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This issue is an inventory of issues and ideas for improving Cesium for Unreal's performance. While we think the performance is pretty good, improved performance has a major impact on the user experience, so it's worth investing in.
This is a work in progress, please add to it!
Potentially High Impact
After a lot of profiling, here are the most impactful ideas for performance we currently have:
A longer, more complete list of performance-related tasks and ideas - feel free to bump any of these ideas up to the above list if investigation shows it would yield significant improvements:
Tile Selection Improvements
Improvements to the algorithm that decides which tiles to render and which tiles to load and unload, and in what order.
This issue is an inventory of issues and ideas for improving Cesium for Unreal's performance. While we think the performance is pretty good, improved performance has a major impact on the user experience, so it's worth investing in.
This is a work in progress, please add to it!
Potentially High Impact
After a lot of profiling, here are the most impactful ideas for performance we currently have:
Frame Rate Improvements
Latency Reduction
Other Ideas
A longer, more complete list of performance-related tasks and ideas - feel free to bump any of these ideas up to the above list if investigation shows it would yield significant improvements:
Tile Selection Improvements
Improvements to the algorithm that decides which tiles to render and which tiles to load and unload, and in what order.
Load Pipeline Improvements
Improvements to the process that loads tiles from the network and prepares them for rendering.
Rendering Improvements
Improvements to the actual rendering of tiles.
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