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v8-print-hello.cpp
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v8-print-hello.cpp
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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "libplatform/libplatform.h"
#include "v8-context.h"
#include "v8-initialization.h"
#include "v8-isolate.h"
#include "v8-local-handle.h"
#include "v8-primitive.h"
#include "v8-script.h"
#include "v8.h"
void Print(const v8::FunctionCallbackInfo<v8::Value> &args)
{
bool first = true;
for (int i = 0; i < args.Length(); i++)
{
v8::HandleScope handle_scope(args.GetIsolate());
if (first)
{
first = false;
}
else
{
printf(" ");
}
v8::String::Utf8Value str(args.GetIsolate(), args[i]);
printf("%s", *str);
}
printf("\n");
fflush(stdout);
}
v8::Local<v8::Context> CreateContext(v8::Isolate *isolate)
{
// Create a template for the global object.
v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
// Bind the global 'print' function to the C++ Print callback.
global->Set(isolate, "print", v8::FunctionTemplate::New(isolate, Print));
// Create a new context.
return v8::Context::New(isolate, NULL, global);
}
int main(int argc, char *argv[])
{
// Initialize V8.
v8::V8::InitializeICUDefaultLocation(argv[0]);
v8::V8::InitializeExternalStartupData(argv[0]);
std::unique_ptr<v8::Platform> platform = v8::platform::NewDefaultPlatform();
v8::V8::InitializePlatform(platform.get());
v8::V8::Initialize();
// Create a new Isolate and make it the current one.
v8::Isolate::CreateParams create_params;
create_params.array_buffer_allocator =
v8::ArrayBuffer::Allocator::NewDefaultAllocator();
v8::Isolate *isolate = v8::Isolate::New(create_params);
{
v8::Isolate::Scope isolate_scope(isolate);
// Create a stack-allocated handle scope.
v8::HandleScope handle_scope(isolate);
// Create a new context.
v8::Local<v8::Context> context = CreateContext(isolate);
// Enter the context for compiling and running the hello world script.
v8::Context::Scope context_scope(context);
{
// Create a string containing the JavaScript source code.
v8::Local<v8::String> source =
v8::String::NewFromUtf8Literal(isolate, "print('Hello, World!...');");
// Compile the source code.
v8::Local<v8::Script> script =
v8::Script::Compile(context, source).ToLocalChecked();
// Run the script to get the result.
v8::Local<v8::Value> result = script->Run(context).ToLocalChecked();
// Convert the result to an UTF8 string and print it.
v8::String::Utf8Value utf8(isolate, result);
// printf("%s\n", *utf8);
}
}
// Dispose the isolate and tear down V8.
isolate->Dispose();
v8::V8::Dispose();
v8::V8::DisposePlatform();
delete create_params.array_buffer_allocator;
return 0;
}