diff --git a/code/modules/mob/living/init_signals.dm b/code/modules/mob/living/init_signals.dm index 119cd946099a..a66710d66e79 100644 --- a/code/modules/mob/living/init_signals.dm +++ b/code/modules/mob/living/init_signals.dm @@ -134,7 +134,7 @@ SIGNAL_HANDLER // [CELADON-EDIT] - CELADON_QUIRKS // ADD_TRAIT(src, TRAIT_UI_BLOCKED, TRAIT_INCAPACITATED) // CELADON-EDIT - ORIGINAL - if(!HAS_TRAIT(src, TRAIT_LAST_SHANCE)) + if(!HAS_TRAIT(src, TRAIT_INCREASED_SURVIVAL)) ADD_TRAIT(src, TRAIT_UI_BLOCKED, TRAIT_INCAPACITATED) // [/CELADON-EDIT] ADD_TRAIT(src, TRAIT_PULL_BLOCKED, TRAIT_INCAPACITATED) @@ -153,7 +153,7 @@ SIGNAL_HANDLER // [CELADON-EDIT] - CELADON_QUIRKS // ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED) // CELADON-EDIT - ORIGINAL - if(!HAS_TRAIT(src, TRAIT_LAST_SHANCE)) + if(!HAS_TRAIT(src, TRAIT_INCREASED_SURVIVAL)) ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED) // [/CELADON-EDIT] diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 233be88e3dbb..0995932aaa25 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -533,7 +533,7 @@ layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs // [CELADON-EDIT] - CELADON_QUIRKS // ADD_TRAIT(src, TRAIT_UI_BLOCKED, LYING_DOWN_TRAIT) // CELADON-EDIT - ORIGINAL - if(!HAS_TRAIT(src, TRAIT_LAST_SHANCE)) + if(!HAS_TRAIT(src, TRAIT_INCREASED_SURVIVAL)) ADD_TRAIT(src, TRAIT_UI_BLOCKED, LYING_DOWN_TRAIT) // [/CELADON-EDIT] ADD_TRAIT(src, TRAIT_PULL_BLOCKED, LYING_DOWN_TRAIT) @@ -1647,9 +1647,9 @@ GLOBAL_VAR_INIT(ssd_indicator_overlay, mutable_appearance('icons/mob/ssd_indicat // [CELADON-EDIT] - CELADON_QUIRKS // ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, STAT_TRAIT) // ADD_TRAIT(src, TRAIT_INCAPACITATED, STAT_TRAIT) // CELADON-EDIT - ORIGINAL - if(!HAS_TRAIT(src, TRAIT_LAST_SHANCE)) + if(!HAS_TRAIT(src, TRAIT_INCREASED_SURVIVAL)) ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, STAT_TRAIT) - if(!HAS_TRAIT(src, TRAIT_LAST_SHANCE)) + if(!HAS_TRAIT(src, TRAIT_INCREASED_SURVIVAL)) ADD_TRAIT(src, TRAIT_INCAPACITATED, STAT_TRAIT) // [/CELADON-EDIT] ADD_TRAIT(src, TRAIT_FLOORED, STAT_TRAIT)