diff --git a/_maps/_mod_celadon/RandomRuins/SpaceRuins/crashedship.dmm b/_maps/_mod_celadon/RandomRuins/SpaceRuins/crashedship.dmm index c7331fef449c..aacf9947fc0a 100644 --- a/_maps/_mod_celadon/RandomRuins/SpaceRuins/crashedship.dmm +++ b/_maps/_mod_celadon/RandomRuins/SpaceRuins/crashedship.dmm @@ -2247,6 +2247,9 @@ /obj/structure/closet, /turf/open/floor/carpet, /area/awaymission/BMPship/Fore) +"lG" = ( +/turf/closed/mineral/gibtonite, +/area/awaymission/BMPship) "pe" = ( /obj/machinery/light/directional/south, /obj/effect/turf_decal/corner/transparent/bar, @@ -2452,9 +2455,6 @@ }, /turf/open/floor/plasteel, /area/awaymission/BMPship/Aft) -"IA" = ( -/turf/closed/mineral/gibtonite, -/area/awaymission/BMPship) "JI" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -2484,6 +2484,9 @@ }, /turf/open/floor/plasteel, /area/awaymission/BMPship/Aft) +"Ma" = ( +/turf/closed/mineral/gibtonite, +/area/awaymission/BMPship/Midship) "Mx" = ( /turf/closed/mineral/random, /area/awaymission/BMPship/Midship) @@ -2551,9 +2554,6 @@ /obj/machinery/light/small/directional/east, /turf/open/floor/wood, /area/awaymission/BMPship/Fore) -"VG" = ( -/turf/closed/mineral/gibtonite, -/area/awaymission/BMPship/Midship) "WI" = ( /obj/machinery/light/small/directional/west, /turf/open/floor/plating, @@ -3373,7 +3373,7 @@ gb gb gb gb -IA +lG gb gb hv @@ -4132,7 +4132,7 @@ fm at gL gs -VG +Ma Mx gb gb diff --git a/_maps/_mod_celadon/RandomRuins/WasteRuins/wasteplanet_clowncrash.dmm b/_maps/_mod_celadon/RandomRuins/WasteRuins/wasteplanet_clowncrash.dmm index 505e016a0eaa..a9b8ce79caaf 100644 --- a/_maps/_mod_celadon/RandomRuins/WasteRuins/wasteplanet_clowncrash.dmm +++ b/_maps/_mod_celadon/RandomRuins/WasteRuins/wasteplanet_clowncrash.dmm @@ -181,8 +181,7 @@ /obj/item/storage/backpack/duffelbag/clown/syndie, /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat, /obj/item/clothing/suit/space/hardsuit/ert/clown{ - armor = list("melee" = 35, "bullet" = 35, "laser" = 35, "energy" = 35, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100); - status_traits = list(nodrop) + armor = list("melee" = 35, "bullet" = 35, "laser" = 35, "energy" = 35, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) }, /turf/open/floor/noslip, /area/overmap_encounter/planetoid/cave/explored)