diff --git a/CHANGES.md b/CHANGES.md index ba4b828b1..0703b40f9 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -28,6 +28,8 @@ - Fixed a bug where Google Photorealistic 3D Tiles would sometimes not render in Movie Render Queue. - Fixed a bug that caused `UnrealLightmass` to crash when attempting to build lighting containing static meshes created by a `Cesium3DTileset`. +In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.25.1 to v0.26.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native. + ### v1.28.0 - 2023-07-03 ##### Breaking Changes :mega: diff --git a/CesiumForUnreal.uplugin b/CesiumForUnreal.uplugin index e1aa65511..1fdbc1be1 100644 --- a/CesiumForUnreal.uplugin +++ b/CesiumForUnreal.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, - "Version": 46, - "VersionName": "1.28.0", + "Version": 47, + "VersionName": "1.29.0", "FriendlyName": "Cesium for Unreal", "Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.", "Category": "Geospatial", diff --git a/extern/cesium-native b/extern/cesium-native index 320477cc7..172ac5ddc 160000 --- a/extern/cesium-native +++ b/extern/cesium-native @@ -1 +1 @@ -Subproject commit 320477cc7d6ea5f32b28e7b5c614e909c683d4d5 +Subproject commit 172ac5ddcce602c8b268ad342639554dea2f6004 diff --git a/package.json b/package.json index a54603440..407e0dd3e 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "cesium-unreal", - "version": "1.28.0", + "version": "1.29.0", "description": "Cesium for Unreal", "main": "index.js", "directories": {