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{
"ACTOR.TypeCharmage": "Mage Player",
"ACTOR.TypeNpcmage": "Mage NPC",
"ACTOR.TypeNpcsleeper": "Sleeper NPC",
"ITEM.TypeAbility": "Ability",
"ITEM.TypeActiveeffect": "Active Effect",
"ITEM.TypeActiveeffectAlt": "Active<br>Effect",
"ITEM.TypeArmor": "Armor",
"ITEM.TypeBackground": "Background",
"ITEM.TypeContact": "Contact",
"ITEM.TypeEvent": "Chronicle Event",
"ITEM.TypeEventAlt": "Chronicle :<br>Event",
"ITEM.TypeMeritflaw": "Merit & Flaw",
"ITEM.TypeMeritflawAlt": "Merit /<br>Flaw",
"ITEM.TypeMisc": "Misc",
"ITEM.TypeParadigm": "Paradigm",
"ITEM.TypeRote": "Rote",
"ITEM.TypeThrow": "Throw",
"ITEM.TypeWeapon": "Weapon",
"M20E": {
"attributes": {
"appe": "Appearance",
"char": "Charisma",
"dext": "Dexterity",
"inte": "Intelligence",
"mani": "Manipulation",
"mental": "Mental",
"perc": "Perception",
"physical": "Physical",
"social": "Social",
"stam": "Stamina",
"stre": "Strength",
"wits": "Wits"
},
"blabla": "Blabla...",
"paradigmName": "{name}'s Paradigm",
"effectName": "Effect from {name}",
"bio": {
"appearance": "Appearance",
"apparentAge": "Visible<br>age",
"demeanor": "Demeanor",
"awakeningAge": "Awakening<br>age",
"birthday": "Birthday",
"cabale": "Cabal",
"essence": "Essence",
"faction": "Faction",
"gender": "Gender",
"height": "Height",
"mentor": "Mentor",
"nature": "Nature",
"weight": "Weight"
},
"categories": {
"abilities": "ABILITIES",
"aeffects": "ACTIVE EFFECTS",
"attributes": "ATTRIBUTES",
"backgrounds": "BACKGROUNDS",
"contacts": "CONTACTS",
"description": "DESCRIPTION",
"equipables": "EQUIPEMENTS",
"events": "CHRONICLE",
"magick": "MAGICK",
"meritsflaws": "MERITS & FLAWS",
"miscgear": "MISCELLANEOUS POSSESSIONS",
"rotes": "ROTES",
"spheres": "SPHERES",
"xp": "EXPERIENCE"
},
"category": {
"abilities": "Ability",
"armors": "Armors",
"aeffects": "Active Effect",
"attributes": "Attribute",
"backgrounds": "Background",
"events": "Event",
"contacts": "Contact",
"description": "Description",
"equipables": "Equipement",
"magick": "Magick",
"meritsflaws": "Merit & Flaw",
"rotes": "Rote",
"secondary": "Secondary",
"spheres": "Sphere",
"willpower": "Willpower"
},
"context": {
"addJournal": "Create Personnal Journal Entry.",
"addXP": "Add some XP.",
"castEffect": "Cast Effect.",
"editAliases" : "Edit list of Aliases.",
"editHealthMalus": "Edit Health Penalty.",
"editHealthMax": "Edit Max Health.",
"editParadigm": "Edit Paradigm.",
"editTrait": "Edit this Trait.",
"editWillpowerMax": "Edit Max Willpower.",
"extendThrow": "Extend this Throw.",
"linkInChat": "Send to Chat.",
"paradoxEffect": "Paradoxe Effects.",
"removeImage": "Remove this image.",
"removeLink": "Remove link to this Journal Entry.",
"removeParadigm": "Remove current Paradigm.",
"removeXP": "Remove some XP.",
"resetDiceTrhower": "Reset to 0.",
"sameThrow": "Throw same Throw.",
"throwBlindRoll": "Throw blind.",
"throwGmRoll": "Throw for the GM.",
"throwPublicRoll": "Throw for everyone.",
"throwSelfRoll": "Throw for me only.",
"throwStealthRoll": "Stealth throw.",
"willpowerForSuccess": " -1pt Willpower <=> +1 Success."
},
"damageType": {
"bashing": "Bashing",
"lethal": "Lethal",
"aggravated": "Aggravated"
},
"defaultAbilities": {
"academics": "Academics",
"alertness": "Alertness",
"art": "Art",
"athletics": "Athletics",
"awareness": "Awareness",
"brawl": "Brawl",
"computer": "Computer",
"cosmology": "Cosmology",
"crafts": "Crafts",
"drive": "Drive",
"empathy": "Empathy",
"enigmas": "Enigmas",
"esoterica": "Esoterica",
"etiquette": "Etiquette",
"expression": "Expression",
"firearms": "Firearms",
"intimidation": "Intimidation",
"investigation": "Investigation",
"law": "Law",
"leadership": "Leadership",
"martialarts": "Martial Arts",
"medicine": "Medicine",
"meditation": "Meditation",
"melee": "Melee",
"occult": "Occult",
"politics": "Politics",
"research": "Research",
"science": "Science",
"stealth": "Stealth",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"survival": "Survival",
"technology": "Technology"
},
"defaultDescriptions": {
"default": {
"book": "Book",
"page": "Page",
"title": "Default Description",
"content": "<p>Template to be edited preferably in HTML mode.</p>",
"levels": {
"level1": {
"bullets": "🞫",
"title": "Title 1:",
"description": "Description can be displayed on multiple lines if it's too long."
},
"level2": {
"bullets": "●",
"title": "Title 2:",
"description": "You can add as many levels as you want."
},
"level3": {
"bullets": "♥♥♥♥♥",
"title": "Title 3:",
"description": "And also use the bullets you prefer."
},
"level4": {
"bullets": "⚠⚠",
"title": "Title 4:",
"description": "You just have to comply to the HTML template,"
},
"level5": {
"bullets": "★★★",
"title": "Title 5:",
"description": "or get rid of it and write whatever you want^^."
}
},
"footer": "<p><strong>Note:</strong> Page footer</p>"
},
"attributes": {
"book": "MTA-20e.",
"page": "p 273",
"title": "Attributes",
"content": "<p>Outside special circumstances, attribute values for most people are between 1 and 3.</p><p>Human maximum is set to 5.</p>",
"levels": {
"level0": {
"bullets": "🞫",
"title": "Terrible:",
"description": "You're certainly afflicted with a severe handicap."
},
"level1": {
"bullets": "●",
"title": "Weak:",
"description": "You're very bad at it, maybe you shouldn't even try."
},
"level2": {
"bullets": "●●",
"title": "Average:",
"description": "Being average is awsome, it means there are people worse than you are."
},
"level3": {
"bullets": "●●●",
"title": "Good:",
"description": "You can easily 'show-off' in bars and parties."
},
"level4": {
"bullets": "●●●●",
"title": "Outstanding:",
"description": "Movie and literature heroes got nothing on you."
},
"level5": {
"bullets": "●●●●●",
"title": "Extra-ordinary:",
"description": "If nobody recognizes you walking down the street, it's because you want it that way."
}
},
"footer": "<p><strong>Generic description:</strong> Please refer to the aforementioned page / rulebook.</p>"
},
"spheres": {
"book": "MTA-20e.",
"page": "p 512",
"title": "Spheres",
"content": "<p>Even though Spheres have several points in common in their mastery levels (most notably pattern ones), it'd be impossible to sum it all up in a generic fashion.</p><p>Either refer to the core rulebook page 512 or get some compendium module with more accurate descriptions</p>",
"levels": {
"level1": {
"bullets": "●",
"title": "Apprentice:",
"description": "..."
},
"level2": {
"bullets": "●●",
"title": "Initite:",
"description": "..."
},
"level3": {
"bullets": "●●●",
"title": "Disciple:",
"description": "..."
},
"level4": {
"bullets": "●●●●",
"title": "Adept:",
"description": "..."
},
"level5": {
"bullets": "●●●●●",
"title": "Master:",
"description": "..."
}
},
"footer": "<p><strong>Generic description:</strong> Please refer to the aforementioned page / rulebook.</p>"
},
"talent": {
"book": "MTA-20e.",
"page": "p 275",
"title": "Talents",
"content": "<p>Talents have an element of natural predisposition, often also enhanced by experience and or training.</p><p>🛈 'Untrained' Talent rolls usually do not have a Difficulty penalty.</p>",
"levels": {
"level0": {
"bullets": "🞫",
"title": "Lame:",
"description": "At this point, you can only hope for some 'beginners luck'."
},
"level1": {
"bullets": "●",
"title": "Mediocre:",
"description": "There are some 10 yo kids out there innately more gifted than you are."
},
"level2": {
"bullets": "●●",
"title": "Decent:",
"description": "You either have a pretty good idea what you're doing, or it's just raw talent, in which case it's a shame you're not building up on it."
},
"level3": {
"bullets": "●●●",
"title": "Gifted:",
"description": "Among 'regular people' you're already regarded as an exception, what you're capable of would amaze most anyone."
},
"level4": {
"bullets": "●●●●",
"title": "Talented:",
"description": "Experience alone cannot explain everything, you definitely possess some tremendous innate talent."
},
"level5": {
"bullets": "●●●●●",
"title": "Prodigious:",
"description": "You are one of those geniuses who have an instinctive understanding of their art, but above all, who have actively developed it!"
}
},
"footer": "<p><strong>Generic description:</strong> Please refer to the aforementioned page / rulebook.</p>"
},
"skill": {
"book": "MTA-20e.",
"page": "p 279",
"title": "Skills",
"content": "<p>Skills are the result of rigorous training, diligent practice, and the application of proven techniques.</p><p>🛈 'Untrained' Skill rolls usually have Difficulty penalty of 1.</p>",
"levels": {
"level0": {
"bullets": "🞫",
"title": "Incompetent:",
"description": "Were you to have the slightest idea of what to do, that you still wouldn't have a clue how to proceed anyway."
},
"level1": {
"bullets": "●",
"title": "Novice:",
"description": "You have the fundamentals of the field and can therefore vaguely cope with it."
},
"level2": {
"bullets": "●●",
"title": "Amateur:",
"description": "You are quite competent in everyday situations."
},
"level3": {
"bullets": "●●●",
"title": "Professionnal:",
"description": "With this competence level you could make it your job."
},
"level4": {
"bullets": "●●●●",
"title": "Specialist:",
"description": "You are trained for all possible situations, your technical mastery is matched only by your knowledge of the subject."
},
"level5": {
"bullets": "●●●●●",
"title": "Elite:",
"description": "A few hundred people around the world are capable of such feats. You are one of them."
}
},
"footer": "<p><strong>Generic description:</strong> Please refer to the aforementioned page / rulebook.</p>"
},
"knowledge": {
"book": "MTA-20e.",
"page": "p 283",
"title": "Knowledges",
"content": "<p>You either possess the Knowledge, or you don't have it... At all!</p><p>🛈 'Untrained' Knowledge rolls are usually unfeasible.</p>",
"levels": {
"level0": {
"bullets": "🞫",
"title": "Ignorant:",
"description": "If you can't accept your ignorance on the subject, you might as well make up answers."
},
"level1": {
"bullets": "●",
"title": "Layman:",
"description": "The worst (or best) part is that you don't even know how uneducated you are on this subject matter."
},
"level2": {
"bullets": "●●",
"title": "Student:",
"description": "You have some foundation knowledge, it may be incomplete (or even wrong), but at least you are aware of it."
},
"level3": {
"bullets": "●●●",
"title": "Teacher:",
"description": "It's definitely a personal passion of yours. With this amount of culture, you could respectably teach."
},
"level4": {
"bullets": "●●●●",
"title": "Doctor:",
"description": "Your research on this topic would be of interest to many; if you have not yet published, perhaps you should."
},
"level5": {
"bullets": "●●●●●",
"title": "Leading authority:",
"description": "If you're not aware of something regarding this field, it's more than likely no one knows about it either (or it just doesn't exist)."
}
},
"footer": "<p><strong>Generic description:</strong> Please refer to the aforementioned page / rulebook.</p>"
}
},
"diceThrows": {
"diceThrows": "Dice throws",
"freeThrow": "Free throw",
"mixedThrow": "Mixed throw",
"areteThrow": "Arete throw",
"effect": "{effect} effect",
"throwFor": "{trait} throw"
},
"healthStatus": {
"0": "Live and kicking.",
"1": "Bruised",
"2": "Hurt",
"3": "Injured",
"4": "Wounded",
"5": "Mauled",
"6": "Crippled",
"7": "Incapacitated"
},
"hints": {
"add": "Add",
"addDice": "Add a die",
"aeToggleDisabled": "Enable / disable this Active Effect",
"aliasFrequency": "Frenquency of aliases appearing",
"canDropJE": "Input a value or drag-drop a Journal Entry",
"compendiumEdit": "Only editable via a Compendium",
"createJE": "Create a Personnal Journal Entry for this character",
"date": "A more or less precise date?",
"diceButton": "Click to open the Dice Throw Panel (shift+click for a quick-throw)",
"dicePool": "If Dice Pool reaches 0, the throw won't be allowed",
"displayDescription": "Usually displayed in tooltip-text or when 'sending to chat'",
"displayName": "Displayed in lieu of real 'name'",
"edit": "Edit",
"extra": "Useless and indispensible",
"imgClick": "Click to choose an image",
"itemEffect": "Restricted to 1 Active Effect per Item. ⚠ Editable only when item is not Owned",
"lexiconPath": "A relative path as defined in the localization file",
"lexiconValue": "New translation/paradigm for the above path",
"magepower": {
"0": "🖱️ Left : Add Quintessence, 🖱️ Right : Add Paradox",
"1": "🖱️ Right : Remove Quintessence",
"2": "🖱️ Left : Remove Paradox"
},
"moveup": "Move Upwards",
"name": "Name of the Trait or Item",
"nonEditable": "Non-editable",
"openJE": "Open/edit this Journal Entry",
"openPersonalJE": "Open/edit Personnal Journal Entry for this character",
"quantityMinus": "Descrease quantity",
"quantityPlus": "Increase quantity",
"remove": "Remove",
"removeDice": "Remove a die",
"removeFromThrow": "Remove from this throw",
"specialty": "Only used above rank 4",
"switch": "Switch",
"systemDescription": "Should be edited in HTML mode in order to see the tags",
"systemName": "Used as a reference, only editable by a GM",
"difficulty": "Bonuses and Penalties shouldn't exceed -3/+3, otherwise one should adjust the success threshold",
"difficultyCue": {
"coincidental": "Coincidental effect",
"vulgar": "Vulgar effect",
"vulgarWitness": "Vulgar effect with Witnesses"
},
"throwModeOnes": {
"0": "1's don't do anything particular",
"1": "Each '1' deducts a success",
"2": "Risk of Critical Failure"
},
"throwModeTens": {
"0": "10's don't do anything particular",
"3": "Each '10' adds an extra success"
},
"toggleCloseOnRoll": "Toggle 'Close on roll'",
"toggleResetOnRoll": "Toggle 'Reset on roll'",
"toggleEditMode": "Toggle 'edition mode'/'display mode'",
"toggleEquipped": "Toggle equipped/unequipped",
"unlockToEdit": "Switch to 'edition mode'(🔓) in order to edit this field",
"untrained": "Untrained!",
"useAlternateDesc": "⚠ Will attempt to load alternative trait descriptions suffixed with given tag",
"useSpecialty": "Use Specialty",
"value0to5": "A value 'usually' between 0 and 5",
"wounds": {
"1": "Bashing wound",
"2": "Lethal wound",
"3": "Aggravated wound"
}
},
"labels": {
"absorbtion": "Absorption",
"aeDisabled": "Disabled",
"aeEnabled": "Enabled",
"carriedStuff": "Carried Stuff",
"category": "Category",
"consumable": "Consumable",
"creation": "Crea",
"cssClass": "CSS class",
"currentParadox": "Current Paradox",
"currentXP": "Current XP",
"damageType": "Damage Type",
"damage": "Damage",
"date": "Date",
"descSuffix": "Description suffix",
"dextPenalty": "Dexterity Penalty",
"dicePool": "Dice Pool",
"dicePoolMod": "Pool modifier",
"diff": "Diff.",
"difficulty": "Difficulty",
"difficultyBase": "Base Diff.",
"difficultyMod": "Difficulty Modifier",
"displayDescription": "Personnal desciption",
"displayDesc": "Pers. description",
"effectLevel": "Effect Level",
"equipable": "Equipable",
"equipped": "Equipped",
"extra": "Extra",
"faction": "Faction",
"feedback": "Backlash",
"gain": "Gain",
"itemEffect": "⚠ Active Effect",
"key": "Key",
"magickType": "Magick type",
"mode": "Mode",
"opacity": "Opacity",
"origin": "Origin",
"paradoxEffect": "Paradox Effect",
"paradox": "Paradox",
"paradoxPoints": "Paradox Points",
"personnalJEs": "Personnal Journals",
"picture": "Picture",
"pool": "Pool",
"possessedStuff": "Owned Stuff",
"previousSuccesses": "Accumulated Successes",
"quantity": "Quantity",
"range": "Range",
"reset": "Reset",
"resonance": "Resonance",
"resonanceFlavor": "Resonance Flavor",
"result": "Result",
"results": "Results",
"sheetLogo": "Sheet Logo",
"signature": "Signature",
"spe": "Spe",
"specialty": "Specialty",
"stat": "Stat",
"statList": "Stats",
"studyPoints": "Study points",
"subType": "Sub-type",
"success": "Success",
"successMod": "Success threshold",
"successThreshold": "Success threshold",
"synergyFlavor": "Synergy Flavor",
"systemDescription": "⚠ System Desciption",
"systemName": "⚠ System Name",
"throw": "THROW",
"throwName": "Throw Flavor",
"throwOptions": "⚠ Throw options",
"throwSettings": "Options",
"total": "Total",
"totalXP": "Total XP",
"trait": "Trait",
"type": "Type",
"useAlternateDesc": "Use Alt-Descriptions",
"value": "Value"
},
"magick": {
"arete": "Arete",
"resonance": "Resonance"
},
"magickType": {
"coincidental": "Coincidental",
"vulgar": "Vulgar",
"vulgarWitness": "Vulgar with witness"
},
"mfType": {
"mental": "Mental",
"physical": "Physical",
"social": "Social",
"supernatural": "Supernatural",
"genetic": "Genetic"
},
"navtabs": {
"aliases": "ALIAS",
"bio": "BIO",
"description": "DESCRIPTION",
"detail": "DETAILS",
"effects": "EFFECTS",
"extra": "EXTRA",
"lexicon": "LEXICON",
"magick": "MAGICK",
"picture": "PICTURE",
"stats": "STATS",
"stuff": "GEAR",
"traits": "TRAITS",
"throws": "THROWS"
},
"new": {
"ability": {
"talent": "New Talent",
"skill": "New Skill",
"knowledge": "New Knowledge"
},
"ActiveEffect": "New ActiveEffect",
"alias": "New alias",
"background": "New Background",
"consumable": "New Consumable",
"contact": "New Contact",
"createActor": "Create new Character",
"createItem": "Create new Item",
"default": "New Item",
"event": "New Event",
"meritflaw": {
"merit": "New Merit",
"flaw": "New Flaw"
},
"rote": "New Rote",
"throw": "New Throw"
},
"notifications": {
"actorNotFound": "Actor '{actorRef}' was not found!",
"aEffectOwnedItem": "Foundry doesn't allow for modification of an ActiveEffect on an Owned Item.<br> In the meantime, you can still drag-drop the item onto the sidebar and edit it from there.",
"alreadyAdded": "This Trait is already added to the throw!",
"cannotThrow0Dice": "Impossible Throw: Your Dice pool is empty!",
"duplicateName": "An item of the same type already exists with same name '{name}' !",
"gmPermissionNeeded": "You should ask a GM to do that for you!",
"impossibleThrow": "This throw is not feasible!",
"insufficentAbilityValue" : "Your Ability level is too low!",
"insufficentSphereValue": "Your Sphere level is too low!",
"invalidFormat": "'{value}' doesn't have the correct format!",
"itemNotFoundInActor": "Item '{itemRef}' wasn't found on actor '{actorName}'!",
"itemNotFoundInCompendium": "Item '{documentName}' wasn't found in compendium '{packName}'!",
"journalLinked": "Personnal Journal entry for {name} was created and linked to it's actor.",
"missingParadigm": "Seems like this actor doesn't have a Paradigm!",
"nan": "'{value}' is not a number !",
"newParadigm": "CSS modifications from the paradigm will only be enforced after a refresh (F5).",
"noActorInWorld": "You need at least one actor in this world in order to do that!",
"noSingleTokenSelected": "1 (and only 1) Token must be selected!",
"noJournal": "No Journal Linked!",
"notImplemented": "Feature not yet implemented!" ,
"notLocalized": "Entry '{path}' doesn't exist within the localization file!",
"noMoreAvailEffects": "No more available Effect!",
"notEnoughWillpower": "Not enough Willpower!",
"notOutsideCreation": "You cannot perfom that action! ( 'Creation Mode' might be locked )",
"notTheItemOwner": "This throw requires a particular item!",
"outtaBounds": "'{value}' is out of range ({min} - {max})!",
"packNotFound": "Compendium '{packName}' wasn't found!",
"restrictedItem": "{actorName} cannot use {itemType}-type Items!",
"statLocked": "You cannot change Traits for this throw!",
"unequipped": "This item is not equipped",
"unrollableRote": "{actorName} doesn't have the necessary sphere level in order to throw {itemName} !"
},
"placeholders": {
"appearance": "This character's appearence ..."
},
"prompts": {
"actorHasNoOwner": "<p><b>Actor {name} does not have an Owner!</b><br>Do you still wish to create it's Journal?<br><i>You'd have to assign permissions yourself later on, for it's owner to have edition privileges.</i></p>",
"addItemContent": "<p>Imput a name for <br><b>{name}</b>:</p>",
"addItemTitle": "Adding a new Item.",
"addItemWarning": "<p>⚠ Actual 'names' can be used as references by the system <br> As a consequence, they will only be <strong>modified by a GM</strong>.</p>",
"addXPContent": "<p>Imput the <b>XP Gain</b> for '{name}'<br><i>Positive integer only</i></p>",
"aliasesTitle": "{actorName}'s aliases",
"deleteContent": "<p>Deletion of '{name}' is <b>final</b>.<br>Do you wish to proceed ?</p>",
"deleteTitle": "Deleting {name}",
"dropActor": "<p>Add {actorName} as a contact?</p>",
"dropParadigm": "<p>Overwrite current Paradigm?</p>",
"editTitle": "Editing {name}.",
"lexiconContentAdd": "Adding a new Lexicon entry to this Paradigm.",
"lexiconContentEdit": "Editing a Lexicon entry for this this Paradigm.",
"lexiconTitle": "Lexicon",
"newValue": "<p>Input a new value for <br><b>{name}</b>:</p>",
"removeXPContent": "<p>Input the <b>XP loss</b> for '{name}'<br><i>Positive integer only</i></p>",
"paradoxTitle": "Consequences of a Magickal Effect",
"paradoxFeedback": "Paradox Backlash.",
"paradoxExpunged": "{points} Paradox Point(s) discharged.",
"selectTraitTitle": "Selecting a Trait for {name}",
"subTypeContent": "<p>Select a <b>sub type for {type}</b><br>This item will be created with default parameters according to the chosen sub type.</p>"
},
"resonanceFlavor": {
"devotional": "Devotional",
"elemental": "Elemental",
"stabilizing": "Stabilizing",
"temperamental": "Temperamental"
},
"resources": {
"health": "Health",
"willpower": "Willpower",
"magepower": "Mage Power"
},
"spheres": {
"corr": "Corresp.",
"entr": "Entropy",
"forc": "Forces",
"life": "Life",
"matt": "Matter",
"mind": "Mind",
"prim": "Prime",
"spir": "Spirit",
"time": "Time"
},
"secondary": {
"initiative": "Initiative",
"willpower": "Willpower"
},
"subType": {
"flaw": "Flaw",
"flaws": "Flaws",
"knowledge": "Knowledge",
"knowledges": "Knowledges",
"merit": "Merit",
"merits": "Merits",
"skill": "Skill",
"skills": "Skills",
"talent": "Talent",
"talents": "Talents",
"handtohand": "Hand to hand",
"melee": "Melee weapon",
"throw": "Throwing weapon",
"lightfire": "Light Firearm",
"heavyfire": "Heavy Firearm"
},
"synergyFlavor": {
"dynamic": "Dynamic",
"entropic": "Entropic",
"static": "Static"
},
"throwMod": {
"base": "Base",
"userMod": "User",
"willpowerMod": "Willpower",
"throwMod": "Throw",
"healthMod": "Health",
"untrainedMod": "Untrained",
"systemMod": "System",
"gmMod": "GM"
},
"throwresult": {
"isWillpowered": "+ 1 Success (Willpower)",
"failure": "Failure {total}",
"success": "Success! {total}",
"critfailure": "Botched ! {total}",
"fail": "Failure",
"succ": "Success",
"crit": "Botch"
},
"throwType": {
"weapon": "Combat maneuver"
},
"versionWarning": {
"flavor": "⚠ Warning ⚠",
"header": "<p>New version : {sysVersion}</p>",
"warning": "<p>⚠ This system is still in beta, at your disposal for testing purposes only!</p><p>Don't use it if you're not ready to start your world, actors and items from scratch with each update!!!</p>",
"changelogURL" : "<p><a href='https://github.com/CarterDC/mage-fr/releases/latest'>change log</a></p>",
"clickMe": "Click Me!"
},
"welcomeMessage": {
"flavor": "Welcome!",
"header": "<p>You're seing this message cuz it's the first time you connect to this worlds, so, Welcome !</p><p>I hope you'll have a good time using my take on a Mage 20th System.</p>",
"licence": "<p>This system agrees and complies to the terms et conditions set by the <a href='https://www.worldofdarkness.com/dark-pack'>Dark Pack !</a></p>",
"noModule": "<p>Although the system is meant as a standalone, there might be some non-copyright-infringing modules in your language already, containing Items (abilities, backgrounds, etc...), Journal Entries and maybe more ^^.</p>",
"settings": "<p>You can access some usefull system settings <a href='' id='linkToOptions'>here</a>.</p>",
"clickMe": "Click Me!"
}
},
"SETTINGS.allowAliases": "Allow the use of Aliases.",
"SETTINGS.allowAliasesHint": "Aliases randomly replace the original character name.",
"SETTINGS.difficultyBase": "Base Difficulty for dice throws.",
"SETTINGS.discordInvite": "Discord",
"SETTINGS.discordInviteHint": "Join the 'Mage-Fr' Discord server (Carter_DC#1097 to hit me).",
"SETTINGS.displayDifficultyCues": "Visual cues for Magick effects.",
"SETTINGS.displayDifficultyCuesHint": "An visual helper to decide on the difficulty for coincidental/vulgar magick indexed on base Diff. and effect max level.",
"SETTINGS.None": "You don't have the necessary permissions to see / modify this sytem's settings.",
"SETTINGS.notImplementedYet": "Setting not implemented Yet.",
"SETTINGS.openWiki": "Consult Wiki",
"SETTINGS.openWikiHint": "Open the Mage-Fr wiki in an external window.",
"SETTINGS.playersCanRemoveAggravated": "Can heal aggravated wounds.",
"SETTINGS.playersCanRemoveAggravatedHint": "If disabled, players won't be allowed to either add nor remove aggravated-level wounds on their sheet by themselves.",
"SETTINGS.playersCanSeeParadoxPoints": "Can see Paradox Points.",
"SETTINGS.playersCanSeeParadoxPointsHint": "⚠ If disabled, players won't see their paradox points but will also be prevented from interracting with the 'Mage Power' UI.",
"SETTINGS.roteRule": "Rote Throws.",
"SETTINGS.roteRuleHint": "Rolling a 10 grants an extra success when throwing a Rote.",
"SETTINGS.specialtyRule": "Specialty Throws.",
"SETTINGS.specialtyRuleHint": "Rolling a 10 grants an extra success when throwing a Specialty.",
"SETTINGS.untrainedMalus": "Untrained abilities Penalty.",
"SETTINGS.untrainedMalusHint": "Penalty to the Difficulty : First digit for Talents, second for Skills and last one for Knowledges. ('X' indicates an unfeasible throw)",
"SETTINGS.useHealthMalus": "Health Penalty to the Dice Pool.",
"SETTINGS.useHealthMalusHint": "Automatically applies the health penalty to the Dice Pool (see : editable list of health penalty in context menu).",
"SETTINGS.useHealthMalusForMagic": "Health Penalty to Magick.",
"SETTINGS.useHealthMalusForMagicHint": "Also applies the health penalty to the dice pool when throwing magick effects."
}