160,"halign":"LEFT","valign":"TOP","enabled":false},"cape":{"x":0,"y":60,"halign":"LEFT","valign":"TOP","enabled":false},"shoes":{"x":0,"y":200,"halign":"LEFT","valign":"TOP","enabled":false}} \ No newline at end of file diff --git a/config/backslot.json5 b/config/backslot.json5 new file mode 100644 index 0000000..3d63d3b --- /dev/null +++ b/config/backslot.json5 @@ -0,0 +1,20 @@ +{ + "backslot_sounds": true, + // Use for mod compatibility + "change_slot_arrangement": true, + "disable_backslot_hud": false, + "switch_beltslot_side": false, + "offhand_switch": false, + // Only usable when BackSlotAddon installed + "offhand_shield": true, + "offhand_fallback": true, + "put_aside": true, + "drop_holding": true, + "backSlot_x": 0, + // Example: -18 on Y to move up one slot + "backSlot_y": 0, + "beltSlot_x": 0, + "beltSlot_y": 0, + "backslot_scale": 2.0, + "beltslot_scale": 2.0 +} \ No newline at end of file diff --git a/config/couplings.toml b/config/couplings.toml new file mode 100644 index 0000000..107b100 --- /dev/null +++ b/config/couplings.toml @@ -0,0 +1,9 @@ +#Couple regardless of whether the player is sneaking +ignore_sneaking = false +#Couple fence gates above and below on the same axis +couple_fence_gates = false +#Couple doors with opposing hinges +couple_doors = true +#Couple trapdoors along either sides and opposing +couple_trapdoors = false + diff --git a/config/customwindowtitle-client.toml b/config/customwindowtitle-client.toml new file mode 100644 index 0000000..9152d1e --- /dev/null +++ b/config/customwindowtitle-client.toml @@ -0,0 +1,3 @@ +title = 'Create Origin 2.0.0' +icon16 = 'customwindowtitle/icon16.png' +icon32 = 'customwindowtitle/icon32.png' diff --git a/config/customwindowtitle/icon16.png b/config/customwindowtitle/icon16.png new file mode 100644 index 0000000..08b2f15 Binary files /dev/null and b/config/customwindowtitle/icon16.png differ diff --git a/config/customwindowtitle/icon32.png b/config/customwindowtitle/icon32.png new file mode 100644 index 0000000..20e8f49 Binary files /dev/null and b/config/customwindowtitle/icon32.png differ diff --git a/config/defaultoptions/keybindings.txt b/config/defaultoptions/keybindings.txt new file mode 100644 index 0000000..a98246f --- /dev/null +++ b/config/defaultoptions/keybindings.txt @@ -0,0 +1,119 @@ +key_key.attack:key.mouse.left:NONE +key_key.use:key.mouse.right:NONE +key_key.forward:key.keyboard.w:NONE +key_key.left:key.keyboard.a:NONE +key_key.back:key.keyboard.s:NONE +key_key.right:key.keyboard.d:NONE +key_key.jump:key.keyboard.space:NONE +key_key.sneak:key.keyboard.left.shift:NONE +key_key.sprint:key.keyboard.left.control:NONE +key_key.drop:key.keyboard.q:NONE +key_key.inventory:key.keyboard.e:NONE +key_key.chat:key.keyboard.t:NONE +key_key.playerlist:key.keyboard.tab:NONE +key_key.pickItem:key.mouse.middle:NONE +key_key.command:key.keyboard.slash:NONE +key_key.socialInteractions:key.keyboard.p:NONE +key_key.screenshot:key.keyboard.f2:NONE +key_key.togglePerspective:key.keyboard.f5:NONE +key_key.smoothCamera:key.keyboard.unknown:NONE +key_key.fullscreen:key.keyboard.f11:NONE +key_key.spectatorOutlines:key.keyboard.unknown:NONE +key_key.swapOffhand:key.keyboard.f:NONE +key_key.saveToolbarActivator:key.keyboard.c:NONE +key_key.loadToolbarActivator:key.keyboard.x:NONE +key_key.advancements:key.keyboard.l:NONE +key_key.hotbar.1:key.keyboard.1:NONE +key_key.hotbar.2:key.keyboard.2:NONE +key_key.hotbar.3:key.keyboard.3:NONE +key_key.hotbar.4:key.keyboard.4:NONE +key_key.hotbar.5:key.keyboard.5:NONE +key_key.hotbar.6:key.keyboard.6:NONE +key_key.hotbar.7:key.keyboard.7:NONE +key_key.hotbar.8:key.keyboard.8:NONE +key_key.hotbar.9:key.keyboard.9:NONE +key_key.custom-crosshair-mod.edit_crosshair:key.keyboard.unknown:NONE +key_key.firstperson.toggle:key.keyboard.f6:NONE +key_key.resolutioncontrol.settings:key.keyboard.equal:NONE +key_key.resolutioncontrol.screenshot:key.keyboard.unknown:NONE +key_key.backslot.switch_backslot:key.keyboard.g:NONE +key_key.backslot.switch_beltslot:key.keyboard.g:NONE +key_key.craftingtweaks.rotate:key.keyboard.unknown:NONE +key_key.craftingtweaks.rotate_counter_clockwise:key.keyboard.unknown:NONE +key_key.craftingtweaks.balance:key.keyboard.unknown:NONE +key_key.craftingtweaks.spread:key.keyboard.unknown:NONE +key_key.craftingtweaks.clear:key.keyboard.unknown:NONE +key_key.craftingtweaks.force_clear:key.keyboard.unknown:NONE +key_key.craftingtweaks.toggleButtons:key.keyboard.unknown:NONE +key_key.craftingtweaks.compressOne:key.keyboard.k:NONE +key_key.craftingtweaks.compressStack:key.keyboard.k:NONE +key_key.craftingtweaks.compressAll:key.keyboard.k:NONE +key_key.craftingtweaks.decompressOne:key.keyboard.unknown:NONE +key_key.craftingtweaks.decompressStack:key.keyboard.unknown:NONE +key_key.craftingtweaks.decompressAll:key.keyboard.unknown:NONE +key_key.craftingtweaks.refill_last:key.keyboard.tab:NONE +key_key.craftingtweaks.refill_last_stack:key.keyboard.tab:NONE +key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE +key_create.keyinfo.toolbelt:key.keyboard.left.alt:NONE +key_key.deathlog.death_screen:key.keyboard.end:NONE +key_key.diggusmaximus.keybind.excavate:key.keyboard.grave.accent:NONE +key_key.diggusmaximus.keybind.shapeexcavate:key.keyboard.unknown:NONE +key_key.diggusmaximus.keybind.cycleshape:key.keyboard.unknown:NONE +key_key.entityculling.toggle:key.keyboard.unknown:NONE +key_key.extraalchemy.magnetism_toggle:key.keyboard.unknown:NONE +key_key.extraalchemy.potion_bag_mode:key.keyboard.k:NONE +key_key.extraalchemy.toggle_extra_inv_rings:key.keyboard.unknown:NONE +key_fpsreducer.key.openGui:key.keyboard.keypad.9:NONE +key_fpsreducer.key.forceIdle:key.keyboard.pause:NONE +key_key.prone:key.keyboard.z:NONE +key_key.prone.toggle:key.keyboard.unknown:NONE +key_key.inmis.open_backpack:key.keyboard.b:NONE +key_key.inventoryhud.toggle:key.keyboard.unknown:NONE +key_key.inventoryhud.openconfig:key.keyboard.keypad.6:NONE +key_key.inventoryhud.togglepot:key.keyboard.unknown:NONE +key_key.inventoryhud.togglearm:key.keyboard.unknown:NONE +key_key.inventoryhud.toggleall:key.keyboard.unknown:NONE +key_key.jade.config:key.keyboard.keypad.0:NONE +key_key.jade.show_overlay:key.keyboard.keypad.1:NONE +key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE +key_key.jade.show_recipes:key.keyboard.keypad.3:NONE +key_key.jade.show_uses:key.keyboard.keypad.4:NONE +key_key.jade.narrate:key.keyboard.keypad.5:NONE +key_key.modmenu.open_menu:key.keyboard.unknown:NONE +key_key.origins.primary_active:key.keyboard.h:NONE +key_key.origins.secondary_active:key.keyboard.j:NONE +key_key.origins.view_origin:key.keyboard.o:NONE +key_presencefootsteps.settings.key:key.keyboard.f10:NONE +key_seamless_loading_screen.keybind.config:key.keyboard.unknown:NONE +key_key.spyglass-improvements.use:key.keyboard.c:NONE +key_key.trashslot.toggle:key.keyboard.unknown:NONE +key_key.trashslot.delete:key.keyboard.delete:NONE +key_key.trashslot.deleteAll:key.keyboard.delete:NONE +key_gui.xaero_switch_waypoint_set:key.keyboard.unknown:NONE +key_gui.xaero_instant_waypoint:key.keyboard.keypad.add:NONE +key_gui.xaero_toggle_slime:key.keyboard.unknown:NONE +key_gui.xaero_toggle_grid:key.keyboard.unknown:NONE +key_gui.xaero_toggle_waypoints:key.keyboard.unknown:NONE +key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown:NONE +key_gui.xaero_toggle_map:key.keyboard.unknown:NONE +key_gui.xaero_enlarge_map:key.keyboard.c:NONE +key_gui.xaero_waypoints_key:key.keyboard.u:NONE +key_gui.xaero_zoom_in:key.keyboard.unknown:NONE +key_gui.xaero_zoom_out:key.keyboard.unknown:NONE +key_gui.xaero_new_waypoint:key.keyboard.unknown:NONE +key_gui.xaero_display_all_sets:key.keyboard.unknown:NONE +key_gui.xaero_toggle_light_overlay:key.keyboard.unknown:NONE +key_gui.xaero_toggle_entity_radar:key.keyboard.unknown:NONE +key_gui.xaero_reverse_entity_radar:key.keyboard.unknown:NONE +key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown:NONE +key_gui.xaero_toggle_pac_players:key.keyboard.unknown:NONE +key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown:NONE +key_gui.xaero_minimap_settings:key.keyboard.unknown:NONE +key_gui.xaero_open_map:key.keyboard.m:NONE +key_gui.xaero_open_settings:key.keyboard.right.bracket:NONE +key_gui.xaero_map_zoom_in:key.keyboard.unknown:NONE +key_gui.xaero_map_zoom_out:key.keyboard.unknown:NONE +key_gui.xaero_quick_confirm:key.keyboard.right.shift:NONE +key_iris.keybind.reload:key.keyboard.unknown:NONE +key_iris.keybind.toggleShaders:key.keyboard.unknown:NONE +key_iris.keybind.shaderPackSelection:key.keyboard.unknown:NONE diff --git a/config/defaultoptions/options.txt b/config/defaultoptions/options.txt new file mode 100644 index 0000000..80b688e --- /dev/null +++ b/config/defaultoptions/options.txt @@ -0,0 +1,93 @@ +version:2975 +autoJump:false +autoSuggestions:true +chatColors:true +chatLinks:true +chatLinksPrompt:true +enableVsync:true +entityShadows:true +forceUnicodeFont:true +discrete_mouse_scroll:false +invertYMouse:false +realmsNotifications:true +reducedDebugInfo:false +showSubtitles:false +touchscreen:false +fullscreen:false +bobView:true +toggleCrouch:false +toggleSprint:false +darkMojangStudiosBackground:false +hideLightningFlashes:false +mouseSensitivity:0.5 +fov:0.0 +screenEffectScale:1.0 +fovEffectScale:1.0 +gamma:1.0 +renderDistance:12 +simulationDistance:12 +entityDistanceScaling:1.0 +guiScale:4 +particles:0 +maxFps:120 +difficulty:2 +graphicsMode:1 +ao:2 +prioritizeChunkUpdates:0 +biomeBlendRadius:2 +renderClouds:true +resourcePacks:["vanilla","Fabric Mods","minecraft/supporteatinganimation"] +incompatibleResourcePacks:[] +lastServer: +lang:zh_cn +soundDevice: +chatVisibility:0 +chatOpacity:1.0 +chatLineSpacing:0.0 +textBackgroundOpacity:0.5 +backgroundForChatOnly:true +hideServerAddress:false +advancedItemTooltips:true +pauseOnLostFocus:true +overrideWidth:0 +overrideHeight:0 +heldItemTooltips:true +chatHeightFocused:1.0 +chatDelay:0.0 +chatHeightUnfocused:0.44366195797920227 +chatScale:1.0 +chatWidth:1.0 +mipmapLevels:4 +useNativeTransport:true +mainHand:right +attackIndicator:1 +narrator:0 +tutorialStep:none +mouseWheelSensitivity:1.0 +rawMouseInput:true +glDebugVerbosity:1 +skipMultiplayerWarning:true +skipRealms32bitWarning:false +hideMatchedNames:true +joinedFirstServer:true +hideBundleTutorial:false +syncChunkWrites:true +showAutosaveIndicator:true +allowServerListing:true +soundCategory_master:1.0 +soundCategory_music:1.0 +soundCategory_record:1.0 +soundCategory_weather:1.0 +soundCategory_block:1.0 +soundCategory_hostile:1.0 +soundCategory_neutral:1.0 +soundCategory_player:1.0 +soundCategory_ambient:1.0 +soundCategory_voice:1.0 +modelPart_cape:true +modelPart_jacket:true +modelPart_left_sleeve:true +modelPart_right_sleeve:true +modelPart_left_pants_leg:true +modelPart_right_pants_leg:true +modelPart_hat:true diff --git a/config/diggusmaximus/blacklist.json5 b/config/diggusmaximus/blacklist.json5 new file mode 100644 index 0000000..3a967a5 --- /dev/null +++ b/config/diggusmaximus/blacklist.json5 @@ -0,0 +1,6 @@ +{ + // Function as whitelist instead + "isWhitelist": false, + // Block IDs to blacklist from being mined + "blacklistedBlocks": [] +} \ No newline at end of file diff --git a/config/diggusmaximus/config.json5 b/config/diggusmaximus/config.json5 new file mode 100644 index 0000000..3a6748e --- /dev/null +++ b/config/diggusmaximus/config.json5 @@ -0,0 +1,32 @@ +{ + // Mod enabled or disabled + "enabled": true, + // Activation key + "keybinding": "key.keyboard.grave.accent", + // Inverts the keybinding activation + "invertActivation": false, + // Sneak to excavate(can work serverside only) + "sneakToExcavate": false, + // Should mine diagonally, excludes shape excavating + "mineDiag": true, + // Maximum number of blocks to mine + "maxMinedBlocks": 40, + // Maximum distance from start to mine + "maxMineDistance": 10, + // Automatically pick up drops + "autoPickup": true, + // Tool required to excavate + "requiresTool": false, + // Stop before tool breaks + "dontBreakTool": true, + // Stop excavating when tool breaks + "stopOnToolBreak": true, + // Should tool take durability + "toolDurability": true, + // Should player get exhaustion + "playerExhaustion": true, + // Multiply exhaustion when excavating + "exhaustionMultiplier": 1.0, + // Other items to be considered tools ie: "minecraft:stick" + "tools": [] +} \ No newline at end of file diff --git a/config/diggusmaximus/excavatingshapes.json5 b/config/diggusmaximus/excavatingshapes.json5 new file mode 100644 index 0000000..41f9fc8 --- /dev/null +++ b/config/diggusmaximus/excavatingshapes.json5 @@ -0,0 +1,12 @@ +{ + // Should shape excavating be enabled + "enableShapes": true, + // Should shape excavating include different blocks + "includeDifBlocks": false, + // Shape activation key + "shapeKey": "key.keyboard.unknown", + // Shape type cycle key, sneak to reverse cycle + "cycleKey": "key.keyboard.unknown", + // Currently selected shape + "selectedShape": "LAYER" +} \ No newline at end of file diff --git a/config/diggusmaximus/grouping.json5 b/config/diggusmaximus/grouping.json5 new file mode 100644 index 0000000..de06b24 --- /dev/null +++ b/config/diggusmaximus/grouping.json5 @@ -0,0 +1,6 @@ +{ + // Enable block custom grouping + "customGrouping": false, + // BlockID to be considered the same block when excavating (IDs separated by commas) + "groups": [] +} \ No newline at end of file diff --git a/config/firstperson.json b/config/firstperson.json new file mode 100644 index 0000000..5983dd4 --- /dev/null +++ b/config/firstperson.json @@ -0,0 +1,10 @@ +{ + "enabledByDefault": false, + "xOffset": 0, + "sneakXOffset": 0, + "sitXOffset": 0, + "vanillaHands": false, + "doubleHands": false, + "hideCosmeticsButton": false, + "forceActive": false +} \ No newline at end of file diff --git a/config/fpsreducer.json b/config/fpsreducer.json new file mode 100644 index 0000000..6f3a599 --- /dev/null +++ b/config/fpsreducer.json @@ -0,0 +1,87 @@ +{ + "enableFpsReducer": true, + "hudReferencePos": 3, + "hudPos": [ + { + "id": 0, + "offsetX": 0, + "offsetY": 0, + "alignment": 0 + }, + { + "id": 1, + "offsetX": 2, + "offsetY": 2, + "alignment": 0 + }, + { + "id": 2, + "offsetX": 0, + "offsetY": 2, + "alignment": 2 + }, + { + "id": 3, + "offsetX": -2, + "offsetY": 2, + "alignment": 1 + }, + { + "id": 4, + "offsetX": -2, + "offsetY": 0, + "alignment": 1 + }, + { + "id": 5, + "offsetX": -2, + "offsetY": -2, + "alignment": 1 + }, + { + "id": 6, + "offsetX": 0, + "offsetY": -2, + "alignment": 2 + }, + { + "id": 7, + "offsetX": 2, + "offsetY": -2, + "alignment": 0 + }, + { + "id": 8, + "offsetX": 2, + "offsetY": 0, + "alignment": 0 + } + ], + "hudScale": 1.0, + "hudBehindChatBox": 2, + "hudInfo": 4, + "hudColor": "f0f0f0", + "hudPreText": "FPS: ", + "hudReductionColor": "00f000", + "hudReductionPreText": "ECO: ", + "hudGuiModeColor": "b6ecff", + "hudGuiModePreText": "FPS: ", + "hudNoActModeColor": "ceffd4", + "cpuUsageType": 0, + "cpuUsageThread": 0, + "allowOneFps": false, + "debugLog": false, + "logInChat": false, + "waitingTime": 0, + "idleFps": 10, + "guiScreenFps": 0, + "noActFps": 0, + "detectMoving": 1, + "ignoreHoldButton": false, + "reducingInGameMenu": true, + "reducingInBackground": true, + "suppressSound": true, + "suppressedVolume": 20, + "hudEnabled": true, + "profile": 0 +} \ No newline at end of file diff --git a/config/inventoryhud.json b/config/inventoryhud.json new file mode 100644 index 0000000..25a00cc --- /dev/null +++ b/config/inventoryhud.json @@ -0,0 +1,71 @@ +{ + "inv_toggle": false, + "inv_mini": true, + "inv_vert": true, + "inv_alpha": 0, + "inv_hide_b_g": false, + "inv_aminated": false, + "pot_toggle": true, + "pot_alpha": 100, + "pot_gap": 0, + "pot_mini": false, + "bar_duration": 300, + "pot_hor": false, + "arm_toggle": true, + "arm_above": 100, + "arm_view": "percentage", + "move_all": true, + "show_empty": false, + "show_armor": true, + "show_main": true, + "show_off": true, + "show_arrows": false, + "show_inv": false, + "arm_bars": false, + "arm_scale": 100, + "show_count": false, + "inv_x": 177, + "inv_y": 121, + "inv_val": "BOTTOM", + "inv_hal": "RIGHT", + "pot_x": 30, + "pot_y": 0, + "pot_val": "CENTER", + "pot_hal": "LEFT", + "arm_x": 0, + "arm_y": 70, + "arm_val": "BOTTOM", + "arm_hal": "MIDDLE", + "helm_x": 103, + "helm_y": 54, + "chest_x": 103, + "chest_y": 37, + "leg_x": -103, + "leg_y": 54, + "boots_x": -103, + "boots_y": 37, + "main_x": 103, + "main_y": 71, + "off_x": -103, + "off_y": 71, + "arr_x": 103, + "arr_y": 20, + "inv_icon_x": -103, + "inv_icon_y": 20, + "helm_hal": "MIDDLE", + "chest_hal": "MIDDLE", + "leg_hal": "MIDDLE", + "boots_hal": "MIDDLE", + "main_hal": "MIDDLE", + "off_hal": "MIDDLE", + "arr_hal": "MIDDLE", + "inv_icon_hal": "MIDDLE", + "helm_val": "BOTTOM", + "chest_val": "BOTTOM", + "leg_val": "BOTTOM", + "boots_val": "BOTTOM", + "main_val": "BOTTOM", + "off_val": "BOTTOM", + "arr_val": "BOTTOM", + "inv_icon_val": "BOTTOM" +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json b/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json new file mode 100644 index 0000000..0f246d5 --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json @@ -0,0 +1,47 @@ +{ + "package.name.className": { + "ignore": false, + "playerSideOnly": false, + "force": false, + "buttonHints": { + "SORT": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "SORT_COLUMNS": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "SORT_ROWS": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "MOVE_TO_CONTAINER": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "MOVE_TO_PLAYER": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "CONTINUOUS_CRAFTING": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "PROFILE_SELECTOR": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0, + "hide": true + } + } + }, + "another.package.name.className": { + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/player-defined.json b/config/inventoryprofilesnext/integrationHints/player-defined.json new file mode 100644 index 0000000..95a833a --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/player-defined.json @@ -0,0 +1,22 @@ +{ + "net.minecraft.class_490": { + "buttonHints": { + "SORT": { + "horizontalOffset": 39, + "bottom": 2 + }, + "MOVE_TO_CONTAINER": { + "horizontalOffset": 39, + "bottom": 2 + }, + "SORT_COLUMNS": { + "horizontalOffset": 39, + "bottom": 2 + }, + "SORT_ROWS": { + "horizontalOffset": 39, + "bottom": 2 + } + } + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/inventoryprofiles.json b/config/inventoryprofilesnext/inventoryprofiles.json new file mode 100644 index 0000000..a84e93f --- /dev/null +++ b/config/inventoryprofilesnext/inventoryprofiles.json @@ -0,0 +1,10 @@ +{ + "ModSettings": { + "highlight_foused_items": false, + "first_run": false + }, + "GuiSettings": { + "enable_profiles_ui": false, + "enable_inventory_editor_button": false + } +} \ No newline at end of file diff --git a/config/litematica.json b/config/litematica.json new file mode 100644 index 0000000..db78798 --- /dev/null +++ b/config/litematica.json @@ -0,0 +1,343 @@ +{ + "Colors": { + "areaSelectionBoxSideColor": "#30FFFFFF", + "hightlightBlockInInventoryColor": "#30FF30FF", + "materialListHudItemCountsColor": "#FFFFAA00", + "schematicRebuildBreakPlaceOverlayColor": "#4C33CC33", + "schematicRebuildBreakExceptPlaceOverlayColor": "#4CF03030", + "schematicRebuildReplaceOverlayColor": "#4CF0A010", + "schematicOverlayColorExtra": "#4CFF4CE6", + "schematicOverlayColorMissing": "#2C33B3E6", + "schematicOverlayColorWrongBlock": "#4CFF3333", + "schematicOverlayColorWrongState": "#4CFF9010" + }, + "Generic": { + "areaSelectionsPerWorld": true, + "changeSelectedCornerOnMove": true, + "cloneAtOriginalPosition": false, + "commandDisableFeedback": true, + "commandUseWorldEdit": false, + "customSchematicBaseDirectoryEnabled": false, + "debugLogging": false, + "easyPlaceFirst": true, + "easyPlaceHoldEnabled": true, + "easyPlaceMode": false, + "easyPlaceSinglePlayerHandling": true, + "easyPlaceProtocolVersion": "auto", + "easyPlaceVanillaReach": false, + "executeRequireHoldingTool": true, + "fixRailRotation": true, + "generateLowercaseNames": false, + "highlightBlockInInventory": false, + "itemUsePacketCheckBypass": true, + "layerModeFollowsPlayer": false, + "pasteIgnoreBlockEntitiesEntirely": false, + "pasteIgnoreBlockEntitiesFromFill": true, + "pasteIgnoreCommandLimitWithNbtRestore": true, + "pasteIgnoreEntities": false, + "pasteIgnoreInventories": false, + "pasteNbtRestoreBehavior": "none", + "pasteToMcFunctionFiles": false, + "pasteUseFillCommand": true, + "pickBlockEnabled": true, + "pickBlockShulkers": false, + "placementRestriction": false, + "placementRestrictionWarn": "actionbar", + "renderMaterialListInGuis": true, + "renderThreadNoTimeout": true, + "toolItemEnabled": false, + "unhideSchematicVCS": false, + "pasteReplaceBehavior": "none", + "selectionCornersMode": "corners", + "commandFillMaxVolume": 32768, + "commandLimitPerTick": 64, + "commandNameClone": "clone", + "commandNameFill": "fill", + "commandNameSetblock": "setblock", + "commandNameSummon": "summon", + "commandTaskInterval": 1, + "customSchematicBaseDirectory": "D:\\Minecraft\\.minecraft\\versions\\Create Origin\\schematics", + "easyPlaceSwapInterval": 0, + "pickBlockableSlots": "1,2,3,4,5", + "toolItem": "minecraft:stick" + }, + "Hotkeys": { + "addSelectionBox": { + "keys": "M,A" + }, + "cloneSelection": { + "keys": "" + }, + "deleteSelectionBox": { + "keys": "" + }, + "easyPlaceUseKey": { + "keys": "BUTTON_2" + }, + "easyPlaceToggle": { + "keys": "" + }, + "executeOperation": { + "keys": "ENTER" + }, + "invertGhostBlockRenderState": { + "keys": "" + }, + "invertOverlayRenderState": { + "keys": "" + }, + "layerModeNext": { + "keys": "M,PAGE_UP" + }, + "layerModePrevious": { + "keys": "M,PAGE_DOWN" + }, + "layerNext": { + "keys": "PAGE_UP" + }, + "layerPrevious": { + "keys": "PAGE_DOWN" + }, + "layerSetHere": { + "keys": "" + }, + "nudgeSelectionNegative": { + "keys": "" + }, + "nudgeSelectionPositive": { + "keys": "" + }, + "moveEntireSelection": { + "keys": "" + }, + "openGuiAreaSettings": { + "keys": "KP_MULTIPLY" + }, + "openGuiLoadedSchematics": { + "keys": "" + }, + "openGuiMainMenu": { + "keys": "M" + }, + "openGuiMaterialList": { + "keys": "M,L" + }, + "openGuiPlacementSettings": { + "keys": "KP_SUBTRACT" + }, + "openGuiSchematicPlacements": { + "keys": "M,P" + }, + "openGuiSchematicProjects": { + "keys": "" + }, + "openGuiSchematicVerifier": { + "keys": "M,V" + }, + "openGuiSelectionManager": { + "keys": "M,S" + }, + "openGuiSettings": { + "keys": "M,C" + }, + "operationModeChangeModifier": { + "keys": "LEFT_CONTROL" + }, + "pickBlockFirst": { + "keys": "BUTTON_3" + }, + "pickBlockLast": { + "keys": "" + }, + "pickBlockToggle": { + "keys": "M,BUTTON_3" + }, + "renderInfoOverlay": { + "keys": "I" + }, + "renderOverlayThroughBlocks": { + "keys": "RIGHT_CONTROL" + }, + "rerenderSchematic": { + "keys": "F3,M" + }, + "saveAreaAsInMemorySchematic": { + "keys": "" + }, + "saveAreaAsSchematicToFile": { + "keys": "LEFT_CONTROL,LEFT_ALT,S" + }, + "schematicEditBreakPlaceAll": { + "keys": "" + }, + "schematicEditBreakAllExcept": { + "keys": "" + }, + "schematicEditBreakPlaceDirection": { + "keys": "" + }, + "schematicEditReplaceAll": { + "keys": "" + }, + "schematicEditReplaceBlock": { + "keys": "" + }, + "schematicEditReplaceDirection": { + "keys": "" + }, + "schematicVersionCycleModifier": { + "keys": "" + }, + "schematicVersionCycleNext": { + "keys": "" + }, + "schematicVersionCyclePrevious": { + "keys": "" + }, + "selectionGrabModifier": { + "keys": "" + }, + "selectionGrow": { + "keys": "" + }, + "selectionGrowModifier": { + "keys": "" + }, + "selectionNudgeModifier": { + "keys": "LEFT_ALT" + }, + "selectionModeCycle": { + "keys": "LEFT_CONTROL,M" + }, + "selectionShrink": { + "keys": "" + }, + "setAreaOrigin": { + "keys": "" + }, + "setSelectionBoxPosition1": { + "keys": "" + }, + "setSelectionBoxPosition2": { + "keys": "" + }, + "toggleAllRendering": { + "keys": "M,R" + }, + "toggleAreaSelectionBoxesRendering": { + "keys": "" + }, + "toggleInfoOverlayRendering": { + "keys": "" + }, + "toggleOverlayRendering": { + "keys": "" + }, + "toggleOverlayOutlineRendering": { + "keys": "" + }, + "toggleOverlaySideRendering": { + "keys": "" + }, + "togglePlacementBoxesRendering": { + "keys": "" + }, + "togglePlacementRestriction": { + "keys": "" + }, + "toggleSchematicBlockRendering": { + "keys": "" + }, + "toggleSchematicRendering": { + "keys": "M,G" + }, + "toggleTranslucentRendering": { + "keys": "" + }, + "toggleVerifierOverlayRendering": { + "keys": "" + }, + "toolEnabledToggle": { + "keys": "M,T" + }, + "toolPlaceCorner1": { + "keys": "BUTTON_1" + }, + "toolPlaceCorner2": { + "keys": "BUTTON_2" + }, + "toolSelectElements": { + "keys": "BUTTON_3" + }, + "toolSelectModifierBlock1": { + "keys": "LEFT_ALT" + }, + "toolSelectModifierBlock2": { + "keys": "LEFT_SHIFT" + }, + "unloadCurrentSchematic": { + "keys": "" + } + }, + "InfoOverlays": { + "blockInfoLinesEnabled": true, + "blockInfoOverlayEnabled": true, + "infoOverlaysTargetFluids": false, + "statusInfoHud": false, + "statusInfoHudAuto": true, + "verifierOverlayEnabled": true, + "warnDisabledRendering": true, + "blockInfoLinesAlignment": "top_right", + "blockInfoOverlayAlignment": "top_center", + "infoHudAlignment": "bottom_right", + "toolHudAlignment": "bottom_left", + "blockInfoLinesOffsetX": 4, + "blockInfoLinesOffsetY": 4, + "blockInfoLinesFontScale": 0.5, + "blockInfoOverlayOffsetY": 6, + "infoHudMaxLines": 10, + "infoHudOffsetX": 1, + "infoHudOffsetY": 1, + "infoHudScale": 1.0, + "materialListHudMaxLines": 10, + "materialListHudScale": 1.0, + "toolHudOffsetX": 1, + "toolHudOffsetY": 1, + "toolHudScale": 1.0, + "verifierErrorHilightAlpha": 0.2, + "verifierErrorHilightMaxPositions": 1000 + }, + "Visuals": { + "enableRendering": false, + "enableSchematicRendering": true, + "enableAreaSelectionBoxesRendering": true, + "enablePlacementBoxesRendering": true, + "enableSchematicBlocksRendering": true, + "enableSchematicOverlay": true, + "ignoreExistingFluids": false, + "overlayReducedInnerSides": false, + "renderAreaSelectionBoxSides": true, + "renderBlocksAsTranslucent": false, + "renderCollidingSchematicBlocks": false, + "renderErrorMarkerConnections": false, + "renderErrorMarkerSides": true, + "renderPlacementBoxSides": false, + "renderPlacementEnclosingBox": true, + "renderPlacementEnclosingBoxSides": false, + "renderTranslucentBlockInnerSides": false, + "schematicOverlayEnableOutlines": true, + "schematicOverlayEnableSides": true, + "schematicOverlayModelOutline": true, + "schematicOverlayModelSides": true, + "schematicOverlayRenderThroughBlocks": false, + "schematicOverlayTypeExtra": true, + "schematicOverlayTypeMissing": true, + "schematicOverlayTypeWrongBlock": true, + "schematicOverlayTypeWrongState": true, + "schematicVerifierUseBlockModels": false, + "ghostBlockAlpha": 0.5, + "placementBoxSideAlpha": 0.2, + "schematicOverlayOutlineWidth": 1.0, + "schematicOverlayOutlineWidthThrough": 3.0 + } +} \ No newline at end of file diff --git a/config/lithium.properties b/config/lithium.properties new file mode 100644 index 0000000..0611c1c --- /dev/null +++ b/config/lithium.properties @@ -0,0 +1,8 @@ +# This is the configuration file for Lithium. +# This file exists for debugging purposes and should not be configured otherwise. +# +# You can find information on editing this file and all the available options here: +# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. +mixin.entity.collisions.suffocation=false \ No newline at end of file diff --git a/config/masa_gadget_mod.json b/config/masa_gadget_mod.json new file mode 100644 index 0000000..03a4879 --- /dev/null +++ b/config/masa_gadget_mod.json @@ -0,0 +1,133 @@ +{ + "generic": { + "searchMobSpawnPointBlackList": [], + "autoSyncEntityData": false, + "debug": false, + "renderZombieVillagerConvertTime": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "renderTradeEnchantedBook": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "searchMobSpawnPoint": { + "keys": "" + }, + "renderNextRestockTime": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "cacheContainerMenu": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "syncAllEntityData": { + "keys": "" + }, + "openConfigGui": { + "keys": "G,C" + } + }, + "litematica": { + "disableLitematicaEasyPlaceFailTip": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "useRelativePath": false, + "betterEasyPlaceMode": { + "enabled": true, + "hotkey": { + "keys": "" + } + }, + "saveInventoryToSchematicInServer": false, + "fixAccurateProtocol": { + "enabled": true, + "hotkey": { + "keys": "" + } + }, + "nudgeSelectionSupportFreeCamera": true + }, + "malilib": { + "fastSwitchMasaConfigGui": { + "enabled": true, + "hotkey": { + "keys": "" + } + }, + "optimizeConfigWidgetSearch": true, + "showOriginalConfigNameScale": 0.65, + "backportI18nSupport": true, + "fixGetInventoryType": true, + "fixConfigWidgetWidth": true, + "fixSearchbarHotkeyInput": true, + "showOriginalConfigName": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "favoritesSupport": { + "enabled": true, + "hotkey": { + "keys": "" + } + }, + "favorites": {}, + "favoritesFilter": false + }, + "minihud": { + "pcaSyncProtocolSyncBeehive": false, + "minihudI18n": { + "enabled": true, + "hotkey": { + "keys": "" + } + } + }, + "tweakeroo": { + "inventoryPreviewSyncDataClientOnly": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "restockWithCraftingRecipes": [], + "inventoryPreviewUseCache": true, + "inventoryPreviewSupportShulkerBoxItemEntity": false, + "restockWithCrafting": { + "enabled": true, + "hotkey": { + "keys": "" + } + }, + "inventoryPreviewSupportComparator": true, + "inventoryPreviewSupportSelect": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "inventoryPreviewSyncData": { + "enabled": false, + "hotkey": { + "keys": "" + } + }, + "inventoryPreviewSupportTradeOfferList": false, + "inventoryPreviewSupportPlayer": false + }, + "configVersion": 1 +} \ No newline at end of file diff --git a/config/minihud.json b/config/minihud.json new file mode 100644 index 0000000..5d335d2 --- /dev/null +++ b/config/minihud.json @@ -0,0 +1,570 @@ +{ + "InfoLineOrders": { + "infoBeeCount": 36, + "infoBiome": 19, + "infoBiomeRegistryName": 20, + "infoBlockBreakSpeed": 6, + "infoBlockInChunk": 28, + "infoBlockPosition": 6, + "infoBlockProperties": 27, + "infoChunkPosition": 7, + "infoChunkSections": 14, + "infoChunkSectionsLine": 15, + "infoChunkUpdates": 16, + "infoCoordinates": 4, + "infoCoordinatesScaled": 4, + "infoDifficulty": 18, + "infoDimensionId": 5, + "infoDistance": 33, + "infoEntities": 21, + "infoEntitiesClientWorld": 22, + "infoEntityRegistryName": 24, + "infoFacing": 8, + "infoFurnaceXp": 30, + "infoFPS": 0, + "infoHoneyLevel": 37, + "infoHorseSpeed": 36, + "infoHorseJump": 37, + "infoLightLevel": 10, + "infoLookingAtBlock": 25, + "infoLookingAtBlockInChunk": 26, + "infoLookingAtEntity": 23, + "infoMemoryUsage": 0, + "infoLoadedChunksCount": 31, + "infoParticleCount": 17, + "infoPing": 36, + "infoRegionFile": 29, + "infoRotationPitch": 12, + "infoRotationYaw": 11, + "infoServerTPS": 9, + "infoSlimeChunk": 22, + "infoSpeed": 13, + "infoSpeedAxis": 13, + "infoSpeedHV": 13, + "infoSprinting": 40, + "infoTileEntities": 32, + "infoTimeDayModulo": 35, + "infoTimeIRL": 1, + "infoTimeTotalModulo": 34, + "infoTimeWorld": 2, + "infoWorldTimeFormatted": 3 + }, + "Colors": { + "beaconRangeLvl1": "#20E060FF", + "beaconRangeLvl2": "#20FFB040", + "beaconRangeLvl3": "#20FFF040", + "beaconRangeLvl4": "#2060FF40", + "blockGridOverlayColor": "#80FFFFFF", + "conduitRange": "#2030FFFF", + "lightLevelMarkerBlockLit": "#FF209040", + "lightLevelMarkerDark": "#FFFF4848", + "lightLevelMarkerDim": "#FFC0C040", + "lightLevelMarkerSkyLit": "#FFFFFF33", + "lightLevelNumberBlockDark": "#FFC03030", + "lightLevelNumberBlockDim": "#FFC0C040", + "lightLevelNumberBlockLit": "#FF20FF40", + "lightLevelNumberSkyDark": "#FFFFF030", + "lightLevelNumberSkyDim": "#FFC0C030", + "lightLevelNumberSkyLit": "#FF40E0FF", + "randomTicksFixedOverlayColor": "#30F9F225", + "randomTicksPlayerOverlayColor": "#3030FE73", + "regionOverlayColor": "#30FF8019", + "shapeAdjustableSpawnSphere": "#6030B0B0", + "shapeBox": "#6050A0A0", + "shapeCanDespawnSphere": "#60A04050", + "shapeCanSpawnSphere": "#60A04050", + "shapeCircle": "#6030B0B0", + "shapeDespawnSphere": "#60A04050", + "shapeLineBlocky": "#6030F0B0", + "shapeSphereBlocky": "#6030B0B0", + "slimeChunksOverlayColor": "#3020F020", + "spawnPlayerEntityOverlayColor": "#302050D0", + "spawnPlayerLazyOverlayColor": "#30D030D0", + "spawnPlayerOuterOverlayColor": "#306900D2", + "spawnRealEntityOverlayColor": "#3030FF20", + "spawnRealLazyOverlayColor": "#30FF3020", + "spawnRealOuterOverlayColor": "#309D581A", + "spawnableColumnHeightsOverlayColor": "#A0FF00FF", + "textBackgroundColor": "#A0505050", + "textColor": "#FFE0E0E0" + }, + "Generic": { + "axolotlTooltipsTooltips": false, + "beeTooltips": false, + "honeyTooltips": false, + "biomeOverlaySingleColor": true, + "debugMessages": false, + "debugRendererPathFindingEnablePointWidth": true, + "dontClearStoredSeedOnDimensionChange": true, + "enableVanillaDebugRendererFix": true, + "lightLevelAutoHeight": false, + "lightLevelCollisionCheck": false, + "lightLevelColoredNumbers": true, + "lightLevelNumberRotation": true, + "lightLevelRenderThrough": false, + "lightLevelSkipBlockCheck": false, + "lightLevelUnderWater": false, + "mapPreview": false, + "offsetSubtitleHud": true, + "requireSneak": false, + "shulkerBoxPreview": false, + "shulkerDisplayBgColor": true, + "shulkerDisplayRequireShift": true, + "sortLinesByLength": false, + "sortLinesReversed": false, + "structuresRenderThrough": false, + "useCustomizedCoordinateFormat": true, + "useFontShadow": false, + "useTextBackground": true, + "mainRenderingToggle": { + "enabled": true, + "hotkey": { + "keys": "" + } + }, + "openConfigGui": { + "keys": "H,C" + }, + "requiredKey": { + "keys": "" + }, + "setDistanceReferencePoint": { + "keys": "" + }, + "shapeEditor": { + "keys": "" + }, + "blockGridOverlayMode": "all", + "lightLevelMarkerCondition": "spawnable", + "lightLevelMarkers": "square", + "lightLevelNumberCondition": "always", + "lightLevelNumbers": "block", + "hudAlignment": "top_left", + "biomeOverlayRange": 4, + "biomeOverlayRangeVertical": 0, + "blockGridOverlayRadius": 32, + "coordinateFormat": "x: %.1f y: %.1f z: %.1f", + "dateFormatReal": "yyyy-MM-dd HH:mm:ss", + "dateFormatMinecraft": "MC time: (day {DAY}) {HOUR}:{MIN}:xx", + "fontScale": 0.5, + "lightLevelMarkerSize": 0.84, + "lightLevelNumberOffsetBlockX": 0.26, + "lightLevelNumberOffsetBlockY": 0.32, + "lightLevelNumberOffsetSkyX": 0.42, + "lightLevelNumberOffsetSkyY": 0.56, + "lightLevelRange": 24, + "lightLevelThresholdDim": 0, + "lightLevelThresholdSafe": 1, + "lightLevelRenderOffset": 0.005, + "mapPreviewSize": 160, + "slimeChunkOverlayRadius": -1, + "spawnableColumnHeightsOverlayRadius": 40, + "textPosX": 4, + "textPosY": 4, + "timeDayDivisor": 24000, + "timeTotalDivisor": 24000 + }, + "InfoTypeToggles": { + "infoBeeCount": false, + "infoBiome": false, + "infoBiomeRegistryName": false, + "infoBlockBreakSpeed": false, + "infoBlockInChunk": false, + "infoBlockPosition": false, + "infoBlockProperties": false, + "infoChunkPosition": false, + "infoChunkSections": false, + "infoChunkSectionsLine": false, + "infoChunkUpdates": false, + "infoCoordinates": true, + "infoCoordinatesScaled": false, + "infoDifficulty": false, + "infoDimensionId": false, + "infoDistance": false, + "infoEntities": false, + "infoEntitiesClientWorld": false, + "infoEntityRegistryName": false, + "infoFacing": true, + "infoFurnaceXp": false, + "infoFPS": false, + "infoHoneyLevel": false, + "infoHorseSpeed": false, + "infoHorseJump": false, + "infoLightLevel": false, + "infoLookingAtBlock": false, + "infoLookingAtBlockInChunk": false, + "infoLookingAtEntity": false, + "infoMemoryUsage": false, + "infoLoadedChunksCount": false, + "infoParticleCount": false, + "infoPing": false, + "infoRegionFile": false, + "infoRotationPitch": false, + "infoRotationYaw": false, + "infoServerTPS": false, + "infoSlimeChunk": false, + "infoSpeed": false, + "infoSpeedAxis": false, + "infoSpeedHV": false, + "infoSprinting": false, + "infoTileEntities": false, + "infoTimeDayModulo": false, + "infoTimeIRL": true, + "infoTimeTotalModulo": false, + "infoTimeWorld": false, + "infoWorldTimeFormatted": false + }, + "InfoHotkeys": { + "infoBeeCount": { + "keys": "" + }, + "infoBiome": { + "keys": "" + }, + "infoBiomeRegistryName": { + "keys": "" + }, + "infoBlockBreakSpeed": { + "keys": "" + }, + "infoBlockInChunk": { + "keys": "" + }, + "infoBlockPosition": { + "keys": "" + }, + "infoBlockProperties": { + "keys": "" + }, + "infoChunkPosition": { + "keys": "" + }, + "infoChunkSections": { + "keys": "" + }, + "infoChunkSectionsLine": { + "keys": "" + }, + "infoChunkUpdates": { + "keys": "" + }, + "infoCoordinates": { + "keys": "" + }, + "infoCoordinatesScaled": { + "keys": "" + }, + "infoDifficulty": { + "keys": "" + }, + "infoDimensionId": { + "keys": "" + }, + "infoDistance": { + "keys": "" + }, + "infoEntities": { + "keys": "" + }, + "infoEntitiesClientWorld": { + "keys": "" + }, + "infoEntityRegistryName": { + "keys": "" + }, + "infoFacing": { + "keys": "" + }, + "infoFurnaceXp": { + "keys": "" + }, + "infoFPS": { + "keys": "" + }, + "infoHoneyLevel": { + "keys": "" + }, + "infoHorseSpeed": { + "keys": "" + }, + "infoHorseJump": { + "keys": "" + }, + "infoLightLevel": { + "keys": "" + }, + "infoLookingAtBlock": { + "keys": "" + }, + "infoLookingAtBlockInChunk": { + "keys": "" + }, + "infoLookingAtEntity": { + "keys": "" + }, + "infoMemoryUsage": { + "keys": "" + }, + "infoLoadedChunksCount": { + "keys": "" + }, + "infoParticleCount": { + "keys": "" + }, + "infoPing": { + "keys": "" + }, + "infoRegionFile": { + "keys": "" + }, + "infoRotationPitch": { + "keys": "" + }, + "infoRotationYaw": { + "keys": "" + }, + "infoServerTPS": { + "keys": "" + }, + "infoSlimeChunk": { + "keys": "" + }, + "infoSpeed": { + "keys": "" + }, + "infoSpeedAxis": { + "keys": "" + }, + "infoSpeedHV": { + "keys": "" + }, + "infoSprinting": { + "keys": "" + }, + "infoTileEntities": { + "keys": "" + }, + "infoTimeDayModulo": { + "keys": "" + }, + "infoTimeIRL": { + "keys": "" + }, + "infoTimeTotalModulo": { + "keys": "" + }, + "infoTimeWorld": { + "keys": "" + }, + "infoWorldTimeFormatted": { + "keys": "" + } + }, + "RendererToggles": { + "overlayBeaconRange": false, + "overlayBiomeBorder": false, + "overlayBlockGrid": false, + "overlayConduitRange": false, + "overlayLightLevel": false, + "overlayRandomTicksFixed": false, + "overlayRandomTicksPlayer": false, + "overlayRegionFile": false, + "overlaySlimeChunks": false, + "overlaySpawnableColumnHeights": false, + "overlaySpawnChunkReal": false, + "overlaySpawnChunkPlayer": false, + "overlayStructureMainToggle": false, + "shapeRenderer": false, + "debugChunkBorder": false, + "debugChunkInfo": false, + "debugChunkOcclusion": false, + "debugCollisionBoxEnabled": false, + "debugNeighborsUpdateEnabled": false, + "debugPathfindingEnabled": false, + "debugSolidFaceEnabled": false, + "debugWaterEnabled": false + }, + "RendererHotkeys": { + "overlayBeaconRange": { + "keys": "" + }, + "overlayBiomeBorder": { + "keys": "" + }, + "overlayBlockGrid": { + "keys": "" + }, + "overlayConduitRange": { + "keys": "" + }, + "overlayLightLevel": { + "keys": "" + }, + "overlayRandomTicksFixed": { + "keys": "" + }, + "overlayRandomTicksPlayer": { + "keys": "" + }, + "overlayRegionFile": { + "keys": "" + }, + "overlaySlimeChunks": { + "keys": "" + }, + "overlaySpawnableColumnHeights": { + "keys": "" + }, + "overlaySpawnChunkReal": { + "keys": "" + }, + "overlaySpawnChunkPlayer": { + "keys": "" + }, + "overlayStructureMainToggle": { + "keys": "" + }, + "shapeRenderer": { + "keys": "" + }, + "debugChunkBorder": { + "keys": "" + }, + "debugChunkInfo": { + "keys": "" + }, + "debugChunkOcclusion": { + "keys": "" + }, + "debugCollisionBoxEnabled": { + "keys": "" + }, + "debugNeighborsUpdateEnabled": { + "keys": "" + }, + "debugPathfindingEnabled": { + "keys": "" + }, + "debugSolidFaceEnabled": { + "keys": "" + }, + "debugWaterEnabled": { + "keys": "" + } + }, + "StructureColors": { + "Bastion Remnant Main": "#302171F5", + "Bastion Remnant Components": "#302171F5", + "Buried Treasure Main": "#302298E6", + "Buried Treasure Components": "#302298E6", + "Desert Pyramid Main": "#30FFFF00", + "Desert Pyramid Components": "#30FFFF00", + "End City Main": "#30EB07EB", + "End City Components": "#30EB07EB", + "Igloo Main": "#300FAFE4", + "Igloo Components": "#300FAFE4", + "Jungle Temple Main": "#3099FF00", + "Jungle Temple Components": "#3099FF00", + "Mansion Main": "#30FF6500", + "Mansion Components": "#30FF6500", + "Mineshaft Main": "#30F8D650", + "Mineshaft Components": "#30F8D650", + "Nether Fortress Main": "#30FC381D", + "Nether Fortress Components": "#30FC381D", + "Nether Fossil Main": "#30868E99", + "Nether Fossil Components": "#30868E99", + "Ocean Monument Main": "#3029E6EF", + "Ocean Monument Components": "#3029E6EF", + "Ocean Ruin Main": "#300FAD83", + "Ocean Ruin Components": "#300FAD83", + "Pillager Outpost Main": "#300FAD83", + "Pillager Outpost Components": "#300FAD83", + "Ruined Portal Main": "#309F03D3", + "Ruined Portal Components": "#309F03D3", + "Shipwreck Main": "#30EB1995", + "Shipwreck Components": "#30EB1995", + "Stronghold Main": "#30009999", + "Stronghold Components": "#30009999", + "Village Main": "#3054CB4E", + "Village Components": "#3054CB4E", + "Witch Hut Main": "#30BE1DFC", + "Witch Hut Components": "#300099FF" + }, + "StructureHotkeys": { + "Toggle Bastion Remnant": { + "keys": "" + }, + "Toggle Buried Treasure": { + "keys": "" + }, + "Toggle Desert Pyramid": { + "keys": "" + }, + "Toggle End City": { + "keys": "" + }, + "Toggle Igloo": { + "keys": "" + }, + "Toggle Jungle Temple": { + "keys": "" + }, + "Toggle Mansion": { + "keys": "" + }, + "Toggle Mineshaft": { + "keys": "" + }, + "Toggle Nether Fortress": { + "keys": "" + }, + "Toggle Nether Fossil": { + "keys": "" + }, + "Toggle Ocean Monument": { + "keys": "" + }, + "Toggle Ocean Ruin": { + "keys": "" + }, + "Toggle Pillager Outpost": { + "keys": "" + }, + "Toggle Ruined Portal": { + "keys": "" + }, + "Toggle Shipwreck": { + "keys": "" + }, + "Toggle Stronghold": { + "keys": "" + }, + "Toggle Village": { + "keys": "" + }, + "Toggle Witch Hut": { + "keys": "" + } + }, + "StructureToggles": { + "Bastion Remnant": false, + "Buried Treasure": false, + "Desert Pyramid": false, + "End City": false, + "Igloo": false, + "Jungle Temple": false, + "Mansion": false, + "Mineshaft": false, + "Nether Fortress": false, + "Nether Fossil": false, + "Ocean Monument": false, + "Ocean Ruin": false, + "Pillager Outpost": false, + "Ruined Portal": false, + "Shipwreck": false, + "Stronghold": false, + "Village": false, + "Witch Hut": false + }, + "config_version": 1 +} \ No newline at end of file diff --git a/config/openloader/advanced_options.json b/config/openloader/advanced_options.json new file mode 100644 index 0000000..d3661a9 --- /dev/null +++ b/config/openloader/advanced_options.json @@ -0,0 +1,10 @@ +{ + "resourcePacks": { + "enabled": true, + "additionalFolders": [] + }, + "dataPacks": { + "enabled": true, + "additionalFolders": [] + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/backpack.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/backpack.json new file mode 100644 index 0000000..7368092 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/backpack.json @@ -0,0 +1,27 @@ +{ + "display": { + "icon": { + "item": "inmis:frayed_backpack" + }, + "title": "装不下了", + "description": "是不是该做个背包来拓展储存空间了呢", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": true + }, + "parent": "createorigin:createorigin/root", + "criteria": { + "start": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "slots": { + "occupied": { + "min": 30 + } + } + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/beacon.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/beacon.json new file mode 100644 index 0000000..3d248c8 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/beacon.json @@ -0,0 +1,31 @@ +{ + "parent": "createorigin:createorigin/root", + "display": { + "icon": { + "item": "minecraft:beacon" + }, + "title": { + "translate": "创造飞行" + }, + "description": { + "translate": "建成16层的信标来获得半径170格的创造飞行" + }, + "frame": "challenge", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "criteria": { + "beacon": { + "trigger": "minecraft:construct_beacon", + "conditions": { + "level": 16 + } + } + }, + "requirements": [ + [ + "beacon" + ] + ] + } \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/bows.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/bows.json new file mode 100644 index 0000000..27f85ae --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/bows.json @@ -0,0 +1,27 @@ +{ + "display": { + "icon": { + "item": "minecraft:bow" + }, + "title": "我是弓箭手", + "description": "得到弓或弩然后按G挂在背上", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": true + }, + "parent": "createorigin:createorigin/swords", + "criteria": { + "bows": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "tag": "bookshelf:bows" + } + ] + } + } + } +} diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/elytra.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/elytra.json new file mode 100644 index 0000000..a16540a --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/elytra.json @@ -0,0 +1,45 @@ +{ + "display": { + "icon": { + "item": "minecraft:elytra" + }, + "title": "量产鞘翅", + "description": "屠龙炮=鞘翅机?", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "challenge", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/bows", + "criteria": { + "summoned_dragon": { + "trigger": "minecraft:summoned_entity", + "conditions": { + "entity": [ + { + "condition": "minecraft:entity_properties", + "entity": "this", + "predicate": { + "type": "minecraft:ender_dragon" + } + } + ] + } + }, + "killed_dragon": { + "trigger": "minecraft:player_killed_entity", + "conditions": { + "entity": [ + { + "condition": "minecraft:entity_properties", + "entity": "this", + "predicate": { + "type": "minecraft:ender_dragon" + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/elytraboom.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/elytraboom.json new file mode 100644 index 0000000..3fd6572 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/elytraboom.json @@ -0,0 +1,53 @@ +{ + "display": { + "icon": { + "item": "minecraft:tnt" + }, + "title": "人形轰炸机", + "description": "身穿鞘翅,带上炸弹,手持打火石,起飞轰炸!", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "challenge", + "show_toast": true, + "announce_to_chat": true, + "hidden": true + }, + "parent": "createorigin:createorigin/elytra", + "criteria": { + "tnt": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "minecraft:tnt" + ] + } + ] + } + }, + "flint_and_steel": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "minecraft:flint_and_steel" + ] + } + ] + } + }, + "elytra": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "minecraft:elytra" + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/killboss.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/killboss.json new file mode 100644 index 0000000..cbf4860 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/killboss.json @@ -0,0 +1,49 @@ +{ + "display": { + "icon": { + "item": "bosses_of_mass_destruction:soul_star" + }, + "title": "击败全部Boss", + "description": "或许对你来说这并不算挑战", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "challenge", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/bows", + "criteria": { + "bosses_of_mass_destruction:gauntlet": { + "trigger": "minecraft:player_killed_entity", + "conditions": { + "entity": { + "type": "bosses_of_mass_destruction:gauntlet" + } + } + }, + "bosses_of_mass_destruction:obsidilith": { + "trigger": "minecraft:player_killed_entity", + "conditions": { + "entity": { + "type": "bosses_of_mass_destruction:obsidilith" + } + } + }, + "bosses_of_mass_destruction:lich": { + "trigger": "minecraft:player_killed_entity", + "conditions": { + "entity": { + "type": "bosses_of_mass_destruction:lich" + } + } + }, + "bosses_of_mass_destruction:void_blossom": { + "trigger": "minecraft:player_killed_entity", + "conditions": { + "entity": { + "type": "bosses_of_mass_destruction:void_blossom" + } + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/lead.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/lead.json new file mode 100644 index 0000000..550d06c --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/lead.json @@ -0,0 +1,49 @@ +{ + "display": { + "icon": { + "item": "minecraft:lead" + }, + "title": "捆绑Play", + "description": "拴绳现在能绑住大多数生物,奇怪的XP增加了", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "challenge", + "show_toast": true, + "announce_to_chat": true, + "hidden": true + }, + "parent": "createorigin:createorigin/pet", + "criteria": { + "lead": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "minecraft:lead" + ] + } + ] + } + }, + "name_tag": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "minecraft:name_tag" + ] + } + ] + } + }, + "dog": { + "trigger": "minecraft:tame_animal", + "conditions": { + "entity": { + "type": "minecraft:wolf" + } + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/pet.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/pet.json new file mode 100644 index 0000000..d422110 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/pet.json @@ -0,0 +1,37 @@ +{ + "display": { + "icon": { + "item": "minecraft:name_tag" + }, + "title": "这是狗吗", + "description": "试着用命名牌给一只狗命名,你会得到意外之喜", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "goal", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/pokeball", + "criteria": { + "name_tag": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "minecraft:name_tag" + ] + } + ] + } + }, + "dog": { + "trigger": "minecraft:tame_animal", + "conditions": { + "entity": { + "type": "minecraft:wolf" + } + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/pokeball.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/pokeball.json new file mode 100644 index 0000000..4abe5b0 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/pokeball.json @@ -0,0 +1,29 @@ +{ + "display": { + "icon": { + "item": "pokeball:pokeball" + }, + "title": "我是训练家", + "description": "没有什么是一个精灵球带不走的,如果有,那就杀了它", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/root", + "criteria": { + "pokeball": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "pokeball:pokeball" + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/potion_bag.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/potion_bag.json new file mode 100644 index 0000000..914f429 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/potion_bag.json @@ -0,0 +1,29 @@ +{ + "display": { + "icon": { + "item": "extraalchemy:potion_bag" + }, + "title": "小药箱", + "description": "谁也不希望满背包都是药水瓶吧", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/backpack", + "criteria": { + "potion_bag": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "extraalchemy:potion_bag" + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/ring.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/ring.json new file mode 100644 index 0000000..68fe853 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/ring.json @@ -0,0 +1,29 @@ +{ + "display": { + "icon": { + "item": "extraalchemy:potion_ring" + }, + "title": "不想喝药", + "description": "制造一个戒指获得原版药水效果常驻。", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/potion_bag", + "criteria": { + "potion_ring": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "extraalchemy:potion_ring" + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/root.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/root.json new file mode 100644 index 0000000..a28b5c0 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/root.json @@ -0,0 +1,20 @@ +{ + "display": { + "icon": { + "item": "origins:orb_of_origin" + }, + "title": "起源", + "description": "使用起源之球选择你的起源,O键可以再次查看你的起源哦", + "background": "minecraft:textures/gui/advancements/backgrounds/stone.png", + "frame": "task", + "show_toast": false, + "announce_to_chat": false, + "hidden": false + }, + "criteria": { + "seeds": { + "trigger": "minecraft:inventory_changed", + "conditions": {} + } + } +} diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/sleeping_bag.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/sleeping_bag.json new file mode 100644 index 0000000..213cb61 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/sleeping_bag.json @@ -0,0 +1,27 @@ +{ + "display": { + "icon": { + "item": "comforts:sleeping_bag_white" + }, + "title": "科学的出行", + "description": "没有谁会出去旅游还带张床吧", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/backpack", + "criteria": { + "sleeping_bags": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "tag": "comforts:sleeping_bags" + } + ] + } + } + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/spyglass.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/spyglass.json new file mode 100644 index 0000000..5e1a774 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/spyglass.json @@ -0,0 +1,34 @@ +{ + "display": { + "icon": { + "item": "minecraft:spyglass" + }, + "title": "看得更远", + "description": "做个望远镜放在背包里,按C键快速使用", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/root", + "criteria": { + "spyglass": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "minecraft:spyglass" + ] + } + ] + } + } + }, + "requirements": [ + [ + "spyglass" + ] + ] +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/swords.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/swords.json new file mode 100644 index 0000000..817cf83 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/swords.json @@ -0,0 +1,58 @@ +{ + "display": { + "icon": { + "item": "minecraft:diamond_sword" + }, + "title": "挂在腰上", + "description": "做一把剑然后按Shift+G挂在腰上", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": true + }, + "parent": "createorigin:createorigin/root", + "criteria": { + "swords": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "tag": "bookshelf:swords" + } + ] + } + }, + "nether_sword1": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "betternether:cincinnasite_sword" + ] + } + ] + } + }, + "nether_sword2": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "betternether:nether_ruby_sword" + ] + } + ] + } + } + }, + "requirements": [ + [ + "nether_sword1", + "nether_sword2", + "swords" + ] + ] +} diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/transparent_cosmetics.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/transparent_cosmetics.json new file mode 100644 index 0000000..2d742bd --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/transparent_cosmetics.json @@ -0,0 +1,65 @@ +{ + "display": { + "icon": { + "item": "transparent_cosmetics:chestplate" + }, + "title": "我才不要盔甲", + "description": "为了好看的皮肤而不穿盔甲?!", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "goal", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/root", + "criteria": { + "chestplate": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "transparent_cosmetics:chestplate" + ] + } + ] + } + }, + "helmet": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "transparent_cosmetics:helmet" + ] + } + ] + } + }, + "leggings": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "transparent_cosmetics:leggings" + ] + } + ] + } + }, + "boots": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "transparent_cosmetics:boots" + ] + } + ] + } + } + } +} diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/trash.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/trash.json new file mode 100644 index 0000000..d40f4e1 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/trash.json @@ -0,0 +1,60 @@ +{ + "display": { + "icon": { + "item": "cyti:trashcan_item" + }, + "title": "文明的象征", + "description": "岩浆、火焰、仙人掌?我选择垃圾桶", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/backpack", + "criteria": { + "trashcan_item": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "cyti:trashcan_item" + ] + } + ] + } + }, + "trashcan_fluid": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "cyti:trashcan_fluid" + ] + } + ] + } + }, + "trashcan_energy": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "cyti:trashcan_energy" + ] + } + ] + } + } + }, + "requirements": [ + [ + "trashcan_item", + "trashcan_fluid", + "trashcan_energy" + ] + ] +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/vial.json b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/vial.json new file mode 100644 index 0000000..0a56d00 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/advancements/createorigin/vial.json @@ -0,0 +1,47 @@ +{ + "display": { + "icon": { + "item": "extraalchemy:empty_vial" + }, + "title": "更好的药瓶", + "description": "制造一个细玻璃瓶让药水可堆叠。", + "background": "minecraft:textures/block/stripped_oak_log.png", + "frame": "task", + "show_toast": true, + "announce_to_chat": true, + "hidden": false + }, + "parent": "createorigin:createorigin/potion_bag", + "criteria": { + "empty_vial": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "extraalchemy:empty_vial" + ] + } + ] + } + }, + "breakable_potion": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "items": [ + "extraalchemy:breakable_potion" + ] + } + ] + } + } + }, + "requirements": [ + [ + "empty_vial", + "breakable_potion" + ] + ] +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/recipes/barrel.json b/config/openloader/data/CreateOriginModify/data/createorigin/recipes/barrel.json new file mode 100644 index 0000000..b968225 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/recipes/barrel.json @@ -0,0 +1,12 @@ +{ + "type": "minecraft:crafting_shapeless", + "ingredients": [ + { + "tag": "c:barrel" + } + ], + "result": { + "item": "minecraft:barrel", + "count": 1 + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/recipes/chests.json b/config/openloader/data/CreateOriginModify/data/createorigin/recipes/chests.json new file mode 100644 index 0000000..0eb4a82 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/recipes/chests.json @@ -0,0 +1,74 @@ +{ + "type": "minecraft:crafting_shapeless", + "ingredients": [ + [ + { + "item": "betterend:pythadendron_chest" + }, + { + "item": "betterend:lacugrove_chest" + }, + { + "item": "betternether:rubeus_chest" + }, + { + "item": "betternether:nether_sakura_chest" + }, + { + "item": "betterend:mossy_glowshroom_chest" + }, + { + "item": "betterend:dragon_tree_chest" + }, + { + "item": "betternether:stalagnate_chest" + }, + { + "item": "betterend:lucernia_chest" + }, + { + "item": "betternether:warped_chest" + }, + { + "item": "betterend:helix_tree_chest" + }, + { + "item": "betterend:tenanea_chest" + }, + { + "item": "betterend:end_lotus_chest" + }, + { + "item": "betternether:nether_reed_chest" + }, + { + "item": "betternether:mushroom_fir_chest" + }, + { + "item": "betternether:nether_mushroom_chest" + }, + { + "item": "betterend:umbrella_tree_chest" + }, + { + "item": "betternether:wart_chest" + }, + { + "item": "betternether:crimson_chest" + }, + { + "item": "betternether:anchor_tree_chest" + }, + { + "item": "betternether:willow_chest" + }, + { + "item": "betterend:jellyshroom_chest" + } + ] + ], + "result": { + "item": "minecraft:chest", + "count": 1 + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/createorigin/recipes/orb_of_origin.json b/config/openloader/data/CreateOriginModify/data/createorigin/recipes/orb_of_origin.json new file mode 100644 index 0000000..1051649 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/createorigin/recipes/orb_of_origin.json @@ -0,0 +1,20 @@ +{ + "type": "minecraft:crafting_shaped", + "pattern": [ + "111", + "121", + "111" + ], + "key": { + "1": { + "item": "minecraft:ender_eye" + }, + "2": { + "item": "minecraft:nether_star" + } + }, + "result": { + "item": "origins:orb_of_origin", + "count": 1 + } +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/origins/tags/items/ignore_diet.json b/config/openloader/data/CreateOriginModify/data/origins/tags/items/ignore_diet.json new file mode 100644 index 0000000..44d3516 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/origins/tags/items/ignore_diet.json @@ -0,0 +1,14 @@ +{ + "replace": false, + "values": [ + "minecraft:enchanted_golden_apple", + "farmersdelight:egg_sandwich", + "farmersdelight:pasta_with_meatballs", + "farmersdelight:pasta_with_mutton_chop", + "farmersdelight:roasted_mutton_chops", + "farmersdelight:steak_and_potatoes", + "farmersdelight:squid_ink_pasta", + "create:bar_of_chocolate", + "#nourish:fats" + ] +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/data/origins/tags/items/meat.json b/config/openloader/data/CreateOriginModify/data/origins/tags/items/meat.json new file mode 100644 index 0000000..be9c275 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/data/origins/tags/items/meat.json @@ -0,0 +1,36 @@ +{ + "replace": false, + "values": [ + "farmersdelight:fried_egg", + "farmersdelight:minced_beef", + "farmersdelight:beef_patty", + "farmersdelight:chicken_cuts", + "farmersdelight:cooked_chicken_cuts", + "farmersdelight:bacon", + "farmersdelight:cooked_bacon", + "farmersdelight:cod_slice", + "farmersdelight:cooked_cod_slice", + "farmersdelight:salmon_slice", + "farmersdelight:cooked_salmon_slice", + "farmersdelight:mutton_chops", + "farmersdelight:cooked_mutton_chops", + "farmersdelight:ham", + "farmersdelight:smoked_ham", + "farmersdelight:barbecue_stick", + "farmersdelight:chicken_sandwich", + "farmersdelight:hamburger", + "farmersdelight:bacon_sandwich", + "farmersdelight:mutton_wrap", + "farmersdelight:beef_stew", + "farmersdelight:chicken_soup", + "farmersdelight:fish_stew", + "farmersdelight:baked_cod_stew", + "farmersdelight:grilled_salmon", + "farmersdelight:roast_chicken", + "farmersdelight:honey_glazed_ham", + "farmersdelight:shepherds_pie", + "betterend:end_fish_cooked", + "betterend:end_fish_raw", + "ecologics:tropical_stew" + ] +} \ No newline at end of file diff --git a/config/openloader/data/CreateOriginModify/pack.mcmeta b/config/openloader/data/CreateOriginModify/pack.mcmeta new file mode 100644 index 0000000..930c3d1 --- /dev/null +++ b/config/openloader/data/CreateOriginModify/pack.mcmeta @@ -0,0 +1,8 @@ +{ + "pack": { + "pack_format": 9, + "description": "CreateOrigin的数据包" + } +} + + diff --git a/config/openloader/data/CreateOriginModify/pack.png b/config/openloader/data/CreateOriginModify/pack.png new file mode 100644 index 0000000..cc30d11 Binary files /dev/null and b/config/openloader/data/CreateOriginModify/pack.png differ diff --git a/config/openloader/resources/Chikage Chinese/assets/animal_feeding_trough/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/animal_feeding_trough/lang/zh_cn.json new file mode 100644 index 0000000..19461fe --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/animal_feeding_trough/lang/zh_cn.json @@ -0,0 +1,4 @@ +{ + "item.animal_feeding_trough.feeding_trough": "喂养槽", + "block.animal_feeding_trough.feeding_trough": "喂养槽" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/bosses_of_mass_destruction/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/bosses_of_mass_destruction/lang/zh_cn.json new file mode 100644 index 0000000..22ea86a --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/bosses_of_mass_destruction/lang/zh_cn.json @@ -0,0 +1,171 @@ +{ + "entity.bosses_of_mass_destruction.comet": "彗星", + "entity.bosses_of_mass_destruction.lich": "黑夜之神", + "entity.bosses_of_mass_destruction.blue_fireball": "蓝色火球", + "entity.bosses_of_mass_destruction.soul_star": "灵魂之星", + "entity.bosses_of_mass_destruction.obsidilith" : "黑曜岩", + "entity.bosses_of_mass_destruction.gauntlet" : "下界长手套", + "entity.bosses_of_mass_destruction.void_blossom" : "虚空之花", + "entity.bosses_of_mass_destruction.spore_ball" : "孢子", + "entity.bosses_of_mass_destruction.petal_blade" : "花瓣刀刃", + + "block.bosses_of_mass_destruction.obsidilith_end_frame" : "黑曜石祭坛", + "block.bosses_of_mass_destruction.obsidilith_rune" : "黑曜石符文", + "block.bosses_of_mass_destruction.sealed_blackstone" : "密封的黑石砖", + "block.bosses_of_mass_destruction.gauntlet_blackstone" : "远古雕刻黑石", + "block.bosses_of_mass_destruction.chiseled_stone_altar" : "凿刻的石制祭坛", + "block.bosses_of_mass_destruction.void_blossom_block" : "虚空之花的生成器", + "block.bosses_of_mass_destruction.void_lily" : "虚空百合", + "block.bosses_of_mass_destruction.void_lily.tooltip" : "花粉在指引着什么?", + "block.bosses_of_mass_destruction.void_blossom" : "虚空之花", + "block.bosses_of_mass_destruction.vine_wall" : "布鲁姆墙", + + "itemGroup.bosses_of_mass_destruction.items" : "Bosses of Mass Destruction", + + "item.bosses_of_mass_destruction.soul_star" : "灵魂之星", + "item.bosses_of_mass_destruction.soul_star.tooltip" : "它将带领我们去向哪里?", + "item.bosses_of_mass_destruction.ancient_anima" : "远古灵气", + "item.bosses_of_mass_destruction.blazing_eye" : "炽热之眼", + "item.bosses_of_mass_destruction.obsidian_heart" : "黑曜石之心", + "item.bosses_of_mass_destruction.void_thorn" : "虚空之棘", + "item.bosses_of_mass_destruction.crystal_fruit" : "水晶果", + "item.bosses_of_mass_destruction.crystal_fruit.tooltip" : "给予短暂的再生和抗性", + "item.bosses_of_mass_destruction.charged_ender_pearl" : "充能的末影珍珠", + "item.bosses_of_mass_destruction.charged_ender_pearl.tooltip" : "可重复使用并提供短暂的", + "item.bosses_of_mass_destruction.charged_ender_pearl.tooltip2" : "传送后的抗性", + "item.bosses_of_mass_destruction.crafting_material.tooltip" : "制作材料", + "item.bosses_of_mass_destruction.brimstone_nectar" : "硫磺石甘露", + "item.bosses_of_mass_destruction.brimstone_nectar.tooltip" : "在使用时重置附近的BOSS结构", + + "block.bosses_of_mass_destruction.mob_ward" : "怪物镇压器", + "item.bosses_of_mass_destruction.mob_ward.tooltip" : "放置后,怪物不会在半径64个方块生成", + + "block.bosses_of_mass_destruction.monolith_block" : "爆炸放大器", + "item.bosses_of_mass_destruction.monolith_block.tooltip_0" : "放置后,在任何情况下都能在半径64内增加30%的爆炸效果。", + "item.bosses_of_mass_destruction.monolith_block.tooltip_1" : "这种效果不能叠加", + + "block.bosses_of_mass_destruction.levitation_block" : "高度测量仪", + "item.bosses_of_mass_destruction.levitation_block.tooltip" : "放置后,在7x7的柱子中给予创造性的飞行。", + + "item.bosses_of_mass_destruction.earthdive_spear.tooltip" : "提供短距离传送,穿过坚固的方块", + "item.bosses_of_mass_destruction.earthdive_spear" : "掘地矛", + + "advancements.nether.gauntlet_defeat.title": "穿过长手套", + "advancements.nether.gauntlet_defeat.description" : "打败下界长手套BOSS", + + "advancements.end.obsidilith_defeat.title": "黑曜石歼灭者", + "advancements.end.obsidilith_defeat.description" : "打败黑曜石BOSS", + + "advancements.adventure.night_lich_defeat.title": "黑夜征服者", + "advancements.adventure.night_lich_defeat.description" : "打败夜魔王BOSS", + + "advancements.adventure.void_blossom_defeat.title": "极限除草", + "advancements.adventure.void_blossom_defeat.description" : "打败虚空之花BOSS", + + "subtitles.bosses_of_mass_destruction.gauntlet_idle" : "长手套的气息", + "subtitles.bosses_of_mass_destruction.gauntlet_hurt" : "长手套之痛", + "subtitles.bosses_of_mass_destruction.gauntlet_cast" : "长手套 Casts", + "subtitles.bosses_of_mass_destruction.gauntlet_spin_punch" : "长手套旋转", + "subtitles.bosses_of_mass_destruction.gauntlet_laser_charge" : "长手套充能", + "subtitles.bosses_of_mass_destruction.gauntlet_death" : "长手套死了", + "subtitles.bosses_of_mass_destruction.gauntlet_clink" : "长手套的响声", + "subtitles.bosses_of_mass_destruction.soul_star" : "灵魂之星坠落", + + "subtitles.bosses_of_mass_destruction.energy_shield" : "黑曜石护盾", + "subtitles.bosses_of_mass_destruction.obsidilith_prepare_attack": "黑曜石充能", + "subtitles.bosses_of_mass_destruction.spike" : "冰霜爆发", + "subtitles.bosses_of_mass_destruction.spike_indicator" : "霜聚", + "subtitles.bosses_of_mass_destruction.wave_indicator" : "火焰聚集", + "subtitles.bosses_of_mass_destruction.obsidilith_burst" : "能量爆发", + "subtitles.bosses_of_mass_destruction.obsidilith_teleport" : "黑曜石传送", + "subtitles.bosses_of_mass_destruction.obsidilith_death" : "黑曜石之死", + "subtitles.bosses_of_mass_destruction.obsidilith_hurt" : "黑曜石之痛", + "subtitles.bosses_of_mass_destruction.obsidilith_wave" : "火焰爆发", + + "subtitles.bosses_of_mass_destruction.lich_death" : "巫师之死", + "subtitles.bosses_of_mass_destruction.lich_hurt" : "Lich Hurts", + "subtitles.bosses_of_mass_destruction.lich_teleport" : "Lich Teleport", + "subtitles.bosses_of_mass_destruction.rage_prepare" : "Lich Rages", + "subtitles.bosses_of_mass_destruction.minion_summon" : "Phantom Appears", + "subtitles.bosses_of_mass_destruction.minion_rune" : "Rune Appears", + "subtitles.bosses_of_mass_destruction.teleport_prepare" : "Lich Prepares Teleport", + "subtitles.bosses_of_mass_destruction.missile_prepare" : "Lich Prepares Iceballs", + "subtitles.bosses_of_mass_destruction.missile_shoot" : "Lich Shoots Iceballs", + "subtitles.bosses_of_mass_destruction.comet_prepare" : "Lich Prepares Comet", + "subtitles.bosses_of_mass_destruction.comet_shoot" : "Lich Launches Comet", + "subtitles.bosses_of_mass_destruction.blue_fireball_land" : "Iceball Lands", + + "subtitles.bosses_of_mass_destruction.void_blossom_burrow" : "Blossom Burrows", + "subtitles.bosses_of_mass_destruction.void_blossom_spike" : "Spikes", + "subtitles.bosses_of_mass_destruction.spore_impact" : "Poison Explodes", + "subtitles.bosses_of_mass_destruction.petal_blade" : "Petals", + "subtitles.bosses_of_mass_destruction.spore_prepare" : "Poison Bubbling", + "subtitles.bosses_of_mass_destruction.spike_wave_indicator" : "Ground Trembles", + "subtitles.bosses_of_mass_destruction.spore_ball_land" : "Poison Lands", + "subtitles.bosses_of_mass_destruction.void_spike_indicator" : "Spikes Gather", + "subtitles.bosses_of_mass_destruction.void_blossom_hurt" : "Blossom Hurts", + "subtitles.bosses_of_mass_destruction.void_blossom_fall" : "Blossom Falls", + "subtitles.bosses_of_mass_destruction.earthdive_spear_throw" : "Spear Throws", + "subtitles.bosses_of_mass_destruction.charged_ender_pearl" : "Pearl Lands", + "subtitles.bosses_of_mass_destruction.brimstone" : "Brimstone releases", + + "text.autoconfig.bosses_of_mass_destruction.title" : "All changes require mc restart", + + "text.autoconfig.bosses_of_mass_destruction.category.Lich" : "Lich", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.eternalNighttime" : "Apply Eternal Nightime", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.experienceDrop" : "Experience Drop", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.idleHealingPerTick" : "Idle Healing per Tick", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.health" : "Health", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.missile" : "Missile", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.missile.statusEffectId" : "Status Effect", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.missile.statusEffectDuration" : "Status Effect Duration", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.missile.statusEffectPotency" : "Status Effect Potency", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.missile.damage" : "Damage", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.comet" : "Comet", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.comet.explosionStrength" : "Explosion Strength", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.comet.destroysBlocks" : "Destroys Blocks", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.summonMechanic" : "Soul Star Drop", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.summonMechanic.isEnabled" : "Enabled", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.summonMechanic.entitiesThatCountToSummonCounter" : "Entities that can drop", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.summonMechanic.numEntitiesKilledToDropSoulStar" : "Kills per soul star", + "text.autoconfig.bosses_of_mass_destruction.option.lichConfig.generateLichTower" : "Lich Tower Generation Enabled", + + "text.autoconfig.bosses_of_mass_destruction.category.Obsidilith" : "Obsidilith", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.health" : "Health", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.armor" : "Armor", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.attack" : "Attack", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.idleHealingPerTick" : "Idle Healing per Tick", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.experienceDrop" : "Experience Drop", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.spawnPillarOnDeath" : "Spawn Pillar On Death", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.anvilAttackExplosionStrength" : "Anvil Attack Explosion Strength", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.arenaGeneration" : "Arena Generation", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.arenaGeneration.generationHeight" : "Generation Height", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.arenaGeneration.generationSpacing" : "Generation Spacing", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.arenaGeneration.generationSeparation" : "Generation Separation", + "text.autoconfig.bosses_of_mass_destruction.option.obsidilithConfig.arenaGeneration.generationEnabled" : "Generation Enabled", + + "text.autoconfig.bosses_of_mass_destruction.category.Gauntlet" : "Gauntlet", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.health" : "Health", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.armor" : "Armor", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.attack" : "Attack", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.idleHealingPerTick" : "Idle Healing per Tick", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.experienceDrop" : "Experience Drop", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.spawnAncientDebrisOnDeath" : "Spawn Ancient Debris On Death", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.energizedPunchExplosionSize" : "Energized Punch Explosion Strength", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.normalPunchExplosionMultiplier" : "Normal Punch Explosion Multiplier", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.arenaGeneration" : "Arena Generation", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.arenaGeneration.generationSpacing" : "Generation Spacing", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.arenaGeneration.generationSeparation" : "Generation Separation", + "text.autoconfig.bosses_of_mass_destruction.option.gauntletConfig.arenaGeneration.generationEnabled" : "Generation Enabled", + + "text.autoconfig.bosses_of_mass_destruction.category.VoidBlossom" : "Void Blossom", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.health" : "Health", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.armor" : "Armor", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.attack" : "Attack", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.idleHealingPerTick" : "Idle Healing per Tick", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.experienceDrop" : "Experience Drop", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.arenaGeneration" : "Arena Generation", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.arenaGeneration.generationSpacing" : "Generation Spacing", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.arenaGeneration.generationSeparation" : "Generation Separation", + "text.autoconfig.bosses_of_mass_destruction.option.voidBlossomConfig.arenaGeneration.generationEnabled" : "Generation Enabled" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/create/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/create/lang/zh_cn.json new file mode 100644 index 0000000..84ca189 --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/create/lang/zh_cn.json @@ -0,0 +1,3027 @@ +{ + "_": "Missing Localizations: 4", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "金合欢木窗户", + "block.create.acacia_window_pane": "金合欢木窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", + "block.create.analog_lever": "模拟拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_encased_cogwheel": "安山齿轮箱", + "block.create.andesite_encased_large_cogwheel": "安山大齿轮箱", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_ladder": "安山梯子", + "block.create.andesite_pillar": "安山岩柱", + "block.create.andesite_tunnel": "安山岩隧道", + "block.create.asurine": "皓蓝石", + "block.create.asurine_pillar": "皓蓝石柱", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦木窗户", + "block.create.birch_window_pane": "白桦木窗户板", + "block.create.black_nixie_tube": "黑色辉光管", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_toolbox": "黑色工具箱", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_toolbox": "蓝色工具箱", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_cogwheel": "黄铜齿轮箱", + "block.create.brass_encased_large_cogwheel": "黄铜大齿轮箱", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_ladder": "黄铜梯子", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_toolbox": "棕色工具箱", + "block.create.brown_valve_handle": "棕色阀门手轮", + "block.create.calcite_pillar": "方解石柱", + "block.create.cart_assembler": "矿车装配站", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", + "block.create.clockwork_bearing": "发条轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", + "block.create.controls": "列车驾驶台", + "block.create.copper_backtank": "铜背罐", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ladder": "铜梯子", + "block.create.copper_shingle_slab": "铜砖瓦台阶", + "block.create.copper_shingle_stairs": "铜砖瓦楼梯", + "block.create.copper_shingles": "铜砖瓦", + "block.create.copper_tile_slab": "铜瓦台阶", + "block.create.copper_tile_stairs": "铜瓦楼梯", + "block.create.copper_tiles": "铜瓦", + "block.create.copper_valve_handle": "铜阀门手轮", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", + "block.create.creative_motor": "创造马达", + "block.create.crimsite": "绯红岩", + "block.create.crimsite_pillar": "绯红岩柱", + "block.create.crimson_window": "绯红木窗户", + "block.create.crimson_window_pane": "绯红木窗户板", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cut_andesite": "切制安山岩", + "block.create.cut_andesite_brick_slab": "切制安山岩砖块台阶", + "block.create.cut_andesite_brick_stairs": "切制安山岩砖块楼梯", + "block.create.cut_andesite_brick_wall": "切制安山岩砖块墙", + "block.create.cut_andesite_bricks": "切制安山岩砖块", + "block.create.cut_andesite_slab": "切制安山岩台阶", + "block.create.cut_andesite_stairs": "切制安山岩楼梯", + "block.create.cut_andesite_wall": "切制安山岩墙", + "block.create.cut_asurine": "切制皓蓝石", + "block.create.cut_asurine_brick_slab": "切制皓蓝石砖块台阶", + "block.create.cut_asurine_brick_stairs": "切制皓蓝石砖块楼梯", + "block.create.cut_asurine_brick_wall": "切制皓蓝石砖块墙", + "block.create.cut_asurine_bricks": "切制皓蓝石砖块", + "block.create.cut_asurine_slab": "切制皓蓝石台阶", + "block.create.cut_asurine_stairs": "切制皓蓝石楼梯", + "block.create.cut_asurine_wall": "切制皓蓝石墙", + "block.create.cut_calcite": "切制方解石", + "block.create.cut_calcite_brick_slab": "切制方解石砖块台阶", + "block.create.cut_calcite_brick_stairs": "切制方解石砖块楼梯", + "block.create.cut_calcite_brick_wall": "切制方解石砖块墙", + "block.create.cut_calcite_bricks": "切制方解石砖块", + "block.create.cut_calcite_slab": "切制方解石台阶", + "block.create.cut_calcite_stairs": "切制方解石楼梯", + "block.create.cut_calcite_wall": "切制方解石墙", + "block.create.cut_crimsite": "切制绯红岩", + "block.create.cut_crimsite_brick_slab": "切制绯红岩砖块台阶", + "block.create.cut_crimsite_brick_stairs": "切制绯红岩砖块楼梯", + "block.create.cut_crimsite_brick_wall": "切制绯红岩砖块墙", + "block.create.cut_crimsite_bricks": "切制绯红岩砖块", + "block.create.cut_crimsite_slab": "切制绯红岩台阶", + "block.create.cut_crimsite_stairs": "切制绯红岩楼梯", + "block.create.cut_crimsite_wall": "切制绯红岩墙", + "block.create.cut_deepslate": "切制深板岩", + "block.create.cut_deepslate_brick_slab": "切制深板岩砖块台阶", + "block.create.cut_deepslate_brick_stairs": "切制深板岩砖块楼梯", + "block.create.cut_deepslate_brick_wall": "切制深板岩砖块墙", + "block.create.cut_deepslate_bricks": "切制深板岩砖块", + "block.create.cut_deepslate_slab": "切制深板岩台阶", + "block.create.cut_deepslate_stairs": "切制深板岩楼梯", + "block.create.cut_deepslate_wall": "切制深板岩墙", + "block.create.cut_diorite": "切制闪长岩", + "block.create.cut_diorite_brick_slab": "切制闪长岩砖块台阶", + "block.create.cut_diorite_brick_stairs": "切制闪长岩砖块楼梯", + "block.create.cut_diorite_brick_wall": "切制闪长岩砖块墙", + "block.create.cut_diorite_bricks": "切制闪长岩砖块", + "block.create.cut_diorite_slab": "切制闪长岩台阶", + "block.create.cut_diorite_stairs": "切制闪长岩楼梯", + "block.create.cut_diorite_wall": "切制闪长岩墙", + "block.create.cut_dripstone": "切制滴水石", + "block.create.cut_dripstone_brick_slab": "切制滴水石砖块台阶", + "block.create.cut_dripstone_brick_stairs": "切制滴水石砖块楼梯", + "block.create.cut_dripstone_brick_wall": "切制滴水石砖块墙", + "block.create.cut_dripstone_bricks": "切制滴水石砖块", + "block.create.cut_dripstone_slab": "切制滴水石台阶", + "block.create.cut_dripstone_stairs": "切制滴水石楼梯", + "block.create.cut_dripstone_wall": "切制滴水石墙", + "block.create.cut_granite": "切制花岗岩", + "block.create.cut_granite_brick_slab": "切制花岗岩砖块台阶", + "block.create.cut_granite_brick_stairs": "切制花岗岩砖块楼梯", + "block.create.cut_granite_brick_wall": "切制花岗岩砖块墙", + "block.create.cut_granite_bricks": "切制花岗岩砖块", + "block.create.cut_granite_slab": "切制花岗岩台阶", + "block.create.cut_granite_stairs": "切制花岗岩楼梯", + "block.create.cut_granite_wall": "切制花岗岩墙", + "block.create.cut_limestone": "切制石灰岩", + "block.create.cut_limestone_brick_slab": "切制石灰岩砖块台阶", + "block.create.cut_limestone_brick_stairs": "切制石灰岩砖块楼梯", + "block.create.cut_limestone_brick_wall": "切制石灰岩砖块墙", + "block.create.cut_limestone_bricks": "切制石灰岩砖块", + "block.create.cut_limestone_slab": "切制石灰岩台阶", + "block.create.cut_limestone_stairs": "切制石灰岩楼梯", + "block.create.cut_limestone_wall": "切制石灰岩墙", + "block.create.cut_ochrum": "切制赭金砂", + "block.create.cut_ochrum_brick_slab": "切制赭金砂砖块台阶", + "block.create.cut_ochrum_brick_stairs": "切制赭金砂砖块楼梯", + "block.create.cut_ochrum_brick_wall": "切制赭金砂砖块墙", + "block.create.cut_ochrum_bricks": "切制赭金砂砖块", + "block.create.cut_ochrum_slab": "切制赭金砂台阶", + "block.create.cut_ochrum_stairs": "切制赭金砂楼梯", + "block.create.cut_ochrum_wall": "切制赭金砂墙", + "block.create.cut_scorchia": "切制焦黑熔渣", + "block.create.cut_scorchia_brick_slab": "切制焦黑熔渣砖块台阶", + "block.create.cut_scorchia_brick_stairs": "切制焦黑熔渣砖块楼梯", + "block.create.cut_scorchia_brick_wall": "切制焦黑熔渣砖块墙", + "block.create.cut_scorchia_bricks": "切制焦黑熔渣砖块", + "block.create.cut_scorchia_slab": "切制焦黑熔渣台阶", + "block.create.cut_scorchia_stairs": "切制焦黑熔渣楼梯", + "block.create.cut_scorchia_wall": "切制焦黑熔渣墙", + "block.create.cut_scoria": "切制熔渣", + "block.create.cut_scoria_brick_slab": "切制熔渣砖块台阶", + "block.create.cut_scoria_brick_stairs": "切制熔渣砖块楼梯", + "block.create.cut_scoria_brick_wall": "切制熔渣砖块墙", + "block.create.cut_scoria_bricks": "切制熔渣砖块", + "block.create.cut_scoria_slab": "切制熔渣台阶", + "block.create.cut_scoria_stairs": "切制熔渣楼梯", + "block.create.cut_scoria_wall": "切制熔渣墙", + "block.create.cut_tuff": "切制凝灰岩", + "block.create.cut_tuff_brick_slab": "切制凝灰岩砖块台阶", + "block.create.cut_tuff_brick_stairs": "切制凝灰岩砖块楼梯", + "block.create.cut_tuff_brick_wall": "切制凝灰岩砖块墙", + "block.create.cut_tuff_bricks": "切制凝灰岩砖块", + "block.create.cut_tuff_slab": "切制凝灰岩台阶", + "block.create.cut_tuff_stairs": "切制凝灰岩楼梯", + "block.create.cut_tuff_wall": "切制凝灰岩墙", + "block.create.cut_veridium": "切制辉绿矿", + "block.create.cut_veridium_brick_slab": "切制辉绿矿砖块台阶", + "block.create.cut_veridium_brick_stairs": "切制辉绿矿砖块楼梯", + "block.create.cut_veridium_brick_wall": "切制辉绿矿砖块墙", + "block.create.cut_veridium_bricks": "切制辉绿矿砖块", + "block.create.cut_veridium_slab": "切制辉绿矿台阶", + "block.create.cut_veridium_stairs": "切制辉绿矿楼梯", + "block.create.cut_veridium_wall": "切制辉绿矿墙", + "block.create.cyan_nixie_tube": "青色辉光管", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_toolbox": "青色工具箱", + "block.create.cyan_valve_handle": "青色阀门手轮", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.deepslate_pillar": "深板岩柱", + "block.create.deepslate_zinc_ore": "深层锌矿石", + "block.create.deployer": "机械手", + "block.create.depot": "置物台", + "block.create.diorite_pillar": "闪长岩柱", + "block.create.display_board": "翻牌显示器", + "block.create.display_link": "显示链接器", + "block.create.dripstone_pillar": "滴水石柱", + "block.create.encased_chain_drive": "链式传动箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_fluid_pipe": "流体管道箱", + "block.create.exposed_copper_shingle_slab": "斑驳的铜砖瓦台阶", + "block.create.exposed_copper_shingle_stairs": "斑驳的铜砖瓦楼梯", + "block.create.exposed_copper_shingles": "斑驳的铜砖瓦", + "block.create.exposed_copper_tile_slab": "斑驳的铜瓦台阶", + "block.create.exposed_copper_tile_stairs": "斑驳的铜瓦楼梯", + "block.create.exposed_copper_tiles": "斑驳的铜瓦", + "block.create.fake_track": "用于地图的轨道标记", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_door": "边框玻璃门", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.framed_glass_trapdoor": "边框玻璃活板门", + "block.create.gantry_carriage": "起重机取物器", + "block.create.gantry_shaft": "起重机杆", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "反转齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", + "block.create.granite_pillar": "花岗岩柱", + "block.create.gray_nixie_tube": "灰色辉光管", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_toolbox": "灰色工具箱", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_toolbox": "绿色工具箱", + "block.create.green_valve_handle": "绿色阀门手轮", + "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "缠魂钟", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "水平边框玻璃", + "block.create.horizontal_framed_glass_pane": "水平边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", + "block.create.item_vault": "物品保险库", + "block.create.jungle_window": "丛林木窗户", + "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_bogey": "大转向架", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_asurine": "层叠皓蓝石", + "block.create.layered_calcite": "层叠方解石", + "block.create.layered_crimsite": "层叠绯红岩", + "block.create.layered_deepslate": "层叠深板岩", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dripstone": "层叠滴水石", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_ochrum": "层叠赭金砂", + "block.create.layered_scorchia": "层叠焦黑熔渣", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_tuff": "层叠凝灰岩", + "block.create.layered_veridium": "层叠辉绿矿", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_toolbox": "淡蓝色工具箱", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_toolbox": "淡灰色工具箱", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_toolbox": "黄绿色工具箱", + "block.create.lime_valve_handle": "黄绿色阀门手轮", + "block.create.limestone": "石灰岩", + "block.create.limestone_pillar": "石灰岩柱", + "block.create.linear_chassis": "机壳底盘", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_toolbox": "品红色工具箱", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力合成器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", + "block.create.mechanical_saw": "动力锯", + "block.create.metal_bracket": "金属支架", + "block.create.metal_girder": "金属梁", + "block.create.metal_girder_encased_shaft": "金属梁包住的传动杆", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.ochrum": "赭金砂", + "block.create.ochrum_pillar": "赭金砂柱", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_toolbox": "橙色工具箱", + "block.create.orange_valve_handle": "橙色阀门手轮", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.oxidized_copper_shingle_slab": "氧化的铜砖瓦台阶", + "block.create.oxidized_copper_shingle_stairs": "氧化的铜砖瓦楼梯", + "block.create.oxidized_copper_shingles": "氧化的铜砖瓦", + "block.create.oxidized_copper_tile_slab": "氧化的铜瓦台阶", + "block.create.oxidized_copper_tile_stairs": "氧化的铜瓦楼梯", + "block.create.oxidized_copper_tiles": "氧化的铜瓦", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉红色辉光管", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_toolbox": "粉红色工具箱", + "block.create.pink_valve_handle": "粉红色阀门手轮", + "block.create.piston_extension_pole": "活塞杆", + "block.create.placard": "置物板", + "block.create.polished_cut_andesite": "磨制切制安山岩", + "block.create.polished_cut_andesite_slab": "磨制切制安山岩台阶", + "block.create.polished_cut_andesite_stairs": "磨制切制安山岩楼梯", + "block.create.polished_cut_andesite_wall": "磨制切制安山岩墙", + "block.create.polished_cut_asurine": "磨制切制皓蓝石", + "block.create.polished_cut_asurine_slab": "磨制切制皓蓝石台阶", + "block.create.polished_cut_asurine_stairs": "磨制切制皓蓝石楼梯", + "block.create.polished_cut_asurine_wall": "磨制切制皓蓝石墙", + "block.create.polished_cut_calcite": "磨制切制方解石", + "block.create.polished_cut_calcite_slab": "磨制切制方解石台阶", + "block.create.polished_cut_calcite_stairs": "磨制切制方解石楼梯", + "block.create.polished_cut_calcite_wall": "磨制切制方解石墙", + "block.create.polished_cut_crimsite": "磨制切制绯红岩", + "block.create.polished_cut_crimsite_slab": "磨制切制绯红岩台阶", + "block.create.polished_cut_crimsite_stairs": "磨制切制绯红岩楼梯", + "block.create.polished_cut_crimsite_wall": "磨制切制绯红岩墙", + "block.create.polished_cut_deepslate": "磨制切制深板岩", + "block.create.polished_cut_deepslate_slab": "磨制切制深板岩台阶", + "block.create.polished_cut_deepslate_stairs": "磨制切制深板岩楼梯", + "block.create.polished_cut_deepslate_wall": "磨制切制深板岩墙", + "block.create.polished_cut_diorite": "磨制切制闪长岩", + "block.create.polished_cut_diorite_slab": "磨制切制闪长岩台阶", + "block.create.polished_cut_diorite_stairs": "磨制切制闪长岩楼梯", + "block.create.polished_cut_diorite_wall": "磨制切制闪长岩墙", + "block.create.polished_cut_dripstone": "磨制切制滴水石", + "block.create.polished_cut_dripstone_slab": "磨制切制滴水石台阶", + "block.create.polished_cut_dripstone_stairs": "磨制切制滴水石楼梯", + "block.create.polished_cut_dripstone_wall": "磨制切制滴水石墙", + "block.create.polished_cut_granite": "磨制切制花岗岩", + "block.create.polished_cut_granite_slab": "磨制切制花岗岩台阶", + "block.create.polished_cut_granite_stairs": "磨制切制花岗岩楼梯", + "block.create.polished_cut_granite_wall": "磨制切制花岗岩墙", + "block.create.polished_cut_limestone": "磨制切制石灰岩", + "block.create.polished_cut_limestone_slab": "磨制切制石灰岩台阶", + "block.create.polished_cut_limestone_stairs": "磨制切制石灰岩楼梯", + "block.create.polished_cut_limestone_wall": "磨制切制石灰岩墙", + "block.create.polished_cut_ochrum": "磨制切制赭金砂", + "block.create.polished_cut_ochrum_slab": "磨制切制赭金砂台阶", + "block.create.polished_cut_ochrum_stairs": "磨制切制赭金砂楼梯", + "block.create.polished_cut_ochrum_wall": "磨制切制赭金砂墙", + "block.create.polished_cut_scorchia": "磨制切制焦黑熔渣", + "block.create.polished_cut_scorchia_slab": "磨制切制焦黑熔渣台阶", + "block.create.polished_cut_scorchia_stairs": "磨制切制焦黑熔渣楼梯", + "block.create.polished_cut_scorchia_wall": "磨制切制焦黑熔渣墙", + "block.create.polished_cut_scoria": "磨制切制熔渣", + "block.create.polished_cut_scoria_slab": "磨制切制熔渣台阶", + "block.create.polished_cut_scoria_stairs": "磨制切制熔渣楼梯", + "block.create.polished_cut_scoria_wall": "磨制切制熔渣墙", + "block.create.polished_cut_tuff": "磨制切制凝灰岩", + "block.create.polished_cut_tuff_slab": "磨制切制凝灰岩台阶", + "block.create.polished_cut_tuff_stairs": "磨制切制凝灰岩楼梯", + "block.create.polished_cut_tuff_wall": "磨制切制凝灰岩墙", + "block.create.polished_cut_veridium": "磨制切制辉绿矿", + "block.create.polished_cut_veridium_slab": "磨制切制辉绿矿台阶", + "block.create.polished_cut_veridium_stairs": "磨制切制辉绿矿楼梯", + "block.create.polished_cut_veridium_wall": "磨制切制辉绿矿墙", + "block.create.portable_fluid_interface": "移动式流体接口", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_shaft": "动力曲轴", + "block.create.powered_toggle_latch": "转换锁存器", + "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulse_extender": "脉冲延长器", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_toolbox": "紫色工具箱", + "block.create.purple_valve_handle": "紫色阀门手轮", + "block.create.radial_chassis": "旋转底盘", + "block.create.railway_casing": "列车机壳", + "block.create.raw_zinc_block": "粗锌块", + "block.create.red_nixie_tube": "红色辉光管", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_toolbox": "红色工具箱", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", + "block.create.redstone_link": "无线红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rose_quartz_block": "玫瑰石英块", + "block.create.rose_quartz_lamp": "玫瑰石英灯", + "block.create.rose_quartz_tiles": "玫瑰石英砖块", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scorchia": "焦黑熔渣", + "block.create.scorchia_pillar": "焦黑熔渣柱", + "block.create.scoria": "熔渣", + "block.create.scoria_pillar": "熔渣柱", + "block.create.secondary_linear_chassis": "机壳底盘 2 号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", + "block.create.shaft": "传动杆", + "block.create.small_andesite_brick_slab": "安山岩小砖块台阶", + "block.create.small_andesite_brick_stairs": "安山岩小砖块楼梯", + "block.create.small_andesite_brick_wall": "安山岩小砖块墙", + "block.create.small_andesite_bricks": "安山岩小砖块", + "block.create.small_asurine_brick_slab": "皓蓝石小砖块台阶", + "block.create.small_asurine_brick_stairs": "皓蓝石小砖块楼梯", + "block.create.small_asurine_brick_wall": "皓蓝石小砖块墙", + "block.create.small_asurine_bricks": "皓蓝石小砖块", + "block.create.small_bogey": "小转向架", + "block.create.small_calcite_brick_slab": "方解石小砖块台阶", + "block.create.small_calcite_brick_stairs": "方解石小砖块楼梯", + "block.create.small_calcite_brick_wall": "方解石小砖块墙", + "block.create.small_calcite_bricks": "方解石小砖块", + "block.create.small_crimsite_brick_slab": "绯红岩小砖块台阶", + "block.create.small_crimsite_brick_stairs": "绯红岩小砖块楼梯", + "block.create.small_crimsite_brick_wall": "绯红岩小砖块墙", + "block.create.small_crimsite_bricks": "绯红岩小砖块", + "block.create.small_deepslate_brick_slab": "深板岩小砖块台阶", + "block.create.small_deepslate_brick_stairs": "深板岩小砖块楼梯", + "block.create.small_deepslate_brick_wall": "深板岩小砖块墙", + "block.create.small_deepslate_bricks": "深板岩小砖块", + "block.create.small_diorite_brick_slab": "闪长岩小砖块台阶", + "block.create.small_diorite_brick_stairs": "闪长岩小砖块楼梯", + "block.create.small_diorite_brick_wall": "闪长岩小砖块墙", + "block.create.small_diorite_bricks": "闪长岩小砖块", + "block.create.small_dripstone_brick_slab": "滴水石小砖块台阶", + "block.create.small_dripstone_brick_stairs": "滴水石小砖块楼梯", + "block.create.small_dripstone_brick_wall": "滴水石小砖块墙", + "block.create.small_dripstone_bricks": "滴水石小砖块", + "block.create.small_granite_brick_slab": "花岗岩小砖块台阶", + "block.create.small_granite_brick_stairs": "花岗岩小砖块楼梯", + "block.create.small_granite_brick_wall": "花岗岩小砖块墙", + "block.create.small_granite_bricks": "花岗岩小砖块", + "block.create.small_limestone_brick_slab": "石灰岩小砖块台阶", + "block.create.small_limestone_brick_stairs": "石灰岩小砖块楼梯", + "block.create.small_limestone_brick_wall": "石灰岩小砖块墙", + "block.create.small_limestone_bricks": "石灰岩小砖块", + "block.create.small_ochrum_brick_slab": "赭金砂小砖块台阶", + "block.create.small_ochrum_brick_stairs": "赭金砂小砖块楼梯", + "block.create.small_ochrum_brick_wall": "赭金砂小砖块墙", + "block.create.small_ochrum_bricks": "赭金砂小砖块", + "block.create.small_rose_quartz_tiles": "玫瑰石英小砖块", + "block.create.small_scorchia_brick_slab": "焦黑熔渣小砖块台阶", + "block.create.small_scorchia_brick_stairs": "焦黑熔渣小砖块楼梯", + "block.create.small_scorchia_brick_wall": "焦黑熔渣小砖块墙", + "block.create.small_scorchia_bricks": "焦黑熔渣小砖块", + "block.create.small_scoria_brick_slab": "熔渣小砖块台阶", + "block.create.small_scoria_brick_stairs": "熔渣小砖块楼梯", + "block.create.small_scoria_brick_wall": "熔渣小砖块墙", + "block.create.small_scoria_bricks": "熔渣小砖块", + "block.create.small_tuff_brick_slab": "凝灰岩小砖块台阶", + "block.create.small_tuff_brick_stairs": "凝灰岩小砖块楼梯", + "block.create.small_tuff_brick_wall": "凝灰岩小砖块墙", + "block.create.small_tuff_bricks": "凝灰岩小砖块", + "block.create.small_veridium_brick_slab": "辉绿矿小砖块台阶", + "block.create.small_veridium_brick_stairs": "辉绿矿小砖块楼梯", + "block.create.small_veridium_brick_wall": "辉绿矿小砖块墙", + "block.create.small_veridium_bricks": "辉绿矿小砖块", + "block.create.smart_chute": "智能溜槽", + "block.create.smart_fluid_pipe": "智能流体管道", + "block.create.speedometer": "速度表", + "block.create.spout": "注液器", + "block.create.spruce_window": "云杉木窗户", + "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.steam_engine": "蒸汽引擎", + "block.create.steam_whistle": "蒸汽笛", + "block.create.steam_whistle_extension": "蒸汽笛加长段", + "block.create.sticker": "黏着器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转信器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.track": "列车轨道", + "block.create.track_observer": "列车侦测器", + "block.create.track_signal": "列车信号机", + "block.create.track_station": "列车站", + "block.create.train_door": "列车门", + "block.create.train_trapdoor": "列车活板门", + "block.create.tuff_pillar": "凝灰岩柱", + "block.create.turntable": "转盘", + "block.create.veridium": "辉绿矿", + "block.create.veridium_pillar": "辉绿矿柱", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", + "block.create.water_wheel": "水车", + "block.create.waxed_copper_shingle_slab": "涂蜡铜砖瓦台阶", + "block.create.waxed_copper_shingle_stairs": "涂蜡铜砖瓦楼梯", + "block.create.waxed_copper_shingles": "涂蜡铜砖瓦", + "block.create.waxed_copper_tile_slab": "涂蜡铜瓦台阶", + "block.create.waxed_copper_tile_stairs": "涂蜡铜瓦楼梯", + "block.create.waxed_copper_tiles": "涂蜡铜瓦", + "block.create.waxed_exposed_copper_shingle_slab": "斑驳的涂蜡铜砖瓦台阶", + "block.create.waxed_exposed_copper_shingle_stairs": "斑驳的涂蜡铜砖瓦楼梯", + "block.create.waxed_exposed_copper_shingles": "斑驳的涂蜡铜砖瓦", + "block.create.waxed_exposed_copper_tile_slab": "斑驳的涂蜡铜瓦台阶", + "block.create.waxed_exposed_copper_tile_stairs": "斑驳的涂蜡铜瓦楼梯", + "block.create.waxed_exposed_copper_tiles": "斑驳的涂蜡铜瓦", + "block.create.waxed_oxidized_copper_shingle_slab": "氧化的涂蜡铜砖瓦台阶", + "block.create.waxed_oxidized_copper_shingle_stairs": "氧化的涂蜡铜砖瓦楼梯", + "block.create.waxed_oxidized_copper_shingles": "氧化的涂蜡铜砖瓦", + "block.create.waxed_oxidized_copper_tile_slab": "氧化的涂蜡铜瓦台阶", + "block.create.waxed_oxidized_copper_tile_stairs": "氧化的涂蜡铜瓦楼梯", + "block.create.waxed_oxidized_copper_tiles": "氧化的涂蜡铜瓦", + "block.create.waxed_weathered_copper_shingle_slab": "锈蚀的涂蜡铜砖瓦台阶", + "block.create.waxed_weathered_copper_shingle_stairs": "锈蚀的涂蜡铜砖瓦楼梯", + "block.create.waxed_weathered_copper_shingles": "锈蚀的涂蜡铜砖瓦", + "block.create.waxed_weathered_copper_tile_slab": "锈蚀的涂蜡铜瓦台阶", + "block.create.waxed_weathered_copper_tile_stairs": "锈蚀的涂蜡铜瓦楼梯", + "block.create.waxed_weathered_copper_tiles": "锈蚀的涂蜡铜瓦", + "block.create.weathered_copper_shingle_slab": "锈蚀的铜砖瓦台阶", + "block.create.weathered_copper_shingle_stairs": "锈蚀的铜砖瓦楼梯", + "block.create.weathered_copper_shingles": "锈蚀的铜砖瓦", + "block.create.weathered_copper_tile_slab": "锈蚀的铜瓦台阶", + "block.create.weathered_copper_tile_stairs": "锈蚀的铜瓦楼梯", + "block.create.weathered_copper_tiles": "锈蚀的铜瓦", + "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_toolbox": "白色工具箱", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木质支架", + "block.create.yellow_nixie_tube": "黄色辉光管", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_toolbox": "黄色工具箱", + "block.create.yellow_valve_handle": "黄色阀门手轮", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", + + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + + "entity.create.carriage_contraption": "车厢装置", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", + "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", + "entity.create.seat": "坐垫", + "entity.create.stationary_contraption": "固定装置", + "entity.create.super_glue": "强力胶", + + "fluid.create.potion": "药水", + "fluid.create.tea": "建造工茶水", + + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "烈焰蛋糕", + "item.create.blaze_cake_base": "烈焰蛋糕胚", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的运输矿车", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chocolate_glazed_berries": "巧克力包层浆果", + "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "余烬面粉", + "item.create.copper_backtank": "铜背罐", + "item.create.copper_backtank_placeable": "可放置的铜背罐", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "合成槽盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_blaze_cake": "创造烈焰蛋糕", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", + "item.create.empty_schematic": "空白蓝图", + "item.create.experience_nugget": "经验颗粒", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.honeyed_apple": "蜜渍苹果", + "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.incomplete_track": "列车轨道(半成品)", + "item.create.iron_sheet": "铁板", + "item.create.linked_controller": "无线红石遥控器", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密构件", + "item.create.propeller": "扇叶", + "item.create.raw_zinc": "粗锌", + "item.create.red_sand_paper": "红沙砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schedule": "列车时刻表", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影钢", + "item.create.sturdy_sheet": "坚固板", + "item.create.super_glue": "强力胶", + "item.create.sweet_roll": "甜甜卷", + "item.create.tree_fertilizer": "树木肥料", + "item.create.unprocessed_obsidian_sheet": "未加工的黑曜石板", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称之杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "精巧发明在此", + "advancement.create.andesite_alloy": "安如顽石", + "advancement.create.andesite_alloy.desc": "获取机械动力的最重要资源——安山合金", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和去皮原木来制造一个安山机壳", + "advancement.create.mechanical_press": "铿!", + "advancement.create.mechanical_press.desc": "使用动力辊压机压扁物品制成板材", + "advancement.create.encased_fan": "御风者", + "advancement.create.encased_fan.desc": "放置一个鼓风机并且让它开始工作", + "advancement.create.fan_processing": "粒子加工", + "advancement.create.fan_processing.desc": "使用鼓风机去加工材料", + "advancement.create.saw_processing": "车间中的危险机械", + "advancement.create.saw_processing.desc": "使用动力锯来加工材料", + "advancement.create.compacting": "紧致化", + "advancement.create.compacting.desc": "使用动力辊压机与工作盆将多个物品压缩成一个", + "advancement.create.belt": "海带传动", + "advancement.create.belt.desc": "用传送带连接两个传动杆", + "advancement.create.funnel": "机场美学", + "advancement.create.funnel.desc": "用漏斗从容器输出或输入物品", + "advancement.create.chute": "垂直物流", + "advancement.create.chute.desc": "用溜槽传输一些物品", + "advancement.create.mechanical_mixer": "混合搅拌", + "advancement.create.mechanical_mixer.desc": "用动力搅拌器混合材料", + "advancement.create.burner": "活炉", + "advancement.create.burner.desc": "获得烈焰人燃烧室", + "advancement.create.water_wheel": "论水力学的运用", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车并使其产生动力", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速", + "advancement.create.millstone": "怡人磨练", + "advancement.create.millstone.desc": "使用石磨将物品磨碎", + "advancement.create.super_glue": "衔接地带", + "advancement.create.super_glue.desc": "使用强力胶将多个方块连为一体", + "advancement.create.contraption_actors": "有目的地行动", + "advancement.create.contraption_actors.desc": "创建一个带有动力钻头、动力锯或者动力收割机的移动装置", + "advancement.create.portable_storage_interface": "顺道交换", + "advancement.create.portable_storage_interface.desc": "用移动式储存接口从移动装置中取出或输入物品", + "advancement.create.wrench_goggles": "一应俱全", + "advancement.create.wrench_goggles.desc": "同时装备工程师护目镜与扳手", + "advancement.create.stressometer": "应力数是给呆子看的", + "advancement.create.stressometer.desc": "在应力表和工程师护目镜的辅助下获取准确读数", + "advancement.create.cuckoo_clock": "到点了吗?", + "advancement.create.cuckoo_clock.desc": "目睹你的布谷鸟闹钟提醒你睡觉", + "advancement.create.windmill_maxed": "强风肆虐", + "advancement.create.windmill_maxed.desc": "组装最高强度的风车", + "advancement.create.ejector_maxed": "跳板冠军", + "advancement.create.ejector_maxed.desc": "被弹射置物台弹飞30格以外", + "advancement.create.pulley_maxed": "绳索遍地", + "advancement.create.pulley_maxed.desc": "使用绳索滑轮伸出超过200格长的绳索", + "advancement.create.cart_pickup": "铁腕儿", + "advancement.create.cart_pickup.desc": "捡起一个至少带有200个方块的矿车结构", + "advancement.create.anvil_plough": "锻匠大炮", + "advancement.create.anvil_plough.desc": "用动力犁发射铁砧", + "advancement.create.lava_wheel_00000": "风火轮", + "advancement.create.lava_wheel_00000.desc": "这也能行?§7\n(隐藏进度)", + "advancement.create.hand_crank_000": "锻炼时间", + "advancement.create.hand_crank_000.desc": "转动手摇曲柄直到耗尽饥饿值§7\n(隐藏进度)", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻", + "advancement.create.stressometer_maxed": "完美消耗", + "advancement.create.stressometer_maxed.desc": "在应力表中得到100%的读数§7\n(隐藏进度)", + "advancement.create.copper": "更坚固的顽石", + "advancement.create.copper.desc": "为你的流体操控技术积累一点铜", + "advancement.create.copper_casing": "铜器时代", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳", + "advancement.create.spout": "哗啦啦", + "advancement.create.spout.desc": "观察注液器灌满物品", + "advancement.create.drain": "滚筒排液", + "advancement.create.drain.desc": "目睹物品被分液池排空", + "advancement.create.steam_engine": "动力强权", + "advancement.create.steam_engine.desc": "用蒸汽引擎产生动力", + "advancement.create.steam_whistle": "天籁之音", + "advancement.create.steam_whistle.desc": "激活一个蒸汽笛", + "advancement.create.backtank": "负重前行", + "advancement.create.backtank.desc": "制作一个铜背罐并对其积累气压", + "advancement.create.diving_suit": "准备深潜", + "advancement.create.diving_suit.desc": "装备潜水头盔和铜背罐,然后跳进水里", + "advancement.create.mechanical_pump_0": "面临压力", + "advancement.create.mechanical_pump_0.desc": "放置一个动力泵并为其供能", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌,使用扳手可打开直线流体管道的窗户", + "advancement.create.water_supply": "水洼收集者", + "advancement.create.water_supply.desc": "用流体管道的末端抽取水方块", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体", + "advancement.create.chocolate_bucket": "幻想世界", + "advancement.create.chocolate_bucket.desc": "获得一桶熔融巧克力", + "advancement.create.honey_drain": "自动养蜂场", + "advancement.create.honey_drain.desc": "用流体管道从蜂巢或蜂箱抽出蜂蜜", + "advancement.create.hose_pulley_lava": "流地幔的水龙头", + "advancement.create.hose_pulley_lava.desc": "从广阔的熔岩湖中抽出熔岩", + "advancement.create.steam_engine_maxed": "全速前进", + "advancement.create.steam_engine_maxed.desc": "运行最高功率等级的锅炉", + "advancement.create.foods": "均衡饮食", + "advancement.create.foods.desc": "用同一个注液器分别制作巧克力包层浆果、蜂蜜苹果和甜甜卷", + "advancement.create.diving_suit_lava": "与炽足兽共泳", + "advancement.create.diving_suit_lava.desc": "努力尝试用潜水装备在熔岩中潜水§7\n(隐藏进度)", + "advancement.create.chained_drain": "翻滚吧!", + "advancement.create.chained_drain.desc": "目睹一个物品滚过一串分液池§7\n(隐藏进度)", + "advancement.create.cross_streams": "不要混用!", + "advancement.create.cross_streams.desc": "目睹两种流体在你的管道网络中相交§7\n(隐藏进度)", + "advancement.create.pipe_organ": "管风琴", + "advancement.create.pipe_organ.desc": "在一个流体储罐上安装12个不同音高的蒸汽笛§7\n(隐藏进度)", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "在烈焰加热的搅拌器中用铜锭和锌锭制作一些黄铜", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", + "advancement.create.rose_quartz": "粉色钻石", + "advancement.create.rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", + "advancement.create.deployer": "人工智能", + "advancement.create.deployer.desc": "放置并且启动一个机械手,这可是你右手的完美复制品", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密构件", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置", + "advancement.create.mechanical_arm": "飞转的手!", + "advancement.create.mechanical_arm.desc": "制作动力臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作", + "advancement.create.mechanical_crafter": "自动化装配", + "advancement.create.mechanical_crafter.desc": "放置一些动力合成器并为其供能", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", + "advancement.create.haunted_bell": "黑暗感官", + "advancement.create.haunted_bell.desc": "敲响一个缠魂钟", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置", + "advancement.create.display_link": "大数据", + "advancement.create.display_link.desc": "用翻牌显示器可视化资讯", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物", + "advancement.create.extendo_grip": "Boioioing!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手", + "advancement.create.linked_controller": "层层遥控", + "advancement.create.linked_controller.desc": "用无线红石遥控器激活无线红石终端", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导动力臂给烈焰人燃烧室投食", + "advancement.create.crusher_maxed_0000": "碾碎它", + "advancement.create.crusher_maxed_0000.desc": "让一对粉碎轮以最高速度运行", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的动力臂", + "advancement.create.potato_cannon_collide": "蔬菜烟花", + "advancement.create.potato_cannon_collide.desc": "让两种土豆发射器弹射物相撞", + "advancement.create.self_deploying": "自动驾驶矿车", + "advancement.create.self_deploying.desc": "让一个矿车装置在自己前方铺铁轨", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", + "advancement.create.crafter_lazy_000": "权宜之计", + "advancement.create.crafter_lazy_000.desc": "大幅度减慢动力合成器来延迟基本建设", + "advancement.create.extendo_grip_dual": "全图范围", + "advancement.create.extendo_grip_dual.desc": "用双重伸缩机械手获得超人般的触及距离§7\n(隐藏进度)", + "advancement.create.musical_arm": "机械人DJ", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片", + "advancement.create.sturdy_sheet": "最顽固的磐石", + "advancement.create.sturdy_sheet.desc": "用精炼粉碎黑曜石装配坚固板", + "advancement.create.train_casing_00": "物流时代", + "advancement.create.train_casing_00.desc": "用坚固板制作列车组件的机壳", + "advancement.create.train": "各位请上车!", + "advancement.create.train.desc": "装配你的第一辆列车", + "advancement.create.conductor": "指挥者的指挥者", + "advancement.create.conductor.desc": "使用列车时刻表指挥列车司机", + "advancement.create.track_signal": "交通管制", + "advancement.create.track_signal.desc": "放置一个列车信号机", + "advancement.create.display_board_0": "动态时间表", + "advancement.create.display_board_0.desc": "利用显示链接器,在翻牌显示器上预报列车入站时间", + "advancement.create.track_0": "新轨距", + "advancement.create.track_0.desc": "获得一些列车轨道", + "advancement.create.train_whistle": "呜!呜!", + "advancement.create.train_whistle.desc": "在你的列车上安装一个蒸汽笛并在驾驶时激活它", + "advancement.create.train_portal": "跨维度通勤", + "advancement.create.train_portal.desc": "乘坐列车穿越下界传送门", + "advancement.create.track_crafting_factory": "轨道工厂", + "advancement.create.track_crafting_factory.desc": "用同一个动力辊压机制造1000个列车轨道", + "advancement.create.long_bend": "最长弯道", + "advancement.create.long_bend.desc": "建造一条长度超过30格的弯曲轨道", + "advancement.create.long_train": "雄心勃勃", + "advancement.create.long_train.desc": "建造至少带有六个车厢的列车", + "advancement.create.long_travel": "异地考察", + "advancement.create.long_travel.desc": "在距离起点5000格外的地方离开列车座位", + "advancement.create.train_roadkill": "泥头车,创创死", + "advancement.create.train_roadkill.desc": "用你的列车创死一名敌人§7\n(隐藏进度)", + "advancement.create.red_signal": "老司机", + "advancement.create.red_signal.desc": "驾驶列车闯红灯§7\n(隐藏进度)", + "advancement.create.train_crash": "劣质服务", + "advancement.create.train_crash.desc": "目睹自己乘坐的列车相撞§7\n(隐藏进度)", + "advancement.create.train_crash_backwards": "盲区", + "advancement.create.train_crash_backwards.desc": "在倒车时与另一辆列车相撞", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力丨建筑方块", + + "death.attack.create.crush": "%1$s被粉碎轮加工了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎轮", + "death.attack.create.fan_fire": "%1$s被鼓风机烟熏至死", + "death.attack.create.fan_fire.player": "%1$s被%2$s扔进了烟熏炉", + "death.attack.create.fan_lava": "%1$s被鼓风机火化了", + "death.attack.create.fan_lava.player": "%1$s被%2$s扔进了冶炼炉", + "death.attack.create.mechanical_drill": "%1$s被钻头刺穿了", + "death.attack.create.mechanical_drill.player": "%1$s被%2$s扔到钻头前", + "death.attack.create.mechanical_saw": "%1$s被动力锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s扔到动力锯上", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆加农炮射杀", + "death.attack.create.potato_cannon.item": "%1$s被%2$s发射的%3$s射杀", + "death.attack.create.cuckoo_clock_explosion": "%1$s被动过手脚的布谷鸟闹钟炸死了", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被动过手脚的布谷鸟闹钟炸死了", + "death.attack.create.run_over": "%1$s被%2$s碾了过去", + + "create.block.deployer.damage_source_name": "机械手小坏蛋", + "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + + "create.menu.return": "返回上级菜单", + "create.menu.configure": "配置……", + "create.menu.ponder_index": "思索索引", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.report_bugs": "报告问题", + "create.menu.support": "支持我们", + + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_haunting": "批量缠魂", + "create.recipe.fan_haunting.fan": "在灵魂火后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "使用", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", + "create.recipe.packing": "压块塑形", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "切割", + "create.recipe.mechanical_crafting": "动力合成", + "create.recipe.automatic_shaped": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.wood_cutting": "木材切割", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.item_application": "手动物品使用", + "create.recipe.item_application.any_axe": "任意斧头", + "create.recipe.sequenced_assembly": "序列组装", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "进行辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复 %1$s 次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.deploying.not_consumed": "不消耗", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", + + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.duration": "持续时间", + "create.generic.timeUnit": "时间单位", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.daytime.hour": "时", + "create.generic.daytime.minute": "分", + "create.generic.daytime.second": "秒", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.unit.buckets": "B", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "音高:%1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "放弃", + + "create.keyinfo.toolmenu": "蓝图工具菜单", + "create.keyinfo.toolbelt": "访问附近的工具箱", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住 Shift 滚动更快", + "create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL] 循环", + + "create.toolbox.unequip": "收回: %1$s", + "create.toolbox.outOfRange": "收纳物品的工具箱不在范围内", + "create.toolbox.detach": "停止追踪并保留物品", + "create.toolbox.depositAll": "把物品收回附近所有的工具箱", + "create.toolbox.depositBox": "把物品收回工具箱", + + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以Z轴对齐", + "create.orientation.alongX": "以X轴对齐", + + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "忽略材料分界", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充 25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充 50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充 75%", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "表面", + "create.gui.terrainzapper.brush.cluster": "簇状", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "放置", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", + + "create.terrainzapper.shiftRightClickToSet": "按住 Shift 右击以设置塑形类型", + "create.terrainzapper.usingBlock": "使用:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", + + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分列车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化", + "create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24 小时制优先", + + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", + "create.logistics.firstFrequency": "频率 #1", + "create.logistics.secondFrequency": "频率 #2", + "create.logistics.filter.apply": "已将过滤应用于%1$s", + "create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器", + + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.goggles.fluid_container": "流体容器信息:", + "create.gui.goggles.fluid_container.capacity": "容量:", + "create.gui.assembly.exception": "无法组装该装置:", + "create.gui.assembly.exception.unmovableBlock": "无法移动的方块:(%4$s)位于 [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块未处于加载区块", + "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多\n配置的最大值为:%1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多\n配置的最大值为:%1$s", + "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", + "create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足:%1$s\n至少需要 %2$s", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_", + "create.gui.contraptions.network_overstressed": "显然装置_过载_,添加更多动力源或者_减慢_网络中高_应力影响_的组件", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟", + "create.gui.sequenced_gearshift.instruction.delay": "延迟", + "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", + "create.gui.sequenced_gearshift.instruction.await": "等待", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置", + "create.schematicAndQuill.secondPos": "第二个位置", + "create.schematicAndQuill.noTarget": "按住 [Ctrl] 选择空气方块", + "create.schematicAndQuill.abort": "删除选择", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为%1$s", + + "create.schematic.invalid": "[!] 无效的物品 - 使用蓝图桌来替换", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动 XZ", + "create.schematic.tool.movey": "移动 Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置", + "create.schematic.tool.deploy.description.1": "在地面上右击以放置", + "create.schematic.tool.deploy.description.2": "按住 [Ctrl] 以固定距离选择", + "create.schematic.tool.deploy.description.3": "按住 [Ctrl] 鼠标滚动更改距离", + "create.schematic.tool.move.description.0": "水平移动蓝图", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住 [Ctrl] 鼠标滚动移动", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图", + "create.schematic.tool.movey.description.1": "按住 [Ctrl] 鼠标滚动上下移动", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图", + "create.schematic.tool.rotate.description.1": "按住 [Ctrl] 鼠标滚动旋转90度", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上", + "create.schematic.tool.print.description.1": "[右击] 确认当前位置", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住 [Ctrl] 鼠标滚动将其翻转", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + + "create.schematics.synchronizing": "正在同步……", + "create.schematics.uploadTooLarge": "你的蓝图超出了服务器指定的限制", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传……", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块", + + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "就绪", + "create.schematicannon.status.running": "正在运作", + "create.schematicannon.status.finished": "已完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "已停止", + "create.schematicannon.status.noGunpowder": "火药已耗尽", + "create.schematicannon.status.targetNotLoaded": "目标未被加载", + "create.schematicannon.status.targetOutsideRange": "目标太远", + "create.schematicannon.status.searching": "正在搜索", + "create.schematicannon.status.skipping": "正在跳过", + "create.schematicannon.status.missingBlock": "缺少物品:", + "create.schematicannon.status.placing": "正在放置", + "create.schematicannon.status.clearing": "正在清除方块", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + + "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载,材料清单可能不准确", + + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性", + + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.fluid_container": "可储存流体", + "create.item_attributes.fluid_container.inverted": "不可储存流体", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.max_enchanted": "已达到最高附魔等级", + "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级", + "create.item_attributes.renamed": "有自定义名称", + "create.item_attributes.renamed.inverted": "没有自定义名称", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", + "create.item_attributes.furnace_fuel": "可作为燃料", + "create.item_attributes.furnace_fuel.inverted": "不可作为燃料", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", + "create.item_attributes.hauntable": "可被缠魂", + "create.item_attributes.hauntable.inverted": "不可被缠魂", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "部分填充", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.color": "染色为%1$s", + "create.item_attributes.color.inverted": "未被染成%1$s", + "create.item_attributes.has_fluid": "含有%1$s", + "create.item_attributes.has_fluid.inverted": "不含有%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "不是由%1$s编写", + "create.item_attributes.book_copy_original": "是初版", + "create.item_attributes.book_copy_original.inverted": "不是初版", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "拷贝次数不可查", + "create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查", + "create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣", + "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣", + "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s", + "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s", + + "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + + "create.tooltip.holdForDescription": "按住 [%1$s] 可查看概要", + "create.tooltip.holdForControls": "按住 [%1$s] 可查看控制方法", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求转速:%1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.slow": "慢", + "create.tooltip.speedRequirement.medium": "中", + "create.tooltip.speedRequirement.fast": "快", + "create.tooltip.stressImpact": "应力影响:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.up_to": "最多%1$s", + "create.tooltip.capacityProvided": "应力量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", + + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "将物品存储至%1$s", + "create.mechanical_arm.summary": "动力臂当前有 %1$s 个输入,%2$s 个输出", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除", + + "create.weighted_ejector.target_set": "目标已选取", + "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", + "create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)", + "create.weighted_ejector.targeting": "弹射至 [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "弹射物品堆数量", + + "create.logistics.when_multiple_outputs_available": "多个输出可用时", + + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + + "create.tunnel.selection_mode.split": "分流", + "create.tunnel.selection_mode.forced_split": "强制分流", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", + "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", + "create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use", + "create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack", + "create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "目前分配:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "右击取出", + + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "按键绑定:%1$s, 频率 #1", + "create.linked_controller.frequency_slot_2": "按键绑定:%1$s, 频率 #2", + + "create.crafting_blueprint.crafting_slot": "原料槽", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示槽", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "次要展示槽", + "create.crafting_blueprint.optional": "可选", + + "create.potato_cannon.ammo.attack_damage": "%1$s 攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s 装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s 击退", + + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标流体对象被视为无限量的", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_,在_手持动力臂_的同时,_右击_选取传送带、置物台、漏斗或其他设备来设置目标", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_,使用_漏斗_或其他方法将其从溢出中释放出来", + + "create.backtank.low": "背罐压力低", + "create.backtank.depleted": "背罐压力耗尽", + + "create.hint.derailed_train.title": "出轨的列车", + "create.hint.derailed_train": "看起来该列车不再位于相连的轨道段上,使用_扳手__右击_可以将它重新安置到附近的轨道上", + + "create.boiler.status": "锅炉状态:%1$s", + "create.boiler.status_short": "锅炉:%1$s", + "create.boiler.passive": "被动", + "create.boiler.idle": "空闲", + "create.boiler.lvl": "等级%1$s", + "create.boiler.max_lvl": "最高等级", + "create.boiler.size": "尺寸", + "create.boiler.size_dots": "...... ", + "create.boiler.water": "水量", + "create.boiler.water_dots": "...... ", + "create.boiler.heat": "热量", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "通过1个引擎", + "create.boiler.via_engines": "通过%1$s个引擎", + + "create.gui.schedule.lmb_edit": "左键点击编辑", + "create.gui.schedule.rmb_remove": "右键点击移除", + "create.gui.schedule.duplicate": "复制", + "create.gui.schedule.remove_entry": "移除动作", + "create.gui.schedule.add_entry": "添加动作", + "create.gui.schedule.move_up": "上移", + "create.gui.schedule.move_down": "下移", + "create.gui.schedule.add_condition": "添加条件", + "create.gui.schedule.alternative_condition": "备选条件", + + "create.schedule.instruction_type": "下一个动作:", + "create.schedule.instruction.editor": "指令编辑器", + "create.schedule.instruction.destination": "前往车站", + "create.schedule.instruction.destination.summary": "下一站:", + "create.schedule.instruction.filter_edit_box": "车站名称", + "create.schedule.instruction.filter_edit_box_1": "使用*作为文本通配符", + "create.schedule.instruction.filter_edit_box_2": "例如:“我的车站,站台*”", + "create.schedule.instruction.filter_edit_box_3": "列车会挑选并匹配至最近的未被占用的车站", + "create.schedule.instruction.rename": "更新时刻表标题", + "create.schedule.instruction.rename.summary": "新标题:", + "create.schedule.instruction.name_edit_box": "时刻表标题", + "create.schedule.instruction.name_edit_box_1": "影响显示器上显示的文本", + "create.schedule.instruction.name_edit_box_2": "默认为下一个目的地的名称", + "create.schedule.instruction.throttle": "限制最高速度", + "create.schedule.instruction.throttle.summary": "调整最高速度到%1$s", + "create.schedule.instruction.throttle_edit_box": "节流阀", + "create.schedule.instruction.throttle_edit_box_1": "影响列车的最高速度", + "create.schedule.condition_type": "如果满足/完成之后……则继续:", + "create.schedule.condition.editor": "条件编辑器", + "create.schedule.condition.delay": "调度延迟", + "create.schedule.condition.delay_short": "等待:%1$s", + "create.schedule.condition.delay.status": "发自%1$s", + "create.schedule.condition.idle": "装卸停止", + "create.schedule.condition.idle_short": "装卸停止:%1$s", + "create.schedule.condition.idle.status": "装卸停止:%1$s", + "create.schedule.condition.for_x_time": "%1$s", + "create.schedule.condition.unloaded": "区块卸载", + "create.schedule.condition.unloaded.status": "等待区块被卸载", + "create.schedule.condition.powered": "车站被充能", + "create.schedule.condition.powered.status": "等待红石信号", + "create.schedule.condition.time_of_day": "一天中的时间", + "create.schedule.condition.time_of_day.scheduled": "调度时间:%1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "轮换", + "create.schedule.condition.time_of_day.rotation.every_24": "每天", + "create.schedule.condition.time_of_day.rotation.every_12": "每12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "每6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "每4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "每3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "每2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "每1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "每0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "每0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "每0:15", + "create.schedule.condition.time_of_day.status": "出发于", + "create.schedule.condition.threshold.train_holds": "列车持有%1$s", + "create.schedule.condition.threshold.greater": "多于", + "create.schedule.condition.threshold.less": "少于", + "create.schedule.condition.threshold.equal": "恰好", + "create.schedule.condition.threshold.x_units_of_item": "%1$s%2$s%3$s", + "create.schedule.condition.threshold.matching_content": "匹配内容", + "create.schedule.condition.threshold.item_measure": "物品度量", + "create.schedule.condition.threshold.items": "个", + "create.schedule.condition.threshold.stacks": "组", + "create.schedule.condition.threshold.buckets": "桶", + "create.schedule.condition.threshold.status": "货物:%1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "参考物品", + "create.schedule.condition.threshold.place_item_2": "可以使用过滤器", + "create.schedule.condition.fluid_threshold": "流体货物条件", + "create.schedule.condition.item_threshold": "物品货物条件", + "create.schedule.condition.redstone_link": "无线红石", + "create.schedule.condition.redstone_link.status": "等待无线红石", + "create.schedule.condition.redstone_link_on": "无线开启", + "create.schedule.condition.redstone_link_off": "无线关闭", + "create.schedule.condition.redstone_link.powered": "充能", + "create.schedule.condition.redstone_link.unpowered": "未充能", + "create.schedule.condition.redstone_link.frequency_state": "频率状态:", + "create.schedule.condition.redstone_link.frequency_powered": "频率充能:", + "create.schedule.condition.redstone_link.frequency_unpowered": "频率未充能:", + "create.schedule.condition.player_count": "玩家入座", + "create.schedule.condition.player_count.summary": "%1$s玩家", + "create.schedule.condition.player_count.summary_plural": "%1$s玩家", + "create.schedule.condition.player_count.seated": "%1$s入座", + "create.schedule.condition.player_count.players": "玩家", + "create.schedule.condition.player_count.condition": "条件", + "create.schedule.condition.player_count.exactly": "恰好", + "create.schedule.condition.player_count.or_above": "或以上", + "create.schedule.condition.player_count.status": "乘客:%1$s/%2$s", + "create.schedule.loop": "一直循环", + "create.schedule.loop1": "时刻表完成后", + "create.schedule.loop2": "重新开始", + "create.schedule.reset": "重置进度", + "create.schedule.skip": "跳过当前车站", + "create.schedule.applied_to_train": "列车现在遵循这个时刻表", + "create.schedule.non_controlling_seat": "列车长需要坐在驾驶台方块前面", + "create.schedule.remove_with_empty_hand": "用空手移除当前时刻表", + "create.schedule.auto_removed_from_train": "自动时刻表被废弃", + "create.schedule.removed_from_train": "从列车取回时刻表", + "create.schedule.no_stops": "该时刻表还没有任何停靠站", + "create.schedule.continued": "时刻表已恢复", + + "create.track.selection_cleared": "选区已清除", + "create.track.valid_connection": "可以连接✔", + "create.track.second_point": "放置轨道或选择第二个点", + "create.track.too_far": "太远了", + "create.track.original_missing": "原方块被移除,潜行点击重置", + "create.track.perpendicular": "无法垂直连接", + "create.track.ascending_s_curve": "无法创建有坡度的S型转弯", + "create.track.too_sharp": "转弯过急", + "create.track.too_steep": "坡度太陡", + "create.track.slope_turn": "不能在转弯时进入或离开斜坡", + "create.track.opposing_slopes": "不能连接相反的斜坡", + "create.track.leave_slope_ascending": "不能在上升时离开这个斜坡", + "create.track.leave_slope_descending": "不能在下降时离开这个斜坡", + "create.track.turn_90": "最多只能转90度", + "create.track.junction_start": "无法从路口开始连接", + "create.track.turn_start": "无法从转弯开始连接", + "create.track.not_enough_tracks": "没有足够的轨道", + "create.track.not_enough_pavement": "没有足够的路面方块", + + "create.portal_track.failed": "无法放置传送轨道:", + "create.portal_track.missing": "目标传送门还未生成", + "create.portal_track.blocked": "目标位置被封堵 (%1$s,%2$s,%3$s)", + + "create.station.idle": "车站空闲", + "create.station.assembly_title": "组装列车", + "create.station.close": "关闭窗口", + "create.station.cancel": "取消组装", + "create.station.failed": "组装失败", + "create.station.icon_type": "图标类型", + "create.station.create_train": "创建新列车", + "create.station.assemble_train": "组装列车", + "create.station.disassemble_train": "拆解列车", + "create.station.remove_schedule": "取回时刻表", + "create.station.remove_auto_schedule": "放弃自动时刻表", + "create.station.no_assembly_diagonal": "无法搭建列车", + "create.station.no_assembly_diagonal_1": "在对角的轨道上", + "create.station.no_assembly_curve": "无法搭建列车", + "create.station.no_assembly_curve_1": "在弧形的轨道上", + "create.station.train_not_aligned": "无法拆解,", + "create.station.train_not_aligned_1": "仍有车厢未对齐", + "create.station.carriage_number": "车厢%1$s:", + "create.station.retry": "解决此问题并重试", + "create.station.no_bogeys": "无转向架", + "create.station.one_bogey": "1个转向架", + "create.station.more_bogeys": "%1$s个转向架", + "create.station.how_to": "对着高亮的轨道使用列车机壳创建转向架。", + "create.station.how_to_1": "破坏转向架最上方的方块来移除它。", + "create.station.how_to_2": "搭建每个都连接了1个或2个转向架的车厢。", + + "create.train_assembly.too_many_bogeys": "连接的转向架太多:%1$s", + "create.train_assembly.frontmost_bogey_at_station": "最前面的转向架必须位于车站标记处", + "create.train_assembly.no_bogeys": "找不到转向架", + "create.train_assembly.not_connected_in_order": "转向架没有按顺序连接", + "create.train_assembly.bogeys_too_close": "转向架%1$s和%2$s距离太近", + "create.train_assembly.single_bogey_carriage": "这种转向架不能单独支撑一个车厢", + "create.train_assembly.nothing_attached": "没有结构连接到转向架%1$s", + "create.train_assembly.no_controls": "列车上至少需要安装一个面向前方的驾驶台方块", + "create.train_assembly.sideways_controls": "一个安装的驾驶台方块面向侧面", + "create.train_assembly.bogey_created": "转向架已创建,再次点击来循环修改类型", + "create.train_assembly.requires_casing": "在轨道上使用列车机壳来创建转向架", + + "create.track_target.set": "目标轨道已选择", + "create.track_target.success": "成功绑定到目标轨道", + "create.track_target.clear": "已清除选择的轨道", + "create.track_target.missing": "先右击目标列车轨道", + "create.track_target.too_far": "目标轨道离此处太远", + "create.track_target.no_junctions": "目标轨道不能是交叉口", + "create.track_target.occupied": "目标轨道被占用", + "create.track_target.invalid": "无法在此处定位该轨道", + + "create.train.unnamed": "未命名列车", + "create.train.cannot_relocate_moving": "无法重新安置移动中的列车", + "create.train.relocate": "点击一个轨道来重新安置%1$s,潜行点击取消", + "create.train.relocate.abort": "重新安置被取消", + "create.train.relocate.success": "重新安置成功", + "create.train.relocate.valid": "可以重新安置到此处,点击确认", + "create.train.relocate.invalid": "无法重新安置列车到此处", + "create.train.relocate.too_far": "无法重新安置列车到过远处", + "create.train.departing_from": "发自%1$s", + "create.train.arrived_at": "到达%1$s", + "create.train.status": " 关于列车的信息:%1$s", + "create.train.status.back_on_track": "列车回到了轨道上", + "create.train.status.collision": "和其他列车相撞", + "create.train.status.end_of_track": "一节车厢已到达轨道末端", + "create.train.status.double_portal": "一节车厢不能在离开传送门的同时进入另一个传送门", + "create.train.status.coupling_stress": "由于连轴器的压力强制停止", + "create.train.status.track_missing": "列车下方缺少轨道", + "create.train.status.paused_for_manual": "时刻表被暂停以进行手动控制", + "create.train.status.opposite_driver": "路线要求驾驶员面向相反方向", + "create.train.status.missing_driver": "驾驶员不知所踪", + "create.train.status.found_driver": "找到一个新的驾驶员", + "create.train.status.navigation_success": "导航成功", + "create.train.status.no_match": "在图表上没有匹配'%1$s'的车站", + "create.train.status.no_path": "找不到前往下一个目的地合适路线", + + "create.track_signal.cannot_change_mode": "无法切换该信号的模式", + "create.track_signal.mode_change.entry_signal": "-> 如果区间未闭塞则允许通行", + "create.track_signal.mode_change.cross_signal": "-> 如果区间可穿过则允许通行", + + "create.contraption.controls.start_controlling": "现在控制:%1$s", + "create.contraption.controls.stop_controlling": "停止控制装置", + "create.contraption.controls.approach_station": "按住%1$s以接近%2$s", + + "create.display_link.set": "已选择目标位置", + "create.display_link.success": "成功绑定到目标位置", + "create.display_link.clear": "选择的位置已清除", + "create.display_link.too_far": "目标位置离此处太远", + "create.display_link.invalid": "链接器没有有效的目标,尝试重新放置它", + "create.display_link.title": "显示链接器", + "create.display_link.no_source": "不是显示来源", + "create.display_link.no_target": "不是显示目标", + "create.display_link.reading_from": "读取自:", + "create.display_link.writing_to": "发送到:", + "create.display_link.attached_side": "连接到的方块", + "create.display_link.targeted_location": "目标位置的方块", + "create.display_link.view_compatible": "点击查看所有兼容的", + "create.display_link.information_type": "信息类型", + "create.display_link.display_on": "写入数据到:", + "create.display_link.display_on_multiline": "从此处开始写入:", + + "create.display_source.label": "附加标签", + "create.display_source.combine_item_names": "合并物品名称", + "create.display_source.count_items": "匹配的物品数量", + "create.display_source.list_items": "列出匹配的物品", + "create.display_source.fluid_amount": "匹配的流体储量", + "create.display_source.list_fluids": "列出匹配的流体", + "create.display_source.nixie_tube": "复制辉光管", + "create.display_source.fill_level": "容器存量", + "create.display_source.fill_level.display": "显示格式", + "create.display_source.fill_level.percent": "百分比", + "create.display_source.fill_level.progress_bar": "进度条", + "create.display_source.value_list.display": "数量显示", + "create.display_source.value_list.shortened": "近似值", + "create.display_source.value_list.full_number": "完整数值", + "create.display_source.value_list.thousand": "k", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "玩家死亡次数", + "create.display_source.scoreboard": "计分板", + "create.display_source.scoreboard.objective": "记分项ID", + "create.display_source.scoreboard.objective_not_found": "找不到'%1$s'", + "create.display_source.scoreboard.objective.deaths": "玩家死亡次数", + "create.display_source.time_of_day": "时间", + "create.display_source.stop_watch": "秒表", + "create.display_source.time.format": "时间格式", + "create.display_source.time.12_hour": "12小时制", + "create.display_source.time.24_hour": "24小时制", + "create.display_source.accumulate_items": "累计物品数量", + "create.display_source.item_throughput": "物品吞吐量", + "create.display_source.item_throughput.interval": "间隔", + "create.display_source.item_throughput.interval.second": "每秒", + "create.display_source.item_throughput.interval.minute": "每分钟", + "create.display_source.item_throughput.interval.hour": "每小时", + "create.display_source.train_status": "列车行程状态", + "create.display_source.station_summary": "列车站状态总括", + "create.display_source.station_summary.filter": "站点名称过滤器", + "create.display_source.station_summary.train_name_column": "列车列数", + "create.display_source.station_summary.platform_column": "平台列数", + "create.display_source.station_summary.now": "现在", + "create.display_source.station_summary.minutes": "分钟", + "create.display_source.station_summary.seconds": "%1$s秒", + "create.display_source.observed_train_name": "测得的列车名称", + "create.display_source.max_enchant_level": "最大附魔花费", + "create.display_source.boiler_status": "锅炉状态", + "create.display_source.entity_name": "实体名称", + "create.display_source.kinetic_speed": "转速(RPM)", + "create.display_source.kinetic_speed.absolute": "无视转向", + "create.display_source.kinetic_speed.directional": "包含转向", + "create.display_source.kinetic_stress": "网络应力", + "create.display_source.kinetic_stress.display": "显示信息", + "create.display_source.kinetic_stress.progress_bar": "进度条", + "create.display_source.kinetic_stress.percent": "百分比", + "create.display_source.kinetic_stress.current": "应力(SU)", + "create.display_source.kinetic_stress.max": "总应力", + "create.display_source.kinetic_stress.remaining": "剩余应力", + "create.display_source.redstone_power": "红石信号", + "create.display_source.redstone_power.display": "显示格式", + "create.display_source.redstone_power.number": "数字", + "create.display_source.redstone_power.progress_bar": "进度条", + "create.display_source.boiler.not_enough_space": "没有足够空间", + "create.display_source.boiler.for_boiler_status": "来显示锅炉状态", + + "create.display_target.line": "第%1$s行", + "create.display_target.page": "第%1$s页", + "create.display_target.single_line": "单行", + + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;now;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", + + "create.super_glue.too_far": "选择范围过大", + "create.super_glue.cannot_reach": "选择的方块必须是相连的", + "create.super_glue.click_to_confirm": "再次点击以确认", + "create.super_glue.click_to_discard": "潜行点击以取消选择", + "create.super_glue.first_pos": "已选择第一坐标", + "create.super_glue.abort": "选择已取消", + "create.super_glue.not_enough": "物品栏内强力胶不足", + "create.super_glue.success": "正在上胶……", + + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个叠加层例子", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来移动这个预览", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入 /create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", + + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器现在的 TPS 速度被降低为 %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在的 TPS 速度被降低了 %s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常的 TPS 速度 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的 TPS 速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器 TPS 速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + + "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.worldshaper_place": "环境塑形器:放置方块", + "create.subtitle.whistle_train_manual": "列车:鸣笛", + "create.subtitle.steam": "蒸汽噪音", + "create.subtitle.saw_activate_stone": "动力锯:切割", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.wrench_remove": "组件:被破坏", + "create.subtitle.train3": "列车:移动", + "create.subtitle.whistle": "蒸汽笛:鸣笛", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "黏液:压扁", + "create.subtitle.whistle_train_low": "列车:鸣笛", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.sanding_long": "打磨噪音", + "create.subtitle.crushing_1": "粉碎噪音", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.haunted_bell_use": "缠魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.sanding_short": "打磨噪音", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.whistle_high": "蒸汽笛:尖鸣", + "create.subtitle.whistle_train_manual_low": "列车:鸣笛", + "create.subtitle.whistle_train": "列车:鸣笛", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.train": "列车:移动", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.whistle_low": "蒸汽笛:低鸣", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + + "block.create.wooden_bracket.tooltip": "木质支架", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", + + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰,毕竟它有许多颜色。", + "block.create.seat.tooltip.condition1": "右击坐垫时", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左 Shift 可离开_坐垫_", + + "item.create.blaze_cake.tooltip": "烈焰蛋糕", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", + + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。", + "item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制", + "item.create.wand_of_symmetry.tooltip.control1": "右击地面时", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面", + "item.create.wand_of_symmetry.tooltip.control2": "右击空气时", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面", + "item.create.wand_of_symmetry.tooltip.control3": "潜行右击时", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_", + + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。", + "item.create.handheld_worldshaper.tooltip.control1": "左击方块时", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块", + "item.create.handheld_worldshaper.tooltip.control2": "右击方块时", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块", + "item.create.handheld_worldshaper.tooltip.control3": "潜行右击时", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_", + + "item.create.tree_fertilizer.tooltip": "树木肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大", + + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜背罐_供能。", + "item.create.extendo_grip.tooltip.condition1": "在副手时", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_", + "item.create.extendo_grip.tooltip.condition2": "装备铜背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗", + + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品", + "item.create.potato_cannon.tooltip.condition2": "装备铜背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗", + + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", + "item.create.filter.tooltip.condition1": "放置于过滤槽时", + "item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过", + "item.create.filter.tooltip.condition2": "右击时", + "item.create.filter.tooltip.behaviour2": "打开_配置界面_", + + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时", + "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_,来_决定_物品流是否能够通过", + "item.create.attribute_filter.tooltip.condition2": "右击时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_", + + "item.create.empty_schematic.tooltip": "空白蓝图", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。", + + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "手持时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置", + "item.create.schematic.tooltip.control1": "潜行右击时", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_", + + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到 .nbt 文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住_Ctrl_并_滑动滚轮_,可以调整选区的大小,右击保存", + "item.create.schematic_and_quill.tooltip.control1": "右击时", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存", + "item.create.schematic_and_quill.tooltip.control2": "按住 Ctrl 时", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离", + "item.create.schematic_and_quill.tooltip.control3": "潜行右击时", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区", + + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", + "block.create.schematicannon.tooltip.condition1": "右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_界面_", + + "block.create.schematic_table.tooltip": "蓝图桌", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。", + "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件", + + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", + "item.create.goggles.tooltip.condition1": "装备时", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_", + "item.create.goggles.tooltip.condition2": "看向仪表时", + "item.create.goggles.tooltip.behaviour2": "会显示与仪表相连的网络的_转速_、_应力_等详细信息", + "item.create.goggles.tooltip.condition3": "看向流体容器时", + "item.create.goggles.tooltip.behaviour3": "会显示出方块的_容量_细节,以及其中包含的所有_流体_", + + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "操控动力组件的实用工具。可用于_旋转_、_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "右击动力方块时", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_", + "item.create.wrench.tooltip.control2": "潜行右击时", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其放回_你的背包_", + + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果分散到_各个方向_。", + + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够_记录时间_。", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕两次,_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次", + + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。", + + "block.create.toolbox.tooltip": "工具箱", + "block.create.toolbox.tooltip.summary": "每个发明家最亲爱的伙伴!可以方便地大量_收纳__8种_不同的物品类型。", + "block.create.toolbox.tooltip.condition1": "拾起时", + "block.create.toolbox.tooltip.behaviour1": "_保留_库存_内容_", + "block.create.toolbox.tooltip.condition2": "放置在一定范围内时", + "block.create.toolbox.tooltip.behaviour2": "_附近_的_玩家_可以按下_访问附近的工具箱__快捷键_来_远程_访问它的库存", + "block.create.toolbox.tooltip.condition3": "右击时", + "block.create.toolbox.tooltip.behaviour3": "打开_工具箱界面_", + + "block.create.stockpile_switch.tooltip": "存量转信器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转信器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "右击时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_", + + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "_检测_与配置过的_过滤器_匹配的_容器_、_管道_或_传送带_中的_物品_或_流体_。", + "block.create.content_observer.tooltip.condition1": "检测容器时", + "block.create.content_observer.tooltip.behaviour1": "如果检测的容器内有_匹配_的_物品_,发出_红石信号_", + "block.create.content_observer.tooltip.condition2": "检测漏斗时 ", + "block.create.content_observer.tooltip.behaviour2": "如果一个_匹配_的_物品_通过,则发出一次_红石脉冲_", + + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除相邻的_蓝图加农炮_的材料需求。", + "block.create.creative_crate.tooltip.condition1": "标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的,而任何_放置_到容器中的物品都会被_清空_", + + "item.create.creative_blaze_cake.tooltip": "创造蛋糕", + "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。", + "item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室时", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级,如果再次使用,会使得燃烧室的热量等级开始_循环_变化", + + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "一种_单向动力铁轨_,能够_精细控制_经过的矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时", + "block.create.controller_rail.tooltip.behaviour1": "根据_信号强度__加速_或_减速_通过的_矿车_,还会将红石信号传递到相邻的控制铁轨,为两个控制铁轨提供不同强度的红石信号,将导致信号强度在它们之间的控制铁轨上过渡", + + "item.create.sand_paper.tooltip": "砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用机械手来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品", + + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。可以恢复_饥饿值_并获得_急迫_效果。", + + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途", + + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途", + + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频率的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击时", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器,拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家", + "item.create.linked_controller.tooltip.condition2": "潜行右击时", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端时", + "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定", + "item.create.linked_controller.tooltip.condition4": "右击讲台时", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)", + + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果,缓慢消耗背罐中的_压缩空气_", + + "item.create.copper_backtank.tooltip": "铜背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气", + "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_", + + "block.create.placard.tooltip": "置物板", + "block.create.placard.tooltip.summary": "用这个漂亮的墙板把你的物品用黄铜框起来,支持移动装置!", + "block.create.placard.tooltip.condition1": "手持物品右击时", + "block.create.placard.tooltip.behaviour1": "将手持的_物品__放入_置物板,当内部已经有物品,且手持的物品与其匹配时,_发出_短暂的_红石_信号", + "block.create.placard.tooltip.condition2": "左击时", + "block.create.placard.tooltip.behaviour2": "_移除_内部的_物品_", + + "block.create.flywheel.tooltip": "飞轮", + "block.create.flywheel.tooltip.summary": "用壮观的黄铜轮子_装饰_你的_机器_。", + "block.create.flywheel.tooltip.condition1": "接入动力时", + "block.create.flywheel.tooltip.behaviour1": "开始旋转", + + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_且_无法游泳_,穿戴者可以在水下_行走_和_跳跃_,穿戴者不会被_传送带_移走", + + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置_特定的合成配方_,以便更快地制作物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "右击空的格子时", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品", + "item.create.crafting_blueprint.condition2": "右击已设置好的格子时", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置好的配方_,_潜行_可以一次合成_一组_", + + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车装置_或_车厢装置_链接在一起,构成雄伟的列车。", + "item.create.minecart_coupling.tooltip.condition1": "在矿车上使用时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_链接_在一起,在移动时将它们保持_恒定的距离_", + + "item.create.experience_nugget.tooltip": "经验颗粒", + "item.create.experience_nugget.tooltip.summary": "_叮!_从你的奇妙发明中汲取_灵感_。", + "item.create.experience_nugget.tooltip.condition1": "使用时", + "item.create.experience_nugget.tooltip.behaviour1": "_吸收_其中包含的_经验值_", + + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + + "block.create.haunted_bell.tooltip": "缠魂钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失的灵魂缠绕于其上。", + "block.create.haunted_bell.tooltip.condition1": "手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "按住 [%1$s] 开始思索", + "create.ponder.subject": "情景主题", + "create.ponder.pondering": "思索……", + "create.ponder.identify_mode": "显示方块名称已启用\n按 [%1$s] 继续思索", + "create.ponder.associated": "关联词条", + "create.ponder.close": "思索结束", + "create.ponder.identify": "显示方块名称", + "create.ponder.next": "下一情景", + "create.ponder.next_up": "接下来:", + "create.ponder.previous": "上一情景", + "create.ponder.replay": "重放", + "create.ponder.think_back": "回想", + "create.ponder.slow_text": "舒适阅读", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索界面", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块", + "create.ponder.index_title": "思索索引", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为", + "create.ponder.shared.storage_on_contraption": "与装置相接的容器,会自动拾取装置遇到的掉落物", + "create.ponder.shared.sneak_and": "潜行 +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "动力源:16 RPM", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松", + "create.ponder.tag.redstone": "逻辑组件", + "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处", + "create.ponder.tag.contraption_assembly": "方块连接功能", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件", + "create.ponder.tag.fluids": "流体操纵器械", + "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法", + "create.ponder.tag.windmill_sails": "用于风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车强度的方块,这些方块的效能都是一样的", + "create.ponder.tag.arm_targets": "动力臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为动力臂的输入或者输出点", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够产生旋转力的组件", + "create.ponder.tag.movement_anchor": "运动锚点", + "create.ponder.tag.movement_anchor.description": "允许创建移动装置的组件,它可以以数种方式使相接的结构运动起来", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.display_sources": "显示链接器的数据来源", + "create.ponder.tag.display_sources.description": "可以提供一些可被显示链接器读取的数据的组件或方块", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.tag.display_targets": "显示链接器的输出目标", + "create.ponder.tag.display_targets.description": "可以处理和显示从显示链接器接收到的数据的组件或方块", + "create.ponder.tag.train_related": "铁路设备", + "create.ponder.tag.train_related.description": "用于建造或管理列车装置的组件", + + "create.ponder.analog_lever.header": "使用模拟拉杆控制红石信号", + "create.ponder.analog_lever.text_1": "模拟拉杆可提供紧凑而精确的红石信号源", + "create.ponder.analog_lever.text_2": "右击会提升输出的模拟信号的强度", + "create.ponder.analog_lever.text_3": "潜行右击会减少输出的模拟信号的强度", + + "create.ponder.andesite_tunnel.header": "安山隧道用法", + "create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带", + "create.ponder.andesite_tunnel.text_2": "当安山隧道与侧边有连接时……", + "create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆都会被精准地分出一个物品", + "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + + "create.ponder.auto_schedule.header": "车站和调度", + "create.ponder.auto_schedule.text_1": "时刻表可用于为司机提供目的地", + "create.ponder.auto_schedule.text_2": "每当有列车出现时,比较器会收到一个信号", + "create.ponder.auto_schedule.text_3": "注意,只能从指示的方向接近车站", + "create.ponder.auto_schedule.text_4": "车站也可以用于自动分配新的时刻表", + "create.ponder.auto_schedule.text_5": "放置在车站上的时刻表会自动复制到当前列车上", + "create.ponder.auto_schedule.text_6": "与手动调度相反,司机不会携带物品在身上", + + "create.ponder.basin.header": "工作盆内物品处理", + "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", + "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它下方的侧面输出", + "create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头", + "create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为", + "create.ponder.basin.text_5": "产物会被输出到盆下方的容器内", + "create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内", + "create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用", + "create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出", + "create.ponder.basin.text_9": "你可能需要过滤器避免未被处理的物品被抽取出来", + + "create.ponder.bearing_modes.header": "动力轴承的运动模式", + "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与网格相对齐之处", + "create.ponder.bearing_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的起始位置方块化", + + "create.ponder.belt_casing.header": "装壳传送带", + "create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带", + "create.ponder.belt_casing.text_2": "使用扳手即可移除机壳", + + "create.ponder.belt_connector.header": "传送带用法", + "create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来", + "create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择", + "create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆", + "create.ponder.belt_connector.text_4": "通过传送带连接的传动杆,会以相同的转速以及方向进行旋转", + "create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来", + "create.ponder.belt_connector.text_6": "传送带亦可染色", + + "create.ponder.belt_directions.header": "传送带的有效连接方向", + "create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的", + "create.ponder.belt_directions.text_2": "1. 可以水平连接", + "create.ponder.belt_directions.text_3": "2. 可以对角连接", + "create.ponder.belt_directions.text_4": "3. 可以垂直连接", + "create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆", + "create.ponder.belt_directions.text_6": "以上为所有可能的连接方向,传送带的连接范围为 2 到 20 格", + + "create.ponder.belt_transport.header": "在物流中使用传送带", + "create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体", + "create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来", + + "create.ponder.blaze_burner.header": "烈焰人燃烧室补喂", + "create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量", + "create.ponder.blaze_burner.text_2": "为此,你需要喂给烈焰人一些可燃物品", + "create.ponder.blaze_burner.text_3": "如果喂给它烈焰蛋糕,它还能达到更强的热量等级", + "create.ponder.blaze_burner.text_4": "你可以用机械手或者动力臂进行自动化补喂", + + "create.ponder.brass_funnel.header": "黄铜漏斗", + "create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品", + "create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品", + "create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量", + "create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品", + + "create.ponder.brass_tunnel.header": "黄铜隧道用法", + "create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带", + "create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽", + "create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品", + "create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理", + "create.ponder.brass_tunnel.text_5": "当通过的物品有多个有效输出端时,那么隧道的分配模式将会决定这些物品何去何从", + "create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组", + "create.ponder.brass_tunnel.text_7": "输入的物品现在会分配到所有连接的输出端", + "create.ponder.brass_tunnel.text_8": "在这一情况下,你也可以将物品直接输入到隧道方块中", + + "create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式", + "create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定", + "create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道", + "create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给", + "create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试在可用输出端之间均匀分配物品堆", + "create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那它会被跳过,不参与计算", + "create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待此输出端能够容纳更多物品,才会继续物品传输", + "create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出端,满足条件后分配整堆物品", + "create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果某个输出端无法容纳更多物品,那它会被跳过", + "create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过某个输出端", + "create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先分配到距离输入端更近的输出端", + "create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出端,一次性分配整堆物品", + + "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动", + "create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上", + "create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式", + "create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式", + + "create.ponder.cart_assembler_dual.header": "组装车厢装置", + "create.ponder.cart_assembler_dual.text_1": "若两个矿车装配站分享了同一个结构", + "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出车厢装置", + "create.ponder.cart_assembler_dual.text_3": "两辆矿车此时的行为与用矿车连轴器连接在一起时十分相似", + + "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", + "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", + "create.ponder.cart_assembler_modes.text_2": "该箭头指定结构的哪一侧将被视为“正面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变", + + "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", + "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", + "create.ponder.cart_assembler_rails.text_2": "如果放置在动力铁轨或控制铁轨上且没有通入红石信号,矿车装置将停在此处,直到再次充能", + "create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚点来使用", + "create.ponder.cart_assembler_rails.text_4": "动力矿车会试图始终保持燃烧状态,并试图从任何连接的容器内提取燃料", + + "create.ponder.chain_drive.header": "使用链式传动箱传动旋转力", + "create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转", + "create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转", + "create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转 90 度之后仍可以正常工作", + + "create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节", + "create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异", + "create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱", + "create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会把转速减半", + "create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍", + "create.ponder.chain_gearshift.text_5": "转速的倍率可在 x1 和 x2 间根据红石信号的强弱来精确调整", + "create.ponder.chain_gearshift.text_6": "12 RPM", + + "create.ponder.chute.header": "使用溜槽向下运输物品", + "create.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品", + "create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗", + "create.ponder.chute.text_3": "对着另一个溜槽的侧面放置溜槽,将会放置下一个斜向的溜槽", + + "create.ponder.chute_upward.header": "使用溜槽向上运输物品", + "create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动", + "create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向", + "create.ponder.chute_upward.text_3": "在溜槽“被挡住的”末端,物品只能从侧边进行提取或输入", + + "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动", + "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块", + "create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动", + "create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构", + "create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附", + "create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转", + + "create.ponder.clutch.header": "使用离合器控制旋转力", + "create.ponder.clutch.text_1": "离合器能将旋转力直线传递", + "create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递", + + "create.ponder.cog_speedup.header": "使用齿轮来换挡变速", + "create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力", + "create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍", + "create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半", + + "create.ponder.cogwheel.header": "使用齿轮来传递旋转力", + "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", + "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + + "create.ponder.cogwheel_casing.header": "装壳齿轮", + "create.ponder.cogwheel_casing.text_1": "黄铜机壳或安山机壳可用于装饰齿轮", + "create.ponder.cogwheel_casing.text_2": "在装壳后添加的组件将不会与传动轴相连", + "create.ponder.cogwheel_casing.text_3": "扳手可用于切换连接", + + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的液体都将被销毁", + + "create.ponder.creative_motor.header": "使用创造马达产生旋转力", + "create.ponder.creative_motor.text_1": "创造马达是一种紧凑且可配置的旋转力源", + "create.ponder.creative_motor.text_2": "对其后面板滑动滚轮,可以改变马达的输出旋转转速", + + "create.ponder.creative_motor_mojang.header": "Mojang的神秘机械", + + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", + "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子啮合转动", + "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", + "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", + + "create.ponder.deployer.header": "使用机械手", + "create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为", + "create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用", + "create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内", + "create.ponder.deployer.text_12": "机械手附带一个过滤槽", + "create.ponder.deployer.text_13": "设定了过滤后,只有它手中的物品与过滤相匹配时,它才会工作", + "create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……", + "create.ponder.deployer.text_15": "……只有不匹配的物品可被抽取出来", + "create.ponder.deployer.text_2": "它只会与它正前方第 2 格处的位置进行交互", + "create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作", + "create.ponder.deployer.text_4": "机械手可以:", + "create.ponder.deployer.text_5": "放置方块", + "create.ponder.deployer.text_6": "使用物品", + "create.ponder.deployer.text_7": "激活方块", + "create.ponder.deployer.text_8": "采收方块", + "create.ponder.deployer.text_9": "以及攻击生物", + + "create.ponder.deployer_contraption.header": "在装置上使用机械手", + "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……", + "create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品", + "create.ponder.deployer_contraption.text_3": "过滤槽可用于指定要抽取的物品", + + "create.ponder.deployer_modes.header": "机械手的模式", + "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", + "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……", + "create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品", + + "create.ponder.deployer_redstone.header": "使用红石控制机械手", + "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", + "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", + "create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作", + + "create.ponder.depot.header": "使用置物台", + "create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用", + "create.ponder.depot.text_2": "右击可以手动放置或取下物品", + "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", + "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + + "create.ponder.display_board.header": "使用翻牌显示器", + "create.ponder.display_board.text_1": "翻牌显示器是告示牌的可扩展替代品", + "create.ponder.display_board.text_2": "它们需要动力以运作", + "create.ponder.display_board.text_3": "可以对其使用命名牌来显示文字……", + "create.ponder.display_board.text_4": "……或通过使用显示链接器", + "create.ponder.display_board.text_5": "可以使用染料来改变单行的颜色", + "create.ponder.display_board.text_6": "可以通过空手点击来重置单行内容", + + "create.ponder.display_link.header": "配置显示链接器", + "create.ponder.display_link.text_1": "显示链接器可用于可视化动态信息", + "create.ponder.display_link.text_2": "首先,右击目标显示器……", + "create.ponder.display_link.text_3": "……然后将其连接到要读取的方块上", + "create.ponder.display_link.text_4": "打开界面选择和配置发送的内容", + "create.ponder.display_link.text_5": "显示器现在将从链接器接收信息", + "create.ponder.display_link.text_6": "不是所有方块都可以作为信息源", + "create.ponder.display_link.text_7": "每个兼容的方块都提供了独特的信息", + "create.ponder.display_link.text_8": "显示链接器可以用于多个不同的显示器", + + "create.ponder.display_link_redstone.header": "红石控制", + "create.ponder.display_link_redstone.text_1": "通入红石信号时,显示链接器停止发送新信息", + "create.ponder.display_link_redstone.text_2": "一旦红石信号断开,计时器就会重置,并立即发送新信息", + "create.ponder.display_link_redstone.text_3": "信息源方块发出的红石信号不会影响链接器", + + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", + "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", + "create.ponder.empty_blaze_burner.text_2": "或者,可以直接从烈焰人刷怪笼中收集烈焰人", + "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", + "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰", + "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作", + + "create.ponder.encased_fluid_pipe.header": "装壳流体管道", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装壳的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + + "create.ponder.fan_direction.header": "鼓风机的气流", + "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", + "create.ponder.fan_direction.text_2": "流速以及方向由所接受旋转力的强弱以及方向而定", + + "create.ponder.fan_processing.header": "使用鼓风机加工物品", + "create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热", + "create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼", + "create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰", + "create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物", + "create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品", + "create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情", + "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", + "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", + + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接", + "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出", + "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个中", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……", + "create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体", + + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为 3x3……", + "create.ponder.fluid_tank_sizes.text_3": "……并且可以超过 30 格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器", + + "create.ponder.funnel_compat.header": "漏斗的兼容性", + "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动", + "create.ponder.funnel_compat.text_2": "动力锯", + "create.ponder.funnel_compat.text_3": "置物台", + "create.ponder.funnel_compat.text_4": "分液池", + + "create.ponder.funnel_direction.header": "物流方向", + "create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出", + "create.ponder.funnel_direction.text_2": "潜行放置时,漏斗会将物品置入容器中", + "create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式", + "create.ponder.funnel_direction.text_4": "相同的规则适用于大多数朝向", + "create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品", + + "create.ponder.funnel_intro.header": "使用漏斗", + "create.ponder.funnel_intro.text_1": "用漏斗来存取容器内的物品,可谓又快又好", + + "create.ponder.funnel_redstone.header": "红石信号控制", + "create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作", + + "create.ponder.funnel_transfer.header": "直接运输", + "create.ponder.funnel_transfer.text_1": "漏斗不能在闭合容器之间直接传输物品", + "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景", + "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷", + + "create.ponder.gantry_carriage.header": "使用起重机取物器", + "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动", + "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块", + + "create.ponder.gantry_cascaded.header": "串联起重机", + "create.ponder.gantry_cascaded.text_1": "无需强力胶,起重机取物器便可与起重机杆相连", + "create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此", + "create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动", + + "create.ponder.gantry_direction.header": "起重机移动方向", + "create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向", + "create.ponder.gantry_direction.text_2": "起重机取物器的移动方向取决于起重机杆的方向", + "create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向", + "create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用", + + "create.ponder.gantry_redstone.header": "起重机的力传递", + "create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机杆,将不会移动其上的取物器", + "create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上", + + "create.ponder.gantry_shaft.header": "使用起重机杆", + "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础,与其相接的取物器可以沿着杆进行移动", + "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块", + + "create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力", + "create.ponder.gearbox.text_1": "更改旋转轴向,很容易使得整个旋转体系变得臃肿不堪", + "create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧凑", + "create.ponder.gearbox.text_3": "垂直相邻的传动杆,旋转方向呈镜像", + "create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向相反", + + "create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力", + "create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转", + "create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转", + + "create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力", + "create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力", + "create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它", + "create.ponder.hand_crank.text_3": "它产生的转速相对较高", + "create.ponder.hand_crank.text_4": "潜行按住右键可以顺时针旋转它", + + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "反转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……", + "create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + + "create.ponder.hose_pulley_infinite.header": "被动抽取和排放大体量流体", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……", + "create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体", + + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作", + "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体", + "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中", + "create.ponder.item_drain.text_3": "当物品从侧面输入时……", + "create.ponder.item_drain.text_4": "……物品将会滚过分液池顶部,并在此过程中将其包含的流体排入分液池内", + "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体", + + "create.ponder.item_vault_sizes.header": "物品保险库的尺寸", + "create.ponder.item_vault_sizes.text_1": "可以组合物品保险库以增加总容量", + "create.ponder.item_vault_sizes.text_2": "它们的直径最多可以有 3 个方块宽……", + "create.ponder.item_vault_sizes.text_3": "……长度最多为直径的 3 倍", + + "create.ponder.item_vault_storage.header": "在保险库中存储物品", + "create.ponder.item_vault_storage.text_1": "物品保险库可用于存储大量物品", + "create.ponder.item_vault_storage.text_2": "但是,不能手动添加或获取物品", + "create.ponder.item_vault_storage.text_3": "任何用于物品传输的组件都可以用于添加……", + "create.ponder.item_vault_storage.text_4": "……和从该容器中取出物品", + + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", + "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", + "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", + + "create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块", + "create.ponder.linear_chassis_attachment.text_1": "它的外露面可以变为黏性面", + "create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的对面也变得具有黏性", + "create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物", + "create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住", + "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑动滚轮,你可以一次性调节所有底盘的影响范围", + "create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶", + "create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的结构都可以作为装置移动", + + "create.ponder.linear_chassis_group.header": "成组移动机壳底盘", + "create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起", + "create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动", + "create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连", + + "create.ponder.mechanical_arm.header": "配置动力臂", + "create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端", + "create.ponder.mechanical_arm.text_2": "手持动力臂右击某个容器,可以将其指定为目标", + "create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换", + "create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择", + "create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标", + "create.ponder.mechanical_arm.text_6": "在有效范围内,动力臂可以有任意数量的输出以及输入端", + "create.ponder.mechanical_arm.text_7": "然而,并不是所有的容器可以被直接交互", + "create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题", + + "create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端", + "create.ponder.mechanical_arm_filtering.text_1": "输入", + "create.ponder.mechanical_arm_filtering.text_2": "输出", + "create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标", + "create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项", + "create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽可以应用至动力臂上", + "create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品", + + "create.ponder.mechanical_arm_modes.header": "动力臂的分配模式", + "create.ponder.mechanical_arm_modes.text_1": "输入", + "create.ponder.mechanical_arm_modes.text_2": "输出", + "create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……", + "create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为", + "create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置", + "create.ponder.mechanical_arm_modes.text_6": "“轮询调度”模式很好理解,即循环输出至所有有效的输出端", + "create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过", + "create.ponder.mechanical_arm_modes.text_8": "“强制轮询调度”不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入", + "create.ponder.mechanical_arm_modes.text_9": "“第一目标优先”模式会使得动力臂先将物品输出至更早被选择的输出端", + + "create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂", + "create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作", + "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期", + "create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作", + + "create.ponder.mechanical_bearing.header": "使用动力轴承移动结构", + "create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起", + "create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置", + + "create.ponder.mechanical_crafter.header": "设置动力合成器", + "create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作", + "create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路", + "create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确", + "create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的容器中", + "create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应", + "create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品", + "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始", + "create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成", + + "create.ponder.mechanical_crafter_connect.header": "连接动力合成器的容器", + "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品", + "create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器", + "create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入", + + "create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽", + "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙", + "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器在合成时的行为就如同一个空的合成槽位", + "create.ponder.mechanical_crafter_covers.text_3": "使用扳手在背面创建的的共享输入也可以跨越有盖的合成器", + + "create.ponder.mechanical_drill.header": "使用动力钻头破坏方块", + "create.ponder.mechanical_drill.text_1": "向其通入旋转力后,动力钻头会破坏它面前的方块", + "create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转速度", + + "create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头", + "create.ponder.mechanical_drill_contraption.text_1": "当钻头作为运动装置一部分移动时……", + "create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块", + + "create.ponder.mechanical_harvester.header": "在装置中使用动力收割机", + "create.ponder.mechanical_harvester.text_1": "当收割机作为运动装置一部分移动时……", + "create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度", + + "create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品", + "create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方", + "create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方", + "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量", + "create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + + "create.ponder.mechanical_piston.header": "使用动力活塞移动结构", + "create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块", + "create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力", + "create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将连接的方块拉回来", + + "create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式", + "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会恢复到方块状态", + "create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化", + + "create.ponder.mechanical_plough.header": "在装置中使用动力犁", + "create.ponder.mechanical_plough.text_1": "当动力犁作为运动装置一部分移动时……", + "create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块", + "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", + "create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们", + + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", + "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", + "create.ponder.mechanical_press.text_3": "若物品位于传送带上……", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", + + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", + "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起", + "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了 2x2 或者 3x3 网格的配方,以及一些额外的配方", + "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", + "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向", + "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……", + "create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则在排放流体", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递 16 格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "提高输入转速,可以加快流体的蔓延速度……", + "create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "使泵的朝向相互交替,可以方便地对齐流体流向", + + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", + "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", + "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", + + "create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯", + "create.ponder.mechanical_saw_contraption.text_1": "当动力锯作为运动装置一部分移动时……", + "create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉", + + "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", + "create.ponder.mechanical_saw_processing.text_1": "面朝上的动力锯可以处理各种物品", + "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作", + "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", + "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", + + "create.ponder.millstone.header": "使用石磨处理物品", + "create.ponder.millstone.text_1": "石磨会对输入的物品进行研磨", + "create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力", + "create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品", + "create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物", + "create.ponder.millstone.text_5": "产物的提取也是可以自动化的", + + "create.ponder.nixie_tube.header": "使用辉光管", + "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", + "create.ponder.nixie_tube.text_2": "对着它使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色", + + "create.ponder.piston_pole.header": "活塞延长杆", + "create.ponder.piston_pole.text_1": "若无相接的活塞杆,动力活塞无法移动其他方块", + "create.ponder.piston_pole.text_2": "在其背面安装的活塞杆长度,决定了活塞的推动范围", + + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……", + "create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + + "create.ponder.portable_storage_interface.header": "装置存储交换", + "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的容器进行交互", + "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的容器进行交互", + "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离", + "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……", + "create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", + + "create.ponder.portable_storage_interface_redstone.header": "红石控制", + "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", + + "create.ponder.powered_latch.header": "使用锁存器控制信号", + "create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态", + "create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态", + "create.ponder.powered_latch.text_4": "你也可以手动切换其状态", + + "create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号", + "create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆", + "create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其更改为", + "create.ponder.powered_toggle_latch.text_3": "……开启或者是关闭状态", + "create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态", + + "create.ponder.pulse_extender.header": "使用脉冲延长器控制信号", + "create.ponder.pulse_extender.text_1": "脉冲延长器可以延长通过的信号", + "create.ponder.pulse_extender.text_2": "它会在短暂延迟后激活……", + "create.ponder.pulse_extender.text_3": "……并在配置的持续时间后取消激活", + "create.ponder.pulse_extender.text_4": "通过鼠标滚轮,可以配置持续时间", + "create.ponder.pulse_extender.text_5": "配置的持续时间最长可达 30 分钟", + + "create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号", + "create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲", + "create.ponder.pulse_repeater.text_2": "通过鼠标滚轮,可以配置充能时间", + "create.ponder.pulse_repeater.text_3": "配置的延迟范围最长可达 30 分钟", + + "create.ponder.radial_chassis.header": "使用旋转底盘黏着方块", + "create.ponder.radial_chassis.text_1": "相同的旋转底盘会连续连接成一排", + "create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动", + "create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面", + "create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性", + "create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物", + "create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……", + "create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可到达方块黏着在一起", + "create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响半径", + "create.ponder.radial_chassis.text_9": "任何黏性面都不可到达的方块不会被黏着", + + "create.ponder.redstone_contact.header": "接触式红石信号发生器", + "create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号", + "create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效", + + "create.ponder.redstone_link.header": "使用无线红石信号终端", + "create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号", + "create.ponder.redstone_link.text_2": "潜行右击可以切换接收模式", + "create.ponder.redstone_link.text_3": "手持扳手右击也可以", + "create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为 128 格", + "create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频率", + "create.ponder.redstone_link.text_6": "只有频率相互匹配的终端方可互通", + + "create.ponder.rope_pulley.header": "使用绳索滑轮移动结构", + "create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构", + "create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速", + + "create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动", + "create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……", + "create.ponder.rope_pulley_attachment.text_2": "……附着在滑轮上的结构会被滑轮拉着一同移动", + "create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动", + + "create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式", + "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附着的移动结构便会方块化", + "create.ponder.rope_pulley_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的初始位置方块化", + + "create.ponder.rose_quartz_lamp.header": "玫瑰石英灯", + "create.ponder.rose_quartz_lamp.text_1": "玫瑰石英灯通入红石信号后会处于激活状态", + "create.ponder.rose_quartz_lamp.text_2": "它们之后会继续产生红石信号", + "create.ponder.rose_quartz_lamp.text_3": "当多盏灯排成一组时……", + "create.ponder.rose_quartz_lamp.text_4": "……激活一盏灯会集中信号给它,并取消激活其他所有的灯", + "create.ponder.rose_quartz_lamp.text_5": "比较器根据到激活的灯的距离产生输出", + "create.ponder.rose_quartz_lamp.text_6": "灯也可以用扳手手动开关", + + "create.ponder.rotation_speed_controller.header": "使用转速控制器", + "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", + "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", + + "create.ponder.sail.header": "使用风帆来组装风车", + "create.ponder.sail.text_1": "风帆是制作风车的趁手材料", + "create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + "create.ponder.sail.text_3": "手持染料右击可对其染色", + "create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架", + + "create.ponder.sail_frame.header": "使用风帆框架来组装风车", + "create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料", + "create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结", + + "create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速", + "create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转", + "create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板", + "create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表", + "create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容", + "create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度", + + "create.ponder.shaft.header": "使用传动杆传递旋转力", + "create.ponder.shaft.text_1": "传动杆能直线传递旋转力", + + "create.ponder.shaft_casing.header": "装壳传动杆", + "create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴", + + "create.ponder.smart_chute.header": "使用智能溜槽过滤物品", + "create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版", + "create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品", + "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", + "create.ponder.smart_chute.text_4": "通入红石信号可以使智能溜槽停止工作", + + "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道", + + "create.ponder.speedometer.header": "使用速度表来监测转速", + "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", + "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体容器无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内", + "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + + "create.ponder.stabilized_bearings.header": "装置固定朝向", + "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……", + "create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变", + "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", + "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + + "create.ponder.steam_engine.header": "安装蒸汽引擎", + "create.ponder.steam_engine.text_1": "蒸汽引擎可以放置在流体储罐上", + "create.ponder.steam_engine.text_10": "等级4", + "create.ponder.steam_engine.text_11": "4个引擎", + "create.ponder.steam_engine.text_12": "等级8", + "create.ponder.steam_engine.text_13": "8个引擎", + "create.ponder.steam_engine.text_2": "手持传动杆点击引擎创建动力输出", + "create.ponder.steam_engine.text_3": "有充足的热量、水和锅炉空间……", + "create.ponder.steam_engine.text_4": "……它们就会产生旋转力", + "create.ponder.steam_engine.text_5": "最低配置需要4个流体储罐", + "create.ponder.steam_engine.text_6": "在烈焰人燃烧室的帮助下,可以增加输出功率", + "create.ponder.steam_engine.text_7": "更高的功率等级需要更多水、空间和热量", + "create.ponder.steam_engine.text_8": "可以用工程师护目镜检查当前锅炉的功率等级", + "create.ponder.steam_engine.text_9": "每提升一个功率等级,就可以多装一个满功率输出的蒸汽引擎", + + "create.ponder.steam_whistle.header": "安装蒸汽笛", + "create.ponder.steam_whistle.text_1": "蒸汽笛能够被放置在流体储罐上", + "create.ponder.steam_whistle.text_2": "若流体储罐达到足够的温度……", + "create.ponder.steam_whistle.text_3": "……此时,用红石信号激活蒸汽笛,它便会演奏单个音符", + "create.ponder.steam_whistle.text_4": "对蒸汽笛使用蒸汽笛物品来降低它的音高", + "create.ponder.steam_whistle.text_5": "使用扳手来在三个八度之间切换", + "create.ponder.steam_whistle.text_6": "工程师护目镜能够帮你查看蒸汽笛的音高", + + "create.ponder.sticker.header": "使用黏着器来黏附方块", + "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", + "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", + "create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动", + "create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连", + + "create.ponder.stressometer.header": "使用应力表来监测应力", + "create.ponder.stressometer.text_1": "应力表能显示当前动力网络内的应力信息", + "create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", + "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", + + "create.ponder.super_glue.header": "使用强力胶来黏附方块", + "create.ponder.super_glue.text_1": "强力胶用于将方块组合成移动装置", + "create.ponder.super_glue.text_2": "右击两个端点来创建一个新的“胶合”区域", + "create.ponder.super_glue.text_3": "手持强力胶左击可以移除选区", + "create.ponder.super_glue.text_4": "同一个选区内相邻的方块会互相拉动对方", + "create.ponder.super_glue.text_5": "互相重叠的选区会一起移动", + "create.ponder.super_glue.text_6": "悬挂在其它方块上的方块通常不需要强力胶", + + "create.ponder.track_chunks.header": "横穿卸载的区块", + "create.ponder.track_chunks.text_1": "轨道在加载的区块之外仍然保持运作", + "create.ponder.track_chunks.text_2": "列车可以横穿世界上未加载的区块,这点可以放心", + "create.ponder.track_chunks.text_3": "它们仍然会停在车站或红灯处", + "create.ponder.track_chunks.text_4": "但是,钻头和其他机载机器将无法运行", + "create.ponder.track_chunks.text_5": "一旦靠近玩家,列车将重新出现", + + "create.ponder.track_observer.header": "侦测列车", + "create.ponder.track_observer.text_1": "选择一个列车轨道,然后将侦测器放在附近", + "create.ponder.track_observer.text_2": "侦测器将检测任何经过标记的列车", + "create.ponder.track_observer.text_3": "侦测器可以设置过滤为仅给匹配的货物激活", + + "create.ponder.track_placement.header": "放置列车轨道", + "create.ponder.track_placement.text_1": "一种专为列车装置设计的新型轨道", + "create.ponder.track_placement.text_2": "要批量放置多排轨道,单击现有轨道", + "create.ponder.track_placement.text_3": "然后选择或放置第二个轨道", + "create.ponder.track_placement.text_4": "轨道也可以放置为转弯或斜坡", + "create.ponder.track_placement.text_5": "连接时,轨道将尝试使每个转弯的大小相等", + "create.ponder.track_placement.text_6": "连接时按住疾跑键……", + "create.ponder.track_placement.text_7": "……将创建最长的适合的弯道", + "create.ponder.track_placement.text_8": "副手的材料会自动铺在轨道下", + + "create.ponder.track_portal.header": "轨道与下界", + "create.ponder.track_portal.text_1": "对着下界传送门放置的轨道……", + "create.ponder.track_portal.text_2": "……将尝试在另一侧创建成对的轨道", + "create.ponder.track_portal.text_3": "这条轨道上的列车现在可以跨维度旅行", + + "create.ponder.train_assembly.header": "组装列车", + "create.ponder.train_assembly.text_1": "选择列车轨道,然后将车站放置在附近", + "create.ponder.train_assembly.text_10": "每列列车都需要装上列车驾驶台", + "create.ponder.train_assembly.text_11": "可选的第二个允许从车站往两个方向出发", + "create.ponder.train_assembly.text_12": "打开车站UI并确认组装过程", + "create.ponder.train_assembly.text_13": "列车只能在车站被拆解为方块", + "create.ponder.train_assembly.text_14": "对着车站使用时,地图会在该位置添加一个带标签的标记", + "create.ponder.train_assembly.text_15": "组装好的列车可以使用扳手重新安置到相邻的轨道", + "create.ponder.train_assembly.text_2": "车站是你的轨道网络的路径点", + "create.ponder.train_assembly.text_3": "要创建新列车,打开UI并切换到组装模式", + "create.ponder.train_assembly.text_4": "在组装期间,时刻表上的列车不会接近这个车站", + "create.ponder.train_assembly.text_5": "在轨道上使用列车机壳创建新的转向架", + "create.ponder.train_assembly.text_6": "再次单击轨道,便可以在转向架类型之间循环", + "create.ponder.train_assembly.text_7": "在强力胶的帮助下连接方块", + "create.ponder.train_assembly.text_8": "如果组装好的列车能在其内的箱子或桶中找到燃料,它们会移动得更快", + "create.ponder.train_assembly.text_9": "储存在保险库中的燃料不会被列车消耗", + + "create.ponder.train_controls.header": "控制列车", + "create.ponder.train_controls.text_1": "每个列车装置都需要列车驾驶台", + "create.ponder.train_controls.text_2": "组装好后,右击方块开始驾驶", + "create.ponder.train_controls.text_3": "使用移动键加速和引导列车", + "create.ponder.train_controls.text_4": "如果需要,可以使用鼠标滚轮微调最高速度", + "create.ponder.train_controls.text_5": "按住空格键来接近最近的车站", + "create.ponder.train_controls.text_6": "列车只能在车站被拆解为方块", + "create.ponder.train_controls.text_7": "组装的蒸汽笛可以用疾跑键激活", + "create.ponder.train_controls.text_8": "潜行或再次点击可以停止控制列车", + + "create.ponder.train_schedule.header": "使用列车时刻表", + "create.ponder.train_schedule.text_1": "时刻表让列车可以被其他司机控制", + "create.ponder.train_schedule.text_2": "将物品拿在手上右击打开界面", + "create.ponder.train_schedule.text_3": "一旦规划好,时刻表就可以交给列车司机", + "create.ponder.train_schedule.text_4": "任何坐在列车驾驶台前面的生物,或者烈焰人燃烧室,都能成为一名合格的列车长", + "create.ponder.train_schedule.text_5": "用拴绳拴住生物可以更方便地使它们坐上座位", + "create.ponder.train_schedule.text_6": "可以随时从司机那里取回时刻表", + + "create.ponder.train_signal_placement.header": "放置列车信号机", + "create.ponder.train_signal_placement.text_1": "选择一个列车轨道,然后将信号机放置在附近", + "create.ponder.train_signal_placement.text_2": "信号机控制不由玩家驾驶的列车的行驶", + "create.ponder.train_signal_placement.text_3": "被调度的列车绝不会以相反方向穿过信号", + "create.ponder.train_signal_placement.text_4": "……除非添加第二个面向相反方向的信号", + "create.ponder.train_signal_placement.text_5": "可以连接辉光管让信号灯更加显眼", + + "create.ponder.train_signal_redstone.header": "信号机和红石", + "create.ponder.train_signal_redstone.text_1": "信号机通入红石信号后可以保持为红色", + "create.ponder.train_signal_redstone.text_2": "相反,红色信号产生比较器输出", + + "create.ponder.train_signal_signaling.header": "用信号机避免相撞", + "create.ponder.train_signal_signaling.text_1": "列车信号机将轨道分成多个区间", + "create.ponder.train_signal_signaling.text_2": "如果一个区间被占用,则不允许其他列车进入", + "create.ponder.train_signal_signaling.text_3": "因此,每个区间同时只能容纳一列列车", + "create.ponder.train_signal_signaling.text_4": "通过扳手可以使用第二种信号模式", + "create.ponder.train_signal_signaling.text_5": "黄铜信号区间通常会产生标准信号", + "create.ponder.train_signal_signaling.text_6": "这种特殊的信号可以在第二种情况下停止列车", + "create.ponder.train_signal_signaling.text_7": "它会停止列车,该列车在进入时……", + "create.ponder.train_signal_signaling.text_8": "……将无法立即离开该区间", + "create.ponder.train_signal_signaling.text_9": "这有助于排队等候的列车远离繁忙的区间", + + "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", + "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", + "create.ponder.valve_handle.text_2": "右击可使它逆时针旋转", + "create.ponder.valve_handle.text_3": "它的转速慢而精确", + "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", + "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + + "create.ponder.valve_pipe.header": "使用流体阀门控制液体流", + "create.ponder.valve_pipe.text_1": "流体阀门可以控制管道网络中流体的蔓延", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + + "create.ponder.water_wheel.header": "使用水车产生旋转力", + "create.ponder.water_wheel.text_1": "水车利用相邻的水流来产生应力", + "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", + "create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放", + "create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低", + + "create.ponder.weighted_ejector.header": "使用弹射置物台", + "create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行右击可以设置弹射目标位置", + "create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品", + "create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射", + "create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置", + "create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点", + "create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面", + "create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置", + "create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力", + "create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去", + "create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品", + "create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量", + + "create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台", + "create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作", + "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测", + + "create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品", + "create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流", + "create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出", + "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量", + "create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……", + "create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进", + + "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", + "create.ponder.windmill_source.text_1": "风车轴承会黏附它前方的方块", + "create.ponder.windmill_source.text_2": "在强力胶的帮助下创建一个可移动结构", + "create.ponder.windmill_source.text_3": "如果有足够多的类风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_4": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_5": "风帆方块的数量决定了它的旋转速度", + "create.ponder.windmill_source.text_6": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_7": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构", + + "create.ponder.windmill_structure.header": "风车装置", + "create.ponder.windmill_structure.text_1": "任何有至少 8 个类风帆方块的结构,都被视为一个有效的风车", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/cyti/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/cyti/lang/zh_cn.json new file mode 100644 index 0000000..04b944f --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/cyti/lang/zh_cn.json @@ -0,0 +1,15 @@ +{ + "text.autoconfig.cyti.title": "垃圾桶的设置", + "text.autoconfig.cyti.option.trashSettings": "垃圾桶设置", + "text.autoconfig.cyti.option.trashSettings.directBucketClearing": "Direct Bucket Clearing", + "text.autoconfig.cyti.option.trashSettings.directBucketClearing.@Tooltip": "通过右键点击流体垃圾桶,直接清空桶。", + "text.autoconfig.cyti.option.trashSettings.shiftClearingBucket": "Shift-Cleaning Bucket", + "text.autoconfig.cyti.option.trashSettings.shiftClearingBucket.@Tooltip": "When shift-clicking a bucket inside a Fluid Trashcan it immediately empties without changing slot.", + "text.autoconfig.cyti.option.trashSettings.energyTrashcanInput": "Energy Trashcan Input", + "text.autoconfig.cyti.option.trashSettings.energyTrashcanInput.@Tooltip": "The energy per tick input by items and cables, unless overruled by the source output.", + "text.autoconfig.cyti.option.trashSettings.fluidTrashcanInput": "Fluid Trashcan Input", + "text.autoconfig.cyti.option.trashSettings.fluidTrashcanInput.@Tooltip": "The fluid per tick input by items and pipes, unless overruled by the source output.", + "block.cyti.trashcan_item": "物品垃圾桶", + "block.cyti.trashcan_fluid": "流体垃圾桶", + "block.cyti.trashcan_energy": "能量垃圾桶" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/display_case/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/display_case/lang/zh_cn.json new file mode 100644 index 0000000..5876226 --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/display_case/lang/zh_cn.json @@ -0,0 +1,12 @@ +{ + "item.display_case.display_case": "展示柜", + "block.display_case.display_case": "展示柜", + "advancement.display_case.collapse.title": "The collapse", + "advancement.display_case.collapse.description": "", + "advancement.display_case.colorful.title": "多彩的!", + "advancement.display_case.colorful.description": "改变展示箱的颜色", + "advancement.display_case.display_item.title": "什么东西!", + "advancement.display_case.display_item.description": "将物品放入展示柜", + "advancement.display_case.infinity_case.title": "超越极限", + "advancement.display_case.infinity_case.description": "把展示柜放在展示柜中" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/extraalchemy/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/extraalchemy/lang/zh_cn.json new file mode 100644 index 0000000..7fc2d6a --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/extraalchemy/lang/zh_cn.json @@ -0,0 +1,176 @@ +{ + "itemGroup.extraalchemy.all": "扩展炼药", + + "item.extraalchemy.breakable_potion": "速饮型 %s", + + "item.extraalchemy.empty_ring": "空药水戒指", + "item.extraalchemy.empty_ring.tooltip1": "和药水合成指定戒指。", + "item.extraalchemy.empty_ring.tooltip2": "并不是所有的药水都可用。", + + "item.extraalchemy.potion_ring": "药水戒指", + "item.extraalchemy.potion_ring.potion": "包含: %s %s", + "item.extraalchemy.potion_ring.cost": "经验消耗: %s", + "item.extraalchemy.potion_ring.creative": "创作版本", + "item.extraalchemy.potion_ring.length": "持续时间,以秒为单位: %s", + "item.extraalchemy.potion_ring.disabled": "关闭. 按右Shift并右击启用", + "item.extraalchemy.potion_ring.enabled": "开启. 按右Shift并右击禁用", + + "item.extraalchemy.potion_bag": "药水包", + "item.extraalchemy.potion_bag.selected.potion": "已选: %s (%s)", + "item.extraalchemy.potion_bag.selected.none": "未选择药水", + "item.extraalchemy.potion_bag.autoselect": "不可用时: %s", + "item.extraalchemy.potion_bag.autoselect.option.next": "选择下一种药水", + "item.extraalchemy.potion_bag.autoselect.option.deselect": "取消选择药水", + "item.extraalchemy.potion_bag.autoselect.option.hold": "保持当前选择", + "item.extraalchemy.potion_bag.autoselect.change": "选择[%s]自动循环", + + "item.extraalchemy.empty_vial": "细玻璃瓶", + "item.extraalchemy.empty_vial.tootlip1": "与喷溅药水放在工作台合成获得对应效果,", + "item.extraalchemy.empty_vial.tootlip2": "或者快捷栏中有喷溅药水时手持右键填充。", + "item.extraalchemy.empty_vial.tootlip.disabled": "药水瓶被禁用.用背包移除这个配方!", + + "effect.extraalchemy.magnetism": "磁力", + "item.minecraft.potion.effect.magnetism": "磁力药水", + "item.minecraft.splash_potion.effect.magnetism": "喷溅型磁力药水", + "item.minecraft.lingering_potion.effect.magnetism": "滞留型磁力药水", + "item.minecraft.tipped_arrow.effect.magnetism": "磁力之箭", + + "effect.extraalchemy.photosynthesis": "光合作用", + "item.minecraft.potion.effect.photosynthesis": "光合作用药水", + "item.minecraft.splash_potion.effect.photosynthesis": "喷溅型光合作用药水", + "item.minecraft.lingering_potion.effect.photosynthesis": "滞留型光合作用药水", + "item.minecraft.tipped_arrow.effect.photosynthesis": "光合作用之箭", + + "effect.extraalchemy.crumbling": "地噬", + "item.minecraft.potion.effect.crumbling": "地噬药水", + "item.minecraft.splash_potion.effect.crumbling": "喷溅型地噬药水", + "item.minecraft.lingering_potion.effect.crumbling": "滞留型地噬药水", + "item.minecraft.tipped_arrow.effect.crumbling": "地噬之箭", + + "effect.extraalchemy.sails": "航行", + "item.minecraft.potion.effect.sails": "航行药水", + "item.minecraft.splash_potion.effect.sails": "喷溅型航行药水", + "item.minecraft.lingering_potion.effect.sails": "滞留型航行药水", + "item.minecraft.tipped_arrow.effect.sails": "航行之箭", + + "effect.extraalchemy.fuse": "爆炸", + "item.minecraft.potion.effect.fuse": "引信药水", + "item.minecraft.splash_potion.effect.fuse": "喷溅型引信药水", + "item.minecraft.lingering_potion.effect.fuse": "滞留型引信药水", + "item.minecraft.tipped_arrow.effect.fuse": "引信之箭", + + "effect.extraalchemy.recall": "回溯", + "item.minecraft.potion.effect.recall": "回溯药水", + "item.minecraft.splash_potion.effect.recall": "喷溅型回溯药水", + "item.minecraft.lingering_potion.effect.recall": "滞留型回溯药水", + "item.minecraft.tipped_arrow.effect.recall": "回溯之箭", + + "effect.extraalchemy.returning": "回城", + "item.minecraft.potion.effect.returning": "回城药水", + "item.minecraft.splash_potion.effect.returning": "喷溅型回城药水", + "item.minecraft.lingering_potion.effect.returning": "滞留型回城药水", + "item.minecraft.tipped_arrow.effect.returning": "回城之箭", + + "effect.extraalchemy.piper": "Charming", + "item.minecraft.potion.effect.piper": "风笛药水", + "item.minecraft.splash_potion.effect.piper": "喷溅型风笛药水", + "item.minecraft.lingering_potion.effect.piper": "滞留型风笛药水", + "item.minecraft.tipped_arrow.effect.piper": "风笛之箭", + + "effect.extraalchemy.learning": "智慧", + "item.minecraft.potion.effect.learning": "经验药水", + "item.minecraft.splash_potion.effect.learning": "喷溅型经验药水", + "item.minecraft.lingering_potion.effect.learning": "滞留型经验药水", + "item.minecraft.tipped_arrow.effect.learning": "经验之箭", + + "effect.extraalchemy.concentration": "聚焦", + "item.minecraft.potion.effect.concentration": "聚焦药水", + "item.minecraft.splash_potion.effect.concentration": "喷溅型聚焦药水", + "item.minecraft.lingering_potion.effect.concentration": "滞留型聚焦药水", + "item.minecraft.tipped_arrow.effect.concentration": "聚焦之箭", + + "effect.extraalchemy.gravity": "重力", + "item.minecraft.potion.effect.gravity": "重力药水", + "item.minecraft.splash_potion.effect.gravity": "喷溅型重力药水", + "item.minecraft.lingering_potion.effect.gravity": "滞留型重力药水", + "item.minecraft.tipped_arrow.effect.gravity": "重力之箭", + + "effect.extraalchemy.combustion": "炙热", + "item.minecraft.potion.effect.combustion": "烈焰药水", + "item.minecraft.splash_potion.effect.combustion": "喷溅型烈焰药水", + "item.minecraft.lingering_potion.effect.combustion": "滞留型烈焰药水", + "item.minecraft.tipped_arrow.effect.combustion": "烈焰之箭", + + "effect.extraalchemy.pacifism": "和平", + "item.minecraft.potion.effect.pacifism": "和平药水", + "item.minecraft.splash_potion.effect.pacifism": "喷溅型和平药水", + "item.minecraft.lingering_potion.effect.pacifism": "滞留型和平药水", + "item.minecraft.tipped_arrow.effect.pacifism": "和平之箭", + + "effect.extraalchemy.shrinking": "收缩", + "item.minecraft.potion.effect.shrinking": "收缩药水", + "item.minecraft.splash_potion.effect.shrinking": "喷溅型收缩药水", + "item.minecraft.lingering_potion.effect.shrinking": "滞留型收缩药水", + "item.minecraft.tipped_arrow.effect.shrinking": "收缩之箭", + + "effect.extraalchemy.growing": "扩大", + "item.minecraft.potion.effect.growing": "扩大药水", + "item.minecraft.splash_potion.effect.growing": "喷溅型扩大药水", + "item.minecraft.lingering_potion.effect.growing": "滞留型扩大药水", + "item.minecraft.tipped_arrow.effect.growing": "扩大之箭", + + "effect.extraalchemy.detection": "感知", + "item.minecraft.potion.effect.detection": "探测药水", + "item.minecraft.splash_potion.effect.detection": "喷溅型探测药水", + "item.minecraft.lingering_potion.effect.detection": "滞留型探测药水", + "item.minecraft.tipped_arrow.effect.detection": "探测之箭", + + "extraalchemy.mod_name": "扩展炼药", + + "extraalchemy.config.general": "常规的", + "extraalchemy.config.potions": "药剂配方", + + "extraalchemy.config.general.enable_learning_boost": "促进经验增长", + "extraalchemy.config.general.enable_learning_boost.tooltip1": "此药剂促进经验增加", + "extraalchemy.config.general.enable_learning_boost.tooltip2": "经验增加值为 10%%.", + + "extraalchemy.config.general.enable_vials": "启用小瓶药剂", + "extraalchemy.config.general.enable_vials.tooltip1": "启用此功能将使空药瓶可制作", + "extraalchemy.config.general.enable_vials.tooltip2": "使用喷溅药剂创建药瓶药剂", + + "extraalchemy.config.potion": "%s", + "extraalchemy.config.potion.tooltip1": "注册%s的酿造配方.", + "extraalchemy.config.potion.tooltip2": "状态效果将被注册", + + "extraalchemy.config.general.disable_inventory_shift": "禁用库存漂移", + "extraalchemy.config.general.disable_inventory_shift.tooltip1": "阻止库存屏幕移动到", + "extraalchemy.config.general.disable_inventory_shift.tooltip2": "应用状态效果时的右边.", + + "extraalchemy.config.general.enable_rings": "可以使用药水指环", + "extraalchemy.config.general.enable_rings.tooltip1": "启用此功能将使空药水戒指可合成", + "extraalchemy.config.general.enable_rings.tooltip2": "用药水创建药水戒指.", + + "extraalchemy.config.general.enable_brewing_stand_fire": "启用待机调整", + "extraalchemy.config.general.enable_brewing_stand_fire.tooltip1": "启用此选项可使酿造台每小时获得燃料", + "extraalchemy.config.general.enable_brewing_stand_fire.tooltip2": "当下面有热源放置时,需要2秒.", + + "extraalchemy.config.general.anchor_depletes": "在返回时耗尽锚", + "extraalchemy.config.general.anchor_depletes.tooltip1": "启用这个功能会让重生锚失去一次充电", + "extraalchemy.config.general.anchor_depletes.tooltip2": "当玩家传送到带有返回效果的位置时.", + + "extraalchemy.config.general.ignore_ring_mods": "Ring slot mods 允许装备戒指", + "extraalchemy.config.general.ignore_ring_mods.tooltip1": "当这个开启时,药水戒指将工作", + "extraalchemy.config.general.ignore_ring_mods.tooltip2": "即使添加专用的戒指mods,也要清点库存.", + + "extraalchemy.config.general.show_icons_in_tooltips": "在药水物品的工具提示中显示图标", + "extraalchemy.config.general.show_icons_in_tooltips.tooltip1": "启用此选项后,所有包含药剂效果的物品都会显示", + "extraalchemy.config.general.show_icons_in_tooltips.tooltip2": "将在工具提示中显示效果图标和电源.", + + "extraalchemy.config.clientside": "仅限客户端", + "extraalchemy.config.must_sync": "必须手动与服务器同步", + "extraalchemy.config.serveronly": "服务器上设置的值优先于MP", + + "key.extraalchemy.magnetism_toggle": "切换磁力药水", + "key.extraalchemy.toggle_extra_inv_rings": "配备有类似饰品的拨动环", + "key.extraalchemy.potion_bag_mode": "切换药剂包自动选择" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/forgottengraves/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/forgottengraves/lang/zh_cn.json new file mode 100644 index 0000000..289a7c3 --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/forgottengraves/lang/zh_cn.json @@ -0,0 +1,70 @@ +{ + "block.forgottengraves.grave": "坟墓", + "block.forgottengraves.grave_old": "旧坟墓", + "block.forgottengraves.grave_weathered": "风化的坟墓", + "block.forgottengraves.grave_forgotten": "被遗忘的坟墓", + + + "text.forgottengraves.command.graves": "[Graves] That command hasn't been implemented yet.", + "text.forgottengraves.command.reloadserver": "[Graves] The server config has been reloaded.", + "text.forgottengraves.command.reload": "[Graves] Your config has been reloaded.", + "text.forgottengraves.command.serversave": "[Graves] The server config has been updated.", + + "error.forgottengraves.command.serversave.fail": "[Graves] The server config could not be updated.", + "error.forgottengraves.command.notplayer": "[Graves] You must run this as a valid player.", + + + "text.autoconfig.forgottengraves.title": "Forgotten Graves Settings", + + "text.autoconfig.forgottengraves.option.main": "Main Settings", + + "text.autoconfig.forgottengraves.option.main.enableGraves": "Enable Forgotten Graves", + "text.autoconfig.forgottengraves.option.main.enableGraves.@Tooltip": "Enable the Forgotten Graves mod?", + + "text.autoconfig.forgottengraves.option.main.enableGraveRobbing": "Enable Grave Robbing", + "text.autoconfig.forgottengraves.option.main.enableGraveRobbing.@Tooltip": "Can players retrieve other players' graves?", + + "text.autoconfig.forgottengraves.option.main.sendGraveCoordinates": "Send Grave Coordinates", + "text.autoconfig.forgottengraves.option.main.sendGraveCoordinates.@Tooltip": "Should the coords of the grave be sent in chat?", + "text.forgottengraves.mark_coords": "Your grave has spawned at [x: %d, y: %d, z: %d]", + + "text.autoconfig.forgottengraves.option.main.minOperatorOverrideLevel": "Minimum OP Level Override", + "text.autoconfig.forgottengraves.option.main.minOperatorOverrideLevel.@Tooltip": "Min. operator level needed to override protection?", + + "text.autoconfig.forgottengraves.option.main.retrievalType": "Grave Retrieval Type", + "text.autoconfig.forgottengraves.option.main.retrievalType.@Tooltip": "How are the items retrieved?", + + "text.autoconfig.forgottengraves.option.main.dropType": "Grave Drop Type", + "text.autoconfig.forgottengraves.option.main.dropType.@Tooltip": "What happens to the items when they're retrieved?", + + "text.autoconfig.forgottengraves.option.main.expStorageType": "XP Storage Type", + "text.autoconfig.forgottengraves.option.main.expStorageType.@Tooltip": "How should the graves store XP?", + + "text.autoconfig.forgottengraves.option.main.maxCustomXPLevel": "Max Custom XP Level", + "text.autoconfig.forgottengraves.option.main.maxCustomXPLevel.@Tooltip": "(Custom XP) What's the max amount of levels that you want stored?", + + + + "text.autoconfig.forgottengraves.option.itemDecay": "Decay Settings", + + "text.autoconfig.forgottengraves.option.itemDecay.maxDecayPercent": "Max Item Decay Percent", + "text.autoconfig.forgottengraves.option.itemDecay.maxDecayPercent.@Tooltip": "What is the max percentage an item can decay at one time?", + + "text.autoconfig.forgottengraves.option.itemDecay.itemDecayBreaksItems": "Item Decay Breaks Items", + "text.autoconfig.forgottengraves.option.itemDecay.itemDecayBreaksItems.@Tooltip": "Should item decay ever completely break an item?", + + + + "text.autoconfig.forgottengraves.option.server": "Server Settings", + + "text.autoconfig.forgottengraves.option.server.enableGraveRobbing.@PrefixText": "Note: These settings cannot be handled by the client.", + + "text.autoconfig.forgottengraves.option.server.enableGraveRobbing": "Enable Grave Robbing", + "text.autoconfig.forgottengraves.option.server.enableGraveRobbing.@Tooltip": "Should players be able to rob graves?", + + "text.autoconfig.forgottengraves.option.server.minOperatorOverrideLevel": "Minimum OP Override Lvl", + "text.autoconfig.forgottengraves.option.server.minOperatorOverrideLevel.@Tooltip": "Minimum OP level to override grave protection?", + + "text.autoconfig.forgottengraves.option.server.clientsideOptions": "Client Side Options", + "text.autoconfig.forgottengraves.option.server.clientsideOptions.@Tooltip": "What options should be handled by the client?" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/goblintraders/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/goblintraders/lang/zh_cn.json new file mode 100644 index 0000000..cf4e45b --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/goblintraders/lang/zh_cn.json @@ -0,0 +1,62 @@ +{ + "cape.goblintraders.apple_cape": "苹果披风", + "entity.goblintraders.goblin_trader": "哥布林商人", + "entity.goblintraders.vein_goblin_trader": "熔岩哥布林商人", + "gamerule.goblintraders:goblinTradersPickUpFoods": "哥布林商人捡到食物", + "goblintraders:tooltip.goblin_food": "Goblin Treat", + "goblintraders:tooltip.vein_goblin_food": "Vein Goblin Treat", + "item.goblintraders.beg_paper": "做完交易后请不要杀我", + "item.goblintraders.goblin_trader_spawn_egg": "哥布林商人刷怪蛋", + "item.goblintraders.knockback_stick": "反击棒", + "item.goblintraders.vein_goblin_trader_spawn_egg": "熔岩哥布林商人刷怪蛋", + "item.minecraft.acacia_boat.desc": "Hmm yes, boat.", + "item.minecraft.potion.effect.absorption": "伤害吸收药水", + "item.minecraft.potion.effect.blindness": "失明药水", + "item.minecraft.potion.effect.dolphins_grace": "海豚的恩惠药水", + "item.minecraft.potion.effect.haste": "急迫药水", + "item.minecraft.potion.effect.levitation": "漂浮药水", + "item.minecraft.potion.effect.mining_fatigue": "挖掘疲劳药水", + "item.minecraft.splash_potion.effect.absorption": "喷溅型伤害吸收药水", + "item.minecraft.splash_potion.effect.blindness": "喷溅型失明药水", + "item.minecraft.splash_potion.effect.dolphins_grace": "喷溅型海豚的恩惠药水", + "item.minecraft.splash_potion.effect.haste": "喷溅型急迫药水", + "item.minecraft.splash_potion.effect.levitation": "喷溅型漂浮药水", + "item.minecraft.splash_potion.effect.mining_fatigue": "喷溅型挖掘疲劳药水", + "item.minecraft.tipped_arrow.effect.absorption": "伤害吸收之箭", + "item.minecraft.tipped_arrow.effect.blindness": "失明之箭", + "item.minecraft.tipped_arrow.effect.dig_speed": "海豚的恩惠之箭", + "item.minecraft.tipped_arrow.effect.dolphins_grace": "急迫之箭", + "item.minecraft.tipped_arrow.effect.levitation": "漂浮之箭", + "item.minecraft.tipped_arrow.effect.mining_fatigue": "挖掘疲劳之箭", + "stat.goblintraders.talk_with_goblin": "与哥布林交谈", + "stat.goblintraders.trade_with_goblin": "与哥布林交易", + "text.autoconfig.goblintraders.category.all_goblin_traders_config": "All Goblin Traders", + "text.autoconfig.goblintraders.category.default": "Misc", + "text.autoconfig.goblintraders.category.goblin_trader_config": "Goblin Trader", + "text.autoconfig.goblintraders.category.vein_goblin_trader_config": "Vein Goblin Trader", + "text.autoconfig.goblintraders.option.ALL_GOBLIN_TRADERS_CONFIG.CAN_GET_KNOCKED_OUT": "Can be Knocked Out", + "text.autoconfig.goblintraders.option.ALL_GOBLIN_TRADERS_CONFIG.FALL": "Fall Over", + "text.autoconfig.goblintraders.option.ALL_GOBLIN_TRADERS_CONFIG.FIND_COOLDOWN": "Find Cooldown", + "text.autoconfig.goblintraders.option.ALL_GOBLIN_TRADERS_CONFIG.FIND_COOLDOWN.@Tooltip[0]": "The amount of ticks a goblin", + "text.autoconfig.goblintraders.option.ALL_GOBLIN_TRADERS_CONFIG.FIND_COOLDOWN.@Tooltip[1]": "trader will wait before", + "text.autoconfig.goblintraders.option.ALL_GOBLIN_TRADERS_CONFIG.FIND_COOLDOWN.@Tooltip[2]": "looking for a new customer", + "text.autoconfig.goblintraders.option.ALL_GOBLIN_TRADERS_CONFIG.NO_ATTACK_CREATIVE": "Fix Creative Change attack", + "text.autoconfig.goblintraders.option.EASTER_EGGS": "Enable Easter Eggs", + "text.autoconfig.goblintraders.option.GOBLIN_TRADER_CONFIG.CAN_SPAWN": "Can Spawn", + "text.autoconfig.goblintraders.option.GOBLIN_TRADER_CONFIG.HIT_BACK": "Hit Back", + "text.autoconfig.goblintraders.option.GOBLIN_TRADER_CONFIG.MAX_SPAWN_HEIGHT": "Max Spawn Height ", + "text.autoconfig.goblintraders.option.GOBLIN_TRADER_CONFIG.MIN_SPAWN_HEIGHT": "Min Spawn Height ", + "text.autoconfig.goblintraders.option.GOBLIN_TRADER_CONFIG.MIN_SPAWN_HEIGHT.@PrefixText": "They won't spawn under the world, so it's fine (1.18 thing)", + "text.autoconfig.goblintraders.option.GOBLIN_TRADER_CONFIG.SPAWN_CHANCE": "Spawn Chance ", + "text.autoconfig.goblintraders.option.GOBLIN_TRADER_CONFIG.SPAWN_DELAY": "Spawn Delay ", + "text.autoconfig.goblintraders.option.MAX_ENCHANTMENT_TEXT": "Over Max Enchants have purple text", + "text.autoconfig.goblintraders.option.MAX_ENCHANTMENT_TEXT.@PrefixText": " = Requires Game Restart", + "text.autoconfig.goblintraders.option.VEIN_GOBLIN_TRADER_CONFIG.CAN_SPAWN": "Can Spawn", + "text.autoconfig.goblintraders.option.VEIN_GOBLIN_TRADER_CONFIG.DAMAGED_IN_WATER": "Take Damage In Water", + "text.autoconfig.goblintraders.option.VEIN_GOBLIN_TRADER_CONFIG.HIT_BACK": "Hit Back", + "text.autoconfig.goblintraders.option.VEIN_GOBLIN_TRADER_CONFIG.MAX_SPAWN_HEIGHT": "Max Spawn Height ", + "text.autoconfig.goblintraders.option.VEIN_GOBLIN_TRADER_CONFIG.MIN_SPAWN_HEIGHT": "Min Spawn Height ", + "text.autoconfig.goblintraders.option.VEIN_GOBLIN_TRADER_CONFIG.SPAWN_CHANCE": "Spawn Chance ", + "text.autoconfig.goblintraders.option.VEIN_GOBLIN_TRADER_CONFIG.SPAWN_DELAY": "Spawn Delay ", + "text.autoconfig.goblintraders.title": "Goblin Traders Config" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/guardvillagers/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/guardvillagers/lang/zh_cn.json new file mode 100644 index 0000000..32267f3 --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/guardvillagers/lang/zh_cn.json @@ -0,0 +1,6 @@ +{ + "entity.guardvillagers.guard": "警卫", + "item.guardvillagers.guard_spawn_egg": "警卫刷怪蛋", + "guardinventory.health": "生命: %s", + "guardinventory.armor": "盔甲: %s" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/lootr/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/lootr/lang/zh_cn.json new file mode 100644 index 0000000..7cba907 --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/lootr/lang/zh_cn.json @@ -0,0 +1,82 @@ +{ + "lootr.message.should_sneak": "破坏箱子将清除你的独特战利品和箱子里的所有物品,如果一定要拆除请潜行时破坏。", + "lootr.message.should_sneak2": "因为战利品是 %s, 只有真正需要时才会被破坏", + "lootr.message.should_sneak3": "每个玩家不同箱子", + "lootr.message.cart_should_sneak": "打破矿车将清除你独特的战利品和物品! 为了破坏,你必须在潜行时攻击。", + "lootr.message.cart_should_sneak3": "每个玩家不同箱子", + "lootr.message.cannot_break": "战利品容器和矿车不能被破坏。", + "lootr.message.cannot_break_sneak": "战利品容器和矿车只能在创造模式下潜行时被破坏。", + "lootr.message.decayed": "腐烂的容器在你的触摸下碎裂了!", + "lootr.message.decay_in": "这个容器将在 %s 秒内完全腐烂。", + "lootr.message.decay_start": "容器在你的触摸下开始崩溃! 它将在%s秒内完全腐烂。", + "lootr.message.refreshed": "容器中的内容在你的触摸下被刷新", + "lootr.message.refresh_in": "这个容器将在 %s 秒内刷新其内容。", + "lootr.message.refresh_start": "容器将在 %s 秒内以新的内容刷新!", + "lootr.message.invalid_table": "这个容器的战利品表[%s]被解析为空,战利品无法生成。检查你的`latest.log`是否有错误。", + "block.lootr.lootr_chest": "战利品箱", + "block.lootr.lootr_trapped_chest": "战利品箱", + "block.lootr.lootr_barrel": "战利品桶", + "block.lootr.lootr_inventory": "战利品箱", + "block.lootr.lootr_shulker": "战利品盒", + "block.lootr.trophy": "冒险者", + "entity.lootr.lootr_minecart": "带箱子的矿车", + "lootr.commands.usage": "/lootr barrel | barrel | chest | chest | cart | cart | shulker | shulker | convert | custom | refresh | decay", + "lootr.commands.create": "使用战利品表%s在%s创建了一个战利品%s。", + "lootr.commands.summon": "使用战利品表%s在%s召唤了一辆战利品矿车。", + "lootr.commands.blockpos": "%s,%s,%s", + "stat.lootr.looted_stat": "掠夺的宝箱", + "lootr.advancements.100loot.title": "百箱纪念", + "lootr.advancements.100loot.description": "打开100个战利品容器,并收集你的奖励!", + "lootr.advancements.50loot.title": "50个", + "lootr.advancements.50loot.description": "打开50个战利品容器,并收集你的奖励!", + "lootr.advancements.25loot.title": "接近四分之一", + "lootr.advancements.25loot.description": "打开25个战利品容器,并收集你的奖励!", + "lootr.advancements.10loot.title": "10美分", + "lootr.advancements.10loot.description": "打开10个战利品容器,并收集你的奖励!", + "lootr.advancements.1chest.title": "'X'标记的地方", + "lootr.advancements.1chest.description": "打开你的第一个战利品箱,并收集你的奖励!", + "lootr.advancements.1barrel.title": "桶装战利品", + "lootr.advancements.1barrel.description": "打开你的第一个战利品桶,并收集你的奖励!", + "lootr.advancements.1cart.title": "矿道宝藏", + "lootr.advancements.1cart.description": "打开你的第一个战利品矿车,并收集你的奖励!", + "lootr.advancements.1shulker.title": "赏金盒", + "lootr.advancements.1shulker.description": "打开你的第一个战利品盒并收集你的奖励!", + "lootr.advancements.social.title": "社会化战利品", + "lootr.advancements.social.description": "打开世界上每一种类型战利品容器!", + "lootr.advancements.root.title": "属于博物馆的东西", + "lootr.advancements.root.description": "在你的世界中引入独立的、每个玩家的战利品。", + "itemGroup.lootr.lootr": "Lootr", + + "text.autoconfig.lootr.title": "Lootr", + "text.autoconfig.lootr.option.debug": "Debug", + "text.autoconfig.lootr.option.debug.debugMode": "Debug Mode", + "text.autoconfig.lootr.option.debug.report_unresolved_tables": "Report Unresolved Tables", + "text.autoconfig.lootr.option.seed": "Seed", + "text.autoconfig.lootr.option.seed.randomize_seed": "Randomize Seed", + "text.autoconfig.lootr.option.conversion": "Conversion", + "text.autoconfig.lootr.option.conversion.skip_unloaded": "Skip Unloaded", + "text.autoconfig.lootr.option.conversion.maximum_age": "Maximum Age", + "text.autoconfig.lootr.option.conversion.convert_mineshafts": "Convert Mineshafts", + "text.autoconfig.lootr.option.breaking": "Breaking", + "text.autoconfig.lootr.option.breaking.disable_break": "Disable Break", + "text.autoconfig.lootr.option.lists": "Lists", + "text.autoconfig.lootr.option.lists.dimension_whitelist": "Dimension Whitelist", + "text.autoconfig.lootr.option.lists.dimension_blacklist": "Dimension Blacklist", + "text.autoconfig.lootr.option.lists.loot_table_blacklist": "Loot Table Blacklist", + "text.autoconfig.lootr.option.lists.loot_modid_blacklist": "Loot ModID Blacklist", + "text.autoconfig.lootr.option.lists.loot_structure_blacklist": "Loot Structure Blacklist", + "text.autoconfig.lootr.option.decay": "Decay", + "text.autoconfig.lootr.option.decay.decay_value": "Decay Value", + "text.autoconfig.lootr.option.decay.decay_all": "Decay All", + "text.autoconfig.lootr.option.decay.decay_modids": "Decay ModIDs", + "text.autoconfig.lootr.option.decay.decay_loot_tables": "Decay Loot Tables", + "text.autoconfig.lootr.option.decay.decay_dimensions": "Decay Dimensions", + "text.autoconfig.lootr.option.decay.decay_structures": "Decay Structures", + "text.autoconfig.lootr.option.refresh": "Refresh", + "text.autoconfig.lootr.option.refresh.refresh_value": "Refresh Value", + "text.autoconfig.lootr.option.refresh.refresh_all": "Refresh All", + "text.autoconfig.lootr.option.refresh.refresh_modids": "Refresh ModIDs", + "text.autoconfig.lootr.option.refresh.refresh_loot_tables": "Refresh Loot Tables", + "text.autoconfig.lootr.option.refresh.refresh_dimensions": "Refresh Dimensions", + "text.autoconfig.lootr.option.refresh.refresh_structures": "Refresh Structures" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/medieval-origins/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/medieval-origins/lang/zh_cn.json new file mode 100644 index 0000000..7143b8d --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/medieval-origins/lang/zh_cn.json @@ -0,0 +1,433 @@ +{ + "origin.medievalorigins.arachnae.name": "蜘蛛人", + "origin.medievalorigins.arachnae.description": "人和蜘蛛混血儿,Arachnae有人的大小,有蜘蛛的灵巧和灵活。有什么可能出错呢?", + + "origin.medievalorigins.banshee.name": "女妖", + "origin.medievalorigins.banshee.description": "女妖是一种精神,她们的哭声可以震碎玻璃,促使人们自杀。它们在神话中也被视为死亡的预兆。", + + "origin.medievalorigins.daemon.name": "恶魔", + "origin.medievalorigins.daemon.description": "恶魔是邪恶的,是撒旦的仆人。这给了他们许多优势,但也可能成为他们的败笔。", + + "origin.medievalorigins.dwarf.name": "矮人", + "origin.medievalorigins.dwarf.description": "矮人是住在地下的矮个子人形生物。他们擅长采矿,但在地面上存在生存问题。", + + "origin.medievalorigins.elf.name": "精灵", + "origin.medievalorigins.elf.description": "精灵是森林里聪明、长寿的居民。在远处他们的射箭技巧是有用的,但贴身战斗的情况下,他们的脆弱的身体就成了一个问题.", + + "origin.medievalorigins.fae.name": "仙女", + "origin.medievalorigins.fae.description": "魔法的存在,仙女的能力远远超过普通人。这是祝福还是诅咒;这由你决定......", + + "origin.medievalorigins.goblin.name": "哥布林", + "origin.medievalorigins.goblin.description": "哥布林纵容贪婪,擅长一对一战斗,他们可以从杀死的任何生物那里获得更多的战利品,尽管他们的小体型成为了对抗敌人群体的一个问题。", + + "origin.medievalorigins.gorgon.name": "戈尔贡", + "origin.medievalorigins.gorgon.description": "戈尔贡将他们的敌人变成石头。然而,不能直视任何人的生活是有后果的......", + + "origin.medievalorigins.knight.name": "骑士", + "origin.medievalorigins.knight.description": "骑士是英勇的英雄,他们为保护土地而不懈努力。", + + "origin.medievalorigins.necromancer.name": "亡灵法师", + "origin.medievalorigins.necromancer.description": "法师学会了复活死人的艺术,死灵法师可以从无到有组建一支军队。然而,这种与死亡的病态关系带来了后果......", + + "origin.medievalorigins.ogre.name": "食人魔", + "origin.medievalorigins.ogre.description": "食人魔是一种大型的、不透风的畜生,是具有宏伟身材的凶猛生物。然而,他们的胃口是贪得无厌的,他们的身材既是一种帮助,也常常是一种阻碍。", + + "origin.medievalorigins.paladin.name": "圣骑士", + "origin.medievalorigins.paladin.description": "圣骑士是主的士兵,擅长与世界上肮脏的亡灵生物作战。然而,他们的圣洁使他们容易受到这些生物的攻击......", + + "origin.medievalorigins.pixie.name": "小精灵", + "origin.medievalorigins.pixie.description": "恶作剧的代理人,还是幸运的预言者?谁说过你不能两者兼得呢!?", + + "origin.medievalorigins.plague_victim.name": "瘟疫患者", + "origin.medievalorigins.plague_victim.description": "瘟疫的载体,它影响受害者的日常生活,但不会杀死他们。如果使用得当,它可以成为对付敌人的有力武器。", + + "origin.medievalorigins.siren.name": "海妖", + "origin.medievalorigins.siren.description": "海妖有诱人的美貌和邪恶的本性,她们不可抗拒的美貌使许多水手沉沦。如何充分利用这种力量,就看你了。", + + "origin.medievalorigins.troll.name": "巨魔", + "origin.medievalorigins.troll.description": "巨魔是山区的大型笨重野兽,是迄今为止这片土地上最大、最坏的生物。然而,这种体型会不会成为它们的致命伤呢?", + + "origin.medievalorigins.werewolf.name": "狼人", + "origin.medievalorigins.werewolf.description": "凶残的动物,还是多情的人?狼人可以是任何一种,你会选择哪条路?", + + "origin.medievalorigins.yeti.name": "雪怪", + "origin.medievalorigins.yeti.description": "雪怪是霜冻山峰上的笨重巨人,冰冷的身体使他们几乎可以阻止任何敌人,但也会使他们容易受到火焰攻击。", + + "power.medievalorigins.arachnae/bottomless_stomach.name": "大胃王", + "power.medievalorigins.arachnae/bottomless_stomach.description": "一个人类大小的蜘蛛并不是没有后果的。需要大量的食物来维持。", + + "power.medievalorigins.arachnae/brittle.name": "脆皮", + "power.medievalorigins.arachnae/brittle.description": "蜘蛛人的外骨骼不能支持比铁更重的盔甲。", + + "power.medievalorigins.arachnae/climber.name": "攀登者", + "power.medievalorigins.arachnae/climber.description": "蜘蛛人腿上的细毛使它们能够爬上墙壁。", + + "power.medievalorigins.arachnae/fragile_exoskeleton.name": "脆弱的外骨骼", + "power.medievalorigins.arachnae/fragile_exoskeleton.description": "蜘蛛人的外骨骼很容易受到损害。与普通人相比,他们的健康状况较差。", + + "power.medievalorigins.arachnae/many_eyes.name": "复眼", + "power.medievalorigins.arachnae/many_eyes.description": "蜘蛛人的八只眼睛都适应黑暗,即使在光线很弱的情况下也能看得很清楚。", + + "power.medievalorigins.arachnae/venomous_bite.name": "毒性", + "power.medievalorigins.arachnae/venomous_bite.description": "蜘蛛人的獠牙含有毒液,每咬一口就有机会毒死对手。", + + "power.medievalorigins.arachnae/web_slinger.name": "织网", + "power.medievalorigins.arachnae/web_slinger.description": "蜘蛛人可以根据指令织网,使其对手在其中短时间内无法动弹。", + + "power.medievalorigins.banshee/ethereal.name": "虚无缥缈", + "power.medievalorigins.banshee/ethereal.description": "女妖拥有随心所欲地变得无形的能力,这意味着他们不能被物理领域的敌人所影响。这当然是有冷却时间的。用备用键激活。", + + "power.medievalorigins.banshee/flesheater.name": "食肉者", + "power.medievalorigins.banshee/flesheater.description": "女妖以活人的器官为食。他们空灵的身体对水果或蔬菜没有欲望。", + + "power.medievalorigins.banshee/hexed.name": "六合彩", + "power.medievalorigins.banshee/hexed.description": "女妖以其诅咒的能力而闻名。每次它们被击中,攻击者都有很小的机会被送入缓慢、痛苦的死亡命运。", + + "power.medievalorigins.banshee/immaterial.name": "无形", + "power.medievalorigins.banshee/immaterial.description": "成为无形并不是没有后果的。女妖的健康状况只有活人的一半。", + + "power.medievalorigins.banshee/iron_aversion.name": "厌铁症", + "power.medievalorigins.banshee/iron_aversion.description": "铁对女妖是致命的。他们不能忍受穿上它。", + + "power.medievalorigins.banshee/sonic_shriek.name": "尖叫攻击", + "power.medievalorigins.banshee/sonic_shriek.description": "女妖以其超音速的叫声而闻名,它可以导致血管爆裂。按主要键,在短时间内你会发现自己造成的伤害要大得多。", + + "power.medievalorigins.daemon/carnivore.name": "食肉动物", + "power.medievalorigins.daemon/carnivore.description": "恶魔的嗜血欲望是贪得无厌的。如果不是动物的肉,它就没有价值。", + + "power.medievalorigins.daemon/daemon_fire.name": "恶魔之火", + "power.medievalorigins.daemon/daemon_fire.description": "被撒旦的力量所感染,这个守护神可以根据命令释放一阵地狱的能量。用备用键触发。", + + "power.medievalorigins.daemon/hellborne.name": "地狱之火", + "power.medievalorigins.daemon/hellborne.description": "当你生活在地狱的深处时,一丁点的火对你来说不算什么。恶魔对火的伤害免疫。", + + "power.medievalorigins.daemon/hydrophobe.name": "恐水症患者", + "power.medievalorigins.daemon/hydrophobe.description": "当你一生都生活在熔岩中时,水似乎相当烫手。恶魔会在水中受伤。", + + "power.medievalorigins.daemon/impure.name": "不纯粹", + "power.medievalorigins.daemon/impure.description": "恶魔不能从药水中获得积极的效果,如生命回复或瞬间治疗。", + + "power.medievalorigins.daemon/overworld_weakness.name": "地表虚弱", + "power.medievalorigins.daemon/overworld_weakness.description": "作为地狱的代理人,恶魔不习惯地面世界的生物,并从他们那里受到更多的伤害。", + + "power.medievalorigins.daemon/unholy_deal.name": "邪恶的交易", + "power.medievalorigins.daemon/unholy_deal.description": "恶魔可以用他们的一些生命来换取更多的力量。按主要键触发。", + + "power.medievalorigins.dwarf/darkness_dweller.name": "黑暗居住者", + "power.medievalorigins.dwarf/darkness_dweller.description": "矮人适应于黑暗。日光对他们的眼睛来说太强烈了,使他们失明,直到黑暗回归。通过戴上金头盔来抵消。", + + "power.medievalorigins.dwarf/dense.name": "浓密", + "power.medievalorigins.dwarf/dense.description": "矮人对他们的体型来说是很重的生物,因此不能游泳。", + + "power.medievalorigins.dwarf/dwarven_tech.name": "矮人科技", + "power.medievalorigins.dwarf/dwarven_tech.description": "矮人科技使矮人的采矿速度明显快于其他生物。", + + "power.medievalorigins.dwarf/miniature.name": "迷你", + "power.medievalorigins.dwarf/miniature.description": "也许矮人最值得注意的方面是他们的体型。他们比普通人矮得多、多得多。", + + "power.medievalorigins.dwarf/nocturnal_eyes.name": "夜行者的眼睛", + "power.medievalorigins.dwarf/nocturnal_eyes.description": "在地下生活导致矮人拥有高度敏感的眼睛,即使在漆黑的洞穴中也能看得非常清楚。", + + "power.medievalorigins.dwarf/photoallergic.name": "光过敏", + "power.medievalorigins.dwarf/photoallergic.description": "矮人的皮肤不适合外界的强烈阳光,他们暴露在阳光下会燃烧。可以通过戴头盔来预防。", + + "power.medievalorigins.dwarf/potent_brew.name": "强大的酿酒能力", + "power.medievalorigins.dwarf/potent_brew.description": "矮人以饮酒而闻名。按主要键可以喝下烈性酒,使健康恢复到满值。", + + "power.medievalorigins.elf/archer.name": "射手", + "power.medievalorigins.elf/archer.description": "精灵是专家级的射手。他们使用弓箭造成的伤害明显高于其他生物。", + + "power.medievalorigins.elf/forest_vision.name": "森林视野", + "power.medievalorigins.elf/forest_vision.description": "在森林中生活了几个世纪,使精灵们在黑暗中的感知能力远胜于大多数人。", + + "power.medievalorigins.elf/hyper_sight.name": "超视力", + "power.medievalorigins.elf/hyper_sight.description": "精灵的感知力增强,使他们在击中敌人后能保持一段时间的跟踪,即使他们不在视野中。", + + "power.medievalorigins.elf/spindly.name": "瘦弱", + "power.medievalorigins.elf/spindly.description": "由于他们纤细的天性,精灵能穿的最重的盔甲是链甲。", + + "power.medievalorigins.elf/steward.name": "动物保护主义", + "power.medievalorigins.elf/steward.description": "精灵以森林和森林中的水果为生。他们的消化系统不能处理肉类。", + + "power.medievalorigins.elf/towering.name": "高个子", + "power.medievalorigins.elf/towering.description": "精灵比普通人类要高得多。尽管如此,他们也是一样的瘦弱...", + + "power.medievalorigins.elf/weak_melee.name": "脆弱的近战", + "power.medievalorigins.elf/weak_melee.description": "精灵专精远距离作战,而不是近距离作战。他们使用剑和斧头的伤害会降低。", + + "power.medievalorigins.fae/allure.name": "魅力", + "power.medievalorigins.fae/allure.description": "仙女天生诱惑。不幸的是,这意味着怪物会在比其他生物更远的地方追求他们。", + + "power.medievalorigins.fae/diminutive.name": "小不点", + "power.medievalorigins.fae/diminutive.description": "仙女的身高很少能突破5英尺。他们是小型生物,甚至比哥布林还要小。", + + "power.medievalorigins.fae/iron_aversion.name": "厌铁症", + "power.medievalorigins.fae/iron_aversion.description": "铁会抑制仙女的力量。对他们来说,穿上它是难以忍受的。", + + "power.medievalorigins.fae/levitation.name": "浮空", + "power.medievalorigins.fae/levitation.description": "仙女以其悬浮能力而闻名。按主要键,你将开始悬停。", + + "power.medievalorigins.fae/magic_resistance.name": "魔法抗性", + "power.medievalorigins.fae/magic_resistance.description": "作为魔法生物本身,与其他生物相比,仙女受到的魔法伤害更少。", + + "power.medievalorigins.fae/regen.name": "再生", + "power.medievalorigins.fae/regen.description": "仙女是一种神奇的生物。按下你的备用键,你将在短时间内再生,但要以你的饥饿为代价。", + + "power.medievalorigins.goblin/cunning.name": "狡猾", + "power.medievalorigins.goblin/cunning.description": "哥布林是一种狡猾的生物。他们的攻击比其他生物的伤害更大,而且他们从杀怪中获得更多战利品。", + + "power.medievalorigins.goblin/frail.name": "虚弱", + "power.medievalorigins.goblin/frail.description": "哥布林也有其缺点。哥布林的最大健康值减少了,因为他们的矮小使他们容易受到伤害。", + + "power.medievalorigins.goblin/greedy.name": "贪婪", + "power.medievalorigins.goblin/greedy.description": "哥布林有一种天生的贪婪的性格。任何镀金的东西给他们带来的好处都明显多于给其他人带来的好处。", + + "power.medievalorigins.goblin/nippy.name": "脚底抹油", + "power.medievalorigins.goblin/nippy.description": "虽然矮小,但哥布林的速度肯定不慢。适度提高基础移动速度。", + + "power.medievalorigins.goblin/stunted.name": "发育不良", + "power.medievalorigins.goblin/stunted.description": "哥布林的不良饮食和基因使他们无法像其他生物一样长高。", + + "power.medievalorigins.gorgon/hydrophobe.name": "恐水症患者", + "power.medievalorigins.gorgon/hydrophobe.description": "戈尔贡受到水的伤害,因为他们是根本性的邪恶生物,无法忍受水的纯净度。", + + "power.medievalorigins.gorgon/petrification.name": "石化", + "power.medievalorigins.gorgon/petrification.description": "戈尔贡人被诅咒被束缚在黑暗、潮湿的洞穴中。白天在外面会使他们变得石化,直到晚上。可以通过戴头盔来解决。", + + "power.medievalorigins.gorgon/serpentine_companions.name": "蛇蝎美人的同伴", + "power.medievalorigins.gorgon/serpentine_companions.description": "每当戈尔贡被击中时,他们就有机会产生一只银鱼为他们进行攻击。", + + "power.medievalorigins.gorgon/silver_aversion.name": "厌银症", + "power.medievalorigins.gorgon/silver_aversion.description": "戈尔贡唯一真正的弱点是银(铁可以作为银)。他们不能穿银色的盔甲。", + + "power.medievalorigins.gorgon/stony_gaze.name": "石化凝视", + "power.medievalorigins.gorgon/stony_gaze.description": "当怪物攻击戈尔贡时,有可能会在短时间内将被冻结在原地。", + + "power.medievalorigins.gorgon/super_strength.name": "超强力量", + "power.medievalorigins.gorgon/super_strength.description": "戈尔贡人以其超自然的力量而闻名。他们造成的基本伤害远远超过其他任何生物。", + + "power.medievalorigins.knight/burdened.name": "负担沉重", + "power.medievalorigins.knight/burdened.description": "由于重甲的负担,骑士的移动速度降低。", + + "power.medievalorigins.knight/for_honour_and_glory.name": "为了名誉和荣耀", + "power.medievalorigins.knight/for_honour_and_glory.description": "没有闪亮盔甲的骑士是什么?铁甲提供的防御力明显高于其他人。", + + "power.medievalorigins.knight/magic_prone.name": "魔法易感", + "power.medievalorigins.knight/magic_prone.description": "有了高的物理伤害抵抗力,更多的魔法性质的攻击对骑士的影响自然也会增加。", + + "power.medievalorigins.knight/melee4ever.name": "欢乐时光", + "power.medievalorigins.knight/melee4ever.description": "由于不熟练掌握射箭技术,骑士无法使用弓箭。", + + "power.medievalorigins.knight/skilled_swordsman.name": "熟练的剑客", + "power.medievalorigins.knight/skilled_swordsman.description": "骑士在他们的工作中是训练有素的专业人士。他们用剑进行的任何攻击都会造成更大的伤害。", + + "power.medievalorigins.knight/valour.name": "勇气", + "power.medievalorigins.knight/valour.description": "骑士是勇敢的人。在他们临死的时候,他们比以往任何时候都更努力地战斗。", + + "power.medievalorigins.necromancer/black_thumb.name": "黑拇指", + "power.medievalorigins.necromancer/black_thumb.description": "亡灵法师只用死亡来工作。他们不能收获任何农作物,作物在他们死亡的触摸下会枯萎。", + + "power.medievalorigins.necromancer/disturbed.name": "忐忑不安", + "power.medievalorigins.necromancer/disturbed.description": "学习死灵法术是一种创伤。亡灵法师无法入睡,他们太害怕梦到他们希望自己不知道的事情。", + + "power.medievalorigins.necromancer/hellraiser.name": "地狱使者", + "power.medievalorigins.necromancer/hellraiser.description": "亡灵法师可以随心所欲地升起一圈骷髅,阻挡投射物并伤害其他对手。不幸的是,它只能持续很短的时间。", + + "power.medievalorigins.necromancer/impervious.name": "不透水", + "power.medievalorigins.necromancer/impervious.description": "对死亡的研究使死灵法师对中毒、凋零和瞬间伤害免疫。不幸的是,这也意味着他们不能从生命恢复和瞬间治疗中获得积极的效果。", + + "power.medievalorigins.necromancer/poor_reputation.name": "口碑不佳", + "power.medievalorigins.necromancer/poor_reputation.description": "不幸的是,黑暗巫术被村民所惧怕。村民们会拒绝与死灵法师交易,铁傀儡会一见到他们就攻击。不过,这也有一个好处,那就是他们被灾厄村民的队伍所接受。", + + "power.medievalorigins.necromancer/resilient.name": "适应力强", + "power.medievalorigins.necromancer/resilient.description": "了解死亡对避免死亡有很大的帮助。亡灵巫师的健康状况得到了改善。", + + "power.medievalorigins.necromancer/risk_of_transmission.name": "传染的风险", + "power.medievalorigins.necromancer/risk_of_transmission.description": "与瘟疫患者的每一次接触都有50%的可能性,你是否会感染这种疾病。他们的对手最好祈祷他们能走运......", + + "power.medievalorigins.necromancer/unguarded.name": "无人看管", + "power.medievalorigins.necromancer/unguarded.description": "释放技能时中会使你在物理领域更多受到攻击。大多数怪物对死灵法师的伤害更大。", + + "power.medievalorigins.ogre/charge.name": "充能", + "power.medievalorigins.ogre/charge.description": "食人魔可以向前冲锋,穿透几个方块,但这将消耗饥饿感,并使食人魔短暂减速。", + + "power.medievalorigins.ogre/gargantuan.name": "强有力", + "power.medievalorigins.ogre/gargantuan.description": "食人魔以其尺寸而闻名,比大多数生物要高(和宽)得多。", + + "power.medievalorigins.ogre/lead_belly.name": "铅肚皮", + "power.medievalorigins.ogre/lead_belly.description": "食人魔的巨大胃口有时意味着不时地吃一顿不受欢迎的食物。因此,食人魔的胃已经进化到可以承受甚至是最有毒的食物。", + + "power.medievalorigins.ogre/ravenous.name": "贪念", + "power.medievalorigins.ogre/ravenous.description": "需要大量的食物来维持像食人魔这样大的生物。食欲得到了极大的提高。", + + "power.medievalorigins.ogre/sluggish.name": "迟缓", + "power.medievalorigins.ogre/sluggish.description": "食人魔并不以其敏捷性著称,它是在陆地上游荡的最缓慢的生物之一。", + + "power.medievalorigins.ogre/stocky.name": "巨人", + "power.medievalorigins.ogre/stocky.description": "由于他们巨大的体型,食人魔有2.5倍于普通玩家的健康。", + + "power.medievalorigins.ogre/xxxl.name": "XXXL", + "power.medievalorigins.ogre/xxxl.description": "要找到一套XXXL尺寸的盔甲是相当困难的。因此,食人魔只能穿灵活的盔甲,从皮革到链甲。", + + "power.medievalorigins.paladin/holy_curse.name": "圣洁的诅咒", + "power.medievalorigins.paladin/holy_curse.description": "作为主的仆人,圣骑士不能忍受与不纯洁的生命接触,如不死族,并从他们身上承受更多的伤害。", + + "power.medievalorigins.paladin/holy_fire.name": "神圣之火", + "power.medievalorigins.paladin/holy_fire.description": "作为主的仆人,不死族无法承受圣骑士的触摸,被击中后会燃烧。", + + "power.medievalorigins.paladin/holy_instruments.name": "圣器", + "power.medievalorigins.paladin/holy_instruments.description": "圣骑士手中的斧头是一种危险的武器。所有的斧头都能造成更大的伤害,但剑的伤害较小。", + + "power.medievalorigins.paladin/leech.name": "Leech", + "power.medievalorigins.paladin/leech.description": "每次击杀都会使圣骑士的生命回复一颗心。", + + "power.medievalorigins.paladin/well_built.name": "生活精良", + "power.medievalorigins.paladin/well_built.description": "整天穿着沉重的盔甲走来走去是件苦差事。圣骑士需要更多的食物来维持自己。", + + "power.medievalorigins.pixie/curse_of_flight.name": "飞行的诅咒", + "power.medievalorigins.pixie/curse_of_flight.description": "允许小精灵飞行的翅膀也使得即使是最熟练的工匠也无法制作出适合它们的胸甲。", + + "power.medievalorigins.pixie/feather_footed.name": "羽毛脚", + "power.medievalorigins.pixie/feather_footed.description": "小精灵的体积小,意味着它们完全不可能受到摔落伤害。", + + "power.medievalorigins.pixie/flight.name": "飞行", + "power.medievalorigins.pixie/flight.description": "小精灵们被赋予了飞行的天赋。", + + "power.medievalorigins.pixie/good_fortunes.name": "好运来了", + "power.medievalorigins.pixie/good_fortunes.description": "虽然小精灵可能很容易陷入麻烦,但它们也与好运有关。采矿时,你偶尔会从普通石头中得到一些有价值的东西。", + + "power.medievalorigins.pixie/mischief_maketh_man.name": "捣蛋鬼", + "power.medievalorigins.pixie/mischief_maketh_man.description": "小精灵能够做出许多恶作剧的行为,即使没有危险,也肯定很吵。", + + "power.medievalorigins.pixie/pixie_properties.name": "咬牙切齿", + "power.medievalorigins.pixie/pixie_properties.description": "小精灵是陆地上游荡的一些最小的生物,甚至很少达到一个普通人膝盖的高度。", + + "power.medievalorigins.pixie/soaked.name": "浸湿", + "power.medievalorigins.pixie/soaked.description": "像它们这样小的动物,水对小精灵构成了巨大的威胁。它阻碍了它们的行动,并削弱了它们的飞行能力。", + + "power.medievalorigins.pixie/troublemaker.name": "大麻烦", + "power.medievalorigins.pixie/troublemaker.description": "村民们通过口口相传认识小精灵,并会拒绝与他们交易。", + + "power.medievalorigins.plague_victim/contagious.name": "传染性", + "power.medievalorigins.plague_victim/contagious.description": "瘟疫具有高度传染性。村民们会因为害怕感染瘟疫而拒绝与你交易。", + + "power.medievalorigins.plague_victim/foul_aura.name": "污浊的光环", + "power.medievalorigins.plague_victim/foul_aura.description": "携带瘟疫的跳蚤蜂拥而至。在它们的周围,对人的健康没有好处。", + + "power.medievalorigins.plague_victim/insomniac.name": "失眠症患者", + "power.medievalorigins.plague_victim/insomniac.description": "可怕的伤痕使瘟疫的携带者无法入睡。", + + "power.medievalorigins.plague_victim/plague_immunity.name": "瘟疫免疫", + "power.medievalorigins.plague_victim/plague_immunity.description": "虽然瘟疫影响到携带者,但他们并没有遭受其症状的冲击。携带者对中毒和凋零有免疫力。", + + "power.medievalorigins.plague_victim/risk_of_transmission.name": "传播的风险", + "power.medievalorigins.plague_victim/risk_of_transmission.description": "与瘟疫患者的每一次接触都有50%的可能性,你是否会感染这种疾病。他们的对手最好祈祷他们能走运......", + + "power.medievalorigins.plague_victim/sensitive_skin.name": "敏感的皮肤", + "power.medievalorigins.plague_victim/sensitive_skin.description": "瘟疫会在皮肤上造成皮损,很痛苦。因此,受害者不能穿戴盔甲,因为它造成的疼痛。", + + "power.medievalorigins.plague_victim/skin_and_bones.name": "皮肤和骨骼", + "power.medievalorigins.plague_victim/skin_and_bones.description": "瘟疫导致肌肉迅速萎缩,导致健康和速度下降。", + + "power.medievalorigins.siren/amphibious.name": "水陆两栖", + "power.medievalorigins.siren/amphibious.description": "海妖,作为人鱼的一个分支,可以在水中生存,并以更快的速度游泳。", + + "power.medievalorigins.siren/flammable.name": "易燃", + "power.medievalorigins.siren/flammable.description": "海妖与火并不融洽。与火焰的任何接触都会导致立即死亡。在下界一定要注意你的脚步!", + + "power.medievalorigins.siren/holy_water.name": "圣水", + "power.medievalorigins.siren/holy_water.description": "海妖有再生能力,当他们在水中时,再生能力就会充分发挥出来。", + + "power.medievalorigins.siren/out_of_your_depth.name": "不合时宜", + "power.medievalorigins.siren/out_of_your_depth.description": "虽然海妖可以在陆地上生存,但这并不是它们的自然环境。因此,它们的再生能力并不适用,所受的任何伤害只能用药水治疗。", + + "power.medievalorigins.siren/prone.name": "俯卧", + "power.medievalorigins.siren/prone.description": "虽然海妖可以再生他们的身体,但他们对钝器的防御很弱。近战攻击对它们造成的伤害更大。", + + "power.medievalorigins.siren/siren_song.name": "塞壬之歌", + "power.medievalorigins.siren/siren_song.description": "海妖以其诱人的叫声而闻名。按主要键可以使你周围的所有小怪保持中立,直到被击中。", + + "power.medievalorigins.siren/water_vision.name": "水中视野", + "power.medievalorigins.siren/water_vision.description": "海妖拥有比其他生物更优越的水下视觉。", + + "power.medievalorigins.troll/apex_predator.name": "顶点掠夺者", + "power.medievalorigins.troll/apex_predator.description": "巨魔不能吃普通的食物,只能通过屠杀其他生物来满足自己的饥饿感。", + + "power.medievalorigins.troll/dweller_of_the_hills.name": "山上的居民", + "power.medievalorigins.troll/dweller_of_the_hills.description": "巨魔原产于高山,只在山区出生。", + + "power.medievalorigins.troll/ham_fisted.name": "咸猪手", + "power.medievalorigins.troll/ham_fisted.description": "虽然巨魔的巨大拳头能带来强大的冲击力,但它们太过笨重,无法手持盾牌。", + + "power.medievalorigins.troll/ironhide.name": "铁皮", + "power.medievalorigins.troll/ironhide.description": "巨魔有令人难以置信的厚皮,使他们有天然的盔甲和高额的生命。", + + "power.medievalorigins.troll/lumbering.name": "移动缓慢", + "power.medievalorigins.troll/lumbering.description": "当你像巨魔一样大的时候,你有很多重量需要承受。移动速度明显比人们对其体型的预期要慢。", + + "power.medievalorigins.troll/mountainous.name": "山", + "power.medievalorigins.troll/mountainous.description": "巨魔就像他们所来自的山脉一样。他们身材高大,是普通人的两倍。", + + "power.medievalorigins.troll/old_blood.name": "古老血统", + "power.medievalorigins.troll/old_blood.description": "流淌在巨魔血管中的古老血液与山地紧密相连。他们无法在他们的山地故乡之外治愈自己。", + + "power.medievalorigins.troll/out_of_stock.name": "庞然大物", + "power.medievalorigins.troll/out_of_stock.description": "巨魔尽管努力,但似乎永远无法找到任何与他们体型相称的盔甲。因此,他们注定要带着大自然赋予他们的遮蔽物行走,除此之外别无他法。", + + "power.medievalorigins.troll/rock_throw.name": "抛石机", + "power.medievalorigins.troll/rock_throw.description": "巨魔可以随心所欲地将一块大石头抛向空中,犁过任何可能穿过它的路径。然而,这要以64块珍贵的圆石为代价。", + + "power.medievalorigins.troll/thunderous_stride.name": "雷鸣般的步伐", + "power.medievalorigins.troll/thunderous_stride.description": "巨魔带着目的行走。如果他们坚持足够长的时间,他们可以直接穿过任何可能阻挡他们道路的障碍物。", + + "power.medievalorigins.werewolf/carnivore_werewolf.name": "食肉动物", + "power.medievalorigins.werewolf/carnivore_werewolf.description": "狼人像狼一样进食,即使没有变身。他们唯一能吃的食物是肉。", + + "power.medievalorigins.werewolf/drained.name": "月", + "power.medievalorigins.werewolf/drained.description": "不幸的是,在夜间增加的力量确实带来了后果。在白天,你的健康和力量都会下降。", + + "power.medievalorigins.werewolf/insatiable_hunger.name": "贪得无厌的饥饿", + "power.medievalorigins.werewolf/insatiable_hunger.description": "狼人一直在寻找他们的下一顿饭。他们的胃口要比一般人大得多。", + + "power.medievalorigins.werewolf/lycanthropy.name": "狼性", + "power.medievalorigins.werewolf/lycanthropy.description": "狼人在夜间变成狼的时候。可以增加力量和生命。", + + "power.medievalorigins.werewolf/silver_aversion.name": "厌银症", + "power.medievalorigins.werewolf/silver_aversion.description": "狼人对银非常脆弱。他们难以穿上它。(铁的作用是银)", + + "power.medievalorigins.yeti/flammable.name": "易化", + "power.medievalorigins.yeti/flammable.description": "雪怪由于其寒冷的特性,很容易受到火灾的伤害。", + + "power.medievalorigins.yeti/frigid_pulse.name": "冰冷的脉搏", + "power.medievalorigins.yeti/frigid_pulse.description": "雪怪的血管中流淌着一种强大的魔法,使他们能够根据命令将一群敌人困在冰中。", + + "power.medievalorigins.yeti/from_whence_you_came.name": "你从哪里来", + "power.medievalorigins.yeti/from_whence_you_came.description": "在它们起源的土地上生活得最好,雪怪移动得更快,在冰冷的生物群落中被雪带着,以抵消摔落的伤害。", + + "power.medievalorigins.yeti/frosty_breath.name": "霜冻的呼吸", + "power.medievalorigins.yeti/frosty_breath.description": "雪怪的冰霜气息能减缓任何接近它们的对手的速度。", + + "power.medievalorigins.yeti/thick_fur.name": "厚毛皮", + "power.medievalorigins.yeti/thick_fur.description": "在沙漠中,厚厚的皮毛的祝福变成了一种诅咒。你的行动会变慢,健康状况也会降低到正常人的水平。", + + "power.medievalorigins.yeti/titanic.name": "泰坦尼克号", + "power.medievalorigins.yeti/titanic.description": "雪怪的健康状况比普通人要好得多。", + + "power.medievalorigins.yeti/unstoppable.name": "不可阻挡", + "power.medievalorigins.yeti/unstoppable.description": "雪怪对迟钝效应是免疫的。", + + "power.medievalorigins.yeti/winter_body.name": "冬日之身", + "power.medievalorigins.yeti/winter_body.description": "雪怪的身高比普通人略高,而且明显更宽。", + + "enchantment.medievalorigins.featherweight": "羽毛重量", + + "medievalorigins.contagious_villager": "这名村民不想被感染!", + + "medievalorigins.disturbed_restless": "你所知道的会杀死你,但你会笑着死去。", + + "medievalorigins.insomniac_welts": "你的伤口刺痛和燃烧。今晚你将无法入睡。", + + "medievalorigins.poor_reputation_villager": "村民太害怕了,不敢和你做交易!", + + "medievalorigins.troublemaker": "村民们不和你这样的人交易!" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/originsumbrellas/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/originsumbrellas/lang/zh_cn.json new file mode 100644 index 0000000..e8df29d --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/originsumbrellas/lang/zh_cn.json @@ -0,0 +1,3 @@ +{ + "item.originsumbrellas.umbrella": "雨伞" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/partiesandclaimsxaero/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/partiesandclaimsxaero/lang/zh_cn.json new file mode 100644 index 0000000..ef5930b --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/partiesandclaimsxaero/lang/zh_cn.json @@ -0,0 +1,214 @@ +{ + "gui.xaero_parties_player" : "玩家:", + "gui.xaero_parties_current_party" : "目前的部落:", + "gui.xaero_parties_party_members" : "成员 (%1$s):", + "gui.xaero_parties_party_allies" : "友好同盟 (%1$s):", + "gui.xaero_parties_party_invited" : "被邀请的玩家 (%1$s):", + + "gui.xaero_parties_ally_player_target_in_your_party" : "%1$s 和你在同一个部落!", + "gui.xaero_parties_ally_player_target_not_in_party" : "%1$s 不在部落里!", + "gui.xaero_parties_ally_player_target_already_ally" : "%1$s 来自 %2$s 部落,已经是盟友了!", + "gui.xaero_parties_ally_player_target_party_info" : "%1$s 与 %2$s 结盟了!", + "gui.xaero_parties_ally_caster_party_info" : "%1$s 与 %2$s 结盟了!", + "gui.xaero_parties_ally_limit" : "盟友名单已满!", + + "gui.xaero_parties_unally_party_not_found" : "你的盟友不包括 %1$s 的部落!", + "gui.xaero_parties_unally_target_party_message" : "%1$s 不再认为 %2$s 是盟友!", + "gui.xaero_parties_unally_caster_party_message" : "%1$s 已将 %2$s 从盟友中移除!", + + "gui.xaero_parties_party_created" : "你已经成功地创建了一个新的部落!", + + "gui.xaero_parties_party_destroy_info" : "使用 \"/xaeroparty destroy confirm\" 来解散部落.", + "gui.xaero_parties_party_destroy_members_info" : "%1$s 解散了部落!", + + "gui.xaero_parties_join_invalid_id" : "输入的部落ID是无效的!", + "gui.xaero_parties_join_party_not_exist" : "输入部落不存在! 该部落可能已被解散.", + "gui.xaero_parties_join_party_not_invited" : "你没有被邀请参加该部落! 你很可能已经被踢出去了.", + "gui.xaero_parties_join_party_already_in_one" : "你已经在一个部落中了!", + "gui.xaero_parties_join_success" : "你加入了 %1$s!", + "gui.xaero_parties_join_success_info" : "%1$s 加入了部落!", + "gui.xaero_parties_join_member_limit" : "该部落已满!", + + "gui.xaero_parties_invite_already_your_party" : "%1$s 已经在你的部落了!", + "gui.xaero_parties_invite_already_a_party" : "%1$s 已经在别的部落了!", + "gui.xaero_parties_invite_target_message" : "%1$s 邀请你加入 %2$s!", + "gui.xaero_parties_invite_target_message_accept" : "[同意]", + "gui.xaero_parties_invite_target_message_accept_tooltip" : "同意加入部落", + "gui.xaero_parties_invite_party_message" : "%1$s 邀请 %2$s 加入部落!", + "gui.xaero_parties_invite_member_limit" : "部落已满!", + "gui.xaero_parties_invite_invite_limit" : "邀请列表已满!", + + "gui.xaero_parties_kick_not_member" : "%1$s 不是成员也没有被邀请加入部落!", + "gui.xaero_parties_kick_owner" : "你不能踢出部落酋长!", + "gui.xaero_parties_kick_higher_rank" : "你不能踢出比你级别高的人!", + "gui.xaero_parties_kick_target_message" : "你被 %1$s 踢出了部落!", + "gui.xaero_parties_kick_party_message" : "%1$s 把 %2$s 踢出了部落!", + + "gui.xaero_parties_leave_own_party" : "你不能离开你自己的部落,请先解散部落。", + "gui.xaero_parties_leave_caster_message" : "你成功离开了 %1$s!", + "gui.xaero_parties_leave_party_message" : "%1$s 离开了部落!", + + "gui.xaero_parties_rank_not_member" : "%1$s 不是部落成员!", + "gui.xaero_parties_rank_not_lower_rank_player" : "目标成员的等级必须比你低!", + "gui.xaero_parties_rank_not_lower_rank" : "所分配的级别必须低于你自己的级别!", + "gui.xaero_parties_rank_party_message" : "%1$s 分配给 %2$s 等级 %3$s!", + + "gui.xaero_parties_about_no_party" : "玩家 %1$s 不在部落中!", + "gui.xaero_parties_about_invalid_player" : "无效的玩家!", + + "gui.xaero_claims_about_invalid_player" : "无效的玩家!", + "gui.xaero_claims_admin_mode_enabled" : "管理员模式启动!", + "gui.xaero_claims_admin_mode_disabled" : "管理员模式关闭!", + "gui.xaero_claims_nonally_mode_enabled" : "Non-ally mode enabled! You are now viewing/accessing your claims as a non-ally would.", + "gui.xaero_claims_nonally_mode_disabled" : "Non-ally mode disabled!", + "gui.xaero_claims_claimed" : "成功声明区块!", + "gui.xaero_claims_unclaimed" : "成功取消声明区块!", + "gui.xaero_claims_claimed_at" : "成功在 (%1$s, %2$s) 声明区块!", + "gui.xaero_claims_unclaimed_at" : "成功取消 (%1$s, %2$s) 声明区块!", + "gui.xaero_claims_claim_not_within_distance" : "目标区块离你太远了!", + "gui.xaero_claims_claim_already_claimed" : "目标区块已经被声明了!", + "gui.xaero_claims_claim_already_claimed_by" : "目标区块已经被 %1$s 声明了!", + "gui.xaero_claims_claim_limit_reached" : "你已经到达你声明区块的上限了!", + "gui.xaero_claims_claim_dimension_unclaimable" : "该维度不能声明区块!", + "gui.xaero_claims_claim_unclaim_not_yours" : "你不能取消你没有声明的区块", + "gui.xaero_claims_too_many_chunks" : "一次声明了太多区块了!", + "gui.xaero_claims_are_disabled" : "区块声明功能被禁止!", + + "gui.xaero_claims_forceloaded" : "成功强制加载区块!", + "gui.xaero_claims_unforceloaded" : "成功取消强制加载区块!", + "gui.xaero_claims_forceloaded_at" : "成功强制加载 (%1$s, %2$s) 的区块!", + "gui.xaero_claims_unforceloaded_at" : "成功取消强制加载 (%1$s, %2$s) 的区块!", + "gui.xaero_claims_forceload_limit_reached" : "你到达你强制加载区块的上限了!", + "gui.xaero_claims_forceload_not_yours" : "你需要先声明目标区块!", + "gui.xaero_claims_forceload_already" : "目标区块已被强制加载!", + "gui.xaero_claims_unforceload_already" : "目标区块没有被强制加载!", + + "gui.xaero_pac_config_op_option" : "只有服务器管理员可以为你修改该配置!", + "gui.xaero_pac_config_option_set" : "(%1$s) 选项 %2$s 被设置为 \"%3$s\".", + "gui.xaero_pac_config_option_set_server_force" : "服务器强制设置为 \"%1$s\".", + "gui.xaero_pac_config_option_set_invalid_key" : "无效的选项!", + "gui.xaero_pac_config_option_set_too_many_targets" : "只允许一个目标玩家!", + "gui.xaero_pac_config_option_set_invalid_target" : "目标玩家无效!", + "gui.xaero_pac_config_option_set_invalid_value_format" : "输入的格式无效!", + "gui.xaero_pac_config_option_set_invalid_value" : "输入的值无效!", + + "gui.xaero_pac_config_option_get_invalid_key" : "无效的选项!", + "gui.xaero_pac_config_option_get_too_many_targets" : "只允许一个目标玩家!", + "gui.xaero_pac_config_option_get_invalid_target" : "目标玩家无效!", + "gui.xaero_pac_config_option_get" : "(%1$s) %2$s = \"%3$s\"", + + + "gui.xaero_claims_protection_interact_block" : "(%1$s) 你不允许与该方块进行互动!", + "gui.xaero_claims_protection_interact_block_try_empty" : "(%1$s) 如果你空手再试,可能会成功.", + "gui.xaero_claims_protection_interact_entity" : "(%1$s) 你不允许在此区块中与该实体互动!", + "gui.xaero_claims_protection_interact_entity_try_empty" : "(%1$s) 如果你空手再试,可能会成功.", + "gui.xaero_claims_protection_use_item" : "(%1$s) 你不允许在这里使用这个物品!", + "gui.xaero_claims_protection_chorus" : "You are not allowed to chorus-fruit-teleport to that location!", + "gui.xaero_claims_protection_main_hand" : "主手", + "gui.xaero_claims_protection_off_hand" : "副手", + + "gui.xaero_pac_title_entered_wilderness" : "野外", + "gui.xaero_pac_title_entered_claim" : "%1$s的领域%2$s", + "gui.xaero_pac_title_entered_server_claim" : "服务器领域%1$s", + "gui.xaero_pac_title_entered_expired_claim" : "失效的领域%1$s", + "gui.xaero_pac_marked_for_forceload" : " (可强制加载)", + + "gui.xaero_pac_ui_handshake_not_received" : "没有收到来自服务器的信息! 模组没有安装?", + "gui.xaero_pac_ui_parties_disabled" : "该功能被禁用!", + "gui.xaero_pac_ui_claims_disabled" : "声明区块功能被服务器禁用!", + "gui.xaero_pac_ui_parties_and_claims" : "部落与疆土", + "gui.xaero_pac_ui_main_menu" : "主菜单", + "gui.xaero_pac_ui_config_menu" : "玩家设置菜单", + "gui.xaero_pac_ui_about_party" : "关于", + "gui.xaero_pac_ui_claim" : "声明", + "gui.xaero_pac_ui_unclaim" : "取消声明", + "gui.xaero_pac_ui_forceload" : "强制加载", + "gui.xaero_pac_ui_unforceload" : "取消强制加载", + "gui.xaero_pac_ui_player_config" : "我的疆土设置", + "gui.xaero_pac_ui_server_claims_config" : "服务器疆土设置", + "gui.xaero_pac_ui_expired_claims_config" : "失效疆土设置", + "gui.xaero_pac_ui_wilderness_config" : "野外设置", + "gui.xaero_pac_ui_default_player_config" : "默认玩家设置", + "gui.xaero_pac_ui_other_player_config_name_field" : "要查看设置的玩家名称", + "gui.xaero_pac_ui_other_player_config_name_title" : "其他玩家:", + "gui.xaero_pac_ui_other_player_config_button" : "编辑配置", + "gui.xaero_pac_ui_other_player_config_waiting" : "等待接收 %1$s 的设置...", + "gui.xaero_pac_ui_other_player_config_waiting_cancel" : "取消", + "gui.xaero_pac_ui_other_player_config" : "%1$s的设置", + "gui.xaero_pac_ui_player_config_refresh" : "刷新", + "gui.xaero_pac_ui_party_name" : "部落: %1$s", + "gui.xaero_pac_ui_party_owner" : "酋长: %1$s", + "gui.xaero_pac_ui_party_member_count" : "成员: %1$s", + "gui.xaero_pac_ui_party_ally_count" : "盟友: %1$s", + "gui.xaero_pac_ui_party_invite_count" : "邀请: %1$s", + "gui.xaero_pac_ui_party_syncing" : "同步中...", + "gui.xaero_pac_ui_claim_count" : "声明: %1$s", + "gui.xaero_pac_ui_claims_name" : "名称: %1$s", + "gui.xaero_pac_ui_forceload_count" : "强制加载区块: %1$s", + "gui.xaero_pac_ui_claims_color" : "颜色: %1$s", + "gui.xaero_pac_ui_claims_syncing" : "同步...", + + "gui.xaero_pac_ui_on" : "开", + "gui.xaero_pac_ui_off" : "关", + "gui.xaero_pac_key_open_menu" : "部落与疆土菜单", + "gui.xaero_pac_back" : "后退", + "gui.xaero_pac_exit" : "离开", + "gui.xaero_pac_next" : "下一页 >>", + "gui.xaero_pac_previous" : "<< 上一页", + + "gui.xaero_pac_player_config_playerConfig.parties.name" : "部落名称", + "gui.xaero_pac_player_config_tooltip_playerConfig.parties.name" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.name" : "声明区块名称", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.name" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.color" : "声明区块颜色", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.color" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.bonusChunkClaims" : "Bonus Chunk Claims", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.bonusChunkClaims" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.bonusChunkForceloads" : "Bonus Forceloads", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.bonusChunkForceloads" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protectClaimedChunks" : "声明区块保护", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protectClaimedChunks" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.fromParty" : "对我的部落启用保护", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.fromParty" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.fromAllyParties" : "对我的盟友启用保护", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.fromAllyParties" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.blocksFromExplosions" : "保护区块免受爆炸影响", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.blocksFromExplosions" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.fromMobGriefing" : "保护免受怪物的伤害", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.fromMobGriefing" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.fromFireSpread" : "防止火势蔓延", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.fromFireSpread" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.entitiesFromPlayers" : "保护实体不受玩家伤害", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.entitiesFromPlayers" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.entitiesFromMobs" : "保护实体免受怪物侵害", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.entitiesFromMobs" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.entitiesFromAnonymousAttacks" : "保护实体免非玩家伤害", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.entitiesFromAnonymousAttacks" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.entitiesFromExplosions" : "保护实体免受爆炸", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.entitiesFromExplosions" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.chorusFruitTeleport" : "阻止传送", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.chorusFruitTeleport" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.playerLightning" : "保护玩家免受雷击", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.playerLightning" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.allowSomeBlockInteractions" : "允许一些方块的交互", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.allowSomeBlockInteractions" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.allowSomeBlockBreaking" : "允许一些方块的破坏", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.allowSomeBlockBreaking" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.allowSomeEntityInteractions" : "允许一些实体的交互", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.allowSomeEntityInteractions" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.protection.allowSomeEntityKilling" : "允许击杀一些实体", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.protection.allowSomeEntityKilling" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.forceload.enabled" : "强制加载标记区块", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.forceload.enabled" : "default", + "gui.xaero_pac_player_config_playerConfig.claims.forceload.offlineForceload" : "当离线时强制加载", + "gui.xaero_pac_player_config_tooltip_playerConfig.claims.forceload.offlineForceload" : "default", + "gui.xaero_pac_player_config_playerConfig.parties.shareLocationWithParty" : "与部落分享位置", + "gui.xaero_pac_player_config_tooltip_playerConfig.parties.shareLocationWithParty" : "default", + "gui.xaero_pac_player_config_playerConfig.parties.shareLocationWithMutualAllyParties" : "与盟友分享位置", + "gui.xaero_pac_player_config_tooltip_playerConfig.parties.shareLocationWithMutualAllyParties" : "default", + "gui.xaero_pac_player_config_playerConfig.parties.receiveLocationsFromParty" : "接收部落分享的位置", + "gui.xaero_pac_player_config_tooltip_playerConfig.parties.receiveLocationsFromParty" : "default", + "gui.xaero_pac_player_config_playerConfig.parties.receiveLocationsFromMutualAllyParties" : "接收盟友分享的位置", + "gui.xaero_pac_player_config_tooltip_playerConfig.parties.receiveLocationsFromMutualAllyParties" : "default" + +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/toms_storage/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/toms_storage/lang/zh_cn.json new file mode 100644 index 0000000..651adb7 --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/toms_storage/lang/zh_cn.json @@ -0,0 +1,94 @@ +{ + "block.toms_storage.ts.inventory_connector": "存储驱动器", + "block.toms_storage.ts.storage_terminal": "存储终端", + "block.toms_storage.ts.trim": "存储桥连方块", + "block.toms_storage.ts.painted_trim": "存储桥连方块", + "block.toms_storage.ts.open_crate": "开放式存储接口", + "block.toms_storage.ts.inventory_cable": "存储线缆", + "block.toms_storage.ts.inventory_cable_framed": "框架存储线缆", + "block.toms_storage.ts.inventory_cable_connector": "存储线缆连接器", + "block.toms_storage.ts.inventory_cable_connector_filtered": "存储线缆连接器(已过滤)", + "block.toms_storage.ts.inventory_proxy": "存储代理器", + "block.toms_storage.ts.crafting_terminal": "合成终端", + "block.toms_storage.ts.inventory_hopper_basic": "基础存储漏斗", + "block.toms_storage.ts.level_emitter": "存储发信器", + "block.toms_storage.ts.inventory_cable_connector_framed": "存储线缆连接器(带框)", + + "item.toms_storage.ts.paint_kit": "喷漆套件", + "item.toms_storage.ts.wireless_terminal": "无线终端", + "item.toms_storage.ts.adv_wireless_terminal": "真无线终端", + + "itemGroup.toms_storage.tab": "Tom的简易存储", + + "ts.storage_terminal": "S. Terminal", + "ts.crafting_terminal": "C. Terminal", + "ts.connector_filtered": "设置过滤器", + "ts.level_emitter": "存储发信器", + "ts.inventory_connector": "库存连接", + "ts.inventory_connector.beacon_level": "信标等级: %d", + + "tooltip.toms_storage.hold_shift_for_info": "按住shift键以获取更多信息。", + "tooltip.toms_storage.paintable": "可以被染色", + "tooltip.toms_storage.inventory_cable_connector_link": "把它放在一个等级%d信标上,使存储连接可以从同一维度的任何地方访问。\\把它放在一个等级%d信标上,使存储连接可以从跨维度的任何地方访问。\\双方的区块必须被加载。", + "tooltip.toms_storage.inventory_cable_connector": "将容器连接至存储网络\\或提供对该网络的访问权限\\需要连接终端。", + "tooltip.toms_storage.filtered": "可以过滤的", + "tooltip.toms_storage.trim": "将容器与存储驱动器连接。", + "tooltip.toms_storage.crafting_terminal": "你可以在其中访问你的物品。\\并可以将物品存储在存储网络之中。\\合成终端中自带合成台。", + "tooltip.toms_storage.storage_terminal": "你可以在其中访问你的物品。\\并可以将物品存储在存储网络之中。", + "tooltip.toms_storage.wireless_terminal": "扩展你的终端范围,半径 %d 个方块", + "tooltip.toms_storage.paint_kit": "喷涂方块使他们\\贴近于周围环境!", + "tooltip.toms_storage.open_crate": "将其面前方块\\转化为一个存储空间\\警告: 这将创建物品实体", + "tooltip.toms_storage.inventory_connector": "连接其周围所有的容器\\使用存储终端访问你所存储的所有物品\\存储桥连方块可以弥补其缺陷。", + "tooltip.toms_storage.inventory_proxy": "可以拓展其指针朝向的方块的存储交互面。", + "tooltip.toms_storage.inventory_proxy.key": " - '%s' %s", + "tooltip.toms_storage.inventory_proxy.value": " - '%s=%s' %s", + "tooltip.toms_storage.inventory_proxy.ignoreSize": "过滤器忽略堆叠数量", + "tooltip.toms_storage.inventory_proxy.maxCount.arg": "<最大值>", + "tooltip.toms_storage.inventory_proxy.maxCount.desc": "设置空槽中的最大堆叠数", + "tooltip.toms_storage.inventory_cable": "跨长距离的连接容器\\存储线缆连接器\\必须接入容器\\存储网络中必须存在着\\一个存储驱动器。", + "tooltip.toms_storage.inventory_hopper": "将物品从存储网络中导入或者导出\\拿着一个物品右键漏斗以设置该物品为过滤物品。\\shift+右键以清除过滤器。", + "tooltip.toms_storage.loop": "检测到你的存储网络中发生了循环", + "tooltip.toms_storage.amount": "物品数量: %d", + "tooltip.toms_storage.sorting_0": "按物品数量进行排序", + "tooltip.toms_storage.sorting_1": "按物品名称进行排序", + "tooltip.toms_storage.search_0": "标准搜索", + "tooltip.toms_storage.search_1": "自动搜索", + "tooltip.toms_storage.search_2": "保持标准搜索", + "tooltip.toms_storage.search_3": "保持自动搜索", + "tooltip.toms_storage.search_4": "同步标准搜索", + "tooltip.toms_storage.search_5": "同步自动搜索", + "tooltip.toms_storage.search_6": "保持同步标准搜索", + "tooltip.toms_storage.search_7": "保持同步自动搜索", + "tooltip.toms_storage.ctrlMode_0": "AE控制偏好\\拿取单个物品:Shift+右击\\移动单个物品:Ctrl+Shift+右击", + "tooltip.toms_storage.ctrlMode_1": "精致存储控制偏好\\拿取单个物品:中键点击\\移动单个物品:Shift+中键点击", + "tooltip.toms_storage.ctrlMode_2": "原版控制偏好\\拿取单个物品。右键单击\\移动单个物品:Shift+右键", + "tooltip.toms_storage.pull_0": "制作时不从玩家的背包中提取。", + "tooltip.toms_storage.pull_1": "在制作时从玩家的背包中提取缺少的物品", + "tooltip.toms_storage.filter_item": "过滤物: %s", + "tooltip.toms_storage.empty": "空", + "tooltip.toms_storage.level_emitter": "根据存储系统的指定物品数量发出一个红石信号。", + "tooltip.toms_storage.lvlEm_lt_0": "储存量超过规定时发出", + "tooltip.toms_storage.lvlEm_lt_1": "储存量低于规定时发射", + "tooltip.toms_storage.adv_wireless_terminal": "Shift+右键点击一个终端来绑定它。\\半径: %d 方块\\在半径8格内建造等级 %d 的信标,使其在同一维度的任何地方都可以访问。\\在半径8格内建造等级 %d 的信标,使其在任意维度的任何地方都可以访问。\\双方的区块必须被加载。", + "tooltip.toms_storage.adv_wireless_terminal.bound": "绑定到 (%s, %s, %s) in %s", + "tooltip.toms_storage.link_public_0": "私人频道", + "tooltip.toms_storage.link_public_1": "公告频道", + "tooltip.toms_storage.link_remote_0": "访问远程存储", + "tooltip.toms_storage.link_remote_1": "提供远程访问的存储", + "tooltip.toms_storage.items_missing": "有些物品可能无法放入合成网格中", + + "narrator.toms_storage.terminal_search": "终端搜索栏", + "narrator.toms_storage.level_emitter_amount": "存储发信器物品计数", + "narrator.toms_storage.inventory_link_channel": "存储连接通道名称栏", + + "chat.toms_storage.inventory_connector.free_slots": "存储连接器:%d空闲/%d格。", + "chat.toms_storage.terminal_bound": "绑定真无线终端", + "chat.toms_storage.terminal_invalid_block": "无效方块", + "chat.toms_storage.terminal_out_of_range": "终端超出范围", + "chat.toms_storage.inv_link_access_denied": "拒绝访问", + + "tomsstorage.config.inventory_connector_range": "存储驱动器范围", + "tomsstorage.config.only_trims_connect": "只允许存储线缆连接容器", + "tomsstorage.config.inv_cable_connector_max_scan": "存储驱动器最大可连接线缆数", + "tomsstorage.config.wireless_reach": "无线终端范围" +} diff --git a/config/openloader/resources/Chikage Chinese/assets/transparent_cosmetics/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/transparent_cosmetics/lang/zh_cn.json new file mode 100644 index 0000000..c332b3f --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/transparent_cosmetics/lang/zh_cn.json @@ -0,0 +1,8 @@ +{ + "itemGroup.transparent_cosmetics.items": "透明时装", + "item.transparent_cosmetics.transparent_ingot": "透明铁锭", + "item.transparent_cosmetics.helmet": "透明头盔", + "item.transparent_cosmetics.chestplate": "透明胸甲", + "item.transparent_cosmetics.leggings": "透明护腿", + "item.transparent_cosmetics.boots": "透明靴子" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/xaerobetterpvp/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/xaerobetterpvp/lang/zh_cn.json new file mode 100644 index 0000000..95f231d --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/xaerobetterpvp/lang/zh_cn.json @@ -0,0 +1,477 @@ +{ + "gui.xaero_confirm" : "确认", + "gui.xaero_cancel" : "取消", + "gui.xaero_back" : "返回", + "gui.xaero_delete" : "删除", + "gui.xaero_OK" : "确定", + "gui.xaero_add_edit" : "添加/编辑", + "gui.xaero_new_waypoint" : "新的路径点", + "gui.xaero_initial" : "初始化", + "gui.xaero_edit_waypoint" : "编辑路径点", + "gui.xaero_armour_status_settings" : "盔甲状态设置", + "gui.xaero_choose_a_preset" : "预设方案", + "gui.xaero_choose_an_interface" : "界面", + "gui.xaero_armour_status" : "盔甲状态", + "gui.xaero_notifications" : "提醒", + "gui.xaero_minimap" : "小地图", + "gui.xaero_miscellaneous" : "杂项", + "gui.xaero_edit_mode" : "编辑模式", + "gui.xaero_instructions" : "教程/帮助", + "gui.xaero_not_ingame" : "你必须先进入游戏开启编辑模式", + "gui.xaero_welcome_edit_mode" : "欢迎使用编辑模式", + "gui.xaero_howto_select" : "左键点击选择界面", + "gui.xaero_howto_drag" : "左键点击并拖动界面", + "gui.xaero_howto_deselect" : "右键取消选择界面", + "gui.xaero_howto_center" : "C键固定界面居中", + "gui.xaero_different_centered" : "某些界面有着不同的居中方式", + "gui.xaero_howto_flip" : "F键翻转界面", + "gui.xaero_howto_settings" : "S键快速访问选择的界面关联设置", + "gui.xaero_howto_preset" : "点击<预设方案>选择一个预设方案", + "gui.xaero_howto_save" : "点击<确认>保存更改", + "gui.xaero_howto_cancel" : "点击<取消>放弃你的更改", + "gui.xaero_minimap_settings" : "小地图设置", + "gui.xaero_miscellaneous_settings" : "杂项设置", + "gui.xaero_notification_settings" : "提醒设置", + "gui.xaero_better_pvp_settings" : "Better PvP 设置", + "gui.xaero_server_disabled" : "服务器可能禁止了某些Mod特性", + "gui.xaero_waypoints" : "路径点", + "gui.xaero_box_potion_effects" : "药水效果界面", + "gui.xaero_box_armour_status" : "装备状态界面", + "gui.xaero_box_sprint" : "一键冲锋", + "gui.xaero_box_sneak" : "潜行开关", + "gui.xaero_box_notifications" : "屏幕提醒,比如 饥饿/低血量/爆炸/弓箭.", + "gui.xaero_box_xp" : "经验显示", + "gui.xaero_box_quick_use" : "快速使用动作条物品", + "gui.xaero_box_minimap" : "小地图显示", + "gui.xaero_centered" : "居中:", + "gui.xaero_press_c" : "C键", + "gui.xaero_flipped" : "翻转", + "gui.xaero_press_f" : "F键", + "gui.xaero_preset_fancy" : "幻想", + "gui.xaero_preset_classic" : "普通", + "gui.xaero_preset_social" : "社交", + "gui.xaero_potion_status" : "药水状态", + "gui.xaero_archery_status" : "显示弓箭剩余数量", + "gui.xaero_sprint" : "冲锋", + "gui.xaero_sneak" : "潜行开关", + "gui.xaero_enchants_color" : "附魔颜色", + "gui.xaero_durability" : "耐久度", + "gui.xaero_hunger_setting" : "饥饿提醒", + "gui.xaero_hp_setting" : "血量提醒", + "gui.xaero_explosion_setting" : "爆炸提醒", + "gui.xaero_being_shot_setting" : "射击提醒", + "gui.xaero_xp_setting" : "经验掉落", + "gui.xaero_custom_settings" : "自定义设置", + "gui.xaero_reset_defaults" : "恢复默认", + "gui.xaero_quick_use" : "快速使用", + "gui.xaero_show_enchants" : "显示附魔", + "gui.xaero_cave_maps" : "洞穴地图", + "gui.xaero_display_teams" : "显示其他项目", + "gui.xaero_display_waypoints" : "显示路径点", + "gui.xaero_display_players" : "显示玩家", + "gui.xaero_display_mobs" : "显示怪物", + "gui.xaero_display_items" : "显示物品", + "gui.xaero_display_other" : "显示其他", + "gui.xaero_zoom" : "小地图缩放倍率", + "gui.xaero_minimap_size" : "小地图尺寸", + "gui.xaero_entity_amount" : "实体数量限制", + "gui.xaero_black" : "黑色", + "gui.xaero_dark_blue" : "深蓝色", + "gui.xaero_dark_green" : "深绿色", + "gui.xaero_dark_aqua" : "深青色", + "gui.xaero_dark_red" : "深红色", + "gui.xaero_dark_purple" : "深紫色", + "gui.xaero_gold" : "金色", + "gui.xaero_gray" : "灰色", + "gui.xaero_dark_gray" : "深灰色", + "gui.xaero_blue" : "蓝色", + "gui.xaero_green" : "绿色", + "gui.xaero_aqua" : "青色", + "gui.xaero_red" : "红色", + "gui.xaero_purple" : "紫色", + "gui.xaero_yellow" : "黄色", + "gui.xaero_white" : "白色", + "gui.xaero_percent" : "百分比", + "gui.xaero_numeral" : "数值", + "gui.xaero_both" : "全部", + "gui.xaero_tiny" : "迷你", + "gui.xaero_small" : "小型", + "gui.xaero_medium" : "中型", + "gui.xaero_large" : "大型", + "gui.xaero_pvp_sprint" : "PVP 冲锋", + "gui.xaero_quick_eat" : "快速进食", + "gui.xaero_toggle_sneak" : "切换潜行", + "gui.xaero_quick_use_1" : "快速使用1", + "gui.xaero_quick_use_2" : "快速使用2", + "gui.xaero_quick_use_3" : "快速使用3", + "gui.xaero_quick_use_4" : "快速使用4", + "gui.xaero_quick_use_5" : "快速使用5", + "gui.xaero_quick_use_6" : "快速使用6", + "gui.xaero_quick_use_7" : "快速使用7", + "gui.xaero_quick_use_8" : "快速使用8", + "gui.xaero_quick_use_9" : "快速使用9", + "gui.xaero_zoom_in" : "小地图缩小", + "gui.xaero_zoom_out" : "小地图放大", + "gui.xaero_on" : "开", + "gui.xaero_off" : "关", + "gui.xaero_restores" : "恢复值", + "gui.xaero_preset_topleft" : "左上", + "gui.xaero_preset_topright" : "右上", + "gui.xaero_waypoint_teleport" : "传送", + "gui.xaero_waypoints_key" : "路径点", + "gui.xaero_display_coords" : "显示坐标", + "gui.xaero_disable_enable" : "关闭/启用", + "gui.xaero_disabled" : "关闭", + "gui.xaero_minimap_guide" : "点击拖放移动小地图", + "gui.xaero_change_position" : "改变地图位置", + "gui.xaero_preset_bottom_left" : "左下", + "gui.xaero_preset_bottom_right" : "右下", + "gui.xaero_ingame_waypoints" : "游戏内显示路径点", + "gui.xaero_next" : "下一页 >>", + "gui.xaero_previous" : "<< 上一页", + "gui.xaero_lock_north" : "锁定南北", + "gui.xaero_deathpoint" : "最后一次死亡地点", + "gui.xaero_deathpoint_old" : "之前的死亡地点", + "gui.xaero_deathpoints" : "死亡地点", + "gui.xaero_chunkgrid" : "区块网格颜色", + "gui.xaero_entity_colours" : "实体颜色", + "gui.xaero_players" : "玩家", + "gui.xaero_mobs" : "友好的生物", + "gui.xaero_hostile" : "敌对的生物", + "gui.xaero_items" : "物品", + "gui.xaero_other" : "其他实体", + "gui.xaero_hunger_low" : "饥饿值过低", + "gui.xaero_hp_low" : "血量过低", + "gui.xaero_enlarge_map" : "扩大小地图", + "gui.xaero_fbo" : "Beta", + "gui.xaero_potion_status_settings" : "药水状态设置", + "gui.xaero_potion_names" : "药水效果名称", + "gui.xaero_opacity" : "不透明度", + "gui.xaero_slime_chunks" : "显示史莱姆区块", + "gui.xaero_unlimited" : "无限制", + "gui.xaero_old_deathpoints" : "记录旧的死亡点", + "gui.xaero_toggle_map" : "开关小地图", + "gui.xaero_antialiasing" : "抗锯齿", + "gui.xaero_safe_mode" : "以安全模式运行", + "gui.xaero_transfer" : "移动", + "gui.xaero_transfer_all" : "移动所有标记", + "gui.xaero_clear" : "清除坐标集", + "gui.xaero_from" : "移动", + "gui.xaero_to" : "到", + "gui.xaero_used_seed" : "设定种子:", + "gui.xaero_show_distance" : "路径点距离显示", + "gui.xaero_waypoints_scale" : "标记大小", + "gui.xaero_block_colours" : "方块颜色", + "gui.xaero_accurate" : "准确", + "gui.xaero_vanilla" : "原版", + "gui.xaero_lighting" : "灯光", + "gui.xaero_air_setting" : "低氧提醒", + "gui.xaero_air_low" : "低氧", + "gui.xaero_looking_at" : "视线指向时", + "gui.xaero_all" : "全部", + "gui.xaero_display_redstone" : "显示红石", + "gui.xaero_clear_set_message" : "你确定你想清除当前设置吗", + "gui.xaero_clear_set_message2" : "所有路径点将从设置中删除。", + "gui.xaero_default" : "默认", + "gui.xaero_create_set" : "新的坐标集", + "gui.xaero_world" : "世界", + "gui.xaero_waypoint_set" : "设置", + "gui.xaero_delete_set" : "删除设置", + "gui.xaero_delete_set_message" : "你确定你想删除当前设置吗", + "gui.xaero_delete_set_message2" : "此设置将从当前世界中移除", + "gui.xaero_toggle_waypoints" : "切换路径点", + "gui.xaero_dots_size" : "实体显示范围", + "gui.xaero_entity_info" : "实体信息", + "gui.xaero_toggle_slime" : "切换史莱姆区块", + "gui.xaero_toggle_grid" : "切换区块网格", + "gui.xaero_compass_over_wp" : "在路径点上方显示指南针", + "gui.xaero_display_hostile" : "显示敌对的生物", + "gui.xaero_box_entity_info" : "显示你所指向的生物实体信息界面", + "gui.xaero_entity_info_settings" : "实体信息设置", + "gui.xaero_entity_info_stay" : "显示实体信息", + "gui.xaero_entity_info_distance" : "可达距离", + "gui.xaero_entity_info_max_hearts" : "最大生命值", + "gui.xaero_current_biome" : "显示生物群系", + "gui.xaero_auto_map_size" : "自动", + "gui.xaero_reset_message" : "你确定你想重置默认设置吗?", + "gui.xaero_reset_message2" : "此操作无法复原。", + "gui.xaero_entity_info_numbers" : "生命值", + "gui.xaero_yaw" : "航向", + "gui.xaero_true" : "是", + "gui.xaero_false" : "否", + "gui.xaero_team_colours" : "团队颜色", + "gui.xaero_instant_waypoint" : "快速路径点", + "gui.xaero_entity_depth" : "显示实体位置深度", + "gui.xaero_show_full_amount" : "物品全数", + "gui.xaero_show_flowers" : "显示画", + "gui.xaero_show_entity_model" : "显示实体模型", + "gui.xaero_waypoint_names" : "在距离上方显示路径点名称", + "gui.xaero_waypoints_distance" : "最大路径点渲染距离", + "gui.xaero_teleport_default_command" : "默认传送指令", + "gui.xaero_waypoints_distance_min" : "最小路径点渲染距离", + "gui.xaero_other_teams" : "其他队伍", + "gui.xaero_entity_info_armour_numbers" : "护甲耐久", + "gui.xaero_entity_info_armour" : "显示护甲信息", + "gui.xaero_arrow_scale" : "玩家箭头大小", + "gui.xaero_arrow_colour" : "玩家箭头颜色", + "gui.xaero_smooth_dots" : "平滑点", + "gui.xaero_cave_zoom" : "洞穴模式额外放大倍率", + "gui.xaero_safe_mode_box" : "使用基于JAVA(CPU)的渲染算法来替代OpenGL(GPU,默认使用)。 \n 安全模式是防止mod无法运行的备用模式,该模式下并不是所有功能都能运行。除必要情况外请不要使用。 ", + "gui.xaero_height_limit" : "实体高度限制", + "gui.xaero_world_map" : "世界地图", + "gui.xaero_use_world_map" : "使用世界地图(XaerosWorldMap)的设置", + "gui.xaero_patron_capes" : "捐赠披风显示", + "gui.xaero_entity_radar" : "生物雷达", + "gui.xaero_entity_info_potion_effects" : "药水效果 (仅限单人)", + "gui.xaero_entity_info_potion_effects_scale" : "药水效果规模", + "gui.xaero_terrain_depth" : "地形深度", + "gui.xaero_terrain_slopes" : "地形坡度显示类型", + "gui.xaero_block_transparency" : "方块透明度", + "gui.xaero_team" : "队伍", + "gui.xaero_world_server" : "世界/服务器", + "gui.xaero_subworld_dimension" : "子世界/维度", + "gui.xaero_switch_waypoint_set" : "切换路径点设置", + "gui.xaero_waypoint_opacity_ingame" : "游戏中路径点的不透明度", + "gui.xaero_waypoint_opacity_map" : "地图上路径点的不透明度", + "gui.xaero_hide_world_names" : "隐藏IP/世界名称", + "gui.xaero_open_slime" : "按键时显示", + "gui.xaero_options" : "选项", + "gui.xaero_make_automatic" : "生成世界/服务器自动", + "gui.xaero_make_automatic_msg1" : "你确定吗?", + "gui.xaero_make_automatic_msg2" : "这将在选定的世界/服务器和自动识别的世界/服务器之间交换所有的路径点数据,从而模拟自动获取路径点。修改前请确保你知道你在做什么。", + "gui.xaero_make_multi_automatic" : "自动切换子世界", + "gui.xaero_make_multi_automatic_msg1" : "你确定吗?", + "gui.xaero_make_multi_automatic_msg2" : "这将在选定的子世界和自动识别的子世界之间交换所有的路径点数据,从而模拟自动获取子世界路径点。修改前请确保你知道你在做什么。", + "gui.xaero_delete_world" : "删除世界/服务器", + "gui.xaero_delete_world_msg1" : "您确定要删除所选世界/服务器的所有路径点数据吗?", + "gui.xaero_delete_world_msg2" : "此操作无法撤消!请确保你知道你在做什么。", + "gui.xaero_delete_multi_world" : "删除子世界", + "gui.xaero_delete_multi_world_msg1" : "您确定要删除所选子世界的所有路径点数据吗?", + "gui.xaero_delete_multi_world_msg2" : "此操作无法撤消!请确保你知道你在做什么。", + "gui.xaero_always_show_distance" : "始终显示路径点", + "gui.xaero_item_tooltip" : "物品工具提示", + "gui.xaero_entity_tooltip_settings" : "物品工具提示设置", + "gui.xaero_item_tooltip_min_lines" : "最小行数", + "gui.xaero_item_tooltip_time" : "显示格式", + "gui.xaero_multiply_all_by_8" : "子世界坐标 * 8", + "gui.xaero_divide_all_by_8" : "子世界坐标 / 8", + "gui.xaero_multiply_msg1" : "此选项应仅用于修复出错的路径点坐标。", + "gui.xaero_multiply_msg2" : "你确定你要将 §c§l所有§r§f 的子世界坐标乘以8吗?", + "gui.xaero_divide_msg2" : "你确定你要将 §c§l所有§r§f 的子世界坐标除以8吗?", + "gui.xaero_share" : "分享", + "gui.xaero_share_msg1" : "你确定你要在聊天中将此路径点分享给 §c所有人§f 吗?", + "gui.xaero_share_msg2" : "确保你没有暴露不可告人的路径点!", + "gui.xaero_roof" : "天花板", + "gui.xaero_partial" : "部分", + "gui.xaero_full" : "全部", + "gui.xaero_show_light_level" : "显示光照等级", + "gui.xaero_up" : "[向上]", + "gui.xaero_down" : "[向下]", + "gui.xaero_display_all_sets" : "切换所有路径点渲染", + "gui.xaero_waypoint_name" : "路径点名称", + "gui.xaero_set_name" : "设置名称", + "gui.xaero_render_layer" : "叠加渲染层", + "gui.xaero_visit_needed" : "§e你需要先进入此维度才能将其转换为新格式!", + "gui.xaero_mp_cross_tp" : "多人跨纬度传送", + "gui.xaero_cross_tp" : "跨纬度传送", + "gui.xaero_unreachable_dimension" : "目标维度不可用", + "gui.xaero_show_time" : "显示游戏时间", + "gui.xaero_24h" : "24小时制", + "gui.xaero_12h" : "12小时制", + "gui.xaero_temporary" : "临时的", + "gui.xaero_restore" : "恢复", + "gui.xaero_biomes_vanilla" : "原版颜色模式下的生物群系", + "gui.xaero_potion_effects_blink" : "伸出时闪烁", + "gui.xaero_use_multiworld" : "多世界检测", + "gui.xaero_close" : "关闭", + "gui.xaero_waypoint_distance_visibility_angle" : "路径点可视范围(水平)", + "gui.xaero_waypoint_distance_vertical_visibility_angle" : "路径点可视范围(垂直)", + "gui.xaero_teleportation" : "传送", + "gui.xaero_teleportation_tooltip" : "一旦禁用,则只能通过修改配置文件来重新启用!", + "gui.xaero_use_multiworld_tooltip" : "如果这是一个仅有单个世界的简单服务器,请禁用此项。 \n (简单服务器指没有登录大厅,非小游戏服或群组服务器)。 \n 在此类服务器上进行多世界检测会出现问题,除非服务器上也安装了这个MOD。", + "gui.xaero_world_teleport_command" : "传送指令", + "gui.xaero_use_default" : "使用默认值", + "gui.xaero_centered_enlarged" : "小地图放大后居中显示", + "gui.xaero_zoomed_out_enlarged" : "放大时缩小", + "gui.xaero_sort" : "排序方式", + "gui.xaero_sort_reversed" : "倒序", + "gui.xaero_sort_unsorted" : "未分类", + "gui.xaero_sort_name" : "名称", + "gui.xaero_sort_symbol" : "首字母", + "gui.xaero_sort_distance" : "距离", + "gui.xaero_box_cave_maps" : "洞穴模式可以比地表模式渲染更深的方块,主要用于显示地下洞穴和建筑物内部。 \n 天花板大小指在头顶检测的“正方形”水平实心方块的面积,只有在头顶有遮挡才会启用洞穴模式。", + "gui.xaero_box_cave_maps2" : "洞穴模式可以比地表模式渲染更深的方块,主要用于显示地下洞穴和建筑物内部。 \n 天花板大小指在头顶检测的“正方形”水平实心方块的面积,只有在头顶有遮挡才会启用洞穴模式。 \n 注意:遮挡的实心方块与您不能在同Y层上。", + "gui.xaero_box_entity_amount" : "每种实体的数量限制", + "gui.xaero_box_distance" : "开启以显示玩家离路径点的距离", + "gui.xaero_box_distance2" : "开启以显示玩家离路径点的距离。 \n 仅开启此项后不会同时显示多个路径点的距离,同时显示多个路径点的距离请参考“叠加显示路径点距离”。", + "gui.xaero_box_always_distance" : "即便路径点近在眼前,仍然会显示距离。此选项不会覆盖 “显示到路径点的距离” 选项。", + "gui.xaero_box_arrow_scale" : "当小地图锁定南北时,用于表示玩家所使用的箭头大小。", + "gui.xaero_box_arrow_color" : "当小地图锁定南北时,用于表示玩家所使用的箭头颜色。。", + "gui.xaero_box_cave_zoom" : "洞穴模式下小地图额外放大的倍率。", + "gui.xaero_box_entity_depth" : "与玩家处于不同高度的实体在小地图上会显示的更暗。", + "gui.xaero_box_height_limit" : "在小地图上显示实体的最大Y轴距离。", + "gui.xaero_toggle_map_waypoints" : "切换地图上的路径点", + "gui.xaero_always_entity_nametags" : "始终显示实体名字", + "gui.xaero_minimap_text_align" : "文本信息对齐方式", + "gui.xaero_center" : "中心", + "gui.xaero_left" : "左", + "gui.xaero_right" : "右", + "gui.xaero_show_angles" : "显示视线角度", + "gui.xaero_box_always_entity_nametags" : "忽略“生物雷达”菜单中的设置,总是显示实体的名字。", + "gui.xaero_box_teleport_default_command" : "如果在路径点的选项菜单中未设置用于特殊世界/特殊服务器的命令,则会使用“默认传送指令”中设置的命令。", + "gui.xaero_waypoints_edit_mode_individually" : "一个接一个", + "gui.xaero_waypoints_edit_mode_all" : "一次全部", + "gui.xaero_compass" : "小地图上的指南针位置", + "gui.xaero_cave_maps_depth" : "洞穴模式垂直探测距离", + "gui.xaero_waypoints_edit_reset" : "清空", + "gui.xaero_main_entity_as" : "玩家显示类型", + "gui.xaero_arrow" : "箭头", + "gui.xaero_dot" : "点", + "gui.xaero_crosshair" : "十字线", + "gui.xaero_teleport_coordinates_hidden" : "传送失败。因为传送会暴露路径点的坐标。禁用“保护路径点坐标”后方可自由传送。", + "gui.xaero_hide_wp_coords" : "保护路径点坐标", + "gui.xaero_waypoints_edit_show" : "显示", + "gui.xaero_waypoints_edit_hide" : "隐藏", + "gui.xaero_teleport_anyway" : "任何时候传送", + "gui.xaero_teleport_shows_coordinates" : "他将会暴露坐标!", + "gui.xaero_render_all_wp_sets" : "渲染所有坐标集的路径点", + "gui.xaero_waypoints_global" : "全局路径点", + "gui.xaero_waypoints_local" : "本地路径点", + "gui.xaero_player_arrow_opacity" : "箭头不透明度", + "gui.xaero_box_waypoints_distance" : "本地路径点的最大渲染距离。全局路径点不受此选项影响。", + "gui.xaero_connect_with_auto" : "添加子世界连接。", + "gui.xaero_disconnect_from_auto" : "删除子世界连接。", + "gui.xaero_world_connection_tooltip" : "将选定的子世界从当前自动选择的世界中断开/连接。只连接来自同一存档/子服务器的子世界。例如,一个普通的下界传送门将你从§a子世界A§f带到§b子世界B§f,那么你就可以安全地连接它们。与当前世界相连接的其他子世界会显示在列表的顶端,并用星号(*)标记。", + "gui.xaero_connect_with_auto_msg" : "你想在以下子世界之剑创建连接吗?", + "gui.xaero_disconnect_from_auto_msg" : "您想要删除以下子世界之间的连接吗?", + "gui.xaero_teleport_not_connected" : "你正在尝试传送到和自动选择的世界未连接的子世界。 如果您确定这两个子世界在同一个子服务器/存档,那么您可以通过在[路径点菜单 -> 选项 -> 添加子世界连接]中添加连接来启用传送。 注意,如果你连接了不相关的子世界并传送,那么你很有可能会在方块中窒息或死于坠落伤害,所以请小心并只连接正确的子世界。", + "gui.xaero_ignore_heightmaps" : "忽略服务器高度表", + "gui.xaero_box_ignore_heightmaps" : "一些服务器在世界高度中设置了自定义值,这可能导致地图渲染不正确。 \n 这种情况有时也会发生在重度修改的单人游戏中。 \n 除非出现了问题,否则不推荐启用此选项,启用后会以牺牲一些性能为代价来解决此类问题。 \n \n 更改此选项后请重新进入世界!", + "gui.xaero_error_loading_properties" : "加载服务器小地图属性时出错,请重试。", + "gui.xaero_light_block" : "方块", + "gui.xaero_light_sky" : "天空", + "gui.xaero_light_both" : "全部", + "gui.xaero_waypoints_bottom" : "在底部创建新路径点", + "gui.xaero_box_waypoints_bottom" : "新创建的路径点将位于列表底部。(默认为顶部)", + "gui.xaero_armour_main_hand" : "主手物品", + "gui.xaero_armour_off_hand" : "副手物品", + "gui.xaero_minimap_shape" : "小地图形状", + "gui.xaero_minimap_shape_square" : "方形", + "gui.xaero_minimap_shape_circle" : "圆形", + "gui.xaero_slopes_legacy" : "旧式", + "gui.xaero_slopes_default" : "默认", + "gui.xaero_names_list" : "伴随玩家列表", + "gui.xaero_names_always" : "总是", + "gui.xaero_names_off" : "不显示名字", + "gui.xaero_entity_radar_type" : "类型:", + "gui.xaero_entity_radar_color" : "颜色:", + "gui.xaero_entity_radar_visiblity" : "透明度:", + "gui.xaero_entity_radar_names" : "名称:", + "gui.xaero_entity_radar_icons" : "图标/头像:", + "gui.xaero_box_entity_radar_names" : "在圆点或图标下方显示实体名称. \n \n 选项 “伴随玩家列表” - 仅在按下“玩家列表”键(默认为TAB键)时显示名字。", + "gui.xaero_light_overlay_status" : "已启用自定义光照覆盖", + "gui.xaero_light_overlay" : "自定义光照颜色覆盖", + "gui.xaero_light_overlay_type" : "光照覆盖模式", + "gui.xaero_light_overlay_color" : "颜色", + "gui.xaero_light_overlay_max_light" : "最大亮度", + "gui.xaero_light_overlay_min_light" : "最小亮度", + "gui.xaero_toggle_light_overlay" : "切换光照覆盖", + "gui.xaero_box_light_overlay_type" : "启用光照叠加会降低游戏性能。 \n 因为目前未使用WorldMap模组的区块格式,以及此功能会增加小地图刷新频率。请不要一直开启此功能。", + "gui.xaero_day" : "白天", + "gui.xaero_tamed" : "驯服的怪物", + "gui.xaero_untamed_color" : "未驯服的颜色", + "gui.xaero_icons_list" : "伴随玩家列表", + "gui.xaero_icons_always" : "总是", + "gui.xaero_icons_off" : "不显示", + "gui.xaero_box_entity_radar_icons" : "显示实体图标而不是圆点 \n \n 选项 “伴随玩家列表” - 仅在按下“玩家列表”键(默认为TAB键)时显示名字。", + "gui.xaero_dot_name_scale" : "圆点和玩家名字的尺寸", + "gui.xaero_entity_heads_scale" : "实体图标的尺寸", + "gui.xaero_box_minimap_size" : "设置小地图的尺寸。当尺寸设置大于180时方形小地图会强制进入“锁定南北”模式。 \n \n 使用“自动”选项请滑至最左侧。 \n \n 旧版本尺寸所对应的值: \n 微 - 57 \n 小 - 85 \n 中 - 113 \n 大 - 169", + "gui.xaero_auto_clamp_depth" : "自动", + "gui.xaero_waypoints_clamp_depth" : "深度截取", + "gui.xaero_waypoints_distance_scale" : "路径点距离文字尺寸", + "gui.xaero_waypoints_name_scale" : "路径点名称文字尺寸", + "gui.xaero_box_waypoints_clamp_depth" : "更改路径点在游戏中的显示深度。 \n 如果你想在屏幕上放大/缩小远处的路径点,请调节此选项。调节“”可以改变在你靠近时路径点的尺寸。\n \n 使用“自动”选项请滑至最左侧。 \n 自动选项会根据你的视角、窗口高度和缩放类型提供类似默认效果的最佳值。\n \n 旧版本的默认值: \n 深度截取:12 \n 游戏内比例:2.5 \n 路径点名称文字比例 \n 路径点距离文字比例:0.8", + "gui.xaero_box_waypoints_distance_scale" : "游戏中§6路径点距离§f文字的尺寸 \n \n 旧版本的默认值: \n 深度截取:12 \n 游戏内比例:2.5 \n 路径点名称文字比例 \n 路径点距离文字比例:0.8", + "gui.xaero_box_waypoints_name_scale" : "游戏中§6路径点名称§f文字的尺寸 \n \n 旧版本的默认值: \n 深度截取:12 \n 游戏内比例:2.5 \n 名称文字比例:0.5 \n 距离文字比例:0.8", + "gui.xaero_box_waypoints_scale" : "游戏中路径点的尺寸。使用此选项可以更改游戏中显示的§6所有§f路径点的尺寸,包括你身边的路径点。 \n 使用“深度截取”单独设置远处路径点的尺寸。(作者是这么说的,但好像没有用喔) \n \n 旧版本的默认值: \n 深度截取:12 \n 游戏内比例:2.5 \n 路径点名称文字比例 \n 路径点距离文字比例:0.8", + "gui.xaero_waypoint_shared" : "%1$s 分享了路径点 \"%2$s\"! §2§n[添加至坐标集]", + "gui.xaero_waypoint_shared_dimension" : "%1$s 从 %3$s 中分享了路径点 \"%2$s\"! §2§n[添加至坐标集]", + "gui.xaero_waypoint_unknown_dimension" : "未知的维度!", + "gui.xaero_uses_worldmap_value" : "设置值取自世界地图模组的设置(XaeroWorldMap)!", + "gui.xaero_dots_style" : "实体圆点类型", + "gui.xaero_dots_style_default" : "默认", + "gui.xaero_dots_style_legacy" : "旧式", + "gui.xaero_slopes_default_3d" : "默认3D", + "gui.xaero_slopes_default_2d" : "默认2D", + "gui.xaero_ui_scale" : "UI缩放等级", + "gui.xaero_ui_scale_auto" : "自动", + "gui.xaero_ui_scale_mc" : "Minecraft", + "gui.xaero_box_ui_scale" : "文本和其他UI元素的尺寸。 \n不适用于放大或调整大小,这两项有单独的选项设置。", + "gui.xaero_no_durability" : "无", + "gui.xaero_pushbox_normal" : "正常", + "gui.xaero_pushbox_screen_height" : "窗口高度", + "gui.xaero_pushbox_boss_health" : "BOSS血量条碰撞箱类型", + "gui.xaero_pushbox_potion_effects" : "药水效果碰撞箱类型", + "gui.xaero_box_pushbox_boss_health" : "在原版BOSS血量条周围,拥有一个长方形的透明碰撞箱,这会将MOD界面挤开。 \n \n “正常”模式下碰撞箱会等同于血量条,并仅将接口推动必要的距离。 \n \n “窗口高度”选项会将碰撞箱拉伸到整个屏幕,并通过“正常”模式的高度垂直移动碰撞箱。 \n 当一列中含有多个窗口并希望所有窗口都能显示时,这将非常有用。", + "gui.xaero_box_pushbox_potion_effects" : "在原版药水状态栏周围,拥有一个长方形的透明碰撞箱,这会将MOD界面挤开。 \n \n “正常”模式下碰撞箱会等同于血量条,并仅将接口推动必要的距离。 \n \n “窗口高度”选项会将碰撞箱拉伸到整个屏幕,并通过“正常”模式的高度垂直移动碰撞箱。 \n 当一列中含有多个窗口并希望所有窗口都能显示时,这将非常有用。", + "gui.xaero_held_centered_position" : "保持物品居中时", + "gui.xaero_held_centered_position_screen_edges" : "边缘", + "gui.xaero_held_centered_position_hotbar" : "快捷栏", + "gui.xaero_minimap_frame" : "边框样式", + "gui.xaero_minimap_frame_color" : "边框颜色", + "gui.xaero_box_minimap_frame_color" : "小地图框架的颜色。 \n (注:边框样式为默认时,此选项无效)", + "gui.xaero_minimap_frame_default" : "默认", + "gui.xaero_minimap_frame_colored_thick" : "彩色粗边", + "gui.xaero_minimap_frame_colored_thin" : "彩色薄边", + "gui.xaero_compass_north" : "N", + "gui.xaero_compass_east" : "E", + "gui.xaero_compass_south" : "S", + "gui.xaero_compass_west" : "W", + "gui.xaero_compass_scale" : "地图上的指南针尺寸", + "gui.xaero_box_compass_scale" : "小地图上东西南北方向字样的尺寸", + "gui.xaero_minimap_compass_inside_frame" : "在地图里", + "gui.xaero_minimap_compass_on_frame" : "在边框上", + "gui.xaero_compass_color" : "指南针阴影颜色", + "gui.xaero_box_compass_over_wp2" : "在小地图显示的路径点上方显示指南针字母(N、E、S、W)。这仅适用于指南针位置为“在边框上”时。", + "effect.xaerominimap.no_minimap" : "无小地图", + "effect.xaerominimap.no_entity_radar" : "无生物雷达", + "effect.xaerominimap.no_waypoints" : "无路径点", + "effect.xaerominimap.no_cave_maps" : "无洞穴地图", + "effect.xaerominimap.no_minimap_harmful" : "无小地图", + "effect.xaerominimap.no_entity_radar_harmful" : "无生物雷达", + "effect.xaerominimap.no_waypoints_harmful" : "无路径点", + "effect.xaerominimap.no_cave_maps_harmful" : "无洞穴地图", + "effect.xaerominimap.no_minimap_beneficial" : "无小地图", + "effect.xaerominimap.no_entity_radar_beneficial" : "无生物雷达", + "effect.xaerominimap.no_waypoints_beneficial" : "无路径点", + "effect.xaerominimap.no_cave_maps_beneficial" : "无洞穴地图", + "gui.xaero_radar_item_frames" : "用圆点显示物品展示框", + "gui.xaero_show_dimension_name" : "显示当前维度名称", + "gui.xaero_unknown_biome" : "未知的生物群系", + "gui.xaero_light_value" : "光照: %d", + "gui.xaero_teleport_y_unknown" : "你不能在未指定Y轴坐标时传送至这个路径点,请编辑后重试。", + "gui.xaero_box_waypoints_distance_scale2" : "游戏中路径点文字的距离。", + "gui.xaero_box_waypoints_name_scale2" : "游戏中路径点文字的尺寸。", + "gui.xaero_box_ingame_waypoint_icon_scale" : "游戏中路径点图标的尺寸。", + "gui.xaero_ingame_waypoint_icon_scale" : "路径点图标尺寸", + "gui.xaero_ingame_waypoint_close_scale" : "近距离路径点尺寸", + "gui.xaero_box_ingame_waypoint_close_scale" : "当你十分靠近路径点时的路径点尺寸。如果你想更改远处的路径点尺寸,请修改“路径点图标尺寸” 、“路径点距离文字尺寸”和“路径点名称文字尺寸”。", + "gui.xaero_entity_icon_name_fallback" : "显示图标失败时显示实体名称", + "gui.xaero_settings_search" : "搜索设置", + "gui.xaero_settings_search_placeholder" : "点击搜索...", + "gui.xaero_minimap_view_settings" : "地图显示设置", + "gui.xaero_entity_radar_settings" : "实体渲染设置", + "gui.xaero_entity_radar_categories" : "各类实体显示设置", + "gui.xaero_minimap_block_map_settings" : "地图方块设置", + "gui.xaero_overlay_settings" : "渲染显示设置", + "gui.xaero_minimap_info_settings" : "信息显示设置", + "gui.xaero_waypoint_settings" : "路径点的设置", + "gui.xaero_minimap_misc_settings" : "杂项", + "gui.xaero_entity_radar_category" : "类型:", + "gui.xaero_settings_not_found" : "找不到与输入内容相符的条目!", + "gui.xaero_multiple_waypoint_info" : "叠加显示路径点距离", + "gui.xaero_box_multiple_waypoint_info" : "此功能关闭时,当准星附近有多个路径点时只会显示距离准星最近的路径点距离。 \n 开启后可以显示准星附近所有路径点的距离。", + "gui.xaero_while_sneaking" : "仅在潜行时", + "gui.xaero_multiple_waypoints_always" : "总是" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/assets/xaeroworldmap/lang/zh_cn.json b/config/openloader/resources/Chikage Chinese/assets/xaeroworldmap/lang/zh_cn.json new file mode 100644 index 0000000..30ee5dc --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/assets/xaeroworldmap/lang/zh_cn.json @@ -0,0 +1,173 @@ +{ + "gui.xaero_open_map" : "打开世界地图", + "gui.xaero_open_settings" : "设置", + "gui.xaero_debug" : "调试模式", + "gui.xaero_on" : "开", + "gui.xaero_off" : "关", + "gui.xaero_lighting" : "光照", + "gui.xaero_block_colours" : "方块颜色", + "gui.xaero_accurate" : "精确", + "gui.xaero_vanilla" : "原版", + "gui.xaero_back" : "返回", + "gui.xaero_load_chunks" : "加载新区块", + "gui.xaero_update_chunks" : "更新区块", + "gui.xaero_terrain_depth" : "地形深度", + "gui.xaero_terrain_slopes" : "地形坡度显示类型", + "gui.xaero_footsteps" : "足迹", + "gui.xaero_light_levels" : "光照等级", + "gui.xaero_requires_reload" : "需要重新加载世界才能生效! ", + "gui.xaero_flowers" : "显示植物(花、草)", + "gui.xaero_texture_compression" : "纹理压缩", + "gui.xaero_world_map_screen" : "世界地图画面", + "gui.xaero_world_map_settings" : "Xaero's 世界地图设置", + "gui.xaero_wm_coordinates" : "显示鼠标所在位置的坐标", + "gui.xaero_biome_colors" : "使用原版颜色显示生物群系", + "gui.xaero_worldmap_waypoints" : "世界地图路径点", + "gui.xaero_map_zoom_in" : "放大 (选择)", + "gui.xaero_map_zoom_out" : "缩小 (选择)", + "gui.xaero_map_unconfirmed" : "世界地图需要确认", + "gui.xaero_confirm" : "确认", + "gui.xaero_cancel" : "取消", + "gui.xaero_map_selection" : "地图选择", + "gui.xaero_mw_single" : "独立", + "gui.xaero_mw_manual" : "旧式", + "gui.xaero_mw_spawn" : "世界出生点", + "gui.xaero_create_new_map" : "创建新地图", + "gui.xaero_rename" : "重命名", + "gui.xaero_delete" : "删除", + "gui.xaero_map_name" : "世界地图名字", + "gui.xaero_delete_map_msg1" : "你确定你要删除你选择的地图吗?", + "gui.xaero_delete_map_msg2" : "仅备份最新删除的地图", + "gui.xaero_delete_map_msg3" : "再次确认以确定删除", + "gui.xaero_delete_map_msg4" : "地图", + "gui.xaero_quick_confirm" : "快速手动确认", + "gui.xaero_default" : "默认", + "gui.xaero_map_selection_box" : "手动 - 每次切换世界或维度时,都会要求您选择并确认世界地图。 \n \n 世界出生点 - 世界地图将根据世界出生点位置与游戏客户端自动选择。 如果服务器将原版指南针项用于自定义功能,则可能会无法生效。 \n \n 独立 - 每个维度会自动生成一个独立的地图。适用于仅拥有单个世界的简单服务器。 \n \n 服务端 - 在服务器上安装XaerosWorldMap MOD后,可自动确认地图。", + "gui.xaero_select_map" : "选择地图", + "gui.xaero_render_arrow" : "渲染玩家箭头", + "gui.xaero_display_zoom" : "显示缩放倍率", + "gui.xaero_wm_ignore_heightmaps" : "忽略服务器高度表", + "gui.xaero_wm_box_ignore_heightmaps" : "一些服务器在世界高度中设置了自定义值,这可能导致地图渲染不正确。 \n 这种情况有时也会发生在重度修改的单人游戏中。 \n 除非出现了问题,否则不推荐启用此选项,启用后会以牺牲一些性能为代价来解决此类问题。 \n \n 更改此选项后请重新进入世界!", + "gui.xaero_wm_waypoint_scale" : "路径点尺寸", + "gui.xaero_wm_error_loading_properties" : "加载世界地图属性时发生错误,请重试。", + "gui.xaero_mw_server" : "服务器", + "gui.xaero_mw_server_box" : "地图选择将由服务器自动控制。 你可以在 XaeroWorldMap 目录中的server-specific config的\"ignoreServerLevelId\"关闭此功能。", + "gui.xaero_wm_next" : "下一页 >>", + "gui.xaero_wm_previous" : "<< 上一页", + "gui.xaero_wm_slopes_legacy" : "旧式", + "gui.xaero_open_map_animation" : "启动动画", + "gui.xaero_wm_slopes_default_3d" : "默认3D", + "gui.xaero_wm_slopes_default_2d" : "默认2D", + "gui.xaero_reload_everything" : "重载区域文件(Reigion)", + "effect.xaeroworldmap.no_world_map" : "找不到世界地图", + "effect.xaeroworldmap.no_world_map_harmful" : "找不到世界地图", + "effect.xaeroworldmap.no_world_map_beneficial" : "找不到世界地图", + "gui.xaero_no_world_map_message" : "此地图被药水效果所禁用。", + "gui.xaero_box_zoom_in" : "放大 \n (鼠标滚轮)", + "gui.xaero_box_zoom_out" : "缩小 \n (鼠标滚轮)", + "gui.xaero_box_controls" : "控制 \n \n 单击并拖动地图。 \n 滚动鼠标滚轮以放大缩小。 \n 右键地图打开快捷方式。 \n §2%2$s§r 打开全局设置。 \n §2%3$s§r 用于替代放大 \n §2%4$s§r 用于替代缩小 \n %1$s单击此处编辑按键绑定", + "gui.xaero_box_controls_minimap" : "\n 路径点控制: \n §2%s§r 创建一个新路径点。 \n §2%s§r 创建一个快速路径点。 \n §2%s§r 切换路径点设置 \n §2%s§r 切换所有路径点的渲染设置。 \n §2%s§r 打开完整路径点菜单。 \n 右键一个现有的路径点可打开更多设置。 \n \n ", + "gui.xaero_box_controls_pac" : "§2%s§r 来打开部落与疆土菜单 \n \n ", + "gui.xaero_box_export" : "以PNG格式导出地图", + "gui.xaero_export_confirm_1" : "是否把此地图导出为PNG图片?", + "gui.xaero_export_confirm_2" : "在导出时游戏将会短暂冻结。", + "gui.xaero_box_map_switching" : "地图切换选项", + "gui.xaero_box_open_waypoints" : "路径点", + "gui.xaero_box_close_waypoints" : "关闭路径点", + "gui.xaero_box_open_settings" : "§2%s§r 打开设置", + "gui.xaero_box_close_settings" : "§2%s§r 关闭设置", + "gui.xaero_wm_up" : "[向上]", + "gui.xaero_wm_down" : "[向下]", + "gui.xaero_filter_waypoints_by_name" : "过滤路径点...", + "gui.xaero_wm_search_invalid_regex" : "无效的正则表达式!(语法错误)", + "gui.xaero_box_full_waypoints_menu" : "§2%s§r 打开完整路径点菜单", + "gui.xaero_box_rendering_all_sets" : "§2%s§r 渲染所有组的路径点", + "gui.xaero_box_rendering_current_set" : "§2%s§r 仅渲染当前组的路径点", + "gui.xaero_zoom_buttons" : "缩放按钮", + "gui.xaero_box_showing_disabled" : "显示禁用的航点", + "gui.xaero_box_hiding_disabled" : "隐藏禁用的航点", + "gui.xaero_box_waypoints_minimap_required" : "此路径点功能需要 Xaero's Minimap MOD!", + "gui.xaero_box_waypoints_disabled" : "路径点已在世界地图设置中被禁用!", + "gui.xaero_right_click_waypoint_edit" : "§2%s§r 编辑路径点", + "gui.xaero_right_click_waypoint_teleport" : "§2%s§r 传送至路径点", + "gui.xaero_right_click_waypoint_disable" : "§2%s§r 禁用此路径点", + "gui.xaero_right_click_waypoint_enable" : "§2%s§r 启用此路径点", + "gui.xaero_right_click_waypoint_restore" : "编辑路径点", + "gui.xaero_right_click_waypoint_delete_confirm" : "§2%s§r 确认删除", + "gui.xaero_right_click_waypoint_delete" : "§2%s§r 删除", + "gui.xaero_right_click_map_create_waypoint" : "§2%s§r 创建路径点", + "gui.xaero_right_click_map_create_temporary_waypoint" : "§2%s§r 设置临时路径点", + "gui.xaero_right_click_map_waypoints_menu" : "§2%s§r 打开路径点菜单", + "gui.xaero_right_click_map_teleport" : "传送至此处", + "gui.xaero_right_click_map_title" : "选择一个设置", + "gui.xaero_right_click_box_map_settings" : "§2%s§r 打开设置", + "gui.xaero_right_click_box_map_export" : "导出地图为PNG图片", + "gui.xaero_waypoint_backgrounds" : "显示路径点背景颜色", + "gui.xaero_right_click_map_cant_teleport" : "§8(传送) 含糊不清的高度……", + "gui.xaero_right_click_map_cant_teleport_world" : "§8(传送) 未确认……", + "gui.xaero_right_click_map_cant_create_waypoint" : "§8无法在此设置路径点……", + "gui.xaero_no_world_map_item_message" : "该模组需要在你的热键中设置以下项目。", + "gui.xaero_right_click_waypoint_share" : "在聊天中分享路径点", + "gui.xaero_right_click_map_share_location" : "在聊天中分享位置", + "gui.xaero_right_click_map_cant_share_location" : "§8不能分享这个位置……", + "gui.xaero_current_map_locked1" : "当前选择的地图被另一个进程(Minecraft客户端)使用。", + "gui.xaero_current_map_locked2" : "请选择该服务器的不同地图(左下角图标)。", + "gui.xaero_wm_detect_ambiguous_y" : "检测发现的含糊不清的高度", + "gui.xaero_wm_box_detect_ambiguous_y" : "地图上的一个像素可以包含多个透明层和它们下面的一个不透明块。在旧的非缓存地图数据文件中,在这种情况下只存储了不透明块的Y层(高度),这往往使得盲目地传送到存储的Y坐标上是不安全的。当此设置为ON时,MOD会像对待未发现的块一样对待这种地图像素。它默认为2D航点,并禁止直接传送到此类像素。禁用此功能,风险自负。", + "gui.xaero_box_closing_menu_when_hopping" : "在跳到一个路径点时关闭菜单(在菜单中左击)。", + "gui.xaero_box_not_closing_menu_when_hopping" : "在跳到一个路径点时不关闭菜单(在菜单中左击)", + "gui.xaero_wm_update_notification" : "更新通知", + "gui.xaero_wm_adjust_height_for_carpetlike_blocks" : "调整矮块的高度值", + "gui.xaero_wm_box_adjust_height_for_carpetlike_blocks" : "对于矮小小的地毯状方块,例如地毯、1层雪、睡莲等,从高度值中减去1。这可以防止这类区块在地图上造成像完整区块一样的刺眼阴影。在这些区块上的航点和传送也应该更有意义。", + "gui.xaero_box_only_current_map_waypoints" : "只显示与当前世界地图绑定的路径点,即使使用完整的路径点菜单为小地图选择了另一个子世界。", + "gui.xaero_box_waypoints_selected_by_minimap" : "在游戏和小地图上显示来自同一个路径点的路径点。子世界可以在完整的路径点菜单中切换。", + "gui.xaero_wm_min_zoom_local_waypoints" : "本地路径点的最小缩放", + "gui.xaero_wm_arrow_colour" : "箭头颜色", + "gui.xaero_wm_box_arrow_color" : "表示玩家位置和旋转的箭头的颜色。", + "gui.xaero_wm_color_minimap" : "小地图", + "gui.xaero_wm_red" : "红色", + "gui.xaero_wm_green" : "绿色", + "gui.xaero_wm_blue" : "蓝色", + "gui.xaero_wm_yellow" : "黄色", + "gui.xaero_wm_purple" : "紫色", + "gui.xaero_wm_white" : "白色", + "gui.xaero_wm_black" : "黑色", + "gui.xaero_wm_legacy_color" : "传统", + "gui.xaero_wm_team_color" : "队伍", + "gui.xaero_wm_using_custom_subworld" : "路径点: %1$s", + "gui.xaero_box_minimap_radar" : "%s 小地图开启实体雷达(需要Xaero的迷你地图)", + "gui.xaero_box_no_minimap_radar" : "%s 小地图关闭实体雷达", + "gui.xaero_wm_toggle_minimap_radar" : "在世界地图上切换小地图雷达", + "gui.xaero_filter_players_by_name" : "筛选玩家...", + "gui.xaero_wm_player_same_party" : "相同部落", + "gui.xaero_wm_player_ally_party" : "同盟部落", + "gui.xaero_right_click_player_teleport" : "§2%s§r 传送至玩家", + "gui.xaero_right_click_player_config" : "§2%s§r 编辑玩家配置", + "gui.xaero_box_close_players" : "关闭部落/同盟玩家菜单", + "gui.xaero_box_open_players" : "部落/同盟玩家菜单", + "gui.xaero_box_players_pac_required" : "部落玩家菜单功能需要部落与疆土模组!", + "gui.xaero_box_claims_pac_required" : "区块声明菜单功能需要部落与疆土模组!", + "gui.xaero_box_pac_displaying_claims" : "%s 显示已声明区块", + "gui.xaero_box_pac_not_displaying_claims" : "%s 不显示已声明区块", + "gui.xaero_wm_pac_player_teleport_command" : "玩家传送指令", + "gui.xaero_wm_box_pac_player_teleport_command" : "在这个世界/服务器上使用的聊天命令,当安装了部落与疆土时,将你传送到地图上的其他玩家。", + "gui.xaero_wm_pac_marked_for_forceload" : " (区块加载)", + "gui.xaero_wm_pac_claim_tooltip" : "%1$s's 领土%2$s", + "gui.xaero_wm_pac_server_claim_tooltip" : "服务器领域%1$s", + "gui.xaero_wm_pac_expired_claim_tooltip" : "过时的领域%1$s", + "gui.xaero_box_rendering_waypoints" : "%s 渲染路径点", + "gui.xaero_box_not_rendering_waypoints" : "%s 不渲染路径点", + "gui.xaero_box_showing_pac_players" : "%s 渲染玩家", + "gui.xaero_box_hiding_pac_players" : "%s 不渲染玩家", + "gui.xaero_toggle_pac_players" : "切换部落/同盟玩家", + "gui.xaero_toggle_pac_chunk_claims" : "切换区块声明", + "gui.xaero_pac_claim_chunks" : "声明区块", + "gui.xaero_pac_unclaim_chunks" : "取消声明区块", + "gui.xaero_pac_forceload_chunks" : "强制加载选择区块", + "gui.xaero_pac_unforceload_chunks" : "取消强制加载选择区块", + "gui.xaero_pac_claim_selection_out_of_range" : "§8(声明区块) 超过范围……", + "gui.xaero_wm_pac_claims" : "显示已声明区块", + "gui.xaero_wm_box_pac_claims" : "以彩色叠加的方式显示部落与疆土模组中的已声明区块。", + "gui.xaero_wm_pac_claims_opacity" : "声明区块的不透明度", + "gui.xaero_wm_box_pac_claims_opacity" : "已声明区块显示的不透明度。声明区块需要部落与疆土模组。" +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/pack.mcmeta b/config/openloader/resources/Chikage Chinese/pack.mcmeta new file mode 100644 index 0000000..ec069b9 --- /dev/null +++ b/config/openloader/resources/Chikage Chinese/pack.mcmeta @@ -0,0 +1,6 @@ +{ + "pack": { + "pack_format": 8, + "description":"千影自定义汉化" + } +} \ No newline at end of file diff --git a/config/openloader/resources/Chikage Chinese/pack.png b/config/openloader/resources/Chikage Chinese/pack.png new file mode 100644 index 0000000..f10c0a5 Binary files /dev/null and b/config/openloader/resources/Chikage Chinese/pack.png differ diff --git a/config/openloader/resources/XeKr redstone.zip b/config/openloader/resources/XeKr redstone.zip new file mode 100644 index 0000000..fd66302 Binary files /dev/null and b/config/openloader/resources/XeKr redstone.zip differ diff --git a/config/quickhomes.json5 b/config/quickhomes.json5 new file mode 100644 index 0000000..2e5d164 --- /dev/null +++ b/config/quickhomes.json5 @@ -0,0 +1,4 @@ +{ + // Set to false to disable join message. + "enable_join_message": false +} \ No newline at end of file diff --git a/config/roughlyenoughitems/changelog.txt b/config/roughlyenoughitems/changelog.txt new file mode 100644 index 0000000..51d3747 --- /dev/null +++ b/config/roughlyenoughitems/changelog.txt @@ -0,0 +1 @@ +2022.1 \ No newline at end of file diff --git a/config/roughlyenoughitems/config.json5 b/config/roughlyenoughitems/config.json5 new file mode 100644 index 0000000..84ad478 --- /dev/null +++ b/config/roughlyenoughitems/config.json5 @@ -0,0 +1,179 @@ +{ + "basics": { + "favorites": [ + "{data:{Count:1b,id:\"create:empty_blaze_burner\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"minecraft:iron_nugget\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:deployer\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:encased_chain_drive\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:gearbox\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:precision_mechanism\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:shaft\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:belt_connector\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:extendo_grip\",tag:{Damage:0},type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:potato_cannon\",tag:{Damage:0},type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:crushing_wheel\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:encased_fan\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"create:item_vault\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}", + "{data:{Count:1b,id:\"minecraft:coarse_dirt\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}" + ], + "hiddenFavorites": [], + "displayHistory": [], + // Declares whether cheating mode is on. + "cheating": "WHEN_CREATIVE", + "favoritesEnabled": true, + "keyBindings": { + "recipeKeybind": { + "keyCode": "key.keyboard.r", + "modifier": 0 + }, + "usageKeybind": { + "keyCode": "key.keyboard.u", + "modifier": 0 + }, + "hideKeybind": { + "keyCode": "key.keyboard.o", + "modifier": 2 + }, + "previousPageKeybind": { + "keyCode": "key.keyboard.unknown", + "modifier": 0 + }, + "nextPageKeybind": { + "keyCode": "key.keyboard.unknown", + "modifier": 0 + }, + "focusSearchFieldKeybind": { + "keyCode": "key.keyboard.unknown", + "modifier": 0 + }, + "copyRecipeIdentifierKeybind": { + "keyCode": "key.mouse.middle", + "modifier": 0 + }, + "favoriteKeybind": { + "keyCode": "key.keyboard.a", + "modifier": 0 + }, + "exportImageKeybind": { + "keyCode": "key.keyboard.f8", + "modifier": 0 + }, + "previousScreenKeybind": { + "keyCode": "key.keyboard.unknown", + "modifier": 0 + } + }, + // Declares whether REI is visible. + "overlayVisible": true, + "cheatingStyle": "GRAB", + "motion": { + "favoritesAnimation": true + } + }, + "advanced": { + "filtering": { + "shouldFilterDisplays": true, + "filteringRules": [ + "{id:\"roughlyenoughitems:manual\",rule:{}}" + ], + "filteredStacks": [] + }, + "enableJeiCompatibilityLayer": true, + "tooltips": { + // Declares whether REI should append mod names to entries. + "appendModNames": true, + // Declares whether favorites tooltip should be displayed. + "displayFavoritesTooltip": false + }, + "layout": { + // The ordering of the items on the entry panel. + "entryPanelOrdering": "REGISTRY_ASCENDING", + // Declares the maximum amount of recipes displayed in a page if possible. + "maxRecipesPerPage": 8, + // Declares the maximum amount of recipes displayed in a page if possible. + "maxRecipesPageHeight": 300, + // Declares whether entry rendering time should be debugged. + "debugRenderTimeRequired": false, + // Merges displays with equal contents under 1 display. + "mergeDisplayUnderOne": true, + "favoriteAddWidgetMode": "ALWAYS_VISIBLE" + }, + "accessibility": { + "entrySize": 1.0, + // Declares the position of the entry panel. + "displayPanelLocation": "RIGHT", + // Declares how the scrollbar in composite screen should act. + "compositeScrollBarPermanent": false, + "toastDisplayedOnCopyIdentifier": true, + // Declares whether REI should use compact tabs for categories. + "useCompactTabs": true, + // Declares whether REI should use compact tab buttons for categories. + "useCompactTabButtons": true + }, + "search": { + // Declares whether search time should be debugged. + "debugSearchTimeRequired": false, + // Declares whether REI should search async. + "asyncSearch": true, + // Declares how many entries should be grouped one async search. + "asyncSearchPartitionSize": 100, + "tooltipSearch": "ALWAYS", + "tagSearch": "PREFIX", + "identifierSearch": "ALWAYS", + "modSearch": "PREFIX" + }, + "commands": { + // Declares the command used to change gamemode. + "gamemodeCommand": "/gamemode {gamemode}", + // Declares the command used in servers to cheat items. + "giveCommand": "/give {player_name} {item_identifier}{nbt} {count}", + // Declares the command used to change weather. + "weatherCommand": "/weather {weather}", + // Declares the command used to change time. + "timeCommand": "/time set {time}" + }, + "miscellaneous": { + // Declares whether arrows in containers should be clickable. + "clickableRecipeArrows": true, + "registerRecipesInAnotherThread": true, + "newFastEntryRendering": true, + "cachingFastEntryRendering": false + } + }, + "appearance": { + "recipeScreenType": "ORIGINAL", + // Declares the appearance of REI windows. + "theme": "LIGHT", + "layout": { + // Declares the position of the search field. + "searchFieldLocation": "BOTTOM_SIDE", + // Declares the position of the config button. + "configButtonLocation": "LOWER", + // Declares whether the craftable filter button is enabled. + "showCraftableOnlyButton": true + }, + // Declares the appearance of recipe's border. + "recipeBorder": "DEFAULT", + // Declares whether entry panel is scrolled. + "scrollingEntryListWidget": false, + "horizontalEntriesBoundaries": 1.0, + "verticalEntriesBoundaries": 1.0, + "horizontalEntriesBoundariesColumns": 50, + "verticalEntriesBoundariesRows": 1000, + "favoritesHorizontalEntriesBoundaries": 1.0, + "favoritesHorizontalEntriesBoundariesColumns": 50, + "syntaxHighlightingMode": "COLORFUL", + "isFocusModeZoomed": false + }, + "functionality": { + "inputMethod": "rei:pinyin", + // Declares whether REI should remove the recipe book. + "disableRecipeBook": true, + // Declares whether mob effects should be on the left side instead of the right side. + "leftSideMobEffects": false, + // Declares whether subsets is enabled. + "isSubsetsEnabled": false, + "allowInventoryHighlighting": true, + "itemCheatingMode": "REI_LIKE" + } +} \ No newline at end of file diff --git a/config/spyglass-improvements/settings.json b/config/spyglass-improvements/settings.json new file mode 100644 index 0000000..c717b65 --- /dev/null +++ b/config/spyglass-improvements/settings.json @@ -0,0 +1 @@ +{"overlay":0,"multiplierDelta":0.1,"hideSettingsButton":true,"showCrossHair":false,"smoothCamera":false} \ No newline at end of file diff --git a/config/starterkit/starterkit.txt b/config/starterkit/starterkit.txt new file mode 100644 index 0000000..10d239a --- /dev/null +++ b/config/starterkit/starterkit.txt @@ -0,0 +1,41 @@ +'offhand' : '{Count:1b,id:"minecraft:shield",tag:{Damage:0}}', +'head' : '{Count:1b,id:"minecraft:leather_helmet",tag:{Damage:0}}', +'chest' : '{Count:1b,id:"minecraft:leather_chestplate",tag:{Damage:0}}', +'legs' : '{Count:1b,id:"minecraft:leather_leggings",tag:{Damage:0}}', +'feet' : '{Count:1b,id:"minecraft:leather_boots",tag:{Damage:0}}', +0 : '{Count:64b,id:"minecraft:oak_planks"}', +1 : '{Count:1b,id:"origins:orb_of_origin"}', +2 : '{Count:32b,id:"create:bar_of_chocolate"}', +3 : '{Count:1b,id:"minecraft:spyglass"}', +4 : '{Count:1b,id:"minecraft:written_book",tag:{author:"Chikage0v0",pages:['{"text":"欢迎加入起源创造的世界\\n\\n这是一个贴合原版体验,并在原版的基础上提供更多游戏乐趣的整合包。无论你是养老、生电还是冒险玩家,在这里都能找到属于你的一片天地。\\n\\n选择合适的起源将决定你开局方式,后期可以通过量产起源球在适合的场合选择适合的起源获得最大增益。\\n"}','{"text":"同时该整合包也是面向多人游戏的,请与小伙伴们一起探索以获得最佳体验。\\n\\n\\n\\n\\n\\n\\n\\n游戏没有提供任务系统,您只需关注进度页面,这将成为你前期发展的提示。"}','{"text":" 相关指令\\n/sethome 设置家\\n/home 传送回家\\n/tpa 玩家名 请求传送至玩家\\n/tpahere 玩家名 请求将玩家传送至自己身边\\n/tpaccept 同意传送\\n 相关操作\\nF6切换真实第一人称\\nZ键匍匐前进\\n~键连锁挖矿\\n=键切换渲染分辨率\\n 作弊权限指令\\n地毯模组相关指令\\n"}','{"text":"本整合包同时也预装了Masa全家桶(tweakeroo,miniHUD,投影等)方便生电玩家,具体操作可以B站查看相关资料。\\n同时本整合包支持使用clientcommands进行RNG附魔相关操作,具体可以查阅相关资料。\\n\\n对于视频创作者来说你也可以自行安装Replay模组来简化视频制作。"}','{"text":"主要Mod:\\nOrigin、Create、农夫乐事、\\nGoFish、自然主义、丰富的生态,结构变体,汤姆的简易存储\\n\\n\\n\\n\\n\\n\\n\\n整合包作者 Chikage"}'],resolved:1b,title:"新手指南"}}', +5 : '', +6 : '', +7 : '', +8 : '', +9 : '', +10 : '', +11 : '', +12 : '', +13 : '', +14 : '', +15 : '', +16 : '', +17 : '', +18 : '', +19 : '', +20 : '', +21 : '', +22 : '', +23 : '', +24 : '', +25 : '', +26 : '', +27 : '', +28 : '', +29 : '', +30 : '', +31 : '', +32 : '', +33 : '', +34 : '', +35 : '', diff --git a/config/toms_storage.json b/config/toms_storage.json new file mode 100644 index 0000000..d32c97f --- /dev/null +++ b/config/toms_storage.json @@ -0,0 +1,13 @@ +{ + "onlyTrims": false, + "invRange": 16, + "wirelessRange": 16, + "invConnectorMaxCables": 2048, + "multiblockInv": [], + "advWirelessRange": 64, + "wirelessTermBeaconLvl": 0, + "wirelessTermBeaconLvlDim": 0, + "invLinkBeaconLvl": 0, + "invLinkBeaconLvlDim": 0, + "invDupScanSize": 100 +} \ No newline at end of file diff --git a/config/xaerominimap.txt b/config/xaerominimap.txt new file mode 100644 index 0000000..f1f5158 --- /dev/null +++ b/config/xaerominimap.txt @@ -0,0 +1,111 @@ +#CONFIG ONLY OPTIONS +ignoreUpdate:0 +settingsButton:false +allowWrongWorldTeleportation:false +differentiateByServerAddress:true +debugEntityIcons:false +debugEntityVariantIds:false +#INGAME SETTINGS (DO NOT EDIT!) +updateNotification:true +minimap:true +caveMaps:2 +caveZoom:1 +showWaypoints:true +showIngameWaypoints:true +displayRedstone:true +deathpoints:true +oldDeathpoints:true +distance:1 +showCoords:true +lockNorth:true +zoom:2 +minimapSize:0 +chunkGrid:-1 +slimeChunks:false +mapSafeMode:false +minimapOpacity:100.0 +waypointsIngameIconScale:0 +waypointsIngameDistanceScale:0 +waypointsIngameNameScale:0 +waypointsIngameCloseScale:1.0 +antiAliasing:true +blockColours:0 +lighting:true +dotsStyle:0 +dotNameScale:1.0 +compassOverEverything:true +showBiome:true +showFlowers:true +keepWaypointNames:true +waypointsDistanceExp:0 +waypointsDistanceMin:0.0 +defaultWaypointTPCommandFormat:/tp @s {x} {y} {z} +defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~ +arrowScale:1.5 +arrowColour:0 +smoothDots:true +worldMap:true +terrainDepth:true +terrainSlopes:2 +mainEntityAs:0 +blockTransparency:true +waypointOpacityIngame:80 +waypointOpacityMap:90 +hideWorldNames:1 +openSlimeSettings:true +alwaysShowDistance:false +showLightLevel:0 +renderLayerIndex:1 +crossDimensionalTp:true +showTime:0 +biomeColorsVanillaMode:false +lookingAtAngle:10 +lookingAtAngleVertical:180 +centeredEnlarged:false +zoomedOutEnlarged:false +minimapTextAlign:0 +showAngles:false +waypointsMutualEdit:true +compassLocation:1 +compassScale:1 +caveMapsDepth:30 +hideWaypointCoordinates:false +renderAllSets:false +playerArrowOpacity:100 +waypointsBottom:false +minimapShape:0 +lightOverlayType:0 +lightOverlayMaxLight:7 +lightOverlayMinLight:0 +lightOverlayColor:13 +uiScale:0 +bossHealthPushBox:1 +potionEffectPushBox:1 +minimapFrame:2 +minimapFrameColor:8 +compassColor:9 +northCompassColor:-1 +showDimensionName:false +displayMultipleWaypointInfo:1 +entityRadar:true +adjustHeightForCarpetLikeBlocks:true +autoConvertWaypointDistanceToKmThreshold:10000 +waypointDistancePrecision:1 +mainDotSize:2 +partialYTeleportation:true +deleteReachedDeathpoints:true +hideMinimapUnderScreen:true +hideMinimapUnderF3:true +manualCaveModeStartAuto:true +manualCaveModeStart:-1 +chunkGridLineWidth:1 +displayPacPlayers:true +displayClaims:true +displayCurrentClaim:true +claimsOpacity:80 +interface:dummy:0:36:true:false:false:false +interface:dummy:0:10000:true:false:false:false +interface:dummy:0:0:false:false:true:false +interface:dummy:0:36:true:false:false:false +interface:gui.xaero_minimap:0:0:false:false:true:false +#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints diff --git a/config/xaerominimap_entities.json b/config/xaerominimap_entities.json new file mode 100644 index 0000000..fb5208a --- /dev/null +++ b/config/xaerominimap_entities.json @@ -0,0 +1,157 @@ +{ + "hardInclude": "anything", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [ + "minecraft:glow_item_frame", + "minecraft:item_frame" + ], + "name": "gui.xaero_entity_category_root", + "protection": true, + "settingOverrides": { + "displayed": true, + "heightBasedFade": true, + "renderOrder": 0.0, + "color": 13.0, + "displayNameWhenIconFails": true, + "entityNumber": 1000.0, + "alwaysDisplayNametags": false, + "startFadingAt": 0.0, + "dotSize": 2.0, + "displayY": false, + "renderOverMinimapFrame": 1.0, + "icons": 1.0, + "heightLimit": 20.0, + "names": 0.0, + "iconScale": 1.0 + }, + "subCategories": [ + { + "hardInclude": "living", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [ + "minecraft:armor_stand" + ], + "name": "gui.xaero_entity_category_living", + "protection": true, + "settingOverrides": { + "renderOrder": 2.0, + "color": 14.0 + }, + "subCategories": [ + { + "hardInclude": "players", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_players", + "protection": true, + "settingOverrides": { + "renderOrder": 6.0, + "heightLimit": 2050.0, + "color": 15.0, + "icons": 2.0 + }, + "subCategories": [ + { + "hardInclude": "same-team", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_same_team", + "protection": true, + "settingOverrides": {}, + "subCategories": [] + }, + { + "hardInclude": "anything", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_other_teams", + "protection": true, + "settingOverrides": { + "renderOrder": 7.0 + }, + "subCategories": [] + } + ] + }, + { + "hardInclude": "hostile", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_hostile", + "protection": true, + "settingOverrides": { + "renderOrder": 3.0 + }, + "subCategories": [ + { + "hardInclude": "tamed", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_hostile_tamed", + "protection": true, + "settingOverrides": { + "renderOrder": 5.0 + }, + "subCategories": [] + } + ] + }, + { + "hardInclude": "anything", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_friendly", + "protection": true, + "settingOverrides": {}, + "subCategories": [ + { + "hardInclude": "tamed", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_friendly_tamed", + "protection": true, + "settingOverrides": { + "renderOrder": 4.0 + }, + "subCategories": [] + } + ] + } + ] + }, + { + "hardInclude": "items", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_items", + "protection": true, + "settingOverrides": { + "renderOrder": 1.0, + "color": 12.0 + }, + "subCategories": [] + }, + { + "hardInclude": "anything", + "includeList": [], + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_other_entities", + "protection": true, + "settingOverrides": { + "color": 5.0 + }, + "subCategories": [] + } + ] +} \ No newline at end of file diff --git a/config/xaeropatreon.txt b/config/xaeropatreon.txt new file mode 100644 index 0000000..3d8249e --- /dev/null +++ b/config/xaeropatreon.txt @@ -0,0 +1 @@ +showCapes:true diff --git a/config/xaeroworldmap.txt b/config/xaeroworldmap.txt new file mode 100644 index 0000000..bbcd468 --- /dev/null +++ b/config/xaeroworldmap.txt @@ -0,0 +1,37 @@ +ignoreUpdate:0 +updateNotification:true +differentiateByServerAddress:true +netherlikeCaveMapAllowed:true +debug:false +lighting:true +colours:0 +loadChunks:true +updateChunks:true +terrainSlopes:2 +terrainDepth:true +footsteps:true +flowers:true +coordinates:true +biomeColorsVanillaMode:false +waypoints:true +renderArrow:true +displayZoom:true +worldmapWaypointsScale:1.0 +openMapAnimation:true +reloadVersion:0 +reloadEverything:false +zoomButtons:true +waypointBackgrounds:true +detectAmbiguousY:true +showDisabledWaypoints:false +closeWaypointsWhenHopping:true +adjustHeightForCarpetLikeBlocks:true +onlyCurrentMapWaypoints:false +minZoomForLocalWaypoints:0.0 +arrowColour:-2 +minimapRadar:true +pacPlayers:true +renderWaypoints:true +displayClaims:true +claimsOpacity:80 +globalVersion:1 diff --git a/mods/BOMD-1.3.8-1.18.2.jar b/mods/BOMD-1.3.8-1.18.2.jar new file mode 100644 index 0000000..866513f Binary files /dev/null and b/mods/BOMD-1.3.8-1.18.2.jar differ diff --git a/mods/Bookshelf-Fabric-1.18.2-13.2.47.jar b/mods/Bookshelf-Fabric-1.18.2-13.2.47.jar new file mode 100644 index 0000000..e8b700b Binary files /dev/null and b/mods/Bookshelf-Fabric-1.18.2-13.2.47.jar differ diff 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