diff --git a/CHANGES.md b/CHANGES.md index 6717c3c81..c8baf7250 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -8,6 +8,8 @@ - Fixed a bug where Google Photorealistic 3D Tiles would sometimes not render in Movie Render Queue. - Fixed a bug that caused `UnrealLightmass` to crash when attempting to build lighting containing static meshes created by a `Cesium3DTileset`. +In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.25.1 to v0.26.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native. + ### v1.28.0 - 2023-07-03 ##### Breaking Changes :mega: diff --git a/extern/cesium-native b/extern/cesium-native index 320477cc7..172ac5ddc 160000 --- a/extern/cesium-native +++ b/extern/cesium-native @@ -1 +1 @@ -Subproject commit 320477cc7d6ea5f32b28e7b5c614e909c683d4d5 +Subproject commit 172ac5ddcce602c8b268ad342639554dea2f6004