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player.py
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player.py
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import pygame
from src.animation import AnimateSprite
class Entity(AnimateSprite):
def __init__(self, name, x, y):
super().__init__(name)
self.image = self.get_image(0, 0)
self.image.set_colorkey([0, 0, 0])
self.rect = self.image.get_rect()
self.position = [x, y]
self.feet = pygame.Rect(0, 0, self.rect.width * 0.5, 12)
self.old_position = self.position.copy()
def save_location(self): self.old_position = self.position.copy()
def move_right(self):
self.change_animation("right")
self.position[0] += self.speed
def move_left(self):
self.change_animation("left")
self.position[0] -= self.speed
def move_up(self):
self.change_animation("up")
self.position[1] -= self.speed
def move_down(self):
self.change_animation("down")
self.position[1] += self.speed
def update(self):
self.rect.topleft = self.position
self.feet.midbottom = self.rect.midbottom
def move_back(self):
self.position = self.old_position
self.rect.topleft = self.position
self.feet.midbottom = self.rect.midbottom
class Player(Entity):
def __init__(self):
super().__init__("player", 0, 0)
class NPC(Entity):
def __init__(self, name, nb_points, dialog):
super().__init__(name, 0, 0)
self.nb_points = nb_points
self.dialog = dialog
self.points = []
self.name = name
self.speed = 1
self.current_point = 0
def move(self):
current_point = self.current_point
target_point = self.current_point + 1
if target_point >= self.nb_points:
target_point = 0
current_rect = self.points[current_point]
target_rect = self.points[target_point]
if current_rect.y < target_rect.y and abs(current_rect.x - target_rect.x) < 3:
self.move_down()
elif current_rect.y > target_rect.y and abs(current_rect.x - target_rect.x) < 3:
self.move_up()
elif current_rect.x > target_rect.x and abs(current_rect.y - target_rect.y) < 3:
self.move_left()
elif current_rect.x < target_rect.x and abs(current_rect.y - target_rect.y) < 3:
self.move_right()
if self.rect.colliderect(target_rect):
self.current_point = target_point
def teleport_spawn(self):
location = self.points[self.current_point]
self.position[0] = location.x
self.position[1] = location.y
self.save_location()
def load_points(self, tmx_data):
for num in range(1, self.nb_points + 1):
point = tmx_data.get_object_by_name(f"{self.name}_path{num}")
rect = pygame.Rect(point.x, point.y, point.width, point.height)
self.points.append(rect)