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Flesh out prepare for capture section
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csciguy8 authored Sep 7, 2023
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Expand Up @@ -33,15 +33,29 @@ We need to make sure all our C++ code is building in release mode.

4) From the menu, choose Build -> Build Solution

# Prepare for capture

# Setup Unreal Editor + Unreal Insights for capture
### Unreal Editor
1) Start debugging from VS
2) In Unreal, click Tools->Test Automation
3) Check the Cesium.Performance.LoadTestDenver row (don't start the test yet)
4) Click Tools->Run Unreal Insights
> You can also find UnrealInsights.exe in UE_5.X\Engine\Binaries\Win64
TODO
### Unreal Insights
1) From the session browser, click Connection tab
2) Click Connect
3) Go back to the Trace Store tab, notice your live session

# Run the timing capture session

TODO
1) In Unreal, click Tools->Test Automation
2) Click Start (you should already have the test selected)
3) When the test ends, close UnrealEditor
4) In Unreal Insights, select the trace that was just created
5) Click on Open Trace

> Trace files are saved in C:/Users/your username/AppData/Local/UnrealEngine/Common/UnrealTrace/Store/001
# Interpret the report

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