Optimizations for offline streaming #1010
Labels
enhancement
New feature or request
performance
Improvements to performance, including reductions in memory usage
With the new ability to download (your own) tilesets from Ion, there will be a lot more people using tilesets offline. This will be a big performance win for cases where end-app users will be using large tilesets (exceeding VRAM) but are not disk-constrained (can afford to download the tileset). In these cases we want to optimize for super-fast streaming, smooth framerate, and minimal stutters. The following ideas and more will be useful for this:
Feel free to add more ideas for optimizing for the offline use-case.
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