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[Feature Request] Fixed combinations #52
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I suppose I approve this request as a config option. I can definitely see the use-case. Edit: "locked_frequencies" : "all" or "locked_frequencies" : [
[ "red", "red", "red" ],
[ "blue", "blue", "blue" ]
] Using "all" if you want to lock every frequency or a list of frequencies if you want to lock individual ones, but allow others to be usable. This acceptable @vanceza? |
Perfect. I'd suggest locking should prevent changing from those frequencies as well as to them, so people don't get "locked out". |
Do you need the ability to lock specific frequencies?
|
Also, consider instead the possibility of only filling the chest with the
quest rewards on completion via a redstone mechanism
|
I think the ability to lock frequencies can be really useful, @Chicken-Bones. |
No, it's not required for me to lock specific frequencies. It would be a small bonus because if I don't lock all frequencies, then players can use the standard ender chest / ender tank functionality in their builds. Redstone's a good idea. Here are the issues:
|
Here's an idea: Make your reward chests personal with a special character
name and then give out pouches
|
I'm not actually giving a one-time gift, but a continuous supply from a factory somewhere far off (which is why I'm using an ender chest instead of just giving them stuff directly). I know the non-mod ender chests didn't support automation or stay linked to a specific character. I didn't realize your new ender pouches could stay linked to a personal chest, that's really neat. Can personal chests/tanks stay associated with one person and hook up to hoppers or pipes? If so, that's a valid workaround, and really exciting besides. [Will investigate on my own if you don't reply, nothing needs done] |
While that is likely a valid work-around. I think in this case, the ability to lock frequencies does have valid use-cases. I really think it should be considered for addition. |
Requesting a config file option to disable changing the combination colors of ender chests and tanks.
Use case: chests aren't craftable, they're quest rewards.
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